diff options
author | Brad Davis <[email protected]> | 2013-07-03 09:16:03 -0700 |
---|---|---|
committer | Brad Davis <[email protected]> | 2013-07-03 09:16:03 -0700 |
commit | d46694c91c2bec4eb1e282c0c0101e6dab26e082 (patch) | |
tree | eb5fba71edf1aedc0d6af9406881004289433b20 /Samples/CommonSrc/Platform/OSX_Gamepad.cpp | |
parent | 7fa8be4bc565adc9911c95c814480cc48bf2d13c (diff) |
SDK 0.2.3
Diffstat (limited to 'Samples/CommonSrc/Platform/OSX_Gamepad.cpp')
-rw-r--r-- | Samples/CommonSrc/Platform/OSX_Gamepad.cpp | 848 |
1 files changed, 424 insertions, 424 deletions
diff --git a/Samples/CommonSrc/Platform/OSX_Gamepad.cpp b/Samples/CommonSrc/Platform/OSX_Gamepad.cpp index 3ac53ab..934319b 100644 --- a/Samples/CommonSrc/Platform/OSX_Gamepad.cpp +++ b/Samples/CommonSrc/Platform/OSX_Gamepad.cpp @@ -1,424 +1,424 @@ -/************************************************************************************
-
-Filename : OSX_Gamepad.cpp
-Content : OSX implementation of Gamepad functionality.
-Created : May 6, 2013
-Authors : Lee Cooper
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Licensed under the Apache License, Version 2.0 (the "License");
-you may not use this file except in compliance with the License.
-You may obtain a copy of the License at
-
-http://www.apache.org/licenses/LICENSE-2.0
-
-Unless required by applicable law or agreed to in writing, software
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-
-************************************************************************************/
-
-#include "OSX_Gamepad.h"
-
-
-static const UInt32 Logitech_F710_VendorID = 0x046D;
-static const UInt32 Logitech_F710_ProductID = 0xC219;
-
-static const UInt32 Sony_DualShock3_VendorID = 0x054C;
-static const UInt32 Sony_DualShock3_ProductID = 0x0268;
-
-
-namespace OVR { namespace Platform { namespace OSX {
-
-
-GamepadManager::GamepadManager()
- : bStateChanged(false)
-{
-
- HidManager = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone);
- IOHIDManagerOpen(HidManager, kIOHIDOptionsTypeNone);
- IOHIDManagerScheduleWithRunLoop(HidManager,
- CFRunLoopGetCurrent(),
- kCFRunLoopDefaultMode);
-
-
- // Setup device matching.
- CFStringRef keys[] = { CFSTR(kIOHIDDeviceUsagePageKey),
- CFSTR(kIOHIDDeviceUsageKey)};
-
- int value;
- CFNumberRef values[2];
- CFDictionaryRef dictionaries[2];
-
- // Match joysticks.
- value = kHIDPage_GenericDesktop;
- values[0] = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &value);
-
- value = kHIDUsage_GD_Joystick;
- values[1] = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &value);
-
- dictionaries[0] = CFDictionaryCreate(kCFAllocatorDefault,
- (const void **) keys,
- (const void **) values,
- 2,
- &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
- CFRelease(values[0]);
- CFRelease(values[1]);
-
- // Match gamepads.
- value = kHIDPage_GenericDesktop;
- values[0] = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &value);
-
- value = kHIDUsage_GD_GamePad;
- values[1] = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &value);
-
- dictionaries[1] = CFDictionaryCreate(kCFAllocatorDefault,
- (const void **) keys,
- (const void **) values,
- 2,
- &kCFTypeDictionaryKeyCallBacks,
- &kCFTypeDictionaryValueCallBacks);
- CFRelease(values[0]);
- CFRelease(values[1]);
-
- CFArrayRef array = CFArrayCreate( kCFAllocatorDefault,
- (const void **) dictionaries,
- 2,
- &kCFTypeArrayCallBacks);
- CFRelease(dictionaries[0]);
- CFRelease(dictionaries[1]);
-
- IOHIDManagerSetDeviceMatchingMultiple(HidManager, array);
-
- CFRelease(array);
-
-
- IOHIDManagerRegisterDeviceMatchingCallback(HidManager, staticOnDeviceMatched, this);
- IOHIDManagerRegisterDeviceRemovalCallback(HidManager, staticOnDeviceRemoved, this);
-
-}
-
-GamepadManager::~GamepadManager()
-{
- CFRelease(HidManager);
-}
-
-UInt32 GamepadManager::GetGamepadCount()
-{
- return 1;
-}
-
-bool GamepadManager::GetGamepadState(UInt32 index, GamepadState* pState)
-{
- // For now we just support one gamepad.
