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authorBrad Davis <[email protected]>2014-07-24 16:47:31 -0700
committerBrad Davis <[email protected]>2014-07-24 16:47:31 -0700
commit0f49ce8fc6aa54224e4c0d6fda8c4527ad39cce1 (patch)
treeda07ebc6a7f75185bda857dd5f1c34710b416a93 /Samples/CommonSrc/Render/Render_Device.cpp
parentca79271759ff7eecd22ec5c4db438370fe51d687 (diff)
0.4 Win-Beta0.4.0
Diffstat (limited to 'Samples/CommonSrc/Render/Render_Device.cpp')
-rw-r--r--Samples/CommonSrc/Render/Render_Device.cpp143
1 files changed, 88 insertions, 55 deletions
diff --git a/Samples/CommonSrc/Render/Render_Device.cpp b/Samples/CommonSrc/Render/Render_Device.cpp
index 88e611a..94ff680 100644
--- a/Samples/CommonSrc/Render/Render_Device.cpp
+++ b/Samples/CommonSrc/Render/Render_Device.cpp
@@ -77,7 +77,7 @@ namespace OVR { namespace Render {
- UInt16 CubeIndices[] =
+ uint16_t CubeIndices[] =
{
0, 1, 3,
3, 1, 2,
@@ -127,7 +127,7 @@ namespace OVR { namespace Render {
Model* box = new Model();
- UInt16 startIndex = 0;
+ uint16_t startIndex = 0;
// Cube
startIndex =
box->AddVertex(Vector3f(x1, y2, z1), ycolor);
@@ -238,7 +238,7 @@ namespace OVR { namespace Render {
};
- UInt16 startIndex = GetNextVertexIndex();
+ uint16_t startIndex = GetNextVertexIndex();
enum
{
@@ -265,7 +265,7 @@ namespace OVR { namespace Render {
{
Vector3f s = size * 0.5f;
Vector3f o = origin;
- UInt16 i = GetNextVertexIndex();
+ uint16_t i = GetNextVertexIndex();
AddVertex(-s.x + o.x, s.y + o.y, -s.z + o.z, c, 0, 1, 0, 0, -1);
AddVertex(s.x + o.x, s.y + o.y, -s.z + o.z, c, 1, 1, 0, 0, -1);
@@ -324,15 +324,15 @@ namespace OVR { namespace Render {
{
Model *cyl = new Model();
float halfht = height * 0.5f;
- for(UInt16 i = 0; i < sides; i++)
+ for(uint16_t i = 0; i < sides; i++)
{
- float x = cosf(Math<float>::TwoPi * i / float(sides));
- float y = sinf(Math<float>::TwoPi * i / float(sides));
+ float x = cosf(MATH_FLOAT_TWOPI * i / float(sides));
+ float y = sinf(MATH_FLOAT_TWOPI * i / float(sides));
cyl->AddVertex(radius * x, radius * y, halfht, color, x + 1, y, 0, 0, 1);
cyl->AddVertex(radius * x, radius * y, -1.0f*halfht, color, x, y, 0, 0, -1);
- UInt16 j = 0;
+ uint16_t j = 0;
if(i < sides - 1)
{
j = i + 1;
@@ -340,8 +340,8 @@ namespace OVR { namespace Render {
cyl->AddTriangle(1, i * 4 + 1, i * 4 + 5);
}
- float nx = cosf(Math<float>::Pi * (0.5f + 2.0f * i / float(sides)));
- float ny = sinf(Math<float>::Pi * (0.5f + 2.0f * i / float(sides)));
+ float nx = cosf(MATH_FLOAT_PI * (0.5f + 2.0f * i / float(sides)));
+ float ny = sinf(MATH_FLOAT_PI * (0.5f + 2.0f * i / float(sides)));
cyl->AddVertex(radius * x, radius * y, halfht, color, x + 1, y, nx, ny, 0);
cyl->AddVertex(radius * x, radius * y, -1.0f*halfht, color, x, y, nx, ny, 0);
@@ -359,21 +359,21 @@ namespace OVR { namespace Render {
float halfht = height * 0.5f;
cone->AddVertex(0.0f, 0.0f, -1.0f*halfht, color, 0, 0, 0, 0, -1);
- for(UInt16 i = 0; i < sides; i++)
+ for(uint16_t i = 0; i < sides; i++)
{
- float x = cosf(Math<float>::TwoPi * i / float(sides));
