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author | Brad Davis <[email protected]> | 2014-08-11 22:05:38 -0700 |
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committer | Brad Davis <[email protected]> | 2014-08-11 22:05:38 -0700 |
commit | 06dc0c027cb2ecb5419c893681455ac183301a24 (patch) | |
tree | 9145de0897494ad321e88640200ddbd5b1a8ddab /Samples/CommonSrc/Platform/OSX_Gamepad.h | |
parent | 04a03e83f135fbfccbc960b13e05729490ccd375 (diff) |
Adding mac 0.4.1 files0.4.1
Diffstat (limited to 'Samples/CommonSrc/Platform/OSX_Gamepad.h')
-rw-r--r-- | Samples/CommonSrc/Platform/OSX_Gamepad.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/Samples/CommonSrc/Platform/OSX_Gamepad.h b/Samples/CommonSrc/Platform/OSX_Gamepad.h new file mode 100644 index 0000000..5abeb56 --- /dev/null +++ b/Samples/CommonSrc/Platform/OSX_Gamepad.h @@ -0,0 +1,66 @@ +/************************************************************************************ + +Filename : OSX_Gamepad.h +Content : OSX implementation of Gamepad functionality. +Created : May 6, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#ifndef OVR_OSX_Gamepad_h +#define OVR_OSX_Gamepad_h + +#include <IOKit/IOKitLib.h> +#include <IOKit/hid/IOHIDManager.h> + +#include "Gamepad.h" + +namespace OVR { namespace OvrPlatform { namespace OSX { + + +class GamepadManager : public OvrPlatform::GamepadManager +{ +public: + GamepadManager(); + ~GamepadManager(); + + virtual UInt32 GetGamepadCount(); + virtual bool GetGamepadState(UInt32 index, GamepadState* pState); + +private: + static void staticOnDeviceMatched(void* context, IOReturn result, void* sender, IOHIDDeviceRef device); + void onDeviceMatched(IOHIDDeviceRef device); + + static void staticOnDeviceRemoved(void* context, IOReturn result, void* sender, IOHIDDeviceRef device); + void onDeviceRemoved(IOHIDDeviceRef device); + + static void staticOnDeviceValueChanged(void* context, IOReturn result, void* sender, IOHIDValueRef value); + void onDeviceValueChanged(IOHIDValueRef value); + + int getIntDeviceProperty(IOHIDDeviceRef device, CFStringRef key); + float mapAnalogAxis(IOHIDValueRef value, IOHIDElementRef element); + void manipulateBitField(unsigned int& bitfield, unsigned int mask, bool val); + bool setStateIfDifferent(float& state, float newState); + + IOHIDManagerRef HidManager; + GamepadState State; + bool bStateChanged; +}; + +}}} + +#endif // OVR_OSX_Gamepad_h |