- OVR_UNUSED(index);
-
- if (!bStateChanged)
- {
- return false;
- }
-
- bStateChanged = false;
-// State.Debug();
-
- *pState = State;
- return true;
-}
-
-int GamepadManager::getIntDeviceProperty(IOHIDDeviceRef device, CFStringRef key)
-{
- CFTypeRef type = IOHIDDeviceGetProperty(device, key);
- OVR_ASSERT(type != NULL && CFGetTypeID(type) == CFNumberGetTypeID());
-
- int value;
- CFNumberGetValue((CFNumberRef) type, kCFNumberSInt32Type, &value);
-
- return value;
-}
-
-void GamepadManager::staticOnDeviceMatched(void* context, IOReturn result, void* sender, IOHIDDeviceRef device)
-{
- GamepadManager* pManager = (GamepadManager*) context;
- pManager->onDeviceMatched(device);
-}
-
-void GamepadManager::onDeviceMatched(IOHIDDeviceRef device)
-{
- IOHIDDeviceRegisterInputValueCallback(device, staticOnDeviceValueChanged, this);
-}
-
-void GamepadManager::staticOnDeviceRemoved(void* context, IOReturn result, void* sender, IOHIDDeviceRef device)
-{
- GamepadManager* pManager = (GamepadManager*) context;
- pManager->onDeviceRemoved(device);
-}
-
-void GamepadManager::onDeviceRemoved(IOHIDDeviceRef device)
-{
- IOHIDDeviceRegisterInputValueCallback(device, NULL, NULL);
-}
-
-void GamepadManager::staticOnDeviceValueChanged(void* context, IOReturn result, void* sender, IOHIDValueRef value)
-{
- GamepadManager* pManager = (GamepadManager*) context;
- pManager->onDeviceValueChanged(value);
-}
-
-float GamepadManager::mapAnalogAxis(IOHIDValueRef value, IOHIDElementRef element)
-{
-
- CFIndex val = IOHIDValueGetIntegerValue(value);
- CFIndex min = IOHIDElementGetLogicalMin(element);
- CFIndex max = IOHIDElementGetLogicalMax(element);
-
- float v = (float) (val - min) / (float) (max - min);
- v = v * 2.0f - 1.0f;
-
- // Dead zone.
- if (v < 0.1f && v > -0.1f)
- {
- v = 0.0f;
- }
-
- return v;
-}
-
-bool GamepadManager::setStateIfDifferent(float& state, float newState)
-{
- if (state == newState)
- return false;
-
- state = newState;
-
- return true;
-}
-
-void GamepadManager::onDeviceValueChanged(IOHIDValueRef value)
-{
-
- IOHIDElementRef element = IOHIDValueGetElement(value);
- IOHIDDeviceRef device = IOHIDElementGetDevice(element);
-
- int vendorID = getIntDeviceProperty(device, CFSTR(kIOHIDVendorIDKey));
- int productID = getIntDeviceProperty(device, CFSTR(kIOHIDProductIDKey));
- OVR_UNUSED(productID);
-
- uint32_t usagePage = IOHIDElementGetUsagePage(element);
- uint32_t usage = IOHIDElementGetUsage(element);
-
- // The following controller mapping is based on the Logitech F710, however we use it for
- // all Logitech devices on the assumption that they're likely to share the same mapping.
- if (vendorID == Logitech_F710_VendorID)
- {
- // Logitech F710 mapping.
