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authorBrad Davis <[email protected]>2013-06-27 11:25:32 -0800
committerBrad Davis <[email protected]>2013-06-28 10:47:29 -0700
commitebefcc885f74461cd0e3f19b5ae3622dc6cf6dbc (patch)
tree2b16db7350fce54c2e6c1b1c4020d67419cb1164 /Samples/CommonSrc/Platform
parent0ade748e1845694c5cbe562fb823e56f09773e27 (diff)
SDK 0.2.2
Diffstat (limited to 'Samples/CommonSrc/Platform')
-rw-r--r--Samples/CommonSrc/Platform/Gamepad.h102
-rw-r--r--Samples/CommonSrc/Platform/OSX_Gamepad.cpp424
-rw-r--r--Samples/CommonSrc/Platform/OSX_Gamepad.h67
-rw-r--r--Samples/CommonSrc/Platform/OSX_Platform.h80
-rw-r--r--Samples/CommonSrc/Platform/OSX_Platform.mm514
-rw-r--r--Samples/CommonSrc/Platform/OSX_PlatformObjc.h31
-rw-r--r--Samples/CommonSrc/Platform/OSX_WavPlayer.cpp242
-rw-r--r--Samples/CommonSrc/Platform/OSX_WavPlayer.h64
-rw-r--r--Samples/CommonSrc/Platform/Platform.cpp75
-rw-r--r--Samples/CommonSrc/Platform/Platform.h190
-rw-r--r--Samples/CommonSrc/Platform/Platform_Default.h59
-rw-r--r--Samples/CommonSrc/Platform/Win32_Gamepad.cpp101
-rw-r--r--Samples/CommonSrc/Platform/Win32_Gamepad.h54
-rw-r--r--Samples/CommonSrc/Platform/Win32_Platform.cpp600
-rw-r--r--Samples/CommonSrc/Platform/Win32_Platform.h101
15 files changed, 2704 insertions, 0 deletions
diff --git a/Samples/CommonSrc/Platform/Gamepad.h b/Samples/CommonSrc/Platform/Gamepad.h
new file mode 100644
index 0000000..01eaab4
--- /dev/null
+++ b/Samples/CommonSrc/Platform/Gamepad.h
@@ -0,0 +1,102 @@
+/************************************************************************************
+
+Filename : Gamepad.h
+Content : Cross platform Gamepad interface.
+Created : May 6, 2013
+Authors : Lee Cooper
+
+Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_Gamepad_h
+#define OVR_Gamepad_h
+
+#include "OVR.h"
+
+namespace OVR { namespace Platform {
+
+// Buttons on a typical gamepad controller.
+enum GamepadButtons
+{
+ Gamepad_A = 0x1000,
+ Gamepad_CROSS = 0x1000,
+ Gamepad_B = 0x2000,
+ Gamepad_CIRCLE = 0x2000,
+ Gamepad_X = 0x4000,
+ Gamepad_SQUARE = 0x4000,
+ Gamepad_Y = 0x8000,
+ Gamepad_TRIANGLE = 0x8000,
+ Gamepad_Up = 0x0001,
+ Gamepad_Down = 0x0002,
+ Gamepad_Left = 0x0004,
+ Gamepad_Right = 0x0008,
+ Gamepad_Start = 0x0010,
+ Gamepad_Back = 0x0020,
+ Gamepad_LStick = 0x0040,
+ Gamepad_RStick = 0x0080,
+ Gamepad_L1 = 0x0100,
+ Gamepad_R1 = 0x0200,
+};
+
+//-------------------------------------------------------------------------------------
+// ***** GamepadState
+
+// Describes the state of the controller buttons and analog inputs.
+struct GamepadState
+{
+ UInt32 Buttons; // Bitfield representing button state.
+ float LX; // Left stick X axis [-1,1]
+ float LY; // Left stick Y axis [-1,1]
+ float RX; // Right stick X axis [-1,1]
+ float RY; // Right stick Y axis [-1,1]
+ float LT; // Left trigger [0,1]
+ float RT; // Right trigger [0,1]
+
+ GamepadState() : Buttons(0), LX(0), LY(0), RX(0), RY(0), LT(0), RT(0) {}
+
+ bool operator==(const GamepadState& b) const
+ {
+ return Buttons == b.Buttons && LX == b.LX && LY == b.LY && RX == b.RX && RY == b.RY && LT == b.LT && RT == b.RT;
+ }
+ bool operator!=(const GamepadState& b) const
+ {
+ return !(*this == b);
+ }
+ void Debug()
+ {
+ OVR_DEBUG_LOG(("Buttons:0x%4x LX:%.2f LY:%.2f RX:%.2f RY:%.2f LT:%.2f RT:%.2f", Buttons, LX, LY, RX, RY, LT, RT));
+ }
+};
+
+//-------------------------------------------------------------------------------------
+// ***** GamepadManager
+
+// GamepadManager provides a cross platform interface for accessing gamepad controller
+// state.
+class GamepadManager : public RefCountBase<GamepadManager>
+{
+public:
+
+ // Get the number of connected gamepads.
+ virtual UInt32 GetGamepadCount() = 0;
+
+ // Get the state of the gamepad with a given index.
+ virtual bool GetGamepadState(UInt32 index, GamepadState* pState) = 0;
+};
+
+}} // OVR::Platform
+
+#endif // OVR_Gamepad_h
diff --git a/Samples/CommonSrc/Platform/OSX_Gamepad.cpp b/Samples/CommonSrc/Platform/OSX_Gamepad.cpp
new file mode 100644
index 0000000..3ac53ab
--- /dev/null
+++ b/Samples/CommonSrc/Platform/OSX_Gamepad.cpp
@@ -0,0 +1,424 @@
+/************************************************************************************
+
+Filename : OSX_Gamepad.cpp
+Content : OSX implementation of Gamepad functionality.
+Created : May 6, 2013
+Authors : Lee Cooper
+
+Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#include "OSX_Gamepad.h"
+
+
+static const UInt32 Logitech_F710_VendorID = 0x046D;
+static const UInt32 Logitech_F710_ProductID = 0xC219;
+
+static const UInt32 Sony_DualShock3_VendorID = 0x054C;
+static const UInt32 Sony_DualShock3_ProductID = 0x0268;
+
+
+namespace OVR { namespace Platform { namespace OSX {
+
+
+GamepadManager::GamepadManager()
+ : bStateChanged(false)
+{
+
+ HidManager = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone);
+ IOHIDManagerOpen(HidManager, kIOHIDOptionsTypeNone);
+ IOHIDManagerScheduleWithRunLoop(HidManager,
+ CFRunLoopGetCurrent(),
+ kCFRunLoopDefaultMode);
+
+
+ // Setup device matching.
+ CFStringRef keys[] = { CFSTR(kIOHIDDeviceUsagePageKey),
+ CFSTR(kIOHIDDeviceUsageKey)};
+
+ int value;
+ CFNumberRef values[2];
+ CFDictionaryRef dictionaries[2];
+
+ // Match joysticks.
+ value = kHIDPage_GenericDesktop;
+ values[0] = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &value);
+
+ value = kHIDUsage_GD_Joystick;
+ values[1] = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &value);
+
+ dictionaries[0] = CFDictionaryCreate(kCFAllocatorDefault,
+ (const void **) keys,
+ (const void **) values,
+ 2,
+ &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
+ CFRelease(values[0]);
+ CFRelease(values[1]);
+
+ // Match gamepads.
+ value = kHIDPage_GenericDesktop;
+ values[0] = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &value);
+
+ value = kHIDUsage_GD_GamePad;
+ values[1] = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &value);
+
+ dictionaries[1] = CFDictionaryCreate(kCFAllocatorDefault,
+ (const void **) keys,
+ (const void **) values,
+ 2,
+ &kCFTypeDictionaryKeyCallBacks,
+ &kCFTypeDictionaryValueCallBacks);
+ CFRelease(values[0]);
+ CFRelease(values[1]);
+
+ CFArrayRef array = CFArrayCreate( kCFAllocatorDefault,
+ (const void **) dictionaries,
+ 2,
+ &kCFTypeArrayCallBacks);
+ CFRelease(dictionaries[0]);
+ CFRelease(dictionaries[1]);
+
+ IOHIDManagerSetDeviceMatchingMultiple(HidManager, array);
+
+ CFRelease(array);
+
+
+ IOHIDManagerRegisterDeviceMatchingCallback(HidManager, staticOnDeviceMatched, this);
+ IOHIDManagerRegisterDeviceRemovalCallback(HidManager, staticOnDeviceRemoved, this);
+
+}
+
+GamepadManager::~GamepadManager()
+{
+ CFRelease(HidManager);
+}
+
+UInt32 GamepadManager::GetGamepadCount()
+{
+ return 1;
+}
+
+bool GamepadManager::GetGamepadState(UInt32 index, GamepadState* pState)
+{
+ // For now we just support one gamepad.
+ OVR_UNUSED(index);
+
+ if (!bStateChanged)
+ {
+ return false;
+ }
+
+ bStateChanged = false;
+// State.Debug();
+
+ *pState = State;
+ return true;
+}
+
+int GamepadManager::getIntDeviceProperty(IOHIDDeviceRef device, CFStringRef key)
+{
+ CFTypeRef type = IOHIDDeviceGetProperty(device, key);
+ OVR_ASSERT(type != NULL && CFGetTypeID(type) == CFNumberGetTypeID());
+
+ int value;
+ CFNumberGetValue((CFNumberRef) type, kCFNumberSInt32Type, &value);
+
+ return value;
+}
+
+void GamepadManager::staticOnDeviceMatched(void* context, IOReturn result, void* sender, IOHIDDeviceRef device)
+{
+ GamepadManager* pManager = (GamepadManager*) context;
+ pManager->onDeviceMatched(device);
+}
+
+void GamepadManager::onDeviceMatched(IOHIDDeviceRef device)
+{
+ IOHIDDeviceRegisterInputValueCallback(device, staticOnDeviceValueChanged, this);
+}
+
+void GamepadManager::staticOnDeviceRemoved(void* context, IOReturn result, void* sender, IOHIDDeviceRef device)
+{
+ GamepadManager* pManager = (GamepadManager*) context;
+ pManager->onDeviceRemoved(device);
+}
+
+void GamepadManager::onDeviceRemoved(IOHIDDeviceRef device)
+{
+ IOHIDDeviceRegisterInputValueCallback(device, NULL, NULL);
+}
+
+void GamepadManager::staticOnDeviceValueChanged(void* context, IOReturn result, void* sender, IOHIDValueRef value)
+{
+ GamepadManager* pManager = (GamepadManager*) context;
+ pManager->onDeviceValueChanged(value);
+}
+
+float GamepadManager::mapAnalogAxis(IOHIDValueRef value, IOHIDElementRef element)
+{
+
+ CFIndex val = IOHIDValueGetIntegerValue(value);
+ CFIndex min = IOHIDElementGetLogicalMin(element);
+ CFIndex max = IOHIDElementGetLogicalMax(element);
+
+ float v = (float) (val - min) / (float) (max - min);
+ v = v * 2.0f - 1.0f;
+
+ // Dead zone.
