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authorBrad Davis <[email protected]>2014-05-23 01:49:32 -0700
committerBrad Davis <[email protected]>2014-05-23 01:49:32 -0700
commit46acc0e194ff3c1f120199eeca8324b4502118e9 (patch)
treeb1030198d3ee4698445d1fc5161cebe4158e45d1 /Samples/CommonSrc/Util
parent07d0f4d0bbf3477ac6a9584f726e8ec6ab285707 (diff)
Updating to 0.3.2 (windows version)
Diffstat (limited to 'Samples/CommonSrc/Util')
-rw-r--r--Samples/CommonSrc/Util/OptionMenu.cpp899
-rw-r--r--Samples/CommonSrc/Util/OptionMenu.h445
-rw-r--r--Samples/CommonSrc/Util/RenderProfiler.cpp99
-rw-r--r--Samples/CommonSrc/Util/RenderProfiler.h71
4 files changed, 1514 insertions, 0 deletions
diff --git a/Samples/CommonSrc/Util/OptionMenu.cpp b/Samples/CommonSrc/Util/OptionMenu.cpp
new file mode 100644
index 0000000..d9acc44
--- /dev/null
+++ b/Samples/CommonSrc/Util/OptionMenu.cpp
@@ -0,0 +1,899 @@
+/************************************************************************************
+
+Filename : OptionMenu.h
+Content : Option selection and editing for OculusWorldDemo
+Created : March 7, 2014
+Authors : Michael Antonov, Caleb Leak
+
+Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+*************************************************************************************/
+
+#include "OptionMenu.h"
+
+// Embed the font.
+#include "../Render/Render_FontEmbed_DejaVu48.h"
+
+
+//-------------------------------------------------------------------------------------
+bool OptionShortcut::MatchKey(OVR::KeyCode key, bool shift) const
+{
+ for (UInt32 i = 0; i < Keys.GetSize(); i++)
+ {
+ if (Keys[i].Key != key)
+ continue;
+
+ if (!shift && Keys[i].ShiftUsage == ShortcutKey::Shift_RequireOn)
+ continue;
+
+ if (shift && Keys[i].ShiftUsage == ShortcutKey::Shift_RequireOff)
+ continue;
+
+ if(Keys[i].ShiftUsage == ShortcutKey::Shift_Modify)
+ {
+ pNotify->CallNotify(&shift);
+ }
+ else
+ {
+ pNotify->CallNotify();
+ }
+ return true;
+ }
+ return false;
+}
+
+bool OptionShortcut::MatchGamepadButton(UInt32 gamepadButtonMask) const
+{
+ for (UInt32 i = 0; i < GamepadButtons.GetSize(); i++)
+ {
+ if (GamepadButtons[i] & gamepadButtonMask)
+ {
+ if (pNotify != NULL)
+ {
+ pNotify->CallNotify();
+ }
+ return true;
+ }
+ }
+ return false;
+}
+
+
+//-------------------------------------------------------------------------------------
+String OptionMenuItem::PopNamespaceFrom(OptionMenuItem* menuItem)
+{
+ String label = menuItem->Label;
+ for (UInt32 i = 0; i < label.GetLength(); i++)
+ {
+ if (label.GetCharAt(i) == '.')
+ {
+ String ns = label.Substring(0, i);
+ menuItem->Label = label.Substring(i + 1, label.GetLength());
+ return ns;
+ }
+ }
+ return "";
+}
+
+//-------------------------------------------------------------------------------------
+
+String OptionVar::FormatEnum(OptionVar* var)
+{
+ UInt32 index = var->GetEnumIndex();
+ if (index < var->EnumValues.GetSize())
+ return var->EnumValues[index].Name;
+ return String("<Bad enum index>");
+}
+
+String OptionVar::FormatInt(OptionVar* var)
+{
+ char buff[64];
+ OVR_sprintf(buff, sizeof(buff), var->FormatString, *var->AsInt());
+ return String(buff);
+}
+
+String OptionVar::FormatFloat(OptionVar* var)
+{
+ char buff[64];
+ OVR_sprintf(buff, sizeof(buff), var->FormatString, *var->AsFloat() * var->FormatScale);
+ return String(buff);
+}
+
+String OptionVar::FormatBool(OptionVar* var)
+{
+ return *var->AsBool() ? "On" : "Off";
+}
+
+
+OptionVar::OptionVar(const char* name, void* pvar, VarType type,
+ FormatFunction formatFunction,
+ UpdateFunction updateFunction)
+{
+ Label = name;
+ Type = type;
+ this->pVar = pvar;
+ fFormat = formatFunction;
+ fUpdate = updateFunction;
+ pNotify = 0;
+ FormatString= 0;
+
+ MaxFloat = Math<float>::MaxValue;
+ MinFloat = -Math<float>::MaxValue;
+ StepFloat = 1.0f;
+ FormatScale = 1.0f;
+
+ MaxInt = 0x7FFFFFFF;
+ MinInt = -(MaxInt) - 1;
+ StepInt = 1;
+
+ ShortcutUp.pNotify = new FunctionNotifyContext<OptionVar, bool>(this, &OptionVar::NextValue);
+ ShortcutDown.pNotify = new FunctionNotifyContext<OptionVar, bool>(this, &OptionVar::PrevValue);
+}
+
+OptionVar::OptionVar(const char* name, SInt32* pvar,
+ SInt32 min, SInt32 max, SInt32 stepSize,
+ const char* formatString,
+ FormatFunction formatFunction,
+ UpdateFunction updateFunction)
+{
+ Label = name;
+ Type = Type_Int;
+ this->pVar = pvar;
+ fFormat = formatFunction ? formatFunction : FormatInt;
+ fUpdate = updateFunction;
+ pNotify = 0;
+ FormatString= formatString;
+
+ MinInt = min;
+ MaxInt = max;
+ StepInt = stepSize;
+
+ ShortcutUp.pNotify = new FunctionNotifyContext<OptionVar, bool>(this, &OptionVar::NextValue);
+ ShortcutDown.pNotify = new FunctionNotifyContext<OptionVar, bool>(this, &OptionVar::PrevValue);
+}
+
+// Float with range and step size.
