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authorBrad Davis <[email protected]>2014-07-24 16:47:31 -0700
committerBrad Davis <[email protected]>2014-07-24 16:47:31 -0700
commit0f49ce8fc6aa54224e4c0d6fda8c4527ad39cce1 (patch)
treeda07ebc6a7f75185bda857dd5f1c34710b416a93 /Samples/CommonSrc/Render/Render_GL_Device.cpp
parentca79271759ff7eecd22ec5c4db438370fe51d687 (diff)
0.4 Win-Beta0.4.0
Diffstat (limited to 'Samples/CommonSrc/Render/Render_GL_Device.cpp')
-rw-r--r--Samples/CommonSrc/Render/Render_GL_Device.cpp106
1 files changed, 69 insertions, 37 deletions
diff --git a/Samples/CommonSrc/Render/Render_GL_Device.cpp b/Samples/CommonSrc/Render/Render_GL_Device.cpp
index 774af07..f6e13ef 100644
--- a/Samples/CommonSrc/Render/Render_GL_Device.cpp
+++ b/Samples/CommonSrc/Render/Render_GL_Device.cpp
@@ -306,6 +306,23 @@ static const char* AlphaTextureFragShaderSrc =
" gl_FragColor = oColor * vec4(1,1,1,texture2D(Texture0, oTexCoord).r);\n"
"}\n";
+static const char* AlphaBlendedTextureFragShaderSrc =
+ "#version 110\n"
+
+ "uniform sampler2D Texture0;\n"
+
+ "varying vec4 oColor;\n"
+ "varying vec2 oTexCoord;\n"
+
+ "void main()\n"
+ "{\n"
+ " vec4 finalColor = oColor;\n"
+ " finalColor *= texture2D(Texture0, oTexCoord);\n"
+ // Blend state expects premultiplied alpha
+ " finalColor.rgb *= finalColor.a;\n"
+ " gl_FragColor = finalColor;\n"
+ "}\n";
+
static const char* MultiTextureFragShaderSrc =
"#version 110\n"
@@ -685,6 +702,7 @@ static const char* FShaderSrcs[FShader_Count] =
GouraudFragShaderSrc,
TextureFragShaderSrc,
AlphaTextureFragShaderSrc,
+ AlphaBlendedTextureFragShaderSrc,
PostProcessFragShaderWithChromAbSrc,
LitSolidFragShaderSrc,
LitTextureFragShaderSrc,
@@ -700,40 +718,44 @@ RenderDevice::RenderDevice(const RendererParams&)
{
int GlMajorVersion = 0;
int GlMinorVersion = 0;
+ bool isES = false;
const char* glVersionString = (const char*)glGetString(GL_VERSION);
- char prefix[64];
- bool foundVersion = false;
-
- for (int i = 10; i < 30; ++i)
- {
- int major = i / 10;
- int minor = i % 10;
- OVR_sprintf(prefix, 64, "%d.%d", major, minor);
- if (strstr(glVersionString, prefix) == glVersionString)
- {
- GlMajorVersion = major;
- GlMinorVersion = minor;
- foundVersion = true;
- break;
- }
- }
-
- if (!foundVersion)
- {
- glGetIntegerv(GL_MAJOR_VERSION, &GlMajorVersion);
- glGetIntegerv(GL_MAJOR_VERSION, &GlMinorVersion);
- }
-
- if (GlMajorVersion >= 3)
+
+#ifdef OVR_CC_MSVC
+ // Hack: This is using sscanf_s on MSVC to kill the security warning.
+ // Normally the two functions are not interchangeable because the string format
+ // is different for %s types, however we only use %d so it's fine.
