diff options
author | Brad Davis <[email protected]> | 2014-07-24 16:47:31 -0700 |
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committer | Brad Davis <[email protected]> | 2014-07-24 16:47:31 -0700 |
commit | 0f49ce8fc6aa54224e4c0d6fda8c4527ad39cce1 (patch) | |
tree | da07ebc6a7f75185bda857dd5f1c34710b416a93 /Samples/CommonSrc/Platform/OSX_Gamepad.cpp | |
parent | ca79271759ff7eecd22ec5c4db438370fe51d687 (diff) |
0.4 Win-Beta0.4.0
Diffstat (limited to 'Samples/CommonSrc/Platform/OSX_Gamepad.cpp')
-rw-r--r-- | Samples/CommonSrc/Platform/OSX_Gamepad.cpp | 430 |
1 files changed, 0 insertions, 430 deletions
diff --git a/Samples/CommonSrc/Platform/OSX_Gamepad.cpp b/Samples/CommonSrc/Platform/OSX_Gamepad.cpp deleted file mode 100644 index 36f8109..0000000 --- a/Samples/CommonSrc/Platform/OSX_Gamepad.cpp +++ /dev/null @@ -1,430 +0,0 @@ -/************************************************************************************ - -Filename : OSX_Gamepad.cpp -Content : OSX implementation of Gamepad functionality. -Created : May 6, 2013 -Authors : Lee Cooper - -Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. - -Licensed under the Apache License, Version 2.0 (the "License"); -you may not use this file except in compliance with the License. -You may obtain a copy of the License at - -http://www.apache.org/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, software -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - -************************************************************************************/ - -#include "OSX_Gamepad.h" - - -static const UInt32 Logitech_F710_VendorID = 0x046D; -//static const UInt32 Logitech_F710_ProductID = 0xC219; - -static const UInt32 Sony_DualShock3_VendorID = 0x054C; -//static const UInt32 Sony_DualShock3_ProductID = 0x0268; - - -namespace OVR { namespace Platform { namespace OSX { - - -GamepadManager::GamepadManager() - : bStateChanged(false) -{ - - HidManager = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone); - IOHIDManagerOpen(HidManager, kIOHIDOptionsTypeNone); - IOHIDManagerScheduleWithRunLoop(HidManager, - CFRunLoopGetCurrent(), - kCFRunLoopDefaultMode); - - - // Setup device matching. - CFStringRef keys[] = { CFSTR(kIOHIDDeviceUsagePageKey), - CFSTR(kIOHIDDeviceUsageKey)}; - - int value; - CFNumberRef values[2]; - CFDictionaryRef dictionaries[2]; - - // Match joysticks. - value = kHIDPage_GenericDesktop; - values[0] = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &value); - - value = kHIDUsage_GD_Joystick; - values[1] = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &value); - - dictionaries[0] = CFDictionaryCreate(kCFAllocatorDefault, - (const void **) keys, - (const void **) values, - 2, - &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks); - CFRelease(values[0]); - CFRelease(values[1]); - - // Match gamepads. - value = kHIDPage_GenericDesktop; - values[0] = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &value); - - value = kHIDUsage_GD_GamePad; - values[1] = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &value); - - dictionaries[1] = CFDictionaryCreate(kCFAllocatorDefault, - (const void **) keys, - (const void **) values, - 2, - &kCFTypeDictionaryKeyCallBacks, - &kCFTypeDictionaryValueCallBacks); - CFRelease(values[0]); - CFRelease(values[1]); - - CFArrayRef array = CFArrayCreate( kCFAllocatorDefault, - (const void **) dictionaries, - 2, - &kCFTypeArrayCallBacks); - CFRelease(dictionaries[0]); - CFRelease(dictionaries[1]); - - IOHIDManagerSetDeviceMatchingMultiple(HidManager, array); - - CFRelease(array); - - - IOHIDManagerRegisterDeviceMatchingCallback(HidManager, staticOnDeviceMatched, this); - IOHIDManagerRegisterDeviceRemovalCallback(HidManager, staticOnDeviceRemoved, this); - -} - -GamepadManager::~GamepadManager() -{ - CFRelease(HidManager); -} - -UInt32 GamepadManager::GetGamepadCount() -{ - return 1; -} - -bool GamepadManager::GetGamepadState(UInt32 index, GamepadState* pState) -{ - // For now we just