+OptionVar::OptionVar(const char* name, float* pvar,
+ float minf, float maxf, float stepSize,
+ const char* formatString, float formatScale,
+ FormatFunction formatFunction,
+ UpdateFunction updateFunction)
+{
+ Label = name;
+ Type = Type_Float;
+ this->pVar = pvar;
+ fFormat = formatFunction ? formatFunction : FormatFloat;
+ fUpdate = updateFunction;
+ pNotify = 0;
+ FormatString= formatString ? formatString : "%.3f";
+
+ MinFloat = minf;
+ MaxFloat = maxf;
+ StepFloat = stepSize;
+ FormatScale = formatScale;
+
+ ShortcutUp.pNotify = new FunctionNotifyContext<OptionVar, bool>(this, &OptionVar::NextValue);
+ ShortcutDown.pNotify = new FunctionNotifyContext<OptionVar, bool>(this, &OptionVar::PrevValue);
+}
+
+OptionVar::~OptionVar()
+{
+ if (pNotify)
+ delete pNotify;
+}
+
+void OptionVar::NextValue(bool* pFastStep)
+{
+ bool fastStep = (pFastStep != NULL && *pFastStep);
+ switch (Type)
+ {
+ case Type_Enum:
+ *AsInt() = ((GetEnumIndex() + 1) % EnumValues.GetSize());
+ break;
+
+ case Type_Int:
+ *AsInt() = Alg::Min<SInt32>(*AsInt() + StepInt * (fastStep ? 5 : 1), MaxInt);
+ break;
+
+ case Type_Float:
+ // TODO: Will behave strange with NaN values.
+ *AsFloat() = Alg::Min<float>(*AsFloat() + StepFloat * (fastStep ? 5.0f : 1.0f), MaxFloat);
+ break;
+
+ case Type_Bool:
+ *AsBool() = !*AsBool();
+ break;
+ }
+
+ SignalUpdate();
+}
+
+void OptionVar::PrevValue(bool* pFastStep)
+{
+ bool fastStep = (pFastStep != NULL && *pFastStep);
+ switch (Type)
+ {
+ case Type_Enum:
+ *AsInt() = ((GetEnumIndex() + (UInt32)EnumValues.GetSize() - 1) % EnumValues.GetSize());
+ break;
+
+ case Type_Int:
+ *AsInt() = Alg::Max<SInt32>(*AsInt() - StepInt * (fastStep ? 5 : 1), MinInt);
+ break;
+
+ case Type_Float:
+ // TODO: Will behave strange with NaN values.
+ *AsFloat() = Alg::Max<float>(*AsFloat() - StepFloat * (fastStep ? 5.0f : 1.0f), MinFloat);
+ break;
+
+ case Type_Bool:
+ *AsBool() = !*AsBool();
+ break;
+ }
+
+ SignalUpdate();
+}
+
+String OptionVar::HandleShortcutUpdate()
+{
+ SignalUpdate();
+ return Label + " - " + GetValue();
+}
+
+String OptionVar::ProcessShortcutKey(OVR::KeyCode key, bool shift)
+{
+ if (ShortcutUp.MatchKey(key, shift) || ShortcutDown.MatchKey(key, shift))
+ {
+ return HandleShortcutUpdate();
+ }
+
+ return String();
+}
+
+String OptionVar::ProcessShortcutButton(UInt32 buttonMask)
+{
+ if (ShortcutUp.MatchGamepadButton(buttonMask) || ShortcutDown.MatchGamepadButton(buttonMask))
+ {
+ return HandleShortcutUpdate();
+ }
+ return String();
+}
+
+
+OptionVar& OptionVar::AddEnumValue(const char* displayName, SInt32 value)
+{
+ EnumEntry entry;
+ entry.Name = displayName;
+ entry.Value = value;
+ EnumValues.PushBack(entry);
+ return *this;
+}
+
+String OptionVar::GetValue()
+{
+ return fFormat(this);
+}
+
+UInt32 OptionVar::GetEnumIndex()
+{
+ OVR_ASSERT(Type == Type_Enum);
+ OVR_ASSERT(EnumValues.GetSize() > 0);
+
+ // TODO: Change this from a linear search to binary or a hash.
+ for (UInt32 i = 0; i < EnumValues.GetSize(); i++)
+ {
+ if (EnumValues[i].Value == *AsInt())
+ return i;
+ }
+
+ // Enum values should always be found.
+ OVR_ASSERT(false);
+ return 0;
+}
+
+
+//-------------------------------------------------------------------------------------
+
+OptionSelectionMenu::OptionSelectionMenu(OptionSelectionMenu* parentMenu)
+{
+ DisplayState = Display_None;
+ SelectedIndex = 0;
+ SelectionActive = false;
+ ParentMenu = parentMenu;
+
+ PopupMessageTimeout = 0.0;
+ PopupMessageBorder = false;
+
+ // Setup handlers for menu navigation actions.
+ NavShortcuts[Nav_Up].pNotify = new FunctionNotifyContext<OptionSelectionMenu, bool>(this, &OptionSelectionMenu::HandleUp);
+ NavShortcuts[Nav_Down].pNotify = new FunctionNotifyContext<OptionSelectionMenu, bool>(this, &OptionSelectionMenu::HandleDown);
+ NavShortcuts[Nav_Left].pNotify = new FunctionNotifySimple<OptionSelectionMenu>(this, &OptionSelectionMenu::HandleLeft);
+ NavShortcuts[Nav_Right].pNotify = new FunctionNotifySimple<OptionSelectionMenu>(this, &OptionSelectionMenu::HandleRight);
+ NavShortcuts[Nav_Select].pNotify = new FunctionNotifySimple<OptionSelectionMenu>(this, &OptionSelectionMenu::HandleSelect);
+ NavShortcuts[Nav_Back].pNotify = new FunctionNotifySimple<OptionSelectionMenu>(this, &OptionSelectionMenu::HandleBack);
+ ToggleShortcut.pNotify = new FunctionNotifySimple<OptionSelectionMenu>(this, &OptionSelectionMenu::HandleMenuToggle);
+ ToggleSingleItemShortcut.pNotify = new FunctionNotifySimple<OptionSelectionMenu>(this, &OptionSelectionMenu::HandleSingleItemToggle);
+
+ // Bind keys and buttons to menu navigation actions.