+ if (v < 0.1f && v > -0.1f)
+ {
+ v = 0.0f;
+ }
+
+ return v;
+}
+
+bool GamepadManager::setStateIfDifferent(float& state, float newState)
+{
+ if (state == newState)
+ return false;
+
+ state = newState;
+
+ return true;
+}
+
+void GamepadManager::onDeviceValueChanged(IOHIDValueRef value)
+{
+
+ IOHIDElementRef element = IOHIDValueGetElement(value);
+ IOHIDDeviceRef device = IOHIDElementGetDevice(element);
+
+ int vendorID = getIntDeviceProperty(device, CFSTR(kIOHIDVendorIDKey));
+ int productID = getIntDeviceProperty(device, CFSTR(kIOHIDProductIDKey));
+ OVR_UNUSED(productID);
+
+ uint32_t usagePage = IOHIDElementGetUsagePage(element);
+ uint32_t usage = IOHIDElementGetUsage(element);
+
+ // The following controller mapping is based on the Logitech F710, however we use it for
+ // all Logitech devices on the assumption that they're likely to share the same mapping.
+ if (vendorID == Logitech_F710_VendorID)
+ {
+ // Logitech F710 mapping.
+ if (usagePage == kHIDPage_Button)
+ {
+ bool buttonState = IOHIDValueGetIntegerValue(value);
+
+ switch(usage)
+ {
+ case kHIDUsage_Button_1:
+ manipulateBitField(State.Buttons, Gamepad_X, buttonState);
+ break;
+ case kHIDUsage_Button_2:
+ manipulateBitField(State.Buttons, Gamepad_A, buttonState);
+ break;
+ case kHIDUsage_Button_3:
+ manipulateBitField(State.Buttons, Gamepad_B, buttonState);
+ break;
+ case kHIDUsage_Button_4:
+ manipulateBitField(State.Buttons, Gamepad_Y, buttonState);
+ break;
+ case 0x05:
+ manipulateBitField(State.Buttons, Gamepad_L1, buttonState);
+ break;
+ case 0x06:
+ manipulateBitField(State.Buttons, Gamepad_R1, buttonState);
+ break;
+ case 0x07:
+ State.LT = buttonState ? 1.0f:0.0f;
+ break;
+ case 0x08:
+ State.RT = buttonState ? 1.0f:0.0f;
+ break;
+ case 0x09:
+ manipulateBitField(State.Buttons, Gamepad_Back, buttonState);
+ break;
+ case 0x0A:
+ manipulateBitField(State.Buttons, Gamepad_Start, buttonState);
+ break;
+ case 0x0B:
+ manipulateBitField(State.Buttons, Gamepad_LStick, buttonState);
+ break;
+ case 0x0C:
+ manipulateBitField(State.Buttons, Gamepad_RStick, buttonState);
+ break;
+ default:
+ return;
+ }
+ }
+ else if (usagePage == kHIDPage_GenericDesktop)
+ {
+ float v;
+ switch(usage)
+ {
+ case kHIDUsage_GD_X:
+ v = mapAnalogAxis(value, element);
+ if (!setStateIfDifferent(State.LX, v))
+ return;
+ break;
+ case kHIDUsage_GD_Y:
+ v = mapAnalogAxis(value, element);
+ if (!setStateIfDifferent(State.LY, -v))
+ return;
+ break;
+ case kHIDUsage_GD_Z:
+ v = mapAnalogAxis(value, element);
+ if (!setStateIfDifferent(State.RX, v))
+ return;
+ break;
+ case kHIDUsage_GD_Rz:
+ v = mapAnalogAxis(value, element);
+ if (!setStateIfDifferent(State.RY, -v))
+ return;
+ break;
+ case kHIDUsage_GD_Hatswitch:
+ {
+ CFIndex integerValue = IOHIDValueGetIntegerValue(value);
+
+ manipulateBitField(State.Buttons,
+ Gamepad_Up,
+ integerValue == 7 || integerValue == 0 || integerValue == 1);
+ manipulateBitField(State.Buttons,
+ Gamepad_Down,
+ integerValue == 3 || integerValue == 4 || integerValue == 5);
+ manipulateBitField(State.Buttons,
+ Gamepad_Left,
+ integerValue == 5 || integerValue == 6 || integerValue == 7);
+ manipulateBitField(State.Buttons,
+ Gamepad_Right,
+ integerValue == 1 || integerValue == 2 || integerValue == 3);
+ }
+ break;
+ default:
+ return;
+ }
+ }
+ }
+ // The following controller mapping is based on the Sony DualShock3, however we use it for
+ // all Sony devices on the assumption that they're likely to share the same mapping.
+ else if (vendorID == Sony_DualShock3_VendorID)
+ {
+ // PS3 Controller.
+ if (usagePage == kHIDPage_Button)
+ {
+ bool buttonState = IOHIDValueGetIntegerValue(value);
+
+ switch(usage)
+ {
+ case kHIDUsage_Button_1:
+ manipulateBitField(State.Buttons, Gamepad_Back, buttonState);
+ break;
+ case kHIDUsage_Button_2:
+ manipulateBitField(State.Buttons, Gamepad_LStick, buttonState);
+ break;
+ case kHIDUsage_Button_3:
+ manipulateBitField(State.Buttons, Gamepad_RStick, buttonState);
+ break;
+ case kHIDUsage_Button_4:
+ manipulateBitField(State.Buttons, Gamepad_Start, buttonState);
+ break;
+ case 0x05:
+ manipulateBitField(State.Buttons, Gamepad_Up, buttonState);
+ break;
+ case 0x06:
+ manipulateBitField(State.Buttons, Gamepad_Right, buttonState);
+ break;
+ case 0x07:
+ manipulateBitField(State.Buttons, Gamepad_Down, buttonState);
+ break;
+ case 0x08:
+ manipulateBitField(State.Buttons, Gamepad_Left, buttonState);
+ break;
+ case 0x09:
+ State.LT = buttonState ? 1.0f:0.0f;
+ break;
+ case 0x0A:
+ State.RT = buttonState ? 1.0f:0.0f;
+ break;
+ case 0x0B:
+ manipulateBitField(State.Buttons, Gamepad_L1, buttonState);
+ break;
+ case 0x0C:
+ manipulateBitField(State.Buttons, Gamepad_R1, buttonState);
+ break;
+ case 0x0D:
+ // PS3 Triangle.
+ manipulateBitField(State.Buttons, Gamepad_TRIANGLE, buttonState);
+ break;
+ case 0x0E:
+ // PS3 Circle
+ manipulateBitField(State.Buttons, Gamepad_CIRCLE, buttonState);
+ break;
+ case 0x0F:
+ // PS3 Cross
+ manipulateBitField(State.Buttons, Gamepad_CROSS, buttonState);
+ break;
+ case 0x10:
+ // PS3 Square
+ manipulateBitField(State.Buttons, Gamepad_SQUARE, buttonState);
+ break;
+ default:
+ return;
+ }
+ }
+ else if (usagePage == kHIDPage_GenericDesktop)
+ {
+ float v;
+ switch(usage)
+ {
+ case kHIDUsage_GD_X:
+ v = mapAnalogAxis(value, element);
+ if (!setStateIfDifferent(State.LX, v))
+ return;
+ break;
+ case kHIDUsage_GD_Y:
+ v = mapAnalogAxis(value, element);
+ if (!setStateIfDifferent(State.LY, -v))
+ return;
+ break;
+ case kHIDUsage_GD_Z:
+ v = mapAnalogAxis(value, element);
+ if (!setStateIfDifferent(State.RX, v))
+ return;
+ break;
+ case kHIDUsage_GD_Rz:
+ v = mapAnalogAxis(value, element);
+ if (!setStateIfDifferent(State.RY, -v))
+ return;
+ break;
+ default:
+ return;
+ }
+ }
+ }
+
+ bStateChanged = true;
+}
+
+void GamepadManager::manipulateBitField(unsigned int& bitfield, unsigned int mask, bool val)
+{
+ if (val)
+ {
+ bitfield |= mask;
+ }
+ else
+ {
+ bitfield &= ~mask;
+ }
+}
+
+}}} // OVR::Platform::OSX
diff --git a/Samples/CommonSrc/Platform/OSX_Gamepad.h b/Samples/CommonSrc/Platform/OSX_Gamepad.h
new file mode 100644
index 0000000..6d3344c
--- /dev/null
+++ b/Samples/CommonSrc/Platform/OSX_Gamepad.h
@@ -0,0 +1,67 @@
+/************************************************************************************
+
+Filename : OSX_Gamepad.h
+Content : OSX implementation of Gamepad functionality.
+Created : May 6, 2013
+Authors : Lee Cooper
+
+Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_OSX_Gamepad_h
+#define OVR_OSX_Gamepad_h
+
+#include "Gamepad.h"
+
+#include <IOKit/IOKitLib.h>
+#include <IOKit/hid/IOHIDManager.h>
+
+
+namespace OVR { namespace Platform { namespace OSX {
+
+
+class GamepadManager : public Platform::GamepadManager
+{
+public:
+ GamepadManager();
+ ~GamepadManager();
+
+ virtual UInt32 GetGamepadCount();
+ virtual bool GetGamepadState(UInt32 index, GamepadState* pState);
+
+private:
+ static void staticOnDeviceMatched(void* context, IOReturn result, void* sender, IOHIDDeviceRef device);
+ void onDeviceMatched(IOHIDDeviceRef device);
+
+ static void staticOnDeviceRemoved(void* context, IOReturn result, void* sender, IOHIDDeviceRef device);
+ void onDeviceRemoved(IOHIDDeviceRef device);
+
+ static void staticOnDeviceValueChanged(void* context, IOReturn result, void* sender, IOHIDValueRef value);
+ void onDeviceValueChanged(IOHIDValueRef value);
+
+ int getIntDeviceProperty(IOHIDDeviceRef device, CFStringRef key);
+ float mapAnalogAxis(IOHIDValueRef value, IOHIDElementRef element);
+ void manipulateBitField(unsigned int& bitfield, unsigned int mask, bool val);
+ bool setStateIfDifferent(float& state, float newState);
+
+ IOHIDManagerRef HidManager;
+ GamepadState State;
+ bool bStateChanged;
+};
+
+}}}
+
+#endif // OVR_OSX_Gamepad_h
diff --git a/Samples/CommonSrc/Platform/OSX_Platform.h b/Samples/CommonSrc/Platform/OSX_Platform.h
new file mode 100644
index 0000000..748c5fa
--- /dev/null
+++ b/Samples/CommonSrc/Platform/OSX_Platform.h
@@ -0,0 +1,80 @@
+
+#include "../Platform/Platform.h"
+#include "../Render/Render_GL_Device.h"
+
+namespace OVR { namespace Platform { namespace OSX {
+
+class PlatformCore : public Platform::PlatformCore
+{
+public:
+ void* Win;
+ void* View;
+ void* NsApp;
+ bool Quit;
+ int ExitCode;
+ int Width, Height;
+ MouseMode MMode;
+
+ void RunIdle();
+
+public:
+ PlatformCore(Application* app, void* nsapp);
+ ~PlatformCore();
+
+ bool SetupWindow(int w, int h);
+ void Exit(int exitcode);
+
+ RenderDevice* SetupGraphics(const SetupGraphicsDeviceSet& setupGraphicsDesc,
+ const char* gtype, const Render::RendererParams& rp);
+
+ void SetMouseMode(MouseMode mm);
+ void GetWindowSize(int* w, int* h) const;
+
+ void SetWindowTitle(const char*title);
+
+ void ShowWindow(bool show);
+ void DestroyWindow();
+ bool SetFullscreen(const Render::RendererParams& rp, int fullscreen);
+ int GetDisplayCount();
+ Render::DisplayId GetDisplay(int screen);
+
+ String GetContentDirectory() const;
+};
+
+}}
+namespace Render { namespace GL { namespace OSX {
+
+class RenderDevice : public Render::GL::RenderDevice
+{
+public:
+ void* Context;
+
+ RenderDevice(const Render::RendererParams& p, void* context)
+ : GL::RenderDevice(p), Context(context) {}
+
+ virtual void Shutdown();
+ virtual void Present();
+
+ virtual bool SetFullscreen(DisplayMode fullscreen);
+
+ // oswnd = X11::PlatformCore*
+ static Render::RenderDevice* CreateDevice(const RendererParams& rp, void* oswnd);
+};
+
+}}}}
+
+
+// OVR_PLATFORM_APP_ARGS specifies the Application class to use for startup,
+// providing it with startup arguments.
