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authorBrad Davis <[email protected]>2014-10-24 12:56:30 -0700
committerBrad Davis <[email protected]>2014-10-24 12:56:30 -0700
commit496894ecced1b0a4ae5ab176902bbd0f43a31ed1 (patch)
tree8b7d4be1fc8508253d399d98da6143212ceb8f3c /Samples/CommonSrc/Render/Render_XmlSceneLoader.cpp
parent911239601768bacf9420ab9cfeffed7e861844ac (diff)
Updating to 0.4.3 SDK0.4.3-official
Diffstat (limited to 'Samples/CommonSrc/Render/Render_XmlSceneLoader.cpp')
-rw-r--r--Samples/CommonSrc/Render/Render_XmlSceneLoader.cpp97
1 files changed, 55 insertions, 42 deletions
diff --git a/Samples/CommonSrc/Render/Render_XmlSceneLoader.cpp b/Samples/CommonSrc/Render/Render_XmlSceneLoader.cpp
index 0eea8eb..d011ee9 100644
--- a/Samples/CommonSrc/Render/Render_XmlSceneLoader.cpp
+++ b/Samples/CommonSrc/Render/Render_XmlSceneLoader.cpp
@@ -5,7 +5,7 @@ Content : Imports and exports XML files - implementation
Created : January 21, 2013
Authors : Robotic Arm Software - Peter Hoff, Dan Goodman, Bryan Croteau
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
+Copyright : Copyright 2012 Oculus VR, LLC All Rights reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
@@ -26,7 +26,12 @@ limitations under the License.
namespace OVR { namespace Render {
-XmlHandler::XmlHandler() : pXmlDocument(NULL)
+XmlHandler::XmlHandler() :
+ pXmlDocument(NULL),
+ textureCount(0),
+ modelCount(0),
+ collisionModelCount(0),
+ groundCollisionModelCount(0)
{
pXmlDocument = new tinyxml2::XMLDocument();
}
@@ -63,6 +68,7 @@ bool XmlHandler::ReadFile(const char* fileName, OVR::Render::RenderDevice* pRend
// Load the textures
OVR_DEBUG_LOG_TEXT(("Loading textures..."));
XMLElement* pXmlTexture = pXmlDocument->FirstChildElement("scene")->FirstChildElement("textures");
+ OVR_ASSERT(pXmlTexture);
if (pXmlTexture)
{
pXmlTexture->QueryIntAttribute("count", &textureCount);
@@ -299,61 +305,68 @@ bool XmlHandler::ReadFile(const char* fileName, OVR::Render::RenderDevice* pRend
{
Ptr<CollisionModel> cm = *new CollisionModel();
int planeCount = 0;
- pXmlCollisionModel->QueryIntAttribute("planeCount", &planeCount);
-
- pXmlPlane = pXmlCollisionModel->FirstChildElement("plane");
- for(int j = 0; j < planeCount; ++j)
+
+ OVR_ASSERT(pXmlCollisionModel != NULL); // collisionModelCount should guarantee this.
