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authorSven Gothel <[email protected]>2015-03-28 02:08:11 +0100
committerSven Gothel <[email protected]>2015-03-28 02:08:11 +0100
commit450aa6f7df9e67dd256b86f94e65eaf707032aad (patch)
tree04aa207d84ddc8ca246d2573aaaf756b3ce8a0b5 /LibOVRKernel/Src/Util/Util_Watchdog.h
parent3c7b8a17e907f4ef2afd9f77db566a3f6179cbe4 (diff)
parent4207f9c279e832e3afcb3f5fc6cd8d84cb4cfe4c (diff)
Merge branch 'vanilla_0.5.0.1' into jogamp_0.5.0.1
Conflicts: LibOVR/Include/OVR_CAPI_0_5_0.h LibOVR/Src/CAPI/CAPI_HMDState.cpp LibOVR/Src/Displays/OVR_Win32_Dxgi_Display.h LibOVR/Src/Kernel/OVR_System.cpp LibOVR/Src/OVR_CAPI.cpp LibOVR/Src/OVR_Profile.cpp LibOVRKernel/Src/Kernel/OVR_ThreadsWinAPI.cpp LibOVRKernel/Src/Kernel/OVR_Types.h
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+/************************************************************************************
+
+Filename : Util_Watchdog.h
+Content : Deadlock reaction
+Created : June 27, 2013
+Authors : Kevin Jenkins, Chris Taylor
+
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.2
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+*************************************************************************************/
+
+#ifndef OVR_Util_Watchdog_h
+#define OVR_Util_Watchdog_h
+
+#include "Kernel/OVR_Timer.h"
+#include "Kernel/OVR_Atomic.h"
+#include "Kernel/OVR_Allocator.h"
+#include "Kernel/OVR_String.h"
+#include "Kernel/OVR_System.h"
+#include "Kernel/OVR_Threads.h"
+
+namespace OVR { namespace Util {
+
+
+//-----------------------------------------------------------------------------
+// WatchDog
+
+class WatchDog : public NewOverrideBase
+{
+ friend class WatchDogObserver;
+
+public:
+ WatchDog(const String& threadName);
+ ~WatchDog();
+
+ void Disable();
+ void Enable();
+
+ void Feed(int threshold);
+
+protected:
+ // Use 32 bit int so assignment and comparison is atomic
+ AtomicInt<uint32_t> WhenLastFedMilliseconds;
+ AtomicInt<int> ThreshholdMilliseconds;
+
+ String ThreadName;
+ bool Listed;
+};
+
+
+//-----------------------------------------------------------------------------
+// WatchDogObserver
+
+class WatchDogObserver : public Thread, public SystemSingletonBase<WatchDogObserver>
+{
+ OVR_DECLARE_SINGLETON(WatchDogObserver);
+ virtual void OnThreadDestroy();
+
+ friend class WatchDog;
+
+public:
+ // Uses the exception logger to write deadlock reports
+ void EnableReporting(const String organization = String(),
+ const String application = String());
+
+ // Disables deadlock reports
+ void DisableReporting();
+
+protected:
+ Lock ListLock;
+ Array< WatchDog* > DogList;
+
+ static const int WakeupInterval = 1000; // milliseconds between checks
+ Event TerminationEvent;
+
+ // Used in deadlock reporting.
+ bool IsReporting;
+
+ // On Windows, deadlock logs are stored in %AppData%\OrganizationName\ApplicationName\.
+ // See ExceptionHandler::ReportDeadlock() for how these are used.
+ String ApplicationName;
+ String OrganizationName;
+
+protected:
+ virtual int Run();
+
+ void Add(WatchDog* dog);
+ void Remove(WatchDog* dog);
+
+public:
+ static bool IsExitingOnDeadlock();
+ static void SetExitingOnDeadlock(bool enabled);
+};
+
+
+}} // namespace OVR::Util
+
+#endif // OVR_Util_Watchdog_h