+#define _OVR_SSCANF sscanf_s
+#else
+#define _OVR_SSCANF sscanf
+#endif
+
+ isES = strstr( glVersionString, "OpenGL ES-CM" ) != NULL;
+ if( isES )
{
- SupportsVao = true;
+ _OVR_SSCANF(glVersionString, "OpenGL ES-CM %d.%d", &GlMajorVersion, &GlMinorVersion);
}
else
{
- const char* extensions = (const char*)glGetString(GL_EXTENSIONS);
- SupportsVao = (strstr("GL_ARB_vertex_array_object", extensions) != NULL);
+ isES = strstr( glVersionString, "OpenGL ES " ) != NULL;
+ if ( isES )
+ {
+ _OVR_SSCANF(glVersionString, "OpenGL ES %d.%d", &GlMajorVersion, &GlMinorVersion);
+ }
+ else
+ {
+ _OVR_SSCANF(glVersionString, "%d.%d", &GlMajorVersion, &GlMinorVersion);
+ }
}
+
+#undef _OVR_SSCANF
+
+ OVR_ASSERT( isES == false );
+ OVR_ASSERT(GlMajorVersion >= 2);
+
+ const char* extensions = (const char*)glGetString(GL_EXTENSIONS);
+ SupportsVao = (GlMajorVersion >= 3) || (strstr("GL_ARB_vertex_array_object", extensions) != NULL);
for (int i = 0; i < VShader_Count; i++)
{
@@ -806,7 +828,6 @@ Shader *RenderDevice::LoadBuiltinShader(ShaderStage stage, int shader)
void RenderDevice::BeginRendering()
{
- //glEnable(GL_FRAMEBUFFER_SRGB);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glFrontFace(GL_CW);
@@ -1339,7 +1360,7 @@ Texture* RenderDevice::CreateTexture(int format, int width, int height, const vo
{
case Texture_RGBA: glformat = GL_RGBA; break;
case Texture_R: glformat = GL_RED; break;
- case Texture_Depth: glformat = GL_DEPTH_COMPONENT32F; gltype = GL_FLOAT; break;
+ case Texture_Depth: glformat = GL_DEPTH_COMPONENT; gltype = GL_FLOAT; break;
case Texture_DXT1: glformat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
case Texture_DXT3: glformat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
case Texture_DXT5: glformat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
@@ -1348,7 +1369,14 @@ Texture* RenderDevice::CreateTexture(int format, int width, int height, const vo
}
Texture* NewTex = new Texture(this, width, height);
glBindTexture(GL_TEXTURE_2D, NewTex->TexId);
- OVR_ASSERT(!glGetError());
+ GLint err = glGetError();
+
+ OVR_ASSERT(!err);
+
+ if( err )
+ {
+ printf("%d\n", err);
+ }
if (format & Texture_Compressed)
{
@@ -1366,10 +1394,14 @@ Texture* RenderDevice::CreateTexture(int format, int width, int height, const vo
if (h < 1) h = 1;
}
}
- else if (format & Texture_Depth)
- glTexImage2D(GL_TEXTURE_2D, 0, glformat, width, height, 0, GL_DEPTH_COMPONENT, gltype, data);
- else
- glTexImage2D(GL_TEXTURE_2D, 0, glformat, width, height, 0, glformat, gltype, data);
+ else
+ {
+ bool isSRGB = ((format & Texture_TypeMask) == Texture_RGBA && (format & Texture_SRGB) != 0);
+ bool isDepth = ((format & Texture_Depth) != 0);
+ GLenum internalFormat = (isSRGB) ? GL_SRGB_ALPHA : (isDepth) ? GL_DEPTH_COMPONENT32F : glformat;
+
+ glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, glformat, gltype, data);
+ }
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
@@ -1380,15 +1412,15 @@ Texture* RenderDevice::CreateTexture(int format, int width, int height, const vo
{
int srcw = width, srch = height;
int level = 0;
- UByte* mipmaps = NULL;
+ uint8_t* mipmaps = NULL;
do
{
level++;
int mipw = srcw >> 1; if (mipw < 1) mipw = 1;
int miph = srch >> 1; if (miph < 1) miph = 1;
if (mipmaps == NULL)
- mipmaps = (UByte*)OVR_ALLOC(mipw * miph * 4);
- FilterRgba2x2(level == 1 ? (const UByte*)data : mipmaps, srcw, srch, mipmaps);
+ mipmaps = (uint8_t*)OVR_ALLOC(mipw * miph * 4);
+ FilterRgba2x2(level == 1 ? (const uint8_t*)data : mipmaps, srcw, srch, mipmaps);
glTexImage2D(GL_TEXTURE_2D, level, glformat, mipw, miph, 0, glformat, gltype, mipmaps);
srcw = mipw;
srch = miph;