+ if (pXmlCollisionModel)
{
- Vector3f norm;
- pXmlPlane->QueryFloatAttribute("nx", &norm.x);
- pXmlPlane->QueryFloatAttribute("ny", &norm.y);
- pXmlPlane->QueryFloatAttribute("nz", &norm.z);
- float D;
- pXmlPlane->QueryFloatAttribute("d", &D);
- D -= 0.5f;
- if (i == 26)
- D += 0.5f; // tighten the terrace collision so player can move right up to rail
- Planef p(norm.z, norm.y, norm.x * -1.0f, D);
- cm->Add(p);
- pXmlPlane = pXmlPlane->NextSiblingElement("plane");
- }
+ pXmlCollisionModel->QueryIntAttribute("planeCount", &planeCount);
+
+ pXmlPlane = pXmlCollisionModel->FirstChildElement("plane");
+ for(int j = 0; j < planeCount; ++j)
+ {
+ Vector3f norm;
+ pXmlPlane->QueryFloatAttribute("nx", &norm.x);
+ pXmlPlane->QueryFloatAttribute("ny", &norm.y);
+ pXmlPlane->QueryFloatAttribute("nz", &norm.z);
+ float D;
+ pXmlPlane->QueryFloatAttribute("d", &D);
+ D -= 0.5f;
+ if (i == 26)
+ D += 0.5f; // tighten the terrace collision so player can move right up to rail
+ Planef p(norm.z, norm.y, norm.x * -1.0f, D);
+ cm->Add(p);
+ pXmlPlane = pXmlPlane->NextSiblingElement("plane");
+ }
- pCollisions->PushBack(cm);
- pXmlCollisionModel = pXmlCollisionModel->NextSiblingElement("collisionModel");
+ pCollisions->PushBack(cm);
+ pXmlCollisionModel = pXmlCollisionModel->NextSiblingElement("collisionModel");
+ }
}
OVR_DEBUG_LOG(("done."));
//load the ground collision models
OVR_DEBUG_LOG(("Loading ground collision models..."));
pXmlCollisionModel = pXmlDocument->FirstChildElement("scene")->FirstChildElement("groundCollisionModels");
+ OVR_ASSERT(pXmlCollisionModel);
if (pXmlCollisionModel)
{
pXmlCollisionModel->QueryIntAttribute("count", &groundCollisionModelCount);
pXmlCollisionModel = pXmlCollisionModel->FirstChildElement("collisionModel");
- }
- pXmlPlane = NULL;
- for(int i = 0; i < groundCollisionModelCount; ++i)
- {
- Ptr<CollisionModel> cm = *new CollisionModel();
- int planeCount = 0;
- pXmlCollisionModel->QueryIntAttribute("planeCount", &planeCount);
- pXmlPlane = pXmlCollisionModel->FirstChildElement("plane");
- for(int j = 0; j < planeCount; ++j)
+ pXmlPlane = NULL;
+ for (int i = 0; i < groundCollisionModelCount; ++i)
{
- Vector3f norm;
- pXmlPlane->QueryFloatAttribute("nx", &norm.x);
- pXmlPlane->QueryFloatAttribute("ny", &norm.y);
- pXmlPlane->QueryFloatAttribute("nz", &norm.z);
- float D;
- pXmlPlane->QueryFloatAttribute("d", &D);
- Planef p(norm.z, norm.y, norm.x * -1.0f, D);
- cm->Add(p);
- pXmlPlane = pXmlPlane->NextSiblingElement("plane");
- }
+ Ptr<CollisionModel> cm = *new CollisionModel();
+ int planeCount = 0;
+ pXmlCollisionModel->QueryIntAttribute("planeCount", &planeCount);
- pGroundCollisions->PushBack(cm);
- pXmlCollisionModel = pXmlCollisionModel->NextSiblingElement("collisionModel");
+ pXmlPlane = pXmlCollisionModel->FirstChildElement("plane");
+ for (int j = 0; j < planeCount; ++j)
+ {
+ Vector3f norm;
+ pXmlPlane->QueryFloatAttribute("nx", &norm.x);
+ pXmlPlane->QueryFloatAttribute("ny", &norm.y);
+ pXmlPlane->QueryFloatAttribute("nz", &norm.z);
+ float D = 0.f;
+ pXmlPlane->QueryFloatAttribute("d", &D);
+ Planef p(norm.z, norm.y, norm.x * -1.0f, D);
+ cm->Add(p);
+ pXmlPlane = pXmlPlane->NextSiblingElement("plane");
+ }
+
+ pGroundCollisions->PushBack(cm);
+ pXmlCollisionModel = pXmlCollisionModel->NextSiblingElement("collisionModel");
+ }
}
OVR_DEBUG_LOG(("done."));
return true;