diff options
author | Brad Davis <[email protected]> | 2013-06-27 11:25:32 -0800 |
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committer | Brad Davis <[email protected]> | 2013-06-28 10:47:29 -0700 |
commit | ebefcc885f74461cd0e3f19b5ae3622dc6cf6dbc (patch) | |
tree | 2b16db7350fce54c2e6c1b1c4020d67419cb1164 /Samples/CommonSrc/Platform/Gamepad.h | |
parent | 0ade748e1845694c5cbe562fb823e56f09773e27 (diff) |
SDK 0.2.2
Diffstat (limited to 'Samples/CommonSrc/Platform/Gamepad.h')
-rw-r--r-- | Samples/CommonSrc/Platform/Gamepad.h | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/Samples/CommonSrc/Platform/Gamepad.h b/Samples/CommonSrc/Platform/Gamepad.h new file mode 100644 index 0000000..01eaab4 --- /dev/null +++ b/Samples/CommonSrc/Platform/Gamepad.h @@ -0,0 +1,102 @@ +/************************************************************************************
+
+Filename : Gamepad.h
+Content : Cross platform Gamepad interface.
+Created : May 6, 2013
+Authors : Lee Cooper
+
+Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_Gamepad_h
+#define OVR_Gamepad_h
+
+#include "OVR.h"
+
+namespace OVR { namespace Platform {
+
+// Buttons on a typical gamepad controller.
+enum GamepadButtons
+{
+ Gamepad_A = 0x1000,
+ Gamepad_CROSS = 0x1000,
+ Gamepad_B = 0x2000,
+ Gamepad_CIRCLE = 0x2000,
+ Gamepad_X = 0x4000,
+ Gamepad_SQUARE = 0x4000,
+ Gamepad_Y = 0x8000,
+ Gamepad_TRIANGLE = 0x8000,
+ Gamepad_Up = 0x0001,
+ Gamepad_Down = 0x0002,
+ Gamepad_Left = 0x0004,
+ Gamepad_Right = 0x0008,
+ Gamepad_Start = 0x0010,
+ Gamepad_Back = 0x0020,
+ Gamepad_LStick = 0x0040,
+ Gamepad_RStick = 0x0080,
+ Gamepad_L1 = 0x0100,
+ Gamepad_R1 = 0x0200,
+};
+
+//-------------------------------------------------------------------------------------
+// ***** GamepadState
+
+// Describes the state of the controller buttons and analog inputs.
+struct GamepadState
+{
+ UInt32 Buttons; // Bitfield representing button state.
+ float LX; // Left stick X axis [-1,1]
+ float LY; // Left stick Y axis [-1,1]
+ float RX; // Right stick X axis [-1,1]
+ float RY; // Right stick Y axis [-1,1]
+ float LT; // Left trigger [0,1]
+ float RT; // Right trigger [0,1]
+
+ GamepadState() : Buttons(0), LX(0), LY(0), RX(0), RY(0), LT(0), RT(0) {}
+
+ bool operator==(const GamepadState& b) const
+ {
+ return Buttons == b.Buttons && LX == b.LX && LY == b.LY && RX == b.RX && RY == b.RY && LT == b.LT && RT == b.RT;
+ }
+ bool operator!=(const GamepadState& b) const
+ {
+ return !(*this == b);
+ }
+ void Debug()
+ {
+ OVR_DEBUG_LOG(("Buttons:0x%4x LX:%.2f LY:%.2f RX:%.2f RY:%.2f LT:%.2f RT:%.2f", Buttons, LX, LY, RX, RY, LT, RT));
+ }
+};
+
+//-------------------------------------------------------------------------------------
+// ***** GamepadManager
+
+// GamepadManager provides a cross platform interface for accessing gamepad controller
+// state.
+class GamepadManager : public RefCountBase<GamepadManager>
+{
+public:
+
+ // Get the number of connected gamepads.
+ virtual UInt32 GetGamepadCount() = 0;
+
+ // Get the state of the gamepad with a given index.
+ virtual bool GetGamepadState(UInt32 index, GamepadState* pState) = 0;
+};
+
+}} // OVR::Platform
+
+#endif // OVR_Gamepad_h
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