+ NavShortcuts[Nav_Up].AddShortcut(ShortcutKey(Key_Up, ShortcutKey::Shift_Modify));
+ NavShortcuts[Nav_Up].AddShortcut(Gamepad_Up);
+
+ NavShortcuts[Nav_Down].AddShortcut(ShortcutKey(Key_Down, ShortcutKey::Shift_Modify));
+ NavShortcuts[Nav_Down].AddShortcut(Gamepad_Down);
+
+ NavShortcuts[Nav_Left].AddShortcut(ShortcutKey(Key_Left));
+ NavShortcuts[Nav_Left].AddShortcut(Gamepad_Left);
+
+ NavShortcuts[Nav_Right].AddShortcut(ShortcutKey(Key_Right));
+ NavShortcuts[Nav_Right].AddShortcut(Gamepad_Right);
+
+ NavShortcuts[Nav_Select].AddShortcut(ShortcutKey(Key_Return));
+ NavShortcuts[Nav_Select].AddShortcut(Gamepad_A);
+
+ NavShortcuts[Nav_Back].AddShortcut(ShortcutKey(Key_Escape));
+ NavShortcuts[Nav_Back].AddShortcut(Gamepad_B);
+
+ ToggleShortcut.AddShortcut(ShortcutKey(Key_Tab, ShortcutKey::Shift_Ignore));
+ ToggleShortcut.AddShortcut(Gamepad_Start);
+
+ ToggleSingleItemShortcut.AddShortcut(ShortcutKey(Key_Backspace, ShortcutKey::Shift_Ignore));
+}
+
+OptionSelectionMenu::~OptionSelectionMenu()
+{
+ for (UInt32 i = 0; i < Items.GetSize(); i++)
+ delete Items[i];
+}
+
+bool OptionSelectionMenu::OnKey(OVR::KeyCode key, int chr, bool down, int modifiers)
+{
+ bool shift = ((modifiers & Mod_Shift) != 0);
+
+ if (down)
+ {
+ String s = ProcessShortcutKey(key, shift);
+ if (!s.IsEmpty())
+ {
+ PopupMessage = s;
+ PopupMessageTimeout = ovr_GetTimeInSeconds() + 4.0f;
+ PopupMessageBorder = false;
+ return true;
+ }
+ }
+
+ if (GetSubmenu() != NULL)
+ {
+ return GetSubmenu()->OnKey(key, chr, down, modifiers);
+ }
+
+ if (down)
+ {
+ if (ToggleShortcut.MatchKey(key, shift))
+ return true;
+
+ if (ToggleSingleItemShortcut.MatchKey(key, shift))
+ return true;
+
+ if (DisplayState == Display_None)
+ return false;
+
+ for (int i = 0; i < Nav_LAST; i++)
+ {
+ if (NavShortcuts[i].MatchKey(key, shift))
+ return true;
+ }
+ }
+
+ // Let the caller process keystroke
+ return false;
+}
+
+bool OptionSelectionMenu::OnGamepad(UInt32 buttonMask)
+{
+ // Check global shortcuts first.
+ String s = ProcessShortcutButton(buttonMask);
+ if (!s.IsEmpty())
+ {
+ PopupMessage = s;
+ PopupMessageTimeout = ovr_GetTimeInSeconds() + 4.0f;
+ return true;
+ }
+
+ if (GetSubmenu() != NULL)
+ {
+ return GetSubmenu()->OnGamepad(buttonMask);
+ }
+
+ if (ToggleShortcut.MatchGamepadButton(buttonMask))
+ return true;
+
+ if (DisplayState == Display_None)
+ return false;
+
+ for (int i = 0; i < Nav_LAST; i++)
+ {
+ if (NavShortcuts[i].MatchGamepadButton(buttonMask))
+ return true;
+ }
+
+ // Let the caller process keystroke
+ return false;
+}
+
+String OptionSelectionMenu::ProcessShortcutKey(OVR::KeyCode key, bool shift)
+{
+ String s;
+
+ for (UPInt i = 0; (i < Items.GetSize()) && s.IsEmpty(); i++)
+ {
+ s = Items[i]->ProcessShortcutKey(key, shift);
+ }
+
+ return s;
+}
+
+String OptionSelectionMenu::ProcessShortcutButton(UInt32 buttonMask)
+{
+ String s;
+
+ for (UPInt i = 0; (i < Items.GetSize()) && s.IsEmpty(); i++)
+ {
+ s = Items[i]->ProcessShortcutButton(buttonMask);
+ }
+
+ return s;
+}
+
+// Fills in inclusive character range; returns false if line not found.
+bool FindLineCharRange(const char* text, int searchLine, UPInt charRange[2])
+{
+ UPInt i = 0;
+
+ for (int line = 0; line <= searchLine; line ++)
+ {
+ if (line == searchLine)
+ {
+ charRange[0] = i;
+ }
+
+ // Find end of line.
+ while (text[i] != '\n' && text[i] != 0)
+ {
+ i++;
+ }
+
+ if (line == searchLine)
+ {
+ charRange[1] = (charRange[0] == i) ? charRange[0] : i-1;
+ return true;
+ }
+
+ if (text[i] == 0)
+ break;
+ // Skip newline
+ i++;
+ }
+
+ return false;
+}
+
+
+void OptionSelectionMenu::Render(RenderDevice* prender, String title)
+{
+ // If we are invisible, render shortcut notifications.
+ // Both child and parent have visible == true even if only child is shown.
+ if (DisplayState == Display_None)
+ {
+ renderShortcutChangeMessage(prender);
+ return;
+ }
+
+ title += Label;
+
+ // Delegate to sub-menu if active.
+ if (GetSubmenu() != NULL)
+ {
+ if (title.GetSize() > 0)
+ title += " > ";
+
+ GetSubmenu()->Render(prender, title);
+ return;
+ }
+
+ Color focusColor(180, 80, 20, 210);
+ Color pickedColor(120, 55, 10, 140);
+ Color titleColor(0x18, 0x1A, 0x4D, 210);
+ Color titleOutlineColor(0x18, 0x18, 0x18, 240);
+
+ float labelsSize[2] = {0.0f, 0.0f};
+ float bufferSize[2] = {0.0f, 0.0f};
+ float valuesSize[2] = {0.0f, 0.0f};
+ float maxValueWidth = 0.0f;
+
+ UPInt selection[2] = { 0, 0 };
+ Vector2f labelSelectionRect[2];
+ Vector2f valueSelectionRect[2];
+ bool havelLabelSelection = false;
+ bool haveValueSelection = false;
+
+ float textSize = 22.0f;
+ prender->MeasureText(&DejaVu, " ", textSize, bufferSize);
+
+ String values;
+ String menuItems;
+
+ int highlightIndex = 0;
+ if (DisplayState == Display_Menu)
+ {
+ highlightIndex = SelectedIndex;
+ for (UInt32 i = 0; i < Items.GetSize(); i++)
+ {
+ if (i > 0)
+ values += "\n";
+ values += Items[i]->GetValue();
+ }
+
+ for (UInt32 i = 0; i < Items.GetSize(); i++)
+ {
+ if (i > 0)
+ menuItems += "\n";
+ menuItems += Items[i]->GetLabel();
+ }
+ }
+ else
+ {
+ values = Items[SelectedIndex]->GetValue();
+ menuItems = Items[SelectedIndex]->GetLabel();
+ }
+
+ // Measure labels
+ const char* menuItemsCStr = menuItems.ToCStr();
+ havelLabelSelection = FindLineCharRange(menuItemsCStr, highlightIndex, selection);
+ prender->MeasureText(&DejaVu, menuItemsCStr, textSize, labelsSize,
+ selection, labelSelectionRect);
+
+ // Measure label-to-value gap
+ const char* valuesCStr = values.ToCStr();
+ haveValueSelection = FindLineCharRange(valuesCStr, highlightIndex, selection);
+ prender->MeasureText(&DejaVu, valuesCStr, textSize, valuesSize, selection, valueSelectionRect);
+
+ // Measure max value size (absolute size varies, so just use a reasonable max)
+ maxValueWidth = prender->MeasureText(&DejaVu, "Max value width", textSize);
+ maxValueWidth = Alg::Max(maxValueWidth, valuesSize[0]);
+
+ Vector2f borderSize(4.0f, 4.0f);
+ Vector2f totalDimensions = borderSize * 2 + Vector2f(bufferSize[0], 0) + Vector2f(maxValueWidth, 0)
+ + Vector2f(labelsSize[0], labelsSize[1]);
+
+ Vector2f fudgeOffset= Vector2f(10.0f, 25.0f); // This offset looks better
+ Vector2f topLeft = (-totalDimensions / 2.0f) + fudgeOffset;
+ Vector2f bottomRight = topLeft + totalDimensions;
+
+ // If displaying a single item, shift it down.
