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authorBrad Davis <[email protected]>2013-06-27 11:25:32 -0800
committerBrad Davis <[email protected]>2013-06-28 10:47:29 -0700
commitebefcc885f74461cd0e3f19b5ae3622dc6cf6dbc (patch)
tree2b16db7350fce54c2e6c1b1c4020d67419cb1164 /Samples/CommonSrc/Render/Render_Font.h
parent0ade748e1845694c5cbe562fb823e56f09773e27 (diff)
SDK 0.2.2
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+/************************************************************************************
+
+Filename : Render_Font_h
+Content : Font data structure used by renderer
+Created : September, 2012
+Authors : Andrew Reisse
+
+Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_Render_Font_h
+#define OVR_Render_Font_h
+
+namespace OVR { namespace Render {
+
+class Fill;
+
+struct Font
+{
+ struct Char
+ {
+ short x, y; // offset
+ short advance;
+ float u1, v1, u2, v2;
+ };
+
+ int lineheight, ascent, descent;
+ const Char* chars;
+ const short** kerning;
+ int twidth, theight;
+ const
+ unsigned char* tex;
+ mutable Fill* fill;
+};
+
+}}
+
+#endif