- float y = sinf(Math<float>::TwoPi * i / float(sides));
+ float x = cosf(MATH_FLOAT_TWOPI * i / float(sides));
+ float y = sinf(MATH_FLOAT_TWOPI * i / float(sides));
cone->AddVertex(radius * x, radius * y, -1.0f*halfht, color, 0, 0, 0, 0, -1);
- UInt16 j = 1;
+ uint16_t j = 1;
if(i < sides - 1)
{
j = i + 1;
}
- float next_x = cosf(Math<float>::TwoPi * j / float(sides));
- float next_y = sinf(Math<float>::TwoPi * j / float(sides));
+ float next_x = cosf(MATH_FLOAT_TWOPI * j / float(sides));
+ float next_y = sinf(MATH_FLOAT_TWOPI * j / float(sides));
Vector3f normal = Vector3f(x, y, -halfht).Cross(Vector3f(next_x, next_y, -halfht));
@@ -391,13 +391,13 @@ namespace OVR { namespace Render {
Model* Model::CreateSphere(Color color, Vector3f origin, float radius, int sides)
{
Model *sphere = new Model();
- UInt16 usides = (UInt16) sides;
- UInt16 halfsides = usides/2;
+ uint16_t usides = (uint16_t) sides;
+ uint16_t halfsides = usides/2;
- for(UInt16 k = 0; k < halfsides; k++) {
+ for(uint16_t k = 0; k < halfsides; k++) {
- float z = cosf(Math<float>::Pi * k / float(halfsides));
- float z_r = sinf(Math<float>::Pi * k / float(halfsides)); // the radius of the cross circle with coordinate z
+ float z = cosf(MATH_FLOAT_PI * k / float(halfsides));
+ float z_r = sinf(MATH_FLOAT_PI * k / float(halfsides)); // the radius of the cross circle with coordinate z
if (k == 0)
{ // add north and south poles
@@ -406,12 +406,12 @@ namespace OVR { namespace Render {
}
else
{
- for(UInt16 i = 0; i < sides; i++)
+ for(uint16_t i = 0; i < sides; i++)
{
- float x = cosf(Math<float>::TwoPi * i / float(sides)) * z_r;
- float y = sinf(Math<float>::TwoPi * i / float(sides)) * z_r;
+ float x = cosf(MATH_FLOAT_TWOPI * i / float(sides)) * z_r;
+ float y = sinf(MATH_FLOAT_TWOPI * i / float(sides)) * z_r;
- UInt16 j = 0;
+ uint16_t j = 0;
if(i < sides - 1)
{
j = i + 1;
@@ -419,8 +419,8 @@ namespace OVR { namespace Render {
sphere->AddVertex(radius * x, radius * y, radius * z, color, 0, 1, x, y, z);
- UInt16 indi = 2 + (k -1)*usides + i;
- UInt16 indj = 2 + (k -1)*usides + j;
+ uint16_t indi = 2 + (k -1)*usides + i;
+ uint16_t indj = 2 + (k -1)*usides + j;
if (k == 1) // NorthPole
sphere->AddTriangle(0, j + 2, i + 2);
else if (k == halfsides - 1) //SouthPole
@@ -548,14 +548,14 @@ namespace OVR { namespace Render {
}
float RenderDevice::MeasureText(const Font* font, const char* str, float size, float strsize[2],
- const UPInt charRange[2], Vector2f charRangeRect[2])
+ const size_t charRange[2], Vector2f charRangeRect[2])
{
- UPInt length = strlen(str);
+ size_t length = strlen(str);
float w = 0;
float xp = 0;
float yp = 0;
- for (UPInt i = 0; i < length; i++)
+ for (size_t i = 0; i < length; i++)
{
if (str[i] == '\n')
{
@@ -621,8 +621,13 @@ namespace OVR { namespace Render {
void RenderDevice::RenderText(const Font* font, const char* str,
- float x, float y, float size, Color c)
+ float x, float y, float size, Color c, const Matrix4f* view)
{
+ size_t length = strlen(str);
+
+ // Do not attempt to render if we have an empty string.