- if (usagePage == kHIDPage_Button)
- {
- bool buttonState = IOHIDValueGetIntegerValue(value);
-
- switch(usage)
- {
- case kHIDUsage_Button_1:
- manipulateBitField(State.Buttons, Gamepad_X, buttonState);
- break;
- case kHIDUsage_Button_2:
- manipulateBitField(State.Buttons, Gamepad_A, buttonState);
- break;
- case kHIDUsage_Button_3:
- manipulateBitField(State.Buttons, Gamepad_B, buttonState);
- break;
- case kHIDUsage_Button_4:
- manipulateBitField(State.Buttons, Gamepad_Y, buttonState);
- break;
- case 0x05:
- manipulateBitField(State.Buttons, Gamepad_L1, buttonState);
- break;
- case 0x06:
- manipulateBitField(State.Buttons, Gamepad_R1, buttonState);
- break;
- case 0x07:
- State.LT = buttonState ? 1.0f:0.0f;
- break;
- case 0x08:
- State.RT = buttonState ? 1.0f:0.0f;
- break;
- case 0x09:
- manipulateBitField(State.Buttons, Gamepad_Back, buttonState);
- break;
- case 0x0A:
- manipulateBitField(State.Buttons, Gamepad_Start, buttonState);
- break;
- case 0x0B:
- manipulateBitField(State.Buttons, Gamepad_LStick, buttonState);
- break;
- case 0x0C:
- manipulateBitField(State.Buttons, Gamepad_RStick, buttonState);
- break;
- default:
- return;
- }
- }
- else if (usagePage == kHIDPage_GenericDesktop)
- {
- float v;
- switch(usage)
- {
- case kHIDUsage_GD_X:
- v = mapAnalogAxis(value, element);
- if (!setStateIfDifferent(State.LX, v))
- return;
- break;
- case kHIDUsage_GD_Y:
- v = mapAnalogAxis(value, element);
- if (!setStateIfDifferent(State.LY, -v))
- return;
- break;
- case kHIDUsage_GD_Z:
- v = mapAnalogAxis(value, element);
- if (!setStateIfDifferent(State.RX, v))
- return;
- break;
- case kHIDUsage_GD_Rz:
- v = mapAnalogAxis(value, element);
- if (!setStateIfDifferent(State.RY, -v))
- return;
- break;
- case kHIDUsage_GD_Hatswitch:
- {
- CFIndex integerValue = IOHIDValueGetIntegerValue(value);
-
- manipulateBitField(State.Buttons,
- Gamepad_Up,
- integerValue == 7 || integerValue == 0 || integerValue == 1);
- manipulateBitField(State.Buttons,
- Gamepad_Down,
- integerValue == 3 || integerValue == 4 || integerValue == 5);
- manipulateBitField(State.Buttons,
- Gamepad_Left,
- integerValue == 5 || integerValue == 6 || integerValue == 7);
- manipulateBitField(State.Buttons,
- Gamepad_Right,
- integerValue == 1 || integerValue == 2 || integerValue == 3);
- }
- break;
- default:
- return;
- }
- }
- }
- // The following controller mapping is based on the Sony DualShock3, however we use it for
- // all Sony devices on the assumption that they're likely to share the same mapping.
- else if (vendorID == Sony_DualShock3_VendorID)
- {
- // PS3 Controller.
- if (usagePage == kHIDPage_Button)
- {
- bool buttonState = IOHIDValueGetIntegerValue(value);
-
- switch(usage)
- {
- case kHIDUsage_Button_1:
- manipulateBitField(State.Buttons, Gamepad_Back, buttonState);
- break;
- case kHIDUsage_Button_2:
- manipulateBitField(State.Buttons, Gamepad_LStick, buttonState);
- break;
- case kHIDUsage_Button_3:
- manipulateBitField(State.Buttons, Gamepad_RStick, buttonState);
- break;
- case kHIDUsage_Button_4:
- manipulateBitField(State.Buttons, Gamepad_Start, buttonState);
- break;
- case 0x05:
- manipulateBitField(State.Buttons, Gamepad_Up, buttonState);
- break;
- case 0x06:
- manipulateBitField(State.Buttons, Gamepad_Right, buttonState);
- break;
- case 0x07:
- manipulateBitField(State.Buttons, Gamepad_Down, buttonState);
- break;
- case 0x08:
- manipulateBitField(State.Buttons, Gamepad_Left, buttonState);
- break;
- case 0x09:
- State.LT = buttonState ? 1.0f:0.0f;
- break;
- case 0x0A:
- State.RT = buttonState ? 1.0f:0.0f;
- break;
- case 0x0B:
- manipulateBitField(State.Buttons, Gamepad_L1, buttonState);
- break;
- case 0x0C:
- manipulateBitField(State.Buttons, Gamepad_R1, buttonState);
- break;
- case 0x0D:
- // PS3 Triangle.
