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author | Alistair Buxton <[email protected]> | 2014-02-07 20:21:58 +0000 |
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committer | Alistair Buxton <[email protected]> | 2014-02-07 20:48:45 +0000 |
commit | 3c53d74a6065c5878b0b3c3e345baf848ac90a58 (patch) | |
tree | 8d575fd9e47eecf1426cc979e088a9b0ddca489d /Samples/CommonSrc/Render/Render_D3D10_Device.cpp | |
parent | c8bc5cf5bb5c9b4c49114638ebb7a69a17e25452 (diff) |
Don't try to set thread name on mingw.
Mingw doesn't support SEH so the recommended way of setting the
thread name doesn't work. This can be rewritten in a portable way
but for now just disable it, as it's only a debugging feature.
Diffstat (limited to 'Samples/CommonSrc/Render/Render_D3D10_Device.cpp')
0 files changed, 0 insertions, 0 deletions