+ if (DisplayState == Display_SingleItem)
+ {
+ topLeft.y += textSize * 7;
+ bottomRight.y += textSize * 7;
+ }
+
+ prender->FillRect(topLeft.x, topLeft.y, bottomRight.x, bottomRight.y, Color(40,40,100,210));
+
+ Vector2f labelsPos = topLeft + borderSize;
+ Vector2f valuesPos = labelsPos + Vector2f(labelsSize[0], 0) + Vector2f(bufferSize[0], 0);
+
+ // Highlight selected label
+ Vector2f selectionInset = Vector2f(0.3f, 2.0f);
+ if (DisplayState == Display_Menu)
+ {
+ Vector2f labelSelectionTopLeft = labelsPos + labelSelectionRect[0] - selectionInset;
+ Vector2f labelSelectionBottomRight = labelsPos + labelSelectionRect[1] + selectionInset;
+
+ prender->FillRect(labelSelectionTopLeft.x, labelSelectionTopLeft.y,
+ labelSelectionBottomRight.x, labelSelectionBottomRight.y,
+ SelectionActive ? pickedColor : focusColor);
+ }
+
+ // Highlight selected value if active
+ if (SelectionActive)
+ {
+ Vector2f valueSelectionTopLeft = valuesPos + valueSelectionRect[0] - selectionInset;
+ Vector2f valueSelectionBottomRight = valuesPos + valueSelectionRect[1] + selectionInset;
+ prender->FillRect(valueSelectionTopLeft.x, valueSelectionTopLeft.y,
+ valueSelectionBottomRight.x, valueSelectionBottomRight.y,
+ focusColor);
+ }
+
+ // Measure and draw title
+ if (DisplayState == Display_Menu && title.GetLength() > 0)
+ {
+ Vector2f titleDimensions;
+ prender->MeasureText(&DejaVu, title.ToCStr(), textSize, &titleDimensions.x);
+ Vector2f titleTopLeft = topLeft - Vector2f(0, borderSize.y) * 2 - Vector2f(0, titleDimensions.y);
+ titleDimensions.x = totalDimensions.x;
+
+ prender->FillRect(titleTopLeft.x, titleTopLeft.y,
+ titleTopLeft.x + totalDimensions.x,
+ titleTopLeft.y + titleDimensions.y + borderSize.y * 2,
+ titleOutlineColor);
+
+ prender->FillRect(titleTopLeft.x + borderSize.x / 2, titleTopLeft.y + borderSize.y / 2,
+ titleTopLeft.x + totalDimensions.x - borderSize.x / 2,
+ titleTopLeft.y + borderSize.y / 2 + titleDimensions.y,
+ titleColor);
+
+ prender->RenderText(&DejaVu, title.ToCStr(), titleTopLeft.x + borderSize.x,
+ titleTopLeft.y + borderSize.y, textSize, Color(255,255,0,210));
+ }
+
+ prender->RenderText(&DejaVu, menuItemsCStr, labelsPos.x, labelsPos.y, textSize, Color(255,255,0,210));
+
+ prender->RenderText(&DejaVu, valuesCStr, valuesPos.x, valuesPos.y, textSize, Color(255,255,0,210));
+}
+
+
+void OptionSelectionMenu::renderShortcutChangeMessage(RenderDevice* prender)
+{
+ if (ovr_GetTimeInSeconds() < PopupMessageTimeout)
+ {
+ DrawTextBox(prender, 0, 120, 22.0f, PopupMessage.ToCStr(),
+ DrawText_Center | (PopupMessageBorder ? DrawText_Border : 0));
+ }
+}
+
+
+void OptionSelectionMenu::SetPopupMessage(const char* format, ...)
+{
+ //Lock::Locker lock(pManager->GetHandlerLock());
+ char textBuff[2048];
+ va_list argList;
+ va_start(argList, format);
+ OVR_vsprintf(textBuff, sizeof(textBuff), format, argList);
+ va_end(argList);
+
+ // Message will time out in 4 seconds.
+ PopupMessage = textBuff;
+ PopupMessageTimeout = ovr_GetTimeInSeconds() + 4.0f;
+ PopupMessageBorder = false;
+}
+
+void OptionSelectionMenu::SetPopupTimeout(double timeoutSeconds, bool border)
+{
+ PopupMessageTimeout = ovr_GetTimeInSeconds() + timeoutSeconds;
+ PopupMessageBorder = border;
+}
+
+
+
+void OptionSelectionMenu::AddItem(OptionMenuItem* menuItem)
+{
+ String ns = PopNamespaceFrom(menuItem);
+
+ if (ns.GetLength() == 0)
+ {
+ Items.PushBack(menuItem);
+ }
+ else
+ {
+ // Item is part of a submenu, add it to that instead.
+ GetOrCreateSubmenu(ns)->AddItem(menuItem);
+ }
+}
+
+//virtual
+void OptionSelectionMenu::Select()
+{
+ SelectedIndex = 0;
+ SelectionActive = false;
+ DisplayState = Display_Menu;
+}
+
+
+OptionSelectionMenu* OptionSelectionMenu::GetSubmenu()
+{
+ if (!SelectionActive || !Items[SelectedIndex]->IsMenu())
+ return NULL;
+
+ OptionSelectionMenu* submenu = static_cast<OptionSelectionMenu*>(Items[SelectedIndex]);
+ return submenu;
+}
+
+
+OptionSelectionMenu* OptionSelectionMenu::GetOrCreateSubmenu(String submenuName)
+{
+ for (UInt32 i = 0; i < Items.GetSize(); i++)
+ {
+ if (!Items[i]->IsMenu())
+ continue;
+
+ OptionSelectionMenu* submenu = static_cast<OptionSelectionMenu*>(Items[i]);
+
+ if (submenu->Label == submenuName)
+ {
+ return submenu;
+ }
+ }
+
+ // Submenu doesn't exist, create it.