- manipulateBitField(State.Buttons, Gamepad_TRIANGLE, buttonState);
- break;
- case 0x0E:
- // PS3 Circle
- manipulateBitField(State.Buttons, Gamepad_CIRCLE, buttonState);
- break;
- case 0x0F:
- // PS3 Cross
- manipulateBitField(State.Buttons, Gamepad_CROSS, buttonState);
- break;
- case 0x10:
- // PS3 Square
- manipulateBitField(State.Buttons, Gamepad_SQUARE, buttonState);
- break;
- default:
- return;
- }
- }
- else if (usagePage == kHIDPage_GenericDesktop)
- {
- float v;
- switch(usage)
- {
- case kHIDUsage_GD_X:
- v = mapAnalogAxis(value, element);
- if (!setStateIfDifferent(State.LX, v))
- return;
- break;
- case kHIDUsage_GD_Y:
- v = mapAnalogAxis(value, element);
- if (!setStateIfDifferent(State.LY, -v))
- return;
- break;
- case kHIDUsage_GD_Z:
- v = mapAnalogAxis(value, element);
- if (!setStateIfDifferent(State.RX, v))
- return;
- break;
- case kHIDUsage_GD_Rz:
- v = mapAnalogAxis(value, element);
- if (!setStateIfDifferent(State.RY, -v))
- return;
- break;
- default:
- return;
- }
- }
- }
-
- bStateChanged = true;
-}
-
-void GamepadManager::manipulateBitField(unsigned int& bitfield, unsigned int mask, bool val)
-{
- if (val)
- {
- bitfield |= mask;
- }
- else
- {
- bitfield &= ~mask;
- }
-}
-
-}}} // OVR::Platform::OSX
+/************************************************************************************ + +Filename : OSX_Gamepad.cpp +Content : OSX implementation of Gamepad functionality. +Created : May 6, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#include "OSX_Gamepad.h" + + +static const UInt32 Logitech_F710_VendorID = 0x046D; +static const UInt32 Logitech_F710_ProductID = 0xC219; + +static const UInt32 Sony_DualShock3_VendorID = 0x054C; +static const UInt32 Sony_DualShock3_ProductID = 0x0268; + + +namespace OVR { namespace Platform { namespace OSX { + + +GamepadManager::GamepadManager() + : bStateChanged(false) +{ + + HidManager = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone); + IOHIDManagerOpen(HidManager, kIOHIDOptionsTypeNone); + IOHIDManagerScheduleWithRunLoop(HidManager, + CFRunLoopGetCurrent(), + kCFRunLoopDefaultMode); + + + // Setup device matching. + CFStringRef keys[] = { CFSTR(kIOHIDDeviceUsagePageKey), + CFSTR(kIOHIDDeviceUsageKey)}; + + int value; + CFNumberRef values[2]; + CFDictionaryRef dictionaries[2]; + + // Match joysticks. + value = kHIDPage_GenericDesktop; + values[0] = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &value); + + value = kHIDUsage_GD_Joystick; + values[1] = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &value); + + dictionaries[0] = CFDictionaryCreate(kCFAllocatorDefault, + (const void **) keys, + (const void **) values, + 2, + &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks); + CFRelease(values[0]); + CFRelease(values[1]); + + // Match gamepads. + value = kHIDPage_GenericDesktop; + values[0] = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &value); + + value = kHIDUsage_GD_GamePad; + values[1] = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &value); + + dictionaries[1] = CFDictionaryCreate(kCFAllocatorDefault, + (const void **) keys, + (const void **) values, + 2, + &kCFTypeDictionaryKeyCallBacks, + &kCFTypeDictionaryValueCallBacks); + CFRelease(values[0]); + CFRelease(values[1]); + + CFArrayRef array = CFArrayCreate( kCFAllocatorDefault, + (const void **) dictionaries, + 2, + &kCFTypeArrayCallBacks); + CFRelease(dictionaries[0]); + CFRelease(dictionaries[1]); + + IOHIDManagerSetDeviceMatchingMultiple(HidManager, array); + + CFRelease(array); + + + IOHIDManagerRegisterDeviceMatchingCallback(HidManager, staticOnDeviceMatched, this); + IOHIDManagerRegisterDeviceRemovalCallback(HidManager, staticOnDeviceRemoved, this); + +} + +GamepadManager::~GamepadManager() +{ + CFRelease(HidManager); +} + +UInt32 GamepadManager::GetGamepadCount() +{ + return 1; +} + +bool