+#define OVR_PLATFORM_APP_ARGS(AppClass, args) \
+OVR::Platform::Application* OVR::Platform::Application::CreateApplication() \
+{ OVR::System::Init(OVR::Log::ConfigureDefaultLog(OVR::LogMask_All)); \
+return new AppClass args; } \
+void OVR::Platform::Application::DestroyApplication(OVR::Platform::Application* app) \
+{ OVR::Platform::PlatformCore* platform = app->pPlatform; \
+delete app; delete platform; OVR::System::Destroy(); };
+
+// OVR_PLATFORM_APP_ARGS specifies the Application startup class with no args.
+#define OVR_PLATFORM_APP(AppClass) OVR_PLATFORM_APP_ARGS(AppClass, ())
+
+
diff --git a/Samples/CommonSrc/Platform/OSX_Platform.mm b/Samples/CommonSrc/Platform/OSX_Platform.mm
new file mode 100644
index 0000000..4c7010f
--- /dev/null
+++ b/Samples/CommonSrc/Platform/OSX_Platform.mm
@@ -0,0 +1,514 @@
+
+#import "../Platform/OSX_PlatformObjc.h"
+
+using namespace OVR;
+using namespace OVR::Platform;
+
+@implementation OVRApp
+
+- (void)dealloc
+{
+ [super dealloc];
+}
+
+- (void)run
+{
+ NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
+ _running = YES;
+ OVR::Platform::Application* app;
+ {
+ using namespace OVR;
+ using namespace OVR::Platform;
+
+ // CreateApplication must be the first call since it does OVR::System::Initialize.
+ app = Application::CreateApplication();
+ OSX::PlatformCore* platform = new OSX::PlatformCore(app, self);
+ // The platform attached to an app will be deleted by DestroyApplication.
+ app->SetPlatformCore(platform);
+
+ [self setApp:app];
+ [self setPlatform:platform];
+
+ const char* argv[] = {"OVRApp"};
+ int exitCode = app->OnStartup(1, argv);
+ if (exitCode)
+ {
+ Application::DestroyApplication(app);
+ exit(exitCode);
+ }
+ }
+ [self finishLaunching];
+ [pool drain];
+
+ while ([self isRunning])
+ {
+ pool = [[NSAutoreleasePool alloc] init];
+ NSEvent* event = [self nextEventMatchingMask:NSAnyEventMask untilDate:nil inMode:NSDefaultRunLoopMode dequeue:YES];
+ if (event)
+ {
+ [self sendEvent:event];
+ }
+ _App->OnIdle();
+ [pool drain];
+ }
+ OVR::Platform::Application::DestroyApplication(app);
+}
+
+@end
+
+static int KeyMap[][2] =
+{
+ { NSDeleteFunctionKey, OVR::Key_Delete },
+ { '\t', OVR::Key_Tab },
+ { '\n', OVR::Key_Return },
+ { NSPauseFunctionKey, OVR::Key_Pause },
+ { 27, OVR::Key_Escape },
+ { 127, OVR::Key_Backspace },
+ { ' ', OVR::Key_Space },
+ { NSPageUpFunctionKey, OVR::Key_PageUp },
+ { NSPageDownFunctionKey, OVR::Key_PageDown },
+ { NSNextFunctionKey, OVR::Key_PageDown },
+ { NSEndFunctionKey, OVR::Key_End },
+ { NSHomeFunctionKey, OVR::Key_Home },
+ { NSLeftArrowFunctionKey, OVR::Key_Left },
+ { NSUpArrowFunctionKey, OVR::Key_Up },
+ { NSRightArrowFunctionKey, OVR::Key_Right },
+ { NSDownArrowFunctionKey, OVR::Key_Down },
+ { NSInsertFunctionKey, OVR::Key_Insert },
+ { NSDeleteFunctionKey, OVR::Key_Delete },
+ { NSHelpFunctionKey, OVR::Key_Insert },
+};
+
+
+static KeyCode MapToKeyCode(wchar_t vk)
+{
+ unsigned key = Key_None;
+
+ if ((vk >= 'a') && (vk <= 'z'))
+ {
+ key = vk - 'a' + Key_A;
+ }
+ else if ((vk >= ' ') && (vk <= '~'))
+ {
+ key = vk;
+ }
+ else if ((vk >= '0') && (vk <= '9'))
+ {
+ key = vk - '0' + Key_Num0;
+ }
+ else if ((vk >= NSF1FunctionKey) && (vk <= NSF15FunctionKey))
+ {
+ key = vk - NSF1FunctionKey + Key_F1;
+ }
+ else
+ {
+ for (unsigned i = 0; i< (sizeof(KeyMap) / sizeof(KeyMap[1])); i++)
+ {
+ if (vk == KeyMap[i][0])
+ {
+ key = KeyMap[i][1];
+ break;
+ }
+ }
+ }
+
+ return (KeyCode)key;
+}
+
+static int MapModifiers(unsigned long xmod)
+{
+ int mod = 0;
+ if (xmod & NSShiftKeyMask)
+ mod |= OVR::Platform::Mod_Shift;
+ if (xmod & NSCommandKeyMask)
+ mod |= OVR::Platform::Mod_Control;
+ if (xmod & NSAlternateKeyMask)
+ mod |= OVR::Platform::Mod_Alt;
+ if (xmod & NSControlKeyMask)
+ mod |= OVR::Platform::Mod_Meta;
+ return mod;
+}
+
+@implementation OVRView
+
+-(BOOL) acceptsFirstResponder
+{
+ return YES;
+}
+-(BOOL) acceptsFirstMouse:(NSEvent *)ev
+{
+ return YES;
+}
+
++(CGDirectDisplayID) displayFromScreen:(NSScreen *)s
+{
+ NSNumber* didref = (NSNumber*)[[s deviceDescription] objectForKey:@"NSScreenNumber"];
+ CGDirectDisplayID disp = (CGDirectDisplayID)[didref longValue];
+ return disp;
+}
+
+-(void) warpMouseToCenter
+{
+ NSPoint w;
+ w.x = _Platform->Width/2.0f;
+ w.y = _Platform->Height/2.0f;
+ w = [[self window] convertBaseToScreen:w];
+ CGDirectDisplayID disp = [OVRView displayFromScreen:[[self window] screen]];
+ CGPoint p = {w.x, CGDisplayPixelsHigh(disp)-w.y};
+ CGDisplayMoveCursorToPoint(disp, p);
+}
+
+static bool LookupKey(NSEvent* ev, wchar_t& ch, OVR::KeyCode& key, unsigned& mods)
+{
+ NSString* chars = [ev charactersIgnoringModifiers];
+ if ([chars length] == 0)
+ return false;
+ ch = [chars characterAtIndex:0];
+ mods = MapModifiers([ev modifierFlags]);
+
+ // check for Cmd+Latin Letter
+ NSString* modchars = [ev characters];
+ if ([modchars length])
+ {
+ wchar_t modch = [modchars characterAtIndex:0];
+ if (modch >= 'a' && modch <= 'z')
+ ch = modch;
+ }
+ key = MapToKeyCode(ch);
+ return true;
+}
+
+-(void) keyDown:(NSEvent*)ev
+{
+ OVR::KeyCode key;
+ unsigned mods;
+ wchar_t ch;
+ if (!LookupKey(ev, ch, key, mods))
+ return;
+ if (key == Key_Escape && _Platform->MMode == Mouse_Relative)
+ {
+ [self warpMouseToCenter];
+ CGAssociateMouseAndMouseCursorPosition(true);
+ [NSCursor unhide];
+ _Platform->MMode = Mouse_RelativeEscaped;
+ }
+ _App->OnKey(key, ch, true, mods);
+}
+-(void) keyUp:(NSEvent*)ev
+{
+ OVR::KeyCode key;
+ unsigned mods;
+ wchar_t ch;
+ if (LookupKey(ev, ch, key, mods))
+ _App->OnKey(key, ch, false, mods);
+}
+
+static const OVR::KeyCode ModifierKeys[] = {OVR::Key_None, OVR::Key_Shift, OVR::Key_Control, OVR::Key_Alt, OVR::Key_Meta};
+
+-(void)flagsChanged:(NSEvent *)ev
+{
+ unsigned long cmods = [ev modifierFlags];
+ if ((cmods & 0xffff0000) != _Modifiers)
+ {
+ uint32_t mods = MapModifiers(cmods);
+ for (int i = 1; i <= 4; i++)
+ {
+ unsigned long m = (1 << (16+i));
+ if ((cmods & m) != (_Modifiers & m))
+ {
+ if (cmods & m)
+ _App->OnKey(ModifierKeys[i], 0, true, mods);
+ else
+ _App->OnKey(ModifierKeys[i], 0, false, mods);
+ }
+ }
+ _Modifiers = cmods & 0xffff0000;
+ }
+}
+
+-(void)ProcessMouse:(NSEvent*)ev
+{
+ switch ([ev type])
+ {
+ case NSLeftMouseDragged:
+ case NSRightMouseDragged:
+ case NSOtherMouseDragged:
+ case NSMouseMoved:
+ {
+ if (_Platform->MMode == OVR::Platform::Mouse_Relative)
+ {
+ int dx = [ev deltaX];
+ int dy = [ev deltaY];
+
+ if (dx != 0 || dy != 0)
+ {
+ _App->OnMouseMove(dx, dy, Mod_MouseRelative|MapModifiers([ev modifierFlags]));
+ [self warpMouseToCenter];
+ }
+ }
+ else
+ {
+ NSPoint p = [ev locationInWindow];
+ _App->OnMouseMove(p.x, p.y, MapModifiers([ev modifierFlags]));
+ }
+ }
+ break;
+ case NSLeftMouseDown:
+ case NSRightMouseDown:
+ case NSOtherMouseDown:
+ break;
+ }
+}
+
+-(void) mouseMoved:(NSEvent*)ev
+{
+ [self ProcessMouse:ev];
+}
+-(void) mouseDragged:(NSEvent*)ev
+{
+ [self ProcessMouse:ev];
+}
