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authorBrad Davis <[email protected]>2014-07-24 16:47:31 -0700
committerBrad Davis <[email protected]>2014-07-24 16:47:31 -0700
commit0f49ce8fc6aa54224e4c0d6fda8c4527ad39cce1 (patch)
treeda07ebc6a7f75185bda857dd5f1c34710b416a93 /Samples/CommonSrc/Platform/Gamepad.h
parentca79271759ff7eecd22ec5c4db438370fe51d687 (diff)
0.4 Win-Beta0.4.0
Diffstat (limited to 'Samples/CommonSrc/Platform/Gamepad.h')
-rw-r--r--Samples/CommonSrc/Platform/Gamepad.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/Samples/CommonSrc/Platform/Gamepad.h b/Samples/CommonSrc/Platform/Gamepad.h
index 95cff10..d078bdb 100644
--- a/Samples/CommonSrc/Platform/Gamepad.h
+++ b/Samples/CommonSrc/Platform/Gamepad.h
@@ -24,9 +24,9 @@ limitations under the License.
#ifndef OVR_Gamepad_h
#define OVR_Gamepad_h
-#include <OVR.h>
+#include <OVR_Kernel.h>
-namespace OVR { namespace Platform {
+namespace OVR { namespace OvrPlatform {
// Buttons on a typical gamepad controller.
enum GamepadButtons
@@ -57,7 +57,7 @@ enum GamepadButtons
// Describes the state of the controller buttons and analog inputs.
struct GamepadState
{
- UInt32 Buttons; // Bitfield representing button state.
+ uint32_t Buttons; // Bitfield representing button state.
float LX; // Left stick X axis [-1,1]
float LY; // Left stick Y axis [-1,1]
float RX; // Right stick X axis [-1,1]
@@ -91,12 +91,12 @@ class GamepadManager : public RefCountBase<GamepadManager>
public:
// Get the number of connected gamepads.
- virtual UInt32 GetGamepadCount() = 0;
+ virtual uint32_t GetGamepadCount() = 0;
// Get the state of the gamepad with a given index.
- virtual bool GetGamepadState(UInt32 index, GamepadState* pState) = 0;
+ virtual bool GetGamepadState(uint32_t index, GamepadState* pState) = 0;
};
-}} // OVR::Platform
+}} // OVR::OvrPlatform
#endif // OVR_Gamepad_h