diff options
author | Brad Davis <[email protected]> | 2014-09-04 15:26:04 -0700 |
---|---|---|
committer | Brad Davis <[email protected]> | 2014-09-04 15:26:04 -0700 |
commit | 911239601768bacf9420ab9cfeffed7e861844ac (patch) | |
tree | d83bfa128b827e034cdc9c923e3a9bd444e9b952 /Samples/CommonSrc | |
parent | 32dc394487af8e4fb1b43fb852f1d5448eaf7f31 (diff) |
Adding OSX 0.4.2 files0.4.2
Diffstat (limited to 'Samples/CommonSrc')
-rw-r--r-- | Samples/CommonSrc/Platform/OSX_Gamepad.cpp | 430 | ||||
-rw-r--r-- | Samples/CommonSrc/Platform/OSX_Gamepad.h | 66 | ||||
-rw-r--r-- | Samples/CommonSrc/Platform/OSX_Platform.h | 113 | ||||
-rw-r--r-- | Samples/CommonSrc/Platform/OSX_Platform.mm | 553 | ||||
-rw-r--r-- | Samples/CommonSrc/Platform/OSX_PlatformObjc.h | 53 | ||||
-rw-r--r-- | Samples/CommonSrc/Platform/OSX_WavPlayer.cpp | 250 | ||||
-rw-r--r-- | Samples/CommonSrc/Platform/OSX_WavPlayer.h | 72 |
7 files changed, 1537 insertions, 0 deletions
diff --git a/Samples/CommonSrc/Platform/OSX_Gamepad.cpp b/Samples/CommonSrc/Platform/OSX_Gamepad.cpp new file mode 100644 index 0000000..69acca4 --- /dev/null +++ b/Samples/CommonSrc/Platform/OSX_Gamepad.cpp @@ -0,0 +1,430 @@ +/************************************************************************************ + +Filename : OSX_Gamepad.cpp +Content : OSX implementation of Gamepad functionality. +Created : May 6, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#include "OSX_Gamepad.h" + + +static const UInt32 Logitech_F710_VendorID = 0x046D; +//static const UInt32 Logitech_F710_ProductID = 0xC219; + +static const UInt32 Sony_DualShock3_VendorID = 0x054C; +//static const UInt32 Sony_DualShock3_ProductID = 0x0268; + + +namespace OVR { namespace OvrPlatform { namespace OSX { + + +GamepadManager::GamepadManager() + : bStateChanged(false) +{ + + HidManager = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone); + IOHIDManagerOpen(HidManager, kIOHIDOptionsTypeNone); + IOHIDManagerScheduleWithRunLoop(HidManager, + CFRunLoopGetCurrent(), + kCFRunLoopDefaultMode); + + + // Setup device matching. + CFStringRef keys[] = { CFSTR(kIOHIDDeviceUsagePageKey), + CFSTR(kIOHIDDeviceUsageKey)}; + + int value; + CFNumberRef values[2]; + CFDictionaryRef dictionaries[2]; + + // Match joysticks. + value = kHIDPage_GenericDesktop; + values[0] = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &value); + + value = kHIDUsage_GD_Joystick; + values[1] = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &value); + + dictionaries[0] = CFDictionaryCreate(kCFAllocatorDefault, + (const void **) keys, + (const void **) values, + 2, + &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks); + CFRelease(values[0]); + CFRelease(values[1]); + + // Match gamepads. + value = kHIDPage_GenericDesktop; + values[0] = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &value); + + value = kHIDUsage_GD_GamePad; + values[1] = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt32Type, &value); + + dictionaries[1] = CFDictionaryCreate(kCFAllocatorDefault, + (const void **) keys, + (const void **) values, + 2, + &kCFTypeDictionaryKeyCallBacks, + &kCFTypeDictionaryValueCallBacks); + CFRelease(values[0]); + CFRelease(values[1]