+ OptionSelectionMenu* newSubmenu = new OptionSelectionMenu(this);
+ newSubmenu->Label = submenuName;
+ Items.PushBack(newSubmenu);
+ return newSubmenu;
+}
+
+void OptionSelectionMenu::HandleUp(bool* pFast)
+{
+ int numItems = (int)Items.GetSize();
+ if (SelectionActive)
+ Items[SelectedIndex]->NextValue(pFast);
+ else
+ SelectedIndex = ((SelectedIndex - 1 + numItems) % numItems);
+}
+
+void OptionSelectionMenu::HandleDown(bool* pFast)
+{
+ if (SelectionActive)
+ Items[SelectedIndex]->PrevValue(pFast);
+ else
+ SelectedIndex = ((SelectedIndex + 1) % Items.GetSize());
+}
+
+void OptionSelectionMenu::HandleLeft()
+{
+ if (DisplayState != Display_Menu)
+ return;
+
+ if (SelectionActive)
+ SelectionActive = false;
+ else if (ParentMenu)
+ {
+ // Escape to parent menu
+ ParentMenu->SelectionActive = false;
+ DisplayState = Display_Menu;
+ }
+}
+
+void OptionSelectionMenu::HandleRight()
+{
+ if (DisplayState != Display_Menu)
+ return;
+
+ if (!SelectionActive)
+ {
+ SelectionActive = true;
+ Items[SelectedIndex]->Select();
+ }
+}
+
+void OptionSelectionMenu::HandleSelect()
+{
+ if (!SelectionActive)
+ {
+ SelectionActive = true;
+ Items[SelectedIndex]->Select();
+ }
+ else
+ {
+ Items[SelectedIndex]->NextValue();
+ }
+}
+
+void OptionSelectionMenu::HandleBack()
+{
+ if (DisplayState != Display_Menu)
+ return;
+
+ if (!SelectionActive)
+ DisplayState = Display_None;
+ else
+ SelectionActive = false;
+}
+
+void OptionSelectionMenu::HandleMenuToggle()
+{
+ // Mark this & parent With correct visibility.
+ OptionSelectionMenu* menu = this;
+
+ if (DisplayState == Display_Menu)
+ DisplayState = Display_None;
+ else
+ DisplayState = Display_Menu;
+
+ while (menu)
+ {
+ menu->DisplayState = DisplayState;
+ menu = menu->ParentMenu;
+ }
+ // Hide message
+ PopupMessageTimeout = 0;
+}
+
+void OptionSelectionMenu::HandleSingleItemToggle()
+{
+ // Mark this & parent With correct visibility.
+ OptionSelectionMenu* menu = this;
+
+ if (DisplayState == Display_SingleItem)
+ DisplayState = Display_None;
+ else
+ {
+ DisplayState = Display_SingleItem;
+ SelectionActive = true;
+ }
+
+ while (menu)
+ {
+ menu->DisplayState = DisplayState;
+ menu = menu->ParentMenu;
+ }
+ // Hide message
+ PopupMessageTimeout = 0;
+}
+
+
+//-------------------------------------------------------------------------------------
+// **** Text Rendering / Management
+
+void DrawTextBox(RenderDevice* prender, float x, float y,
+ float textSize, const char* text, unsigned centerType)
+{
+ float ssize[2] = {0.0f, 0.0f};
+
+ prender->MeasureText(&DejaVu, text, textSize, ssize);
+
+ // Treat 0 a VCenter.
+ if (centerType & DrawText_HCenter)
+ {
+ x -= ssize[0]/2;
+ }
+ if (centerType & DrawText_VCenter)
+ {
+ y -= ssize[1]/2;
+ }
+
+ const float borderSize = 4.0f;
+ float linesHeight = 0.0f;
+
+ if (centerType & DrawText_Border)
+ linesHeight = 10.0f;
+
+ prender->FillRect(x-borderSize, y-borderSize - linesHeight,
+ x+ssize[0]+borderSize, y+ssize[1]+borderSize + linesHeight,
+ Color(40,40,100,210));
+
+ if (centerType & DrawText_Border)
+ {
+ // Add top & bottom lines
+ float topLineY = y-borderSize - linesHeight * 0.5f,
+ bottomLineY = y+ssize[1]+borderSize + linesHeight * 0.5f;
+
+ prender->FillRect(x-borderSize * 0.5f, topLineY,
+ x+ssize[0]+borderSize * 0.5f, topLineY + 2.0f,
+ Color(255,255,0,210));
+ prender->FillRect(x-borderSize * 0.5f, bottomLineY,
+ x+ssize[0]+borderSize * 0.5f, bottomLineY + 2.0f,
+ Color(255,255,0,210));
+ }
+
+ prender->RenderText(&DejaVu, text, x, y, textSize, Color(255,255,0,210));
+}
+
+void CleanupDrawTextFont()
+{
+ if (DejaVu.fill)
+ {
+ DejaVu.fill->Release();
+ DejaVu.fill = 0;
+ }
+}
diff --git a/Samples/CommonSrc/Util/OptionMenu.h b/Samples/CommonSrc/Util/OptionMenu.h
new file mode 100644
index 0000000..d52ba5c
--- /dev/null
+++ b/Samples/CommonSrc/Util/OptionMenu.h
@@ -0,0 +1,445 @@
+/************************************************************************************
+
+Filename : OptionMenu.h
+Content : Option selection and editing for OculusWorldDemo
+Created : March 7, 2014
+Authors : Michael Antonov, Caleb Leak
+
+Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+*************************************************************************************/
+
+#ifndef INC_OptionMenu_h
+#define INC_OptionMenu_h
+
+#include "OVR.h"
+
+#include "../Platform/Platform_Default.h"
+#include "../Render/Render_Device.h"
+#include "../Platform/Gamepad.h"
+
+#include "Util/Util_Render_Stereo.h"
+using namespace OVR::Util::Render;
+
+#include <Kernel/OVR_SysFile.h>
+#include <Kernel/OVR_Log.h>
+#include <Kernel/OVR_Timer.h>
+
+#include "OVR_DeviceConstants.h"
+
+
+using namespace OVR;
+using namespace OVR::Platform;
+using namespace OVR::Render;
+
+
+//-------------------------------------------------------------------------------------
+struct FunctionNotifyBase : public NewOverrideBase
+{
+ virtual void CallNotify(void*) { }
+ virtual void CallNotify() { }
+};
+
+// Simple member pointer wrapper to support calling class members
+template<class C, class X>