+ if (length == 0) { return; }
+
if(!pTextVertexBuffer)
{
pTextVertexBuffer = *CreateBuffer();
@@ -638,8 +643,6 @@ namespace OVR { namespace Render {
*CreateTexture(Texture_R, font->twidth, font->theight, font->tex)), true);
}
- UPInt length = strlen(str);
-
pTextVertexBuffer->Data(Buffer_Vertex, NULL, length * 6 * sizeof(Vertex));
Vertex* vertices = (Vertex*)pTextVertexBuffer->Map(0, length * 6 * sizeof(Vertex), Map_Discard);
if(!vertices)
@@ -652,10 +655,13 @@ namespace OVR { namespace Render {
0, 0, 0, 0,
x, y, 0, 1).Transposed();
+ if (view)
+ m = (*view) * m;
+
float xp = 0, yp = (float)font->ascent;
int ivertex = 0;
- for (UPInt i = 0; i < length; i++)
+ for (size_t i = 0; i < length; i++)
{
if(str[i] == '\n')
{
@@ -696,10 +702,10 @@ namespace OVR { namespace Render {
pTextVertexBuffer->Unmap(vertices);
- Render(font->fill, pTextVertexBuffer, NULL, m, 0, ivertex, Prim_Triangles);
+ Render(font->fill, pTextVertexBuffer, NULL, m, 0, ivertex, Prim_Triangles);
}
- void RenderDevice::FillRect(float left, float top, float right, float bottom, Color c)
+ void RenderDevice::FillRect(float left, float top, float right, float bottom, Color c, const Matrix4f* matrix)
{
if(!pTextVertexBuffer)
{
@@ -729,12 +735,15 @@ namespace OVR { namespace Render {
pTextVertexBuffer->Unmap(vertices);
- Render(fill, pTextVertexBuffer, NULL, Matrix4f(), 0, 6, Prim_Triangles);
+ if (matrix == NULL)
+ Render(fill, pTextVertexBuffer, NULL, Matrix4f(), 0, 6, Prim_Triangles);
+ else
+ Render(fill, pTextVertexBuffer, NULL, *matrix, 0, 6, Prim_Triangles);
}
- void RenderDevice::FillGradientRect(float left, float top, float right, float bottom, Color col_top, Color col_btm)
+ void RenderDevice::FillGradientRect(float left, float top, float right, float bottom, Color col_top, Color col_btm, const Matrix4f* matrix)
{
if(!pTextVertexBuffer)
{
@@ -764,7 +773,10 @@ namespace OVR { namespace Render {
pTextVertexBuffer->Unmap(vertices);
- Render(fill, pTextVertexBuffer, NULL, Matrix4f(), 0, 6, Prim_Triangles);
+ if (matrix)
+ Render(fill, pTextVertexBuffer, NULL, *matrix, 0, 6, Prim_Triangles);
+ else
+ Render(fill, pTextVertexBuffer, NULL, Matrix4f(), 0, 6, Prim_Triangles);
}
@@ -860,7 +872,8 @@ namespace OVR { namespace Render {
float right,
float bottom,
ShaderFill* image,
- unsigned char alpha)
+ unsigned char alpha,
+ const Matrix4f* view)
{
Color c = Color(255, 255, 255, alpha);
Ptr<Model> m = *new Model(Prim_Triangles);
@@ -872,7 +885,10 @@ namespace OVR { namespace Render {
m->AddTriangle(0,3,2);
m->Fill = image;
- Render(Matrix4f(), m);
+ if (view)
+ Render(*view, m);
+ else
+ Render(Matrix4f(), m);
}
bool RenderDevice::initPostProcessSupport(PostProcessType pptype)
@@ -970,7 +986,6 @@ namespace OVR { namespace Render {
{
BeginRendering();
initPostProcessSupport(pptype);
- SetViewport(VP);
SetWorldUniforms(Proj);
SetExtraShaders(NULL);
}
@@ -978,7 +993,7 @@ namespace OVR { namespace Render {
void RenderDevice::FinishScene()
{
SetExtraShaders(0);
- SetDefaultRenderTarget();
+ //SetDefaultRenderTarget();
}
@@ -1002,7 +1017,7 @@ namespace OVR { namespace Render {
int numVerts = 0;
int numTris = 0;
DistortionMeshVertexData *pRawVerts = NULL;
- UInt16 *pIndices = NULL;
+ uint16_t *pIndices = NULL;
DistortionMeshCreate ( &pRawVerts, &pIndices, &numVerts, &numTris, stereoParams, hmdRenderInfo );
int numIndices = numTris * 3;
@@ -1018,10 +1033,10 @@ namespace OVR { namespace Render {
pCurVert->TexG = pCurRawVert->TanEyeAnglesG;
pCurVert->TexB = pCurRawVert->TanEyeAnglesB;
// Convert [0.0f,1.0f] to [0,255]
- pCurVert->Col.R = (OVR::UByte)( floorf ( pCurRawVert->Shade * 255.999f ) );
+ pCurVert->Col.R = (uint8_t)( floorf ( pCurRawVert->Shade * 255.999f ) );
pCurVert->Col.G = pCurVert->Col.R;