GamepadManager::GetGamepadState(UInt32 index, GamepadState* pState) +{ + // For now we just support one gamepad. + OVR_UNUSED(index); + + if (!bStateChanged) + { + return false; + } + + bStateChanged = false; +// State.Debug(); + + *pState = State; + return true; +} + +int GamepadManager::getIntDeviceProperty(IOHIDDeviceRef device, CFStringRef key) +{ + CFTypeRef type = IOHIDDeviceGetProperty(device, key); + OVR_ASSERT(type != NULL && CFGetTypeID(type) == CFNumberGetTypeID()); + + int value; + CFNumberGetValue((CFNumberRef) type, kCFNumberSInt32Type, &value); + + return value; +} + +void GamepadManager::staticOnDeviceMatched(void* context, IOReturn result, void* sender, IOHIDDeviceRef device) +{ + GamepadManager* pManager = (GamepadManager*) context; + pManager->onDeviceMatched(device); +} + +void GamepadManager::onDeviceMatched(IOHIDDeviceRef device) +{ + IOHIDDeviceRegisterInputValueCallback(device, staticOnDeviceValueChanged, this); +} + +void GamepadManager::staticOnDeviceRemoved(void* context, IOReturn result, void* sender, IOHIDDeviceRef device) +{ + GamepadManager* pManager = (GamepadManager*) context; + pManager->onDeviceRemoved(device); +} + +void GamepadManager::onDeviceRemoved(IOHIDDeviceRef device) +{ + IOHIDDeviceRegisterInputValueCallback(device, NULL, NULL); +} + +void GamepadManager::staticOnDeviceValueChanged(void* context, IOReturn result, void* sender, IOHIDValueRef value) +{ + GamepadManager* pManager = (GamepadManager*) context; + pManager->onDeviceValueChanged(value); +} + +float GamepadManager::mapAnalogAxis(IOHIDValueRef value, IOHIDElementRef element) +{ + + CFIndex val = IOHIDValueGetIntegerValue(value); + CFIndex min = IOHIDElementGetLogicalMin(element); + CFIndex max = IOHIDElementGetLogicalMax(element); + + float v = (float) (val - min) / (float) (max - min); + v = v * 2.0f - 1.0f; + + // Dead zone. + if (v < 0.1f && v > -0.1f) + { + v = 0.0f; + } + + return v; +} + +bool GamepadManager::setStateIfDifferent(float& state, float newState) +{ + if (state == newState) + return false; + + state = newState; + + return true; +} + +void GamepadManager::onDeviceValueChanged(IOHIDValueRef value) +{ + + IOHIDElementRef element = IOHIDValueGetElement(value); + IOHIDDeviceRef device = IOHIDElementGetDevice(element); + + int vendorID = getIntDeviceProperty(device, CFSTR(kIOHIDVendorIDKey)); + int productID = getIntDeviceProperty(device, CFSTR(kIOHIDProductIDKey)); + OVR_UNUSED(productID); + + uint32_t usagePage = IOHIDElementGetUsagePage(element); + uint32_t usage = IOHIDElementGetUsage(element); + + // The following controller mapping is based on the Logitech F710, however we use it for + // all Logitech devices on the assumption that they're likely to share the same mapping. + if (vendorID == Logitech_F710_VendorID) + { + // Logitech F710 mapping. + if (usagePage == kHIDPage_Button) + { + bool buttonState = IOHIDValueGetIntegerValue(value); + + switch(usage) + { + case kHIDUsage_Button_1: + manipulateBitField(State.Buttons, Gamepad_X, buttonState); + break; + case kHIDUsage_Button_2: + manipulateBitField(State.Buttons, Gamepad_A, buttonState); + break; + case kHIDUsage_Button_3: + manipulateBitField(State.Buttons, Gamepad_B, buttonState); + break; + case kHIDUsage_Button_4: + manipulateBitField(State.Buttons, Gamepad_Y, buttonState); + break; + case 0x05: + manipulateBitField(State.Buttons, Gamepad_L1, buttonState); + break; + case 0x06: + manipulateBitField(State.Buttons, Gamepad_R1, buttonState); + break; + case 0x07: + State.LT = buttonState ? 1.0f:0.0f; + break; + case 0x08: + State.RT = buttonState ? 