+struct FunctionNotifyContext : public FunctionNotifyBase
+{
+ typedef void (C::*FnPtr)(X*);
+
+ FunctionNotifyContext(C* p, FnPtr fn) : pClass(p), pFn(fn), pContext(NULL) { }
+ FunctionNotifyContext(C* p, FnPtr fn, X* pContext) : pClass(p), pFn(fn), pContext(pContext) { }
+ virtual void CallNotify(void* var) { (void)(pClass->*pFn)(static_cast<X*>(var)); }
+ virtual void CallNotify() { (void)(pClass->*pFn)(pContext); }
+private:
+
+ X* pContext;
+ C* pClass;
+ FnPtr pFn;
+};
+
+template<class C>
+struct FunctionNotifySimple : public FunctionNotifyBase
+{
+ typedef void (C::*FnPtr)(void);
+
+ FunctionNotifySimple(C* p, FnPtr fn) : pClass(p), pFn(fn) { }
+ virtual void CallNotify(void*) { CallNotify(); }
+ virtual void CallNotify() { (void)(pClass->*pFn)(); }
+private:
+
+ C* pClass;
+ FnPtr pFn;
+};
+
+
+//-------------------------------------------------------------------------------------
+// Describes a shortcut key
+struct ShortcutKey
+{
+ enum ShiftUsageType
+ {
+ Shift_Ignore,
+ Shift_Modify,
+ Shift_RequireOn,
+ Shift_RequireOff
+ };
+
+ ShortcutKey(OVR::KeyCode key = Key_None, ShiftUsageType shiftUsage = Shift_RequireOff)
+ : Key(key), ShiftUsage(shiftUsage) { }
+
+ OVR::KeyCode Key;
+ ShiftUsageType ShiftUsage;
+};
+
+
+//-------------------------------------------------------------------------------------
+struct OptionShortcut
+{
+ Array<ShortcutKey> Keys;
+ Array<UInt32> GamepadButtons;
+ FunctionNotifyBase* pNotify;
+
+ OptionShortcut() : pNotify(NULL) {}
+ OptionShortcut(FunctionNotifyBase* pNotify) : pNotify(pNotify) {}
+ ~OptionShortcut() { if (pNotify) delete pNotify; }
+
+ void AddShortcut(ShortcutKey key) { Keys.PushBack(key); }
+ void AddShortcut(UInt32 gamepadButton) { GamepadButtons.PushBack(gamepadButton); }
+
+ bool MatchKey(OVR::KeyCode key, bool shift) const;
+ bool MatchGamepadButton(UInt32 gamepadButtonMask) const;
+};
+
+
+//-------------------------------------------------------------------------------------
+
+// Base class for a menu item. Internally, this can also be OptionSelectionMenu itself
+// to support nested menus. Users shouldn't need to use this class.
+class OptionMenuItem : public NewOverrideBase
+{
+public:
+ virtual ~OptionMenuItem() { }
+
+ virtual void Select() { }
+
+ virtual void NextValue(bool* pFastStep = NULL) { OVR_UNUSED1(pFastStep); }
+ virtual void PrevValue(bool* pFastStep = NULL) { OVR_UNUSED1(pFastStep); }
+
+ virtual String GetLabel() { return Label; }
+ virtual String GetValue() { return ""; }
+
+ // Returns empty string if shortcut not handled
+ virtual String ProcessShortcutKey(OVR::KeyCode key, bool shift) = 0;
+ virtual String ProcessShortcutButton(UInt32 buttonMask) = 0;
+
+ virtual bool IsMenu() const { return false; }
+
+protected:
+ String Label;
+ String PopNamespaceFrom(OptionMenuItem* menuItem);
+};
+
+
+//-------------------------------------------------------------------------------------
+
+// OptionVar implements a basic menu item, which binds to an external variable,
+// displaying and editing its state.
+class OptionVar : public OptionMenuItem
+{
+public:
+
+ enum VarType
+ {
+ Type_Enum,
+ Type_Int,
+ Type_Float,
+ Type_Bool
+ };
+
+ typedef String (*FormatFunction)(OptionVar*);
+ typedef void (*UpdateFunction)(OptionVar*);
+
+ static String FormatEnum(OptionVar* var);
+ static String FormatInt(OptionVar* var);
+ static String FormatFloat(OptionVar* var);
+ static String FormatTan(OptionVar* var);
+ static String FormatBool(OptionVar* var);
+
+ OptionVar(const char* name, void* pVar, VarType type,
+ FormatFunction formatFunction,
+ UpdateFunction updateFunction = NULL);
+
+ // Integer with range and step size.
+ OptionVar(const char* name, SInt32* pVar,
+ SInt32 min, SInt32 max, SInt32 stepSize=1,
+ const char* formatString = "%d",
+ FormatFunction formatFunction = 0, // Default int formatting.
+ UpdateFunction updateFunction = NULL);
+
+ // Float with range and step size.
+ OptionVar(const char* name, float* pvar,
+ float minf, float maxf, float stepSize = 1.0f,
+ const char* formatString = "%.3f", float formatScale = 1.0f,
+ FormatFunction formatFunction = 0, // Default float formatting.
+ UpdateFunction updateFunction = 0 );
+
+ virtual ~OptionVar();
+
+ SInt32* AsInt() { return reinterpret_cast<SInt32*>(pVar); }
+ bool* AsBool() { return reinterpret_cast<bool*>(pVar); }
+ float* AsFloat() { return reinterpret_cast<float*>(pVar); }
+ VarType GetType() { return Type; }
+
+ // Step through values (wrap for enums).
+ virtual void NextValue(bool* pFastStep);
+ virtual void PrevValue(bool* pFastStep);
+
+ // Executes shortcut message and returns notification string.
+ // Returns empty string for no action.
+ String HandleShortcutUpdate();
+ virtual String ProcessShortcutKey(OVR::KeyCode key, bool shift);
+ virtual String ProcessShortcutButton(UInt32 buttonMask);
+
+ OptionVar& AddEnumValue(const char* displayName, SInt32 value);
+
+ template<class C>
+ OptionVar& SetNotify(C* p, void (C::*fn)(OptionVar*))
+ {
+ OVR_ASSERT(pNotify == 0); // Can't set notifier twice.