+-(void) mouseDown:(NSEvent*)ev
+{
+ if (_Platform->MMode == Mouse_RelativeEscaped)
+ {
+ [self warpMouseToCenter];
+ CGAssociateMouseAndMouseCursorPosition(false);
+ [NSCursor hide];
+ _Platform->MMode = Mouse_Relative;
+ }
+}
+
+//-(void)
+
+-(id) initWithFrame:(NSRect)frameRect
+{
+ NSOpenGLPixelFormatAttribute attr[] =
+ {NSOpenGLPFAWindow, NSOpenGLPFADoubleBuffer, NSOpenGLPFADepthSize, 24, nil};
+
+ NSOpenGLPixelFormat *pf = [[[NSOpenGLPixelFormat alloc] initWithAttributes:attr] autorelease];
+
+ self = [super initWithFrame:frameRect pixelFormat:pf];
+ GLint swap = 0;
+ [[self openGLContext] setValues:&swap forParameter:NSOpenGLCPSwapInterval];
+ //[self setWantsBestResolutionOpenGLSurface:YES];
+ return self;
+}
+
+-(void) reshape
+{
+ NSRect bounds = [self bounds];
+ _App->OnResize(bounds.size.width, bounds.size.height);
+
+ _Platform->Width = bounds.size.width;
+ _Platform->Height = bounds.size.height;
+
+ if (_Platform->GetRenderer())
+ _Platform->GetRenderer()->SetWindowSize(bounds.size.width, bounds.size.height);
+}
+
+-(BOOL)windowShouldClose:(id)sender
+{
+ if (_Platform)
+ _Platform->Exit(0);
+ else
+ exit(0);
+ return 1;
+}
+
+@end
+
+namespace OVR { namespace Platform { namespace OSX {
+
+PlatformCore::PlatformCore(Application* app, void* nsapp)
+ : Platform::PlatformCore(app), NsApp(nsapp), Win(NULL), View(NULL), Quit(0), MMode(Mouse_Normal)
+{
+ pGamepadManager = *new OSX::GamepadManager();
+}
+PlatformCore::~PlatformCore()
+{
+}
+
+void PlatformCore::Exit(int exitcode)
+{
+ OVRApp* nsApp = (OVRApp*)NsApp;
+ [nsApp stop:nil];
+}
+
+String PlatformCore::GetContentDirectory() const
+{
+ NSBundle* bundle = [NSBundle mainBundle];
+ if (bundle)
+ return String([[bundle bundlePath] UTF8String]) + "/Contents/Resources";
+ else
+ return ".";
+}
+
+
+void PlatformCore::SetMouseMode(MouseMode mm)
+{
+ if (mm == MMode)
+ return;
+
+ if (Win)
+ {
+ if (mm == Mouse_Relative)
+ {
+ [NSCursor hide];
+ [(OVRView*)View warpMouseToCenter];
+ CGAssociateMouseAndMouseCursorPosition(false);
+ }
+ else
+ {
+ if (MMode == Mouse_Relative)
+ {
+ CGAssociateMouseAndMouseCursorPosition(true);
+ [NSCursor unhide];
+ [(OVRView*)View warpMouseToCenter];
+ }
+ }
+ }
+ MMode = mm;
+}
+
+
+void PlatformCore::GetWindowSize(int* w, int* h) const
+{
+ *w = Width;
+ *h = Height;
+}
+
+bool PlatformCore::SetupWindow(int w, int h)
+{
+ NSRect winrect;
+ winrect.origin.x = 0;
+ winrect.origin.y = 1000;
+ winrect.size.width = w;
+ winrect.size.height = h;
+ NSWindow* win = [[NSWindow alloc] initWithContentRect:winrect styleMask:NSTitledWindowMask|NSClosableWindowMask backing:NSBackingStoreBuffered defer:NO];
+
+ OVRView* view = [[OVRView alloc] initWithFrame:winrect];
+ [view setPlatform:this];
+ [win setContentView:view];
+ [win setAcceptsMouseMovedEvents:YES];
+ [win setDelegate:view];
+ [view setApp:pApp];
+ Win = win;
+ View = view;
+ return 1;
+}
+
+void PlatformCore::SetWindowTitle(const char* title)
+{
+ [((NSWindow*)Win) setTitle:[[NSString alloc] initWithBytes:title length:strlen(title) encoding:NSUTF8StringEncoding]];
+}
+
+void PlatformCore::ShowWindow(bool show)
+{
+ if (show)
+ [((NSWindow*)Win) makeKeyAndOrderFront:nil];
+ else
+ [((NSWindow*)Win) orderOut:nil];
+}
+
+void PlatformCore::DestroyWindow()
+{
+ [((NSWindow*)Win) close];
+ Win = NULL;
+}
+
+RenderDevice* PlatformCore::SetupGraphics(const SetupGraphicsDeviceSet& setupGraphicsDesc,
+ const char* type, const Render::RendererParams& rp)
+{
+ const SetupGraphicsDeviceSet* setupDesc = setupGraphicsDesc.PickSetupDevice(type);
+ OVR_ASSERT(setupDesc);
+
+ pRender = *setupDesc->pCreateDevice(rp, this);
+ if (pRender)
+ pRender->SetWindowSize(Width, Height);
+
+ return pRender.GetPtr();
+}
+
+int PlatformCore::GetDisplayCount()
+{
+ return (int)[[NSScreen screens] count];
+}
+
+Render::DisplayId PlatformCore::GetDisplay(int i)
+{
+ NSScreen* s = (NSScreen*)[[NSScreen screens] objectAtIndex:i];
+ return Render::DisplayId([OVRView displayFromScreen:s]);
+}
+
+bool PlatformCore::SetFullscreen(const Render::RendererParams& rp, int fullscreen)
+{
+ if (fullscreen == Render::Display_Window)
+ [(OVRView*)View exitFullScreenModeWithOptions:nil];
+ else
+ {
+ NSScreen* usescreen = [NSScreen mainScreen];
+ NSArray* screens = [NSScreen screens];
+ for (int i = 0; i < [screens count]; i++)
+ {
+ NSScreen* s = (NSScreen*)[screens objectAtIndex:i];
+ CGDirectDisplayID disp = [OVRView displayFromScreen:s];
+
+ if (disp == rp.Display.CgDisplayId)
+ usescreen = s;
+ }
+
+ [(OVRView*)View enterFullScreenMode:usescreen withOptions:nil];
+ }
+
+ if (pRender)
+ pRender->SetFullscreen((Render::DisplayMode)fullscreen);
+ return 1;
+}
+
+}}
+// GL
+namespace Render { namespace GL { namespace OSX {
+
+Render::RenderDevice* RenderDevice::CreateDevice(const RendererParams& rp, void* oswnd)
+{
+ Platform::OSX::PlatformCore* PC = (Platform::OSX::PlatformCore*)oswnd;
+
+ OVRView* view = (OVRView*)PC->View;
+ NSOpenGLContext *context = [view openGLContext];
+ if (!context)
+ return NULL;
+
+ [context makeCurrentContext];
+ [((NSWindow*)PC->Win) makeKeyAndOrderFront:nil];
+
+ return new Render::GL::OSX::RenderDevice(rp, context);
+}
+
+void RenderDevice::Present()
+{
+ NSOpenGLContext *context = (NSOpenGLContext*)Context;
+ [context flushBuffer];
+}
+
+void RenderDevice::Shutdown()
+{
+ Context = NULL;
+}
+
+bool RenderDevice::SetFullscreen(DisplayMode fullscreen)
+{
+ Params.Fullscreen = fullscreen;
+ return 1;
+}
+
+}}}}
+
+
+int main(int argc, char *argv[])
+{
+ NSApplication* nsapp = [OVRApp sharedApplication];
+ [nsapp run];
+ return 0;
+}
+
diff --git a/Samples/CommonSrc/Platform/OSX_PlatformObjc.h b/Samples/CommonSrc/Platform/OSX_PlatformObjc.h
new file mode 100644
index 0000000..7e69a4d
--- /dev/null
+++ b/Samples/CommonSrc/Platform/OSX_PlatformObjc.h
@@ -0,0 +1,31 @@
+
+#import <Cocoa/Cocoa.h>
+#import "OSX_Platform.h"
+#import "OSX_Gamepad.h"
+
+#import <CoreGraphics/CoreGraphics.h>
+#import <CoreGraphics/CGDirectDisplay.h>
+
+@interface OVRApp : NSApplication
+
+@property (assign) IBOutlet NSWindow* win;
+@property (assign) OVR::Platform::OSX::PlatformCore* Platform;
+@property (assign) OVR::Platform::Application* App;
+
+-(void) run;
+
+@end
+
+@interface OVRView : NSOpenGLView <NSWindowDelegate>
+
+@property (assign) OVR::Platform::OSX::PlatformCore* Platform;
+@property (assign) OVR::Platform::Application* App;
+@property unsigned long Modifiers;
+
+-(void)ProcessMouse:(NSEvent*)event;
+-(void)warpMouseToCenter;
+
++(CGDirectDisplayID) displayFromScreen:(NSScreen*)s;
+
+@end
+
diff --git a/Samples/CommonSrc/Platform/OSX_WavPlayer.cpp b/Samples/CommonSrc/Platform/OSX_WavPlayer.cpp
new file mode 100644
index 0000000..6119888
--- /dev/null
+++ b/Samples/CommonSrc/Platform/OSX_WavPlayer.cpp
@@ -0,0 +1,242 @@
+/************************************************************************************
+
+Filename : WavPlayer_OSX.cpp
+Content : An Apple OSX audio handler.