1.0f:0.0f; + break; + case 0x09: + manipulateBitField(State.Buttons, Gamepad_Back, buttonState); + break; + case 0x0A: + manipulateBitField(State.Buttons, Gamepad_Start, buttonState); + break; + case 0x0B: + manipulateBitField(State.Buttons, Gamepad_LStick, buttonState); + break; + case 0x0C: + manipulateBitField(State.Buttons, Gamepad_RStick, buttonState); + break; + default: + return; + } + } + else if (usagePage == kHIDPage_GenericDesktop) + { + float v; + switch(usage) + { + case kHIDUsage_GD_X: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.LX, v)) + return; + break; + case kHIDUsage_GD_Y: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.LY, -v)) + return; + break; + case kHIDUsage_GD_Z: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.RX, v)) + return; + break; + case kHIDUsage_GD_Rz: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.RY, -v)) + return; + break; + case kHIDUsage_GD_Hatswitch: + { + CFIndex integerValue = IOHIDValueGetIntegerValue(value); + + manipulateBitField(State.Buttons, + Gamepad_Up, + integerValue == 7 || integerValue == 0 || integerValue == 1); + manipulateBitField(State.Buttons, + Gamepad_Down, + integerValue == 3 || integerValue == 4 || integerValue == 5); + manipulateBitField(State.Buttons, + Gamepad_Left, + integerValue == 5 || integerValue == 6 || integerValue == 7); + manipulateBitField(State.Buttons, + Gamepad_Right, + integerValue == 1 || integerValue == 2 || integerValue == 3); + } + break; + default: + return; + } + } + } + // The following controller mapping is based on the Sony DualShock3, however we use it for + // all Sony devices on the assumption that they're likely to share the same mapping. + else if (vendorID == Sony_DualShock3_VendorID) + { + // PS3 Controller. + if (usagePage == kHIDPage_Button) + { + bool buttonState = IOHIDValueGetIntegerValue(value); + + switch(usage) + { + case kHIDUsage_Button_1: + manipulateBitField(State.Buttons, Gamepad_Back, buttonState); + break; + case kHIDUsage_Button_2: + manipulateBitField(State.Buttons, Gamepad_LStick, buttonState); + break; + case kHIDUsage_Button_3: + manipulateBitField(State.Buttons, Gamepad_RStick, buttonState); + break; + case kHIDUsage_Button_4: + manipulateBitField(State.Buttons, Gamepad_Start, buttonState); + break; + case 0x05: + manipulateBitField(State.Buttons, Gamepad_Up, buttonState); + break; + case 0x06: + manipulateBitField(State.Buttons, Gamepad_Right, buttonState); + break; + case 0x07: + manipulateBitField(State.Buttons, Gamepad_Down, buttonState); + break; + case 0x08: + manipulateBitField(State.Buttons, Gamepad_Left, buttonState); + break; + case 0x09: + State.LT = buttonState ? 1.0f:0.0f; + break; + case 0x0A: + State.RT = buttonState ? 1.0f:0.0f; + break; + case 0x0B: + manipulateBitField(State.Buttons, Gamepad_L1, buttonState); + break; + case 0x0C: + manipulateBitField(State.Buttons, Gamepad_R1, buttonState); + break; + case 0x0D: + // PS3 Triangle. + manipulateBitField(State.Buttons, Gamepad_TRIANGLE, buttonState); + break; + case 0x0E: + // PS3 Circle + manipulateBitField(State.Buttons, Gamepad_CIRCLE, buttonState); + break; + case 0x0F: + // PS3 Cross + manipulateBitField(State.Buttons, Gamepad_CROSS, buttonState); + break; + case 0x10: + // PS3 Square + manipulateBitField(State.Buttons, Gamepad_SQUARE, buttonState); + break; + default: + return; + } + } + else if (usagePage == kHIDPage_GenericDesktop) + { + float v; + switch(usage) + { + case kHIDUsage_GD_X: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.LX, v)) + return; + break; + case kHIDUsage_GD_Y: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.LY, -v)) + return; + break; + case kHIDUsage_GD_Z: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.RX, v)) + return; + break; + case kHIDUsage_GD_Rz: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.RY, -v)) + return; + break; + default: + return; + } + } + } + + bStateChanged = true; +} + +void GamepadManager::manipulateBitField(unsigned int& bitfield, unsigned int mask, bool val) +{ + if (val) + { + bitfield |= mask; + } + else + { + bitfield &= ~mask; + } +} + +}}} // OVR::Platform::OSX |