+ pNotify = new FunctionNotifyContext<C, OptionVar>(p, fn, this);
+ return *this;
+ }
+
+
+ //String Format();
+ virtual String GetValue();
+
+ OptionVar& AddShortcutUpKey(const ShortcutKey& shortcut)
+ { ShortcutUp.AddShortcut(shortcut); return *this; }
+ OptionVar& AddShortcutUpKey(OVR::KeyCode key,
+ ShortcutKey::ShiftUsageType shiftUsage = ShortcutKey::Shift_Modify)
+ { ShortcutUp.AddShortcut(ShortcutKey(key, shiftUsage)); return *this; }
+ OptionVar& AddShortcutUpButton(UInt32 gamepadButton)
+ { ShortcutUp.AddShortcut(gamepadButton); return *this; }
+
+ OptionVar& AddShortcutDownKey(const ShortcutKey& shortcut)
+ { ShortcutDown.AddShortcut(shortcut); return *this; }
+ OptionVar& AddShortcutDownKey(OVR::KeyCode key,
+ ShortcutKey::ShiftUsageType shiftUsage = ShortcutKey::Shift_Modify)
+ { ShortcutDown.AddShortcut(ShortcutKey(key, shiftUsage)); return *this; }
+ OptionVar& AddShortcutDownButton(UInt32 gamepadButton)
+ { ShortcutDown.AddShortcut(gamepadButton); return *this; }
+
+ OptionVar& AddShortcutKey(const ShortcutKey& shortcut)
+ { return AddShortcutUpKey(shortcut); }
+ OptionVar& AddShortcutKey(OVR::KeyCode key,
+ ShortcutKey::ShiftUsageType shiftUsage = ShortcutKey::Shift_RequireOff)
+ { return AddShortcutUpKey(key, shiftUsage); }
+ OptionVar& AddShortcutButton(UInt32 gamepadButton)
+ { return AddShortcutUpButton(gamepadButton); }
+
+private:
+
+ void SignalUpdate()
+ {
+ if (fUpdate) fUpdate(this);
+ if (pNotify) pNotify->CallNotify(this);
+ }
+
+ struct EnumEntry
+ {
+ // Human readable name for enum.
+ String Name;
+ SInt32 Value;
+ };
+
+ // Array of possible enum values.
+ Array<EnumEntry> EnumValues;
+ // Gets the index of the current enum value.
+ UInt32 GetEnumIndex();
+
+ FormatFunction fFormat;
+ UpdateFunction fUpdate;
+ FunctionNotifyBase* pNotify;
+
+ VarType Type;
+ void* pVar;
+ const char* FormatString;
+
+ OptionShortcut ShortcutUp;
+ OptionShortcut ShortcutDown;
+
+ float MinFloat;
+ float MaxFloat;
+ float StepFloat;
+ float FormatScale; // Multiply float by this before rendering
+
+ SInt32 MinInt;
+ SInt32 MaxInt;
+ SInt32 StepInt;
+};
+
+
+//-------------------------------------------------------------------------------------
+// ***** OptionSelectionMenu
+
+// Implements an overlay option menu, brought up by the 'Tab' key.
+// Items are added to the menu with AddBool, AddEnum, AddFloat on startup,
+// and are editable by using arrow keys (underlying variable is modified).
+//
+// Call Render() to render the menu every frame.
+//
+// Menu also support displaying popup messages with a timeout, displayed
+// when menu body isn't up.
+
+class OptionSelectionMenu : public OptionMenuItem
+{
+public:
+ OptionSelectionMenu(OptionSelectionMenu* parentMenu = NULL);
+ ~OptionSelectionMenu();
+
+
+ bool OnKey(OVR::KeyCode key, int chr, bool down, int modifiers);
+ bool OnGamepad(UInt32 buttonMask);
+
+ void Render(RenderDevice* prender, String title = "");
+
+ void AddItem(OptionMenuItem* menuItem);
+
+ // Adds a boolean toggle. Returns added item to allow customization.
+ OptionVar& AddBool(const char* name, bool* pvar,
+ OptionVar::UpdateFunction updateFunction = 0,
+ OptionVar::FormatFunction formatFunction = OptionVar::FormatBool)
+ {
+ OptionVar* p = new OptionVar(name, pvar, OptionVar::Type_Bool,
+ formatFunction, updateFunction);
+ AddItem(p);
+ return *p;
+ }
+
+ // Adds a boolean toggle. Returns added item to allow customization.
+ OptionVar& AddEnum(const char* name, void* pvar,
+ OptionVar::UpdateFunction updateFunction = 0)
+ {
+ OptionVar* p = new OptionVar(name, pvar, OptionVar::Type_Enum,
+ OptionVar::FormatEnum, updateFunction);
+ AddItem(p);
+ return *p;
+ }
+
+
+ // Adds a Float variable. Returns added item to allow customization.
+ OptionVar& AddFloat( const char* name, float* pvar,
+ float minf, float maxf, float stepSize = 1.0f,
+ const char* formatString = "%.3f", float formatScale = 1.0f,
+ OptionVar::FormatFunction formatFunction = 0, // Default float formatting.
+ OptionVar::UpdateFunction updateFunction = 0 )
+ {
+ OptionVar* p = new OptionVar(name, pvar, minf, maxf, stepSize,
+ formatString, formatScale,
+ formatFunction, updateFunction);
+ AddItem(p);
+ return *p;
+ }
+
+ virtual void Select();
+ virtual String GetLabel() { return Label + " >"; }
+
+ virtual String ProcessShortcutKey(OVR::KeyCode key, bool shift);
+ virtual String ProcessShortcutButton(UInt32 buttonMask);
+
+ // Sets a message to display with a time-out. Default time-out is 4 seconds.
+ // This uses the same overlay approach as used for shortcut notifications.
+ void SetPopupMessage(const char* format, ...);
+ // Overrides current timeout, in seconds (not the future default value);
+ // intended to be called right after SetPopupMessage.
+ void SetPopupTimeout(double timeoutSeconds, bool border = false);
+
+ virtual bool IsMenu() const { return true; }
+
+protected:
+
+ void renderShortcutChangeMessage(RenderDevice* prender);
+
+public:
+ OptionSelectionMenu* GetSubmenu();
+ OptionSelectionMenu* GetOrCreateSubmenu(String submenuName);
+
+ enum DisplayStateType
+ {
+ Display_None,
+ Display_Menu,
+ Display_SingleItem
+ };
+
+ DisplayStateType DisplayState;
+ OptionSelectionMenu* ParentMenu;
+
+ ArrayPOD<OptionMenuItem*> Items;
+ int SelectedIndex;
+ bool SelectionActive;
+
+ String PopupMessage;
+ double PopupMessageTimeout;
+ bool PopupMessageBorder;
+
+ // Possible menu navigation actions.
+ enum NavigationActions
+ {
+ Nav_Up,
+ Nav_Down,
+ Nav_Left,
+ Nav_Right,
+ Nav_Select,
+ Nav_Back,
+ Nav_LAST
+ };
+
+ // Handlers for navigation actions.
+ void HandleUp(bool* pFast);
+ void HandleDown(bool* pFast);
+ void HandleLeft();
+ void HandleRight();
+ void HandleSelect();
+ void HandleBack();
+
+ void HandleMenuToggle();
+ void HandleSingleItemToggle();
+
+ OptionShortcut NavShortcuts[Nav_LAST];
+ OptionShortcut ToggleShortcut;
+ OptionShortcut ToggleSingleItemShortcut;
+};
+
+
+//-------------------------------------------------------------------------------------
+// Text Rendering Utility
+enum DrawTextCenterType
+{
+ DrawText_NoCenter= 0,
+ DrawText_VCenter = 0x01,
+ DrawText_HCenter = 0x02,
+ DrawText_Center = DrawText_VCenter | DrawText_HCenter,
+ DrawText_Border = 0x10,
+};
+
+void DrawTextBox(RenderDevice* prender, float x, float y,
+ float textSize, const char* text,
+ unsigned centerType = DrawText_NoCenter);
+
+void CleanupDrawTextFont();
+
+
+#endif // INC_OptionMenu_h
diff --git a/Samples/CommonSrc/Util/RenderProfiler.cpp b/Samples/CommonSrc/Util/RenderProfiler.cpp
new file mode 100644
index 0000000..00bbdd9
--- /dev/null
+++ b/Samples/CommonSrc/Util/RenderProfiler.cpp
@@ -0,0 +1,99 @@
+/************************************************************************************
+
+Filename : RenderProfiler.cpp
+Content : Profiling for render.
+Created : March 10, 2014
+Authors : Caleb Leak
+
+Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+*************************************************************************************/
+
+#include "RenderProfiler.h"
+
+using namespace OVR;
+
+RenderProfiler::RenderProfiler()
+{
+ memset(SampleHistory, 0, sizeof(SampleHistory));
+ memset(SampleAverage, 0, sizeof(SampleAverage));
+ SampleCurrentFrame = 0;
+}
+
+void RenderProfiler::RecordSample(SampleType sampleType)
+{
+ if (sampleType == Sample_FrameStart)
+ {
+ // Recompute averages and subtract off frame start time.
+ for (int sample = 1; sample < Sample_LAST; sample++)
+ {
+ SampleHistory[SampleCurrentFrame][sample] -= SampleHistory[SampleCurrentFrame][0];
+
+ // Recompute the average for the current sample type.
+ SampleAverage[sample] = 0.0;
+ for (int frame = 0; frame < NumFramesOfTimerHistory; frame++)
+ {
+ SampleAverage[sample] += SampleHistory[frame][sample];
+ }
+ SampleAverage[sample] /= NumFramesOfTimerHistory;
+ }
+
+ SampleCurrentFrame = ((SampleCurrentFrame + 1) % NumFramesOfTimerHistory);
+ }
+
+ SampleHistory[SampleCurrentFrame][sampleType] = ovr_GetTimeInSeconds();
+}
+
+const double* RenderProfiler::GetLastSampleSet() const
+{
+ return SampleHistory[(SampleCurrentFrame - 1 + NumFramesOfTimerHistory) % NumFramesOfTimerHistory];
+}
+
+void RenderProfiler::DrawOverlay(RenderDevice* prender)
+{
+ char buf[256 * Sample_LAST];
+ OVR_strcpy ( buf, sizeof(buf), "Timing stats" ); // No trailing \n is deliberate.
+
+ /*int timerLastFrame = TimerCurrentFrame - 1;
+ if ( timerLastFrame < 0 )
+ {
+ timerLastFrame = NumFramesOfTimerHistory - 1;
+ }*/
+ // Timer 0 is always the time at the start of the frame.
+
+ const double* averages = GetAverages();
+ const double* lastSampleSet = GetLastSampleSet();
+
+ for ( int timerNum = 1; timerNum < Sample_LAST; timerNum++ )
+ {
+ char const *pName = "";
+ switch ( timerNum )
+ {
+ case Sample_AfterGameProcessing: pName = "AfterGameProcessing"; break;
+ case Sample_AfterEyeRender : pName = "AfterEyeRender "; break;
+// case Sample_BeforeDistortion : pName = "BeforeDistortion "; break;
+// case Sample_AfterDistortion : pName = "AfterDistortion "; break;
+ case Sample_AfterPresent : pName = "AfterPresent "; break;
+// case Sample_AfterFlush : pName = "AfterFlush "; break;
+ default: OVR_ASSERT ( false );
+ }
+ char bufTemp[256];
+ OVR_sprintf ( bufTemp, sizeof(bufTemp), "\nRaw: %.2lfms\t400Ave: %.2lfms\t800%s",
+ lastSampleSet[timerNum] * 1000.0, averages[timerNum] * 1000.0, pName );
+ OVR_strcat ( buf, sizeof(buf), bufTemp );
+ }
+
+ DrawTextBox(prender, 0.0f, 0.0f, 22.0f, buf, DrawText_Center);
+} \ No newline at end of file
diff --git a/Samples/CommonSrc/Util/RenderProfiler.h b/Samples/CommonSrc/Util/RenderProfiler.h
new file mode 100644
index 0000000..96ec50a
--- /dev/null
+++ b/Samples/CommonSrc/Util/RenderProfiler.h
@@ -0,0 +1,71 @@
+/************************************************************************************
+
+Filename : RenderProfiler.h
+Content : Profiling for render.
+Created : March 10, 2014
+Authors : Caleb Leak
+
+Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+*************************************************************************************/
+
+#ifndef INC_RenderProfiler_h
+#define INC_RenderProfiler_h
+
+#include "OVR.h"
+
+// TODO: Refactor option menu so dependencies are in a separate file.
+#include "OptionMenu.h"
+
+//-------------------------------------------------------------------------------------
+// ***** RenderProfiler
+
+// Tracks reported timing sample in a frame and dislays them an overlay from DrawOverlay().
+class RenderProfiler
+{
+public:
+ enum { NumFramesOfTimerHistory = 10 };
+
+ enum SampleType
+ {
+ Sample_FrameStart ,
+ Sample_AfterGameProcessing ,
+ Sample_AfterEyeRender ,
+ // Sample_BeforeDistortion ,
+ // Sample_AfterDistortion ,
+ Sample_AfterPresent ,
+ // Sample_AfterFlush ,
+
+ Sample_LAST
+ };
+
+ RenderProfiler();
+
+ // Records the current time for the given sample type.
+ void RecordSample(SampleType sampleType);
+
+ const double* GetAverages() const { return SampleAverage; }
+ const double* GetLastSampleSet() const;
+
+ void DrawOverlay(RenderDevice* prender);
+
+private:
+
+ double SampleHistory[NumFramesOfTimerHistory][Sample_LAST];
+ double SampleAverage[Sample_LAST];
+ int SampleCurrentFrame;
+};
+
+#endif // INC_RenderProfiler_h