+Created : March 5, 2013
+Authors : Robotic Arm Software - Peter Hoff, Dan Goodman, Bryan Croteau
+
+Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
+
+Use of this software is subject to the terms of the Oculus LLC license
+agreement provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+************************************************************************************/
+
+#include "OSX_WavPlayer.h"
+
+namespace OVR { namespace Platform { namespace OSX {
+
+WavPlayer::WavPlayer(const char* fileName)
+{
+ FileName = fileName;
+}
+
+bool WavPlayer::isDataChunk(unsigned char* buffer, int index)
+{
+ unsigned char a = buffer[index];
+ unsigned char b = buffer[index + 1];
+ unsigned char c = buffer[index + 2];
+ unsigned char d = buffer[index + 3];
+ return (a == 'D' || a == 'd') && (b == 'A' || b == 'a') &&
+ (c == 'T' || c == 't') && (d == 'A' || d == 'a');
+}
+
+int WavPlayer::getWord(unsigned char* buffer, int index)
+{
+ unsigned char a = buffer[index];
+ unsigned char b = buffer[index + 1];
+ unsigned char c = buffer[index + 2];
+ unsigned char d = buffer[index + 3];
+ int result = 0;
+ result |= a;
+ result |= b << 8;
+ result |= c << 16;
+ result |= d << 24;
+ return result;
+}
+
+short WavPlayer::getHalf(unsigned char* buffer, int index)
+{
+ unsigned char a = buffer[index];
+ unsigned char b = buffer[index + 1];
+ short result = 0;
+ result |= a;
+ result |= b << 8;
+ return result;
+}
+
+void *WavPlayer::LoadPCM(const char *filename, unsigned long *len)
+{
+ FILE *file;
+ struct stat s;
+ void *pcm;
+
+ if(stat(filename, &s))
+ {
+ return NULL;
+ }
+ *len = s.st_size;
+ pcm = (void *) malloc(s.st_size);
+ if(!pcm)
+ {
+ return NULL;
+ }
+ file = fopen(filename, "rb");
+ if(!file)
+ {
+ free(pcm);
+ return NULL;
+ }
+ fread(pcm, s.st_size, 1, file);
+ fclose(file);
+ return pcm;
+}
+
+int WavPlayer::PlayBuffer(void *pcmbuffer, unsigned long len)
+{
+ AQCallbackStruct aqc;
+ UInt32 err, bufferSize;
+ int i;
+
+ aqc.DataFormat.mSampleRate = SampleRate;
+ aqc.DataFormat.mFormatID = kAudioFormatLinearPCM;
+ if(BitsPerSample == 16)
+ {
+ aqc.DataFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger
+ | kAudioFormatFlagIsPacked;
+ }
+ aqc.DataFormat.mBytesPerPacket = NumChannels * (BitsPerSample / 8);
+ aqc.DataFormat.mFramesPerPacket = 1;
+ aqc.DataFormat.mBytesPerFrame = NumChannels * (BitsPerSample / 8);
+ aqc.DataFormat.mChannelsPerFrame = NumChannels;
+ aqc.DataFormat.mBitsPerChannel = BitsPerSample;
+ aqc.FrameCount = SampleRate / 60;
+ aqc.SampleLen = (UInt32)(len);
+ aqc.PlayPtr = 0;
+ aqc.PCMBuffer = static_cast<unsigned char*>(pcmbuffer);
+
+ err = AudioQueueNewOutput(&aqc.DataFormat,
+ aqBufferCallback,
+ &aqc,
+ NULL,
+ kCFRunLoopCommonModes,
+ 0,
+ &aqc.Queue);
+ if(err)
+ {
+ return err;
+ }
+
+ aqc.FrameCount = SampleRate / 60;
+ bufferSize = aqc.FrameCount * aqc.DataFormat.mBytesPerPacket;
+
+ for(i = 0; i < AUDIO_BUFFERS; i++)
+ {
+ err = AudioQueueAllocateBuffer(aqc.Queue, bufferSize,
+ &aqc.Buffers[i]);
+ if(err)
+ {
+ return err;
+ }
+ aqBufferCallback(&aqc, aqc.Queue, aqc.Buffers[i]);
+ }
+
+ err = AudioQueueStart(aqc.Queue, NULL);
+ if(err)
+ {
+ return err;
+ }
+
+ while(true)
+ {
+ }
+ sleep(1);
+ return 0;
+}
+
+void WavPlayer::aqBufferCallback(void *in, AudioQueueRef inQ, AudioQueueBufferRef outQB)
+{
+ AQCallbackStruct *aqc;
+ unsigned char *coreAudioBuffer;
+
+ aqc = (AQCallbackStruct *) in;
+ coreAudioBuffer = (unsigned char*) outQB->mAudioData;
+
+ printf("Sync: %u / %u\n", aqc->PlayPtr, aqc->SampleLen);
+
+ if(aqc->FrameCount > 0)
+ {
+ outQB->mAudioDataByteSize = aqc->DataFormat.mBytesPerFrame * aqc->FrameCount;
+ for(int i = 0; i < aqc->FrameCount * aqc->DataFormat.mBytesPerFrame; i++)
+ {
+ if(aqc->PlayPtr > aqc->SampleLen)
+ {
+ aqc->PlayPtr = 0;
+ i = 0;
+ }
+ coreAudioBuffer[i] = aqc->PCMBuffer[aqc->PlayPtr];
+ aqc->PlayPtr++;
+ }
+ AudioQueueEnqueueBuffer(inQ, outQB, 0, NULL);
+ }
+}
+
+int WavPlayer::PlayAudio()
+{
+ unsigned long len;
+ void *pcmbuffer;
+ int ret;
+
+ pcmbuffer = LoadPCM(FileName, &len);
+ if(!pcmbuffer)
+ {
+ fprintf(stderr, "%s: %s\n", FileName, strerror(errno));
+ exit(EXIT_FAILURE);
+ }
+
+ unsigned char* bytes = (unsigned char*)pcmbuffer;
+ int index = 0;
+
+ // 'RIFF'
+ getWord(bytes, index);
+ index += 4;
+ // int Length
+ getWord(bytes, index);
+ index += 4;
+ // 'WAVE'
+ getWord(bytes, index);
+ index += 4;
+ // 'fmt '
+ getWord(bytes, index);
+ index += 4;
+
+ // int Format Length
+ int fmtLen = getWord(bytes, index);
+ index += 4;
+ AudioFormat = getHalf(bytes, index);
+ index += 2;
+ NumChannels = getHalf(bytes, index);
+ index += 2;
+ SampleRate = getWord(bytes, index);
+ index += 4;
+ ByteRate = getWord(bytes, index);
+ index += 4;
+ BlockAlign = getHalf(bytes, index);
+ index += 2;
+ BitsPerSample = getHalf(bytes, index);
+ index += 2;
+ index += fmtLen - 16;
+ while(!isDataChunk(bytes, index))
+ {
+ // Any Chunk
+ getWord(bytes, index);
+ index += 4;
+ // Any Chunk Length
+ int anyChunkLen = getWord(bytes, index);
+ index += 4 + anyChunkLen;
+ }
+ // 'data'
+ getWord(bytes, index);
+ index += 4;
+ // int Data Length
+ unsigned long dataLen = getWord(bytes, index);
+ index += 4;
+ unsigned char* target = &bytes[index];
+
+ ret = PlayBuffer((void *)target, dataLen);
+ free(pcmbuffer);
+ return ret;
+}
+
+}}}
diff --git a/Samples/CommonSrc/Platform/OSX_WavPlayer.h b/Samples/CommonSrc/Platform/OSX_WavPlayer.h
new file mode 100644
index 0000000..1b88b8c
--- /dev/null
+++ b/Samples/CommonSrc/Platform/OSX_WavPlayer.h
@@ -0,0 +1,64 @@
+/************************************************************************************
+
+Filename : WavPlayer_OSX.h
+Content : An Apple OSX audio handler.
+Created : March 5, 2013
+Authors : Robotic Arm Software - Peter Hoff, Dan Goodman, Bryan Croteau
+
+Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
+
+Use of this software is subject to the terms of the Oculus LLC license
+agreement provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+************************************************************************************/
+
+#ifndef OVR_WavPlayer_h
+#define OVR_WavPlayer_h
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <errno.h>
+#include <sys/stat.h>
+#include <AudioToolbox/AudioQueue.h>
+
+#define AUDIO_BUFFERS 4
+
+namespace OVR { namespace Platform { namespace OSX {
+
+typedef struct AQCallbackStruct
+{
+ AudioQueueRef Queue;
+ UInt32 FrameCount;
+ AudioQueueBufferRef Buffers[AUDIO_BUFFERS];
+ AudioStreamBasicDescription DataFormat;
+ UInt32 PlayPtr;
+ UInt32 SampleLen;
+ unsigned char* PCMBuffer;
+} AQCallbackStruct;
+
+class WavPlayer
+{
+public:
+ WavPlayer(const char* fileName);
+ int PlayAudio();
+private:
+ bool isDataChunk(unsigned char* buffer, int index);
+ int getWord(unsigned char* buffer, int index);
+ short getHalf(unsigned char* buffer, int index);
+ void *LoadPCM(const char *filename, unsigned long *len);
+ int PlayBuffer(void *pcm, unsigned long len);
+ static void aqBufferCallback(void *in, AudioQueueRef inQ, AudioQueueBufferRef outQB);
+
+ short AudioFormat;
+ short NumChannels;
+ int SampleRate;
+ int ByteRate;
+ short BlockAlign;
+ short BitsPerSample;
+ const char* FileName;
+};
+
+}}}
+
+#endif
diff --git a/Samples/CommonSrc/Platform/Platform.cpp b/Samples/CommonSrc/Platform/Platform.cpp
new file mode 100644
index 0000000..bf5b8a5
--- /dev/null
+++ b/Samples/CommonSrc/Platform/Platform.cpp
@@ -0,0 +1,75 @@
+/************************************************************************************
+
+Filename : Platform.cpp
+Content : Platform-independent app framework for Oculus samples
+Created : September 6, 2012
+Authors : Andrew Reisse
+
+Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+
+
+#include "Platform.h"
+#include <Kernel/OVR_Std.h>
+#include <Kernel/OVR_Timer.h>
+#include "../Render/Render_Device.h"
+#include "Gamepad.h"
+
+namespace OVR { namespace Platform {
+
+
+const SetupGraphicsDeviceSet* SetupGraphicsDeviceSet::PickSetupDevice(const char* typeArg) const
+{
+ // Search for graphics creation object that matches type arg.
+ if (typeArg)
+ {
+ for (const SetupGraphicsDeviceSet* p = this; p != 0; p = p->pNext)
+ {
+ if (!OVR_stricmp(p->pTypeArg, typeArg))
+ return p;
+ }
+ }
+ return this;
+}
+
+//-------------------------------------------------------------------------------------
+
+PlatformCore::PlatformCore(Application *app)
+{
+ pApp = app;
+ pApp->SetPlatformCore(this);
+ StartupTicks = OVR::Timer::GetTicks();
+}
+
+double PlatformCore::GetAppTime() const
+{
+ return (OVR::Timer::GetTicks() - StartupTicks) * (1.0 / (double)OVR::Timer::MksPerSecond);
+}
+
+bool PlatformCore::SetFullscreen(const Render::RendererParams&, int fullscreen)
+{
+ if (pRender)
+ return pRender->SetFullscreen((Render::DisplayMode)fullscreen);
+ return 0;
+}
+
+Render::DisplayId PlatformCore::GetDisplay(int screen)
+{
+ OVR_UNUSED(screen); return Render::DisplayId();
+}
+
+}}
diff --git a/Samples/CommonSrc/Platform/Platform.h b/Samples/CommonSrc/Platform/Platform.h
new file mode 100644
index 0000000..8ef4593
--- /dev/null
+++ b/Samples/CommonSrc/Platform/Platform.h
@@ -0,0 +1,190 @@
+/************************************************************************************
+
+Filename : Platform.h
+Content : Platform-independent app and rendering framework for Oculus samples
+Created : September 6, 2012
+Authors : Andrew Reisse
+
+Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_Platform_h
+#define OVR_Platform_h
+
+#include "OVR.h"
+
+#include "Kernel/OVR_KeyCodes.h"
+
+namespace OVR { namespace Render {
+ class RenderDevice;
+ struct DisplayId;
+ struct RendererParams;
+}}
+
+namespace OVR { namespace Platform {
+
+using Render::RenderDevice;
+
+class PlatformCore;
+class Application;
+class GamepadManager;
+
+// MouseMode configures mouse input behavior of the app. Three states are
+// currently supported:
+// Normal - Reports absolute coordinates with cursor shown.
+// Relative - Reports relative delta coordinates with cursor hidden
+// until 'Esc' key is pressed or window loses focus.
+// RelativeEscaped - Relative input is desired, but has been escaped until
+// mouse is clicked in the window, which will return the state
+// to relative. Absolute coordinates are reported.
+
+enum MouseMode
+{
+ Mouse_Normal,
+ Mouse_Relative, // Cursor hidden, mouse grab, OnMouseMove reports relative deltas.
+ Mouse_RelativeEscaped, // Clicking in window will return to Relative state.