pCurVert->Col.B = pCurVert->Col.R;
- pCurVert->Col.A = (OVR::UByte)( floorf ( pCurRawVert->TimewarpLerp * 255.999f ) );
+ pCurVert->Col.A = (uint8_t)( floorf ( pCurRawVert->TimewarpLerp * 255.999f ) );
pCurRawVert++;
pCurVert++;
}
@@ -1030,7 +1045,7 @@ namespace OVR { namespace Render {
pDistortionMeshVertexBuffer[eyeNum] = *CreateBuffer();
pDistortionMeshVertexBuffer[eyeNum]->Data ( Buffer_Vertex | Buffer_ReadOnly, pVerts, sizeof(DistortionVertex) * numVerts );
pDistortionMeshIndexBuffer[eyeNum] = *CreateBuffer();
- pDistortionMeshIndexBuffer[eyeNum]->Data ( Buffer_Index | Buffer_ReadOnly, pIndices, ( sizeof(UInt16) * numIndices ) );
+ pDistortionMeshIndexBuffer[eyeNum]->Data ( Buffer_Index | Buffer_ReadOnly, pIndices, ( sizeof(uint16_t) * numIndices ) );
DistortionMeshDestroy ( pRawVerts, pIndices );
OVR_FREE ( pVerts );
@@ -1047,7 +1062,7 @@ namespace OVR { namespace Render {
int numVerts = 0;
int numTris = 0;
HeightmapMeshVertexData *pRawVerts = NULL;
- UInt16 *pIndices = NULL;
+ uint16_t *pIndices = NULL;
HeightmapMeshCreate ( &pRawVerts, &pIndices, &numVerts, &numTris, stereoParams, hmdRenderInfo );
int numIndices = numTris * 3;
@@ -1062,7 +1077,7 @@ namespace OVR { namespace Render {
Vector2f texCoord = pCurRawVert->TanEyeAngles;
pCurVert->Tex.x = texCoord.x;
pCurVert->Tex.y = texCoord.y;
- pCurVert->Tex.z = (OVR::UByte)( floorf ( pCurRawVert->TimewarpLerp * 255.999f ) );
+ pCurVert->Tex.z = (uint8_t)( floorf ( pCurRawVert->TimewarpLerp * 255.999f ) );
pCurRawVert++;
pCurVert++;
}
@@ -1071,7 +1086,7 @@ namespace OVR { namespace Render {
pHeightmapMeshVertexBuffer[eyeNum] = *CreateBuffer();
pHeightmapMeshVertexBuffer[eyeNum]->Data ( Buffer_Vertex, pVerts, sizeof(HeightmapVertex) * numVerts );
pHeightmapMeshIndexBuffer[eyeNum] = *CreateBuffer();
- pHeightmapMeshIndexBuffer[eyeNum]->Data ( Buffer_Index, pIndices, ( sizeof(UInt16) * numIndices ) );
+ pHeightmapMeshIndexBuffer[eyeNum]->Data ( Buffer_Index, pIndices, ( sizeof(uint16_t) * numIndices ) );
HeightmapMeshDestroy ( pRawVerts, pIndices );
OVR_FREE ( pVerts );
@@ -1091,8 +1106,18 @@ namespace OVR { namespace Render {
RenderTarget* pHmdSpaceLayerRenderTargetLeftOrBothEyes,
RenderTarget* pHmdSpaceLayerRenderTargetRight,
RenderTarget* pOverlayLayerRenderTargetLeftOrBothEyes,
- RenderTarget* pOverlayLayerRenderTargetRight)
+ RenderTarget* pOverlayLayerRenderTargetRight,
+ RenderTarget* pOutputTarget)
{
+ if(pOutputTarget != NULL)
+ {
+ SetRenderTarget(pOutputTarget->pColorTex, pOutputTarget->pDepthTex);
+ }
+ else
+ {
+ SetDefaultRenderTarget();
+ }
+
SetExtraShaders(0);
bool usingOverlay = pOverlayLayerRenderTargetLeftOrBothEyes != NULL;
@@ -1310,7 +1335,15 @@ namespace OVR { namespace Render {
// Pass 2 - do distortion
{
+ if(pOutputTarget != NULL)
+ {
+ SetRenderTarget(pOutputTarget->pColorTex, pOutputTarget->pDepthTex);
+ }
+ else
+ {
SetDefaultRenderTarget();
+ }
+
SetDepthMode(false, false);
Recti vp( 0, 0, WindowWidth, WindowHeight );
@@ -1540,7 +1573,7 @@ namespace OVR { namespace Render {
len = 0;
}
float tp = Planes[crossing].TestSide(origin + norm * len);
- OVR_ASSERT(fabsf(tp) < 0.05f + Mathf::Tolerance);
+ OVR_ASSERT(fabsf(tp) < 0.05f + MATH_FLOAT_TOLERANCE);
OVR_UNUSED(tp);
if(ph)
@@ -1562,12 +1595,12 @@ namespace OVR { namespace Render {
return n;
}
- void FilterRgba2x2(const UByte* src, int w, int h, UByte* dest)
+ void FilterRgba2x2(const uint8_t* src, int w, int h, uint8_t* dest)
{
for(int j = 0; j < (h & ~1); j += 2)
{
- const UByte* psrc = src + (w * j * 4);
- UByte* pdest = dest + ((w >> 1) * (j >> 1) * 4);
+ const uint8_t* psrc = src + (w * j * 4);
+ uint8_t* pdest = dest + ((w >> 1) * (j >> 1) * 4);
for(int i = 0; i < w >> 1; i++, psrc += 8, pdest += 4)
{