support one gamepad. - OVR_UNUSED(index); - - if (!bStateChanged) - { - return false; - } - - bStateChanged = false; -// State.Debug(); - - *pState = State; - return true; -} - -int GamepadManager::getIntDeviceProperty(IOHIDDeviceRef device, CFStringRef key) -{ - CFTypeRef type = IOHIDDeviceGetProperty(device, key); - OVR_ASSERT(type != NULL && CFGetTypeID(type) == CFNumberGetTypeID()); - - int value; - CFNumberGetValue((CFNumberRef) type, kCFNumberSInt32Type, &value); - - return value; -} - -void GamepadManager::staticOnDeviceMatched(void* context, IOReturn result, void* sender, IOHIDDeviceRef device) -{ - OVR_UNUSED(result); - OVR_UNUSED(sender); - GamepadManager* pManager = (GamepadManager*) context; - pManager->onDeviceMatched(device); -} - -void GamepadManager::onDeviceMatched(IOHIDDeviceRef device) -{ - IOHIDDeviceRegisterInputValueCallback(device, staticOnDeviceValueChanged, this); -} - -void GamepadManager::staticOnDeviceRemoved(void* context, IOReturn result, void* sender, IOHIDDeviceRef device) -{ - OVR_UNUSED(result); - OVR_UNUSED(sender); - GamepadManager* pManager = (GamepadManager*) context; - pManager->onDeviceRemoved(device); -} - -void GamepadManager::onDeviceRemoved(IOHIDDeviceRef device) -{ - IOHIDDeviceRegisterInputValueCallback(device, NULL, NULL); -} - -void GamepadManager::staticOnDeviceValueChanged(void* context, IOReturn result, void* sender, IOHIDValueRef value) -{ - OVR_UNUSED(result); - OVR_UNUSED(sender); - GamepadManager* pManager = (GamepadManager*) context; - pManager->onDeviceValueChanged(value); -} - -float GamepadManager::mapAnalogAxis(IOHIDValueRef value, IOHIDElementRef element) -{ - - CFIndex val = IOHIDValueGetIntegerValue(value); - CFIndex min = IOHIDElementGetLogicalMin(element); - CFIndex max = IOHIDElementGetLogicalMax(element); - - float v = (float) (val - min) / (float) (max - min); - v = v * 2.0f - 1.0f; - - // Dead zone. - if (v < 0.1f && v > -0.1f) - { - v = 0.0f; - } - - return v; -} - -bool GamepadManager::setStateIfDifferent(float& state, float newState) -{ - if (state == newState) - return false; - - state = newState; - - return true; -} - -void GamepadManager::onDeviceValueChanged(IOHIDValueRef value) -{ - - IOHIDElementRef element = IOHIDValueGetElement(value); - IOHIDDeviceRef device = IOHIDElementGetDevice(element); - - unsigned int vendorID = (unsigned int)getIntDeviceProperty(device, CFSTR(kIOHIDVendorIDKey)); - unsigned int productID = (unsigned int)getIntDeviceProperty(device, CFSTR(kIOHIDProductIDKey)); - OVR_UNUSED(productID); - - uint32_t usagePage = IOHIDElementGetUsagePage(element); - uint32_t usage = IOHIDElementGetUsage(element); - - // The following controller mapping is based on the Logitech F710, however we use it for - // all Logitech devices on the assumption that they're likely to share the same mapping. - if (vendorID == Logitech_F710_VendorID) - { - // Logitech F710 mapping. - if (usagePage == kHIDPage_Button) - { - bool buttonState = IOHIDValueGetIntegerValue(value); - - switch(usage) - { - case kHIDUsage_Button_1: - manipulateBitField(State.Buttons, Gamepad_X, buttonState); - break; - case kHIDUsage_Button_2: - manipulateBitField(State.Buttons, Gamepad_A, buttonState); - break; - case kHIDUsage_Button_3: - manipulateBitField(State.Buttons, Gamepad_B, buttonState); - break; - case kHIDUsage_Button_4: - manipulateBitField(State.Buttons, Gamepad_Y, buttonState); - break; - case 0x05: - manipulateBitField(State.Buttons, Gamepad_L1, buttonState); - break; - case 0x06: - manipulateBitField(State.Buttons, Gamepad_R1, buttonState); - break; - case 0x07: - State.LT = buttonState ? 1.0f:0.0f; - break; - case 0x08: - State.RT = buttonState ? 1.0f:0.0f; - break; - case 0x09: - manipulateBitField(State.Buttons, Gamepad_Back, buttonState); - break; - case 0x0A: - manipulateBitField(State.Buttons, Gamepad_Start, buttonState); - break; - case 0x0B: - manipulateBitField(State.Buttons, Gamepad_LStick, buttonState); - break; - case 0x0C: - manipulateBitField(State.Buttons, Gamepad_RStick, buttonState); - break; - default: - return; - } - } - else if (usagePage == kHIDPage_GenericDesktop) - { - float v; - switch(usage) - { - case kHIDUsage_GD_X: - v = mapAnalogAxis(value, element); - if (!setStateIfDifferent(State.LX, v)) - return; - break; - case kHIDUsage_GD_Y: - v = mapAnalogAxis(value, element); - if (!setStateIfDifferent(State.LY, -v)) - return; - break; - case kHIDUsage_GD_Z: - v = mapAnalogAxis(value, element); - if (!setStateIfDifferent(State.RX, v)) - return; - break; - case kHIDUsage_GD_Rz: - v = mapAnalogAxis(value, element); - if (!setStateIfDifferent(State.RY, -v)) - return; - break; - case kHIDUsage_GD_Hatswitch: - { - CFIndex integerValue = IOHIDValueGetIntegerValue(value); - - manipulateBitField(State.Buttons, - Gamepad_Up, - integerValue == 7 || integerValue == 0 || integerValue == 1); - manipulateBitField(State.Buttons, - Gamepad_Down, - integerValue == 3 || integerValue == 4 || integerValue == 5); - manipulateBitField(State.Buttons, - Gamepad_Left, - integerValue == 5 || integerValue == 6 || integerValue == 7); - manipulateBitField(State.Buttons, - Gamepad_Right, - integerValue == 1 || integerValue == 2 || integerValue == 3); - } - break; - default: - return; - } - } - } - // The following controller mapping is based on the Sony DualShock3, however we use it for - // all Sony devices on the assumption that they're likely to share the same mapping. - else if (vendorID == Sony_DualShock3_VendorID) - { - // PS3 Controller. - if (usagePage == kHIDPage_Button) - { - bool buttonState = IOHIDValueGetIntegerValue(value); - - switch(usage) - { - case kHIDUsage_Button_1: - manipulateBitField(State.Buttons, Gamepad_Back, buttonState); - break; - case kHIDUsage_Button_2: - manipulateBitField(State.Buttons, Gamepad_LStick, buttonState); - break; - case kHIDUsage_Button_3: - manipulateBitField(State.Buttons, Gamepad_RStick, buttonState); - break; - case kHIDUsage_Button_4: - manipulateBitField(State.Buttons, Gamepad_Start, buttonState); - break; - case 0x05: - manipulateBitField(State.Buttons, Gamepad_Up, buttonState); - break; - case 0x06: - manipulateBitField(State.Buttons, Gamepad_Right, buttonState); - break; - case 0x07: - manipulateBitField(State.Buttons, Gamepad_Down, buttonState); - break; - case 0x08: - manipulateBitField(State.Buttons, Gamepad_Left, buttonState); - break; - case 0x09: - State.LT = buttonState ? 1.0f:0.0f; - break; - case 0x0A: - State.RT = buttonState ? 1.0f:0.0f; - break; - case 0x0B: - manipulateBitField(State.Buttons, Gamepad_L1, buttonState); - break; - case 0x0C: - manipulateBitField(State.Buttons, Gamepad_R1, buttonState); - break; - case 0x0D: - // PS3 Triangle. - manipulateBitField(State.Buttons, Gamepad_TRIANGLE, buttonState); - break; - case 0x0E: - // PS3 Circle - manipulateBitField(State.Buttons, Gamepad_CIRCLE, buttonState); - break; - case 0x0F: - // PS3 Cross - manipulateBitField(State.Buttons, Gamepad_CROSS, buttonState); - break; - case 0x10: - // PS3 Square - manipulateBitField(State.Buttons, Gamepad_SQUARE, buttonState); - break; - default: - return; - } - } - else if (usagePage == kHIDPage_GenericDesktop) - { - float v; - switch(usage) - { - case kHIDUsage_GD_X: - v = mapAnalogAxis(value, element); - if (!setStateIfDifferent(State.LX, v)) - return; - break; - case kHIDUsage_GD_Y: - v = mapAnalogAxis(value, element); - if (!setStateIfDifferent(State.LY, -v)) - return; - break; - case kHIDUsage_GD_Z: - v = mapAnalogAxis(value, element); - if (!setStateIfDifferent(State.RX, v)) - return; - break; - case kHIDUsage_GD_Rz: - v = mapAnalogAxis(value, element); - if (!setStateIfDifferent(State.RY, -v)) - return; - break; - default: - return; - } - } - } - - bStateChanged = true; -} - -void GamepadManager::manipulateBitField(unsigned int& bitfield, unsigned int mask, bool val) -{ - if (val) - { - bitfield |= mask; - } - else - { - bitfield &= ~mask; - } -} - -}}} // OVR::Platform::OSX |