+};
+
+
+enum Modifiers
+{
+ Mod_Shift = 0x001,
+ Mod_Control = 0x002,
+ Mod_Meta = 0x004,
+ Mod_Alt = 0x008,
+
+ // Set for input Mouse_Relative mode, indicating that x,y are relative deltas.
+ Mod_MouseRelative = 0x100,
+};
+
+//-------------------------------------------------------------------------------------
+// ***** SetupGraphicsDeviceSet
+
+typedef RenderDevice* (*RenderDeviceCreateFunc)(const Render::RendererParams&, void*);
+
+// SetupGraphicsDeviceSet is a PlatformCore::SetupGraphics initialization helper class,
+// used to build up a list of RenderDevices that can be used for rendering.
+// Specifying a smaller set allows application to avoid linking unused graphics devices.
+struct SetupGraphicsDeviceSet
+{
+ SetupGraphicsDeviceSet(const char* typeArg, RenderDeviceCreateFunc createFunc)
+ : pTypeArg(typeArg), pCreateDevice(createFunc), pNext(0) { }
+ SetupGraphicsDeviceSet(const char* typeArg, RenderDeviceCreateFunc createFunc,
+ const SetupGraphicsDeviceSet& next)
+ : pTypeArg(typeArg), pCreateDevice(createFunc), pNext(&next) { }
+
+ // Selects graphics object based on type string; returns 'this' if not found.
+ const SetupGraphicsDeviceSet* PickSetupDevice(const char* typeArg) const;
+
+ const char* pTypeArg;
+ RenderDeviceCreateFunc pCreateDevice;
+
+private:
+ const SetupGraphicsDeviceSet* pNext;
+};
+
+//-------------------------------------------------------------------------------------
+// ***** PlatformCore
+
+// PlatformCore defines abstract system window/viewport setup functionality and
+// maintains a renderer. This class is separated from Application because it can have
+// derived platform-specific implementations.
+// Specific implementation classes are hidden within platform-specific versions
+// such as Win32::PlatformCore.
+
+class PlatformCore : public NewOverrideBase
+{
+protected:
+ Application* pApp;
+ Ptr<RenderDevice> pRender;
+ Ptr<GamepadManager> pGamepadManager;
+ UInt64 StartupTicks;
+
+public:
+ PlatformCore(Application *app);
+ virtual ~PlatformCore() { }
+ Application* GetApp() { return pApp; }
+ RenderDevice* GetRenderer() const { return pRender; }
+ GamepadManager* GetGamepadManager() const { return pGamepadManager; }
+
+ virtual bool SetupWindow(int w, int h) = 0;
+ // Destroys window and also releases renderer.
+ virtual void DestroyWindow() = 0;
+ virtual void Exit(int exitcode) = 0;
+
+ virtual void ShowWindow(bool visible) = 0;
+
+ virtual bool SetFullscreen(const Render::RendererParams& rp, int fullscreen);
+
+ // Search for a matching graphics renderer based on type argument and initializes it.
+ virtual RenderDevice* SetupGraphics(const SetupGraphicsDeviceSet& setupGraphicsDesc,
+ const char* gtype,
+ const Render::RendererParams& rp) = 0;
+
+ virtual void SetMouseMode(MouseMode mm) { OVR_UNUSED(mm); }
+
+ virtual void GetWindowSize(int* w, int* h) const = 0;
+
+ virtual void SetWindowTitle(const char*title) = 0;
+ virtual void PlayMusicFile(const char *fileName) { OVR_UNUSED(fileName); }
+ virtual int GetDisplayCount() { return 0; }
+ virtual Render::DisplayId GetDisplay(int screen);
+
+ // Get time since start of application in seconds.
+ double GetAppTime() const;
+
+ virtual String GetContentDirectory() const { return "."; }
+};
+
+//-------------------------------------------------------------------------------------
+// PlatformApp is a base application class from which end-user application
+// classes derive.
+
+class Application : public NewOverrideBase
+{
+protected:
+ class PlatformCore* pPlatform;
+
+public:
+ virtual ~Application() { }
+
+ virtual int OnStartup(int argc, const char** argv) = 0;
+ virtual void OnQuitRequest() { pPlatform->Exit(0); }
+
+ virtual void OnIdle() {}
+
+ virtual void OnKey(KeyCode key, int chr, bool down, int modifiers)
+ { OVR_UNUSED4(key, chr, down, modifiers); }
+ virtual void OnMouseMove(int x, int y, int modifiers)
+ { OVR_UNUSED3(x, y, modifiers); }
+
+ virtual void OnResize(int width, int height)
+ { OVR_UNUSED2(width, height); }
+
+ void SetPlatformCore(PlatformCore* p) { pPlatform = p; }
+ PlatformCore* GetPlatformCore() const { return pPlatform; }
+
+
+ // Static functions defined by OVR_PLATFORM_APP and used to initialize and
+ // shut down the application class.
+ static Application* CreateApplication();
+ static void DestroyApplication(Application* app);
+};
+
+
+}}
+
+#endif
diff --git a/Samples/CommonSrc/Platform/Platform_Default.h b/Samples/CommonSrc/Platform/Platform_Default.h
new file mode 100644
index 0000000..d82be10
--- /dev/null
+++ b/Samples/CommonSrc/Platform/Platform_Default.h
@@ -0,0 +1,59 @@
+/************************************************************************************
+
+Filename : Platform_Default.h
+Content : Default Platform class and RenderDevice selection file
+Created : October 4, 2012
+Authors :
+
+Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+*************************************************************************************/
+
+#ifndef OVR_Platform_Default_h
+#define OVR_Platform_Default_h
+
+// This should select proper header file for the platform/compiler.
+#include <Kernel/OVR_Types.h>
+
+#if defined(OVR_OS_WIN32)
+ #include "Win32_Platform.h"
+
+ #include "../Render/Render_D3D11_Device.h"
+ #undef OVR_D3D_VERSION
+ #include "../Render/Render_D3D10_Device.h"
+// #include "../Render/Render_GL_Win32_Device.h"
+
+// Modify this list or pass a smaller set to select a specific render device,
+// while avoiding linking extra classes.
+ #define OVR_DEFAULT_RENDER_DEVICE_SET \
+ SetupGraphicsDeviceSet("D3D11", &OVR::Render::D3D11::RenderDevice::CreateDevice, \
+ SetupGraphicsDeviceSet("D3D10", &OVR::Render::D3D10::RenderDevice::CreateDevice) )
+
+#elif defined(OVR_OS_MAC) && !defined(OVR_MAC_X11)
+ #include "OSX_Platform.h"
+
+ #define OVR_DEFAULT_RENDER_DEVICE_SET \
+ SetupGraphicsDeviceSet("GL", &OVR::Render::GL::OSX::RenderDevice::CreateDevice)
+
+#else
+
+ #include "X11_Platform.h"
+
+ #define OVR_DEFAULT_RENDER_DEVICE_SET \
+ SetupGraphicsDeviceSet("GL", &OVR::Render::GL::X11::RenderDevice::CreateDevice)
+
+#endif
+
+#endif // OVR_Platform_Default_h
diff --git a/Samples/CommonSrc/Platform/Win32_Gamepad.cpp b/Samples/CommonSrc/Platform/Win32_Gamepad.cpp
new file mode 100644
index 0000000..db6524a
--- /dev/null
+++ b/Samples/CommonSrc/Platform/Win32_Gamepad.cpp
@@ -0,0 +1,101 @@
+/************************************************************************************
+
+Filename : Win32_Gamepad.cpp
+Content : Win32 implementation of Platform app infrastructure
+Created : May 6, 2013
+Authors : Lee Cooper
+
+Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#include "Win32_Gamepad.h"
+
+namespace OVR { namespace Platform { namespace Win32 {
+
+GamepadManager::GamepadManager()
+{
+ hXInputModule = ::LoadLibraryA("Xinput9_1_0.dll");
+ if (hXInputModule)
+ {
+ pXInputGetState = (PFn_XInputGetState)
+ ::GetProcAddress(hXInputModule, "XInputGetState");
+ }
+}
+
+GamepadManager::~GamepadManager()
+{
+ if (hXInputModule)
+ ::FreeLibrary(hXInputModule);
+}
+
+static inline float GamepadStick(short in)
+{
+ float v;
+ if (abs(in) < 9000)
+ return 0;
+ else if (in > 9000)
+ v = (float) in - 9000;
+ else
+ v = (float) in + 9000;
+ return v / (32767 - 9000);
+}
+
+static inline float GamepadTrigger(BYTE in)
+{
+ if (in < 30)
+ return 0;
+ else
+ return float(in-30) / 225;
+}
+
+UInt32 GamepadManager::GetGamepadCount()
+{
+ return 1;
+}
+
+bool GamepadManager::GetGamepadState(UInt32 index, GamepadState* pState)
+{
+ // For now we just support one gamepad.
+ OVR_UNUSED(index);
+
+ if (pXInputGetState)
+ {
+ XINPUT_STATE xis;
+
+ if (pXInputGetState(0, &xis))
+ return false;
+
+ if (xis.dwPacketNumber == LastPadPacketNo)
+ return false;
+
+ // State changed.
+ pState->Buttons = xis.Gamepad.wButtons; // Currently matches Xinput
+ pState->LT = GamepadTrigger(xis.Gamepad.bLeftTrigger);
+ pState->RT = GamepadTrigger(xis.Gamepad.bRightTrigger);
+ pState->LX = GamepadStick(xis.Gamepad.sThumbLX);
+ pState->LY = GamepadStick(xis.Gamepad.sThumbLY);
+ pState->RX = GamepadStick(xis.Gamepad.sThumbRX);
+ pState->RY = GamepadStick(xis.Gamepad.sThumbRY);
+
+ LastPadPacketNo = xis.dwPacketNumber;
+
+ return true;
+ }
+
+ return false;
+}
+
+}}} // OVR::Platform::Win32
diff --git a/Samples/CommonSrc/Platform/Win32_Gamepad.h b/Samples/CommonSrc/Platform/Win32_Gamepad.h
new file mode 100644
index 0000000..9066798
--- /dev/null
+++ b/Samples/CommonSrc/Platform/Win32_Gamepad.h
@@ -0,0 +1,54 @@
+/************************************************************************************
+
+Filename : Win32_Gamepad.h
+Content : Win32 implementation of Gamepad functionality.
+Created : May 6, 2013
+Authors : Lee Cooper
+
+Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_Win32_Gamepad_h
+#define OVR_Win32_Gamepad_h
+
+#include "Gamepad.h"
+
+#include <windows.h>
+#include <xinput.h>
+
+namespace OVR { namespace Platform { namespace Win32 {
+
+class GamepadManager : public Platform::GamepadManager
+{
+public:
+ GamepadManager();
+ ~GamepadManager();
+
+ virtual UInt32 GetGamepadCount();
+ virtual bool GetGamepadState(UInt32 index, GamepadState* pState);
+
+private:
+ // Dynamically ink to XInput to simplify projects.
+ HMODULE hXInputModule;
+ typedef DWORD (WINAPI *PFn_XInputGetState)(DWORD dwUserIndex, XINPUT_STATE* pState);
+ PFn_XInputGetState pXInputGetState;
+
+ UInt32 LastPadPacketNo;
+};
+
+}}}
+
+#endif // OVR_Win32_Gamepad_h
diff --git a/Samples/CommonSrc/Platform/Win32_Platform.cpp b/Samples/CommonSrc/Platform/Win32_Platform.cpp
new file mode 100644
index 0000000..cdd1e1f
--- /dev/null
+++ b/Samples/CommonSrc/Platform/Win32_Platform.cpp
@@ -0,0 +1,600 @@
+/************************************************************************************
+
+Filename : Win32_Platform.cpp
+Content : Win32 implementation of Platform app infrastructure
+Created : September 6, 2012
+Authors : Andrew Reisse
+
+Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#include "Kernel/OVR_System.h"
+#include "Kernel/OVR_Array.h"
+#include "Kernel/OVR_String.h"
+
+#include "Win32_Platform.h"
+#include "Win32_Gamepad.h"
+#include "../Render/Render_Device.h"
+
+namespace OVR { namespace Platform { namespace Win32 {
+
+
+PlatformCore::PlatformCore(Application* app, HINSTANCE hinst)
+ : Platform::PlatformCore(app), hWnd(NULL), hInstance(hinst), Quit(0), MMode(Mouse_Normal),
+ Cursor(0), Modifiers(0), WindowTitle("App")
+{
+ pGamepadManager = *new Win32::GamepadManager();
+}
+
+PlatformCore::~PlatformCore()
+{
+}
+
+bool PlatformCore::SetupWindow(int w, int h)
+{
+ WNDCLASS wc;
+ memset(&wc, 0, sizeof(wc));
+ wc.lpszClassName = L"OVRAppWindow";
+ wc.style = CS_OWNDC;
+ wc.lpfnWndProc = systemWindowProc;
+ wc.cbWndExtra = sizeof(PlatformCore*);
+
+ RegisterClass(&wc);
+
+ Width = w;
+ Height = h;
+ RECT winSize;
+ winSize.left = winSize.top = 0;
+ winSize.right = Width;
+ winSize.bottom = Height;
+ AdjustWindowRect(&winSize, WS_OVERLAPPEDWINDOW, false);
+ hWnd = CreateWindowA("OVRAppWindow", WindowTitle.ToCStr(), WS_OVERLAPPEDWINDOW,
+ CW_USEDEFAULT, CW_USEDEFAULT,
+ // 1950, 10,
+ winSize.right-winSize.left, winSize.bottom-winSize.top,
+ NULL, NULL, hInstance, (LPVOID)this);
+ Modifiers = 0;
+
+ Cursor = LoadCursor(NULL, IDC_CROSS);
+
+ // Initialize Window center in screen coordinates
+ POINT center = { Width / 2, Height / 2 };
+ ::ClientToScreen(hWnd, &center);
+ WindowCenter = center;
+
+ if (MMode == Mouse_Relative)
+ {
+ ::SetCursorPos(WindowCenter.x, WindowCenter.y);
+ ShowCursor(FALSE);
+ }
+ ::SetFocus(hWnd);
+
+ return (hWnd != NULL);
+}
+
+void PlatformCore::DestroyWindow()
+{
+ // Release renderer.
+ pRender.Clear();
+
+ // Release gamepad.
+ pGamepadManager.Clear();
+
+ // Release window resources.
+ ::DestroyWindow(hWnd);
+ UnregisterClass(L"OVRAppWindow", hInstance);
+ hWnd = 0;
+ Width = Height = 0;
+
+ //DestroyCursor(Cursor);
+ Cursor = 0;
+}
+
+void PlatformCore::ShowWindow(bool visible)
+{
+ ::ShowWindow(hWnd, visible ? SW_SHOW : SW_HIDE);
+}
+
+void PlatformCore::SetMouseMode(MouseMode mm)
+{
+ if (mm == MMode)
+ return;
+
+ if (hWnd)
+ {
+ if (mm == Mouse_Relative)
+ {
+ ShowCursor(FALSE);
+ ::SetCursorPos(WindowCenter.x, WindowCenter.y);
+ }
+ else
+ {
+ if (MMode == Mouse_Relative)
+ ShowCursor(TRUE);
+ }
+ }
+ MMode = mm;
+}
+
+void PlatformCore::GetWindowSize(int* w, int* h) const
+{
+ *w = Width;
+ *h = Height;
+}
+
+
+void PlatformCore::SetWindowTitle(const char* title)
+{
+ WindowTitle = title;
+ if (hWnd)
+ ::SetWindowTextA(hWnd, title);
+}
+
+static UByte KeyMap[][2] =
+{
+ { VK_BACK, Key_Backspace },
+ { VK_TAB, Key_Tab },
+ { VK_CLEAR, Key_Clear },
+ { VK_RETURN, Key_Return },
+ { VK_SHIFT, Key_Shift },
+ { VK_CONTROL, Key_Control },
+ { VK_MENU, Key_Alt },
+ { VK_PAUSE, Key_Pause },
+ { VK_CAPITAL, Key_CapsLock },
+ { VK_ESCAPE, Key_Escape },
+ { VK_SPACE, Key_Space },
+ { VK_PRIOR, Key_PageUp },
+ { VK_NEXT, Key_PageDown },
+ { VK_END, Key_End },
+ { VK_HOME, Key_Home },
+ { VK_LEFT, Key_Left },
+ { VK_UP, Key_Up },
+ { VK_RIGHT, Key_Right },
+ { VK_DOWN, Key_Down },
+ { VK_INSERT, Key_Insert },
+ { VK_DELETE, Key_Delete },
+ { VK_HELP, Key_Help },
+
+ { VK_NUMLOCK, Key_NumLock },
+ { VK_SCROLL, Key_ScrollLock },
+
+ { VK_OEM_1, Key_Semicolon },
+ { VK_OEM_PLUS, Key_Equal },
+ { VK_OEM_COMMA, Key_Comma },
+ { VK_OEM_MINUS, Key_Minus },
+ { VK_OEM_PERIOD,Key_Period },
+ { VK_OEM_2, Key_Slash },
+ { VK_OEM_3, Key_Bar },
+ { VK_OEM_4, Key_BracketLeft },
+ { VK_OEM_5, Key_Backslash },
+ { VK_OEM_6, Key_BracketRight },
+ { VK_OEM_7, Key_Quote },
+
+ { VK_OEM_AX, Key_OEM_AX }, // 'AX' key on Japanese AX keyboard.
+ { VK_OEM_102, Key_OEM_102 }, // "<>" or "\|" on RT 102-key keyboard.
+ { VK_ICO_HELP, Key_ICO_HELP },
+ { VK_ICO_00, Key_ICO_00 }
+};
+
+
+KeyCode MapVKToKeyCode(unsigned vk)
+{
+ unsigned key = Key_None;
+
+ if ((vk >= '0') && (vk <= '9'))
+ {
+ key = vk - '0' + Key_Num0;
+ }
+ else if ((vk >= 'A') && (vk <= 'Z'))
+ {
+ key = vk - 'A' + Key_A;
+ }
+ else if ((vk >= VK_NUMPAD0) && (vk <= VK_DIVIDE))
+ {
+ key = vk - VK_NUMPAD0 + Key_KP_0;
+ }
+ else if ((vk >= VK_F1) && (vk <= VK_F15))
+ {
+ key = vk - VK_F1 + Key_F1;
+ }
+ else
+ {
+ for (unsigned i = 0; i< (sizeof(KeyMap) / sizeof(KeyMap[1])); i++)
+ {
+ if (vk == KeyMap[i][0])
+ {
+ key = KeyMap[i][1];
+ break;
+ }
+ }
+ }
+
+ return (KeyCode)key;
+}
+
+
+
+LRESULT CALLBACK PlatformCore::systemWindowProc(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp)
+{
+ PlatformCore* self;
+
+ // WM_NCCREATE should be the first message to come it; use it to set class pointer.
+ if (msg == WM_NCCREATE)
+ {
+ self = static_cast<PlatformCore*>(((LPCREATESTRUCT)lp)->lpCreateParams);
+
+ if (self)
+ {
+ SetWindowLongPtr(hwnd, 0, (LONG_PTR)self);
+ self->hWnd = hwnd;
+ }
+ }
+ else
+ {
+ self = (PlatformCore*)(UPInt)GetWindowLongPtr(hwnd, 0);
+ }
+
+ return self ? self->WindowProc(msg, wp, lp) :
+ DefWindowProc(hwnd, msg, wp, lp);
+}
+
+
+LRESULT PlatformCore::WindowProc(UINT msg, WPARAM wp, LPARAM lp)
+{
+ KeyCode keyCode;
+
+ switch (msg)
+ {
+ case WM_PAINT:
+ {
+ PAINTSTRUCT ps;
+ BeginPaint(hWnd, &ps);
+ EndPaint(hWnd, &ps);
+ }
+ return 0;
+
+ case WM_SETCURSOR:
+ ::SetCursor(Cursor);
+ return 0;
+
+ case WM_MOUSEMOVE:
+ if (MMode == Mouse_Relative)
+ {
+ POINT newPos = { LOWORD(lp), HIWORD(lp) };
+ ::ClientToScreen(hWnd, &newPos);
+ if ((newPos.x == WindowCenter.x) && (newPos.y == WindowCenter.y))
+ break;
+ ::SetCursorPos(WindowCenter.x, WindowCenter.y);
+
+ LONG dx = newPos.x - WindowCenter.x;
+ LONG dy = newPos.y - WindowCenter.y;
+
+ pApp->OnMouseMove(dx, dy, Mod_MouseRelative);
+ }
+ else
+ {
+ pApp->OnMouseMove(LOWORD(lp), HIWORD(lp), 0);
+ }
+ break;
+
+ case WM_MOVE:
+ {
+ RECT r;
+ GetClientRect(hWnd, &r);
+ WindowCenter.x = r.right/2;
+ WindowCenter.y = r.bottom/2;
+ ::ClientToScreen(hWnd, &WindowCenter);
+ }
+ break;
+
+ case WM_KEYDOWN:
+ switch (wp)
+ {
+ case VK_CONTROL: Modifiers |= Mod_Control; break;
+ case VK_MENU: Modifiers |= Mod_Alt; break;
+ case VK_SHIFT: Modifiers |= Mod_Shift; break;
+ case VK_LWIN:
+ case VK_RWIN: Modifiers |= Mod_Meta; break;
+ }
+ if ((keyCode = MapVKToKeyCode((unsigned)wp)) != Key_None)
+ pApp->OnKey(keyCode, 0, true, Modifiers);
+
+ if (keyCode == Key_Escape && MMode == Mouse_Relative)
+ {
+ MMode = Mouse_RelativeEscaped;
+ ShowCursor(TRUE);
+ }
+ break;
+
+ case WM_KEYUP:
+ if ((keyCode = MapVKToKeyCode((unsigned)wp)) != Key_None)
+ pApp->OnKey(keyCode, 0, false, Modifiers);
+ switch (wp)
+ {
+ case VK_CONTROL: Modifiers &= ~Mod_Control; break;
+ case VK_MENU: Modifiers &= ~Mod_Alt; break;
+ case VK_SHIFT: Modifiers &= ~Mod_Shift; break;
+ case VK_LWIN:
+ case VK_RWIN: Modifiers &= ~Mod_Meta; break;
+ }
+ break;
+
+ case WM_LBUTTONDOWN:
+ //App->OnMouseButton(0,
+
+ ::SetCapture(hWnd);
+
+ if (MMode == Mouse_RelativeEscaped)
+ {
+ ::SetCursorPos(WindowCenter.x, WindowCenter.y);
+ ::ShowCursor(FALSE);
+ MMode = Mouse_Relative;
+ }
+ break;
+
+ case WM_LBUTTONUP:
+ ReleaseCapture();
+ break;
+
+ case WM_SETFOCUS:
+ // Do NOT restore the Relative mode here, since calling SetCursorPos
+ // would screw up titlebar window dragging.
+ // Let users click in the center instead to resume.
+ break;
+
+ case WM_KILLFOCUS:
+ if (MMode == Mouse_Relative)
+ {
+ MMode = Mouse_RelativeEscaped;
+ ShowCursor(TRUE);
+ }
+ break;
+
+ case WM_SIZE:
+ // Change window size as long as we're not being minimized.
+ if (wp != SIZE_MINIMIZED)
+ {
+ Width = LOWORD(lp);
+ Height = HIWORD(lp);
+ if (pRender)
+ pRender->SetWindowSize(Width, Height);
+ pApp->OnResize(Width,Height);
+ }
+ break;
+
+ case WM_STYLECHANGING:
+ // Resize the window. This is needed because the size includes any present system controls, and
+ // windows does not adjust it when changing to fullscreen.
+ {
+ STYLESTRUCT* pss = (STYLESTRUCT*)lp;
+ RECT winSize;
+ winSize.left = winSize.top = 0;
+ winSize.right = Width;
+ winSize.bottom = Height;
+ int w = winSize.right-winSize.left;
+ int h = winSize.bottom-winSize.top;
+ AdjustWindowRect(&winSize, pss->styleNew, false);
+ ::SetWindowPos(hWnd, NULL, 0, 0, w, h, SWP_NOMOVE|SWP_NOACTIVATE|SWP_NOZORDER);
+ }
+ break;
+
+ case WM_QUIT:
+ case WM_CLOSE:
+ pApp->OnQuitRequest();
+ return false;
+ }
+
+ return DefWindowProc(hWnd, msg, wp, lp);
+}
+
+int PlatformCore::Run()
+{
+ while (!Quit)
+ {
+ MSG msg;
+ if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
+ {
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+ }
+ else
+ {
+ pApp->OnIdle();
+
+ // Keep sleeping when we're minimized.
+ if (IsIconic(hWnd))
+ {
+ Sleep(10);
+ }
+ }
+ }
+
+ return ExitCode;
+}
+
+
+RenderDevice* PlatformCore::SetupGraphics(const SetupGraphicsDeviceSet& setupGraphicsDesc,
+ const char* type, const Render::RendererParams& rp)
+{
+ const SetupGraphicsDeviceSet* setupDesc = setupGraphicsDesc.PickSetupDevice(type);
+ OVR_ASSERT(setupDesc);
+
+ pRender = *setupDesc->pCreateDevice(rp, (void*)hWnd);
+ if (pRender)
+ pRender->SetWindowSize(Width, Height);
+
+ ::ShowWindow(hWnd, SW_RESTORE);
+ return pRender.GetPtr();
+}
+
+
+void PlatformCore::PlayMusicFile(const char *fileName)
+{
+ PlaySoundA(fileName, NULL, SND_FILENAME | SND_LOOP | SND_ASYNC);
+}
+
+
+//-----------------------------------------------------------------------------
+
+// Used to capture all the active monitor handles
+struct MonitorSet
+{
+ enum { MaxMonitors = 8 };
+ HMONITOR Monitors[MaxMonitors];
+ int MonitorCount;
+ int PrimaryCount;
+};
+
+
+BOOL CALLBACK MonitorEnumProc(HMONITOR hMonitor, HDC, LPRECT, LPARAM dwData)
+{
+ MonitorSet* monitorSet = (MonitorSet*)dwData;
+ if (monitorSet->MonitorCount > MonitorSet::MaxMonitors)
+ return FALSE;
+
+ monitorSet->Monitors[monitorSet->MonitorCount] = hMonitor;
+ monitorSet->MonitorCount++;
+ return TRUE;
+};
+
+
+// Returns the number of active screens for extended displays and 1 for mirrored display
+int PlatformCore::GetDisplayCount()
+{
+ // Get all the monitor handles
+ MonitorSet monitors;
+ monitors.MonitorCount = 0;
+ EnumDisplayMonitors(NULL, NULL, MonitorEnumProc, (LPARAM)&monitors);
+
+ // Count the primary monitors
+ int primary = 0;
+ MONITORINFOEX info;
+ for (int m=0; m < monitors.MonitorCount; m++)
+ {
+ info.cbSize = sizeof(MONITORINFOEX);
+ GetMonitorInfo(monitors.Monitors[m], &info);
+
+ if (info.dwFlags & MONITORINFOF_PRIMARY)
+ primary++;
+ }
+
+ if (primary > 1)
+ return 1; // Regard mirrored displays as a single screen
+ else
+ return monitors.MonitorCount; // Return all extended displays
+}
+
+//-----------------------------------------------------------------------------
+// Returns the device name for the given screen index or empty string for invalid index
+// The zero index will always return the primary screen name
+Render::DisplayId PlatformCore::GetDisplay(int screen)
+{
+ // Get all the monitor handles
+ MonitorSet monitors;
+ monitors.MonitorCount = 0;
+ EnumDisplayMonitors(NULL, NULL, MonitorEnumProc, (LPARAM)&monitors);
+
+ String screen_name;
+
+ // Get the name of the suppled screen index with the requirement
+ // that screen 0 is the primary monitor
+ int non_primary_count = 0;
+ MONITORINFOEX info;
+ for (int m=0; m < monitors.MonitorCount; m++)
+ {
+ info.cbSize = sizeof(MONITORINFOEX);
+ GetMonitorInfo(monitors.Monitors[m], &info);
+
+ if (info.dwFlags & MONITORINFOF_PRIMARY)
+ {
+ if (screen == 0)
+ {
+ screen_name = info.szDevice;
+ break;
+ }
+ }
+ else
+ {
+ non_primary_count++;
+ if (screen == non_primary_count)
+ {
+ screen_name = info.szDevice;
+ break;
+ }
+ }
+ }
+
+ return screen_name;
+}
+
+
+}}}
+
+
+int WINAPI WinMain(HINSTANCE hinst, HINSTANCE prevInst, LPSTR inArgs, int show)
+{
+ using namespace OVR;
+ using namespace OVR::Platform;
+
+ OVR_UNUSED2(prevInst, show);
+
+ // CreateApplication must be the first call since it does OVR::System::Initialize.
+ Application* app = Application::CreateApplication();
+ Win32::PlatformCore* platform = new Win32::PlatformCore(app, hinst);
+ // The platform attached to an app will be deleted by DestroyApplication.
+ app->SetPlatformCore(platform);
+
+ int exitCode = 0;
+
+ // Nested scope for container destructors to shutdown before DestroyApplication.
+ {
+ Array<String> args;
+ Array<const char*> argv;
+ argv.PushBack("app");
+
+ const char* p = inArgs;
+ const char* pstart = inArgs;
+ while (*p)
+ {
+ if (*p == ' ')
+ {
+ args.PushBack(String(pstart, p - pstart));
+ while (*p == ' ')
+ p++;
+ pstart = p;
+ }
+ else
+ {
+ p++;
+ }
+ }
+ if (p != pstart)
+ args.PushBack(String(pstart, p - pstart));
+ for (UPInt i = 0; i < args.GetSize(); i++)
+ argv.PushBack(args[i].ToCStr());
+
+ exitCode = app->OnStartup((int)argv.GetSize(), &argv[0]);
+ if (!exitCode)
+ exitCode = platform->Run();
+ }
+
+ // No OVR functions involving memory are allowed after this.
+ Application::DestroyApplication(app);
+ app = 0;
+
+ OVR_DEBUG_STATEMENT(_CrtDumpMemoryLeaks());
+ return exitCode;
+}
diff --git a/Samples/CommonSrc/Platform/Win32_Platform.h b/Samples/CommonSrc/Platform/Win32_Platform.h
new file mode 100644
index 0000000..5d40861
--- /dev/null
+++ b/Samples/CommonSrc/Platform/Win32_Platform.h
@@ -0,0 +1,101 @@
+/************************************************************************************
+
+Filename : Win32_Platform.h
+Content : Win32 implementation of Platform app infrastructure
+Created : September 6, 2012
+Authors : Andrew Reisse
+
+Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_Win32_Platform_h
+#define OVR_Win32_Platform_h
+
+#include "Platform.h"
+#include <windows.h>
+
+
+namespace OVR { namespace Render {
+ class RenderDevice;
+ struct DisplayId;
+}}
+
+namespace OVR { namespace Platform { namespace Win32 {
+
+class PlatformCore : public Platform::PlatformCore
+{
+ HWND hWnd;
+ HINSTANCE hInstance;
+ bool Quit;
+ int ExitCode;
+ int Width, Height;
+
+ MouseMode MMode;
+ POINT WindowCenter; // In desktop coordinates
+ HCURSOR Cursor;
+ int Modifiers;
+ String WindowTitle;
+
+ // Win32 static function that delegates to WindowProc member function.
+ static LRESULT CALLBACK systemWindowProc(HWND window, UINT msg, WPARAM wp, LPARAM lp);
+
+ LRESULT WindowProc(UINT msg, WPARAM wp, LPARAM lp);
+
+public:
+ PlatformCore(Application* app, HINSTANCE hinst);
+ ~PlatformCore();
+
+ bool SetupWindow(int w, int h);
+ void DestroyWindow();
+ void ShowWindow(bool visible);
+ void Exit(int exitcode) { Quit = 1; ExitCode = exitcode; }
+
+ RenderDevice* SetupGraphics(const SetupGraphicsDeviceSet& setupGraphicsDesc,
+ const char* type,
+ const Render::RendererParams& rp);
+
+ void SetMouseMode(MouseMode mm);
+ void GetWindowSize(int* w, int* h) const;
+
+ void SetWindowTitle(const char*title);
+ void PlayMusicFile(const char *fileName);
+ int GetDisplayCount();
+ Render::DisplayId GetDisplay(int screen);
+
+ int Run();
+};
+
+
+// Win32 key conversion helper.
+KeyCode MapVKToKeyCode(unsigned vk);
+
+}}}
+
+
+// OVR_PLATFORM_APP_ARGS specifies the Application class to use for startup,
+// providing it with startup arguments.
+#define OVR_PLATFORM_APP_ARGS(AppClass, args) \
+ OVR::Platform::Application* OVR::Platform::Application::CreateApplication() \
+ { OVR::System::Init(OVR::Log::ConfigureDefaultLog(OVR::LogMask_All)); \
+ return new AppClass args; } \
+ void OVR::Platform::Application::DestroyApplication(OVR::Platform::Application* app) \
+ { OVR::Platform::PlatformCore* platform = app->pPlatform; \
+ delete app; delete platform; OVR::System::Destroy(); };
+
+// OVR_PLATFORM_APP_ARGS specifies the Application startup class with no args.
+#define OVR_PLATFORM_APP(AppClass) OVR_PLATFORM_APP_ARGS(AppClass, ())
+
+#endif // OVR_Win32_Platform_h