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authorBrad Davis <[email protected]>2013-08-16 10:21:36 -0700
committerBrad Davis <[email protected]>2013-08-16 10:21:50 -0700
commitf29e505a7df820e1376d97b41515bdc89d472499 (patch)
tree74c17222d3ab8790c2f004334c8ad5425ecc45e7 /Samples/CommonSrc/Platform/Linux_Gamepad.h
parentda29f23ae3e9b7d8d168fda5d131c11121675b1c (diff)
Official SDK version 0.24
Diffstat (limited to 'Samples/CommonSrc/Platform/Linux_Gamepad.h')
-rw-r--r--Samples/CommonSrc/Platform/Linux_Gamepad.h48
1 files changed, 40 insertions, 8 deletions
diff --git a/Samples/CommonSrc/Platform/Linux_Gamepad.h b/Samples/CommonSrc/Platform/Linux_Gamepad.h
index 9e6413d..ba66e70 100644
--- a/Samples/CommonSrc/Platform/Linux_Gamepad.h
+++ b/Samples/CommonSrc/Platform/Linux_Gamepad.h
@@ -3,7 +3,7 @@
Filename : Linux_Gamepad.h
Content : Linux implementation of Gamepad functionality.
Created : May 6, 2013
-Authors : Lee Cooper
+Authors : Lee Cooper, Simon Hallam
Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
@@ -28,22 +28,54 @@ limitations under the License.
namespace OVR { namespace Platform { namespace Linux {
+class Gamepad; // forward declaration for readability
+
class GamepadManager : public Platform::GamepadManager
{
public:
+
GamepadManager();
~GamepadManager();
- virtual UInt32 GetGamepadCount();
- virtual bool GetGamepadState(UInt32 index, GamepadState* pState);
+ virtual UInt32 GetGamepadCount();
+ virtual bool GetGamepadState(UInt32 index, GamepadState *pState);
private:
- // Dynamically ink to XInput to simplify projects.
- //HMODULE hXInputModule;
- //typedef DWORD (WINAPI *PFn_XInputGetState)(DWORD dwUserIndex, XINPUT_STATE* pState);
- //PFn_XInputGetState pXInputGetState;
- //UInt32 LastPadPacketNo;
+ Gamepad *pDevice;
+};
+
+class Gamepad
+{
+public:
+
+ Gamepad();
+ virtual ~Gamepad();
+
+ bool Open(const String& devicePathName);
+ bool Close();
+ bool IsSupportedType();
+ const String& GetIdentifier();
+ void UpdateState();
+ const GamepadState* GetState();
+
+private:
+
+ void SetStateAxis(GamepadState *pState, UInt32 axis, SInt32 value);
+ void SetStateButton(GamepadState *pState, UInt32 button, SInt32 value);
+
+ enum GamepadType
+ {
+ UNDEFINED,
+ XBOX360GAMEPADWIRELESS,
+ XBOX360GAMEPADWIRED
+ };
+
+ UInt32 FileDescriptor;
+ bool IsInitialized;
+ String Name;
+ GamepadType Type;
+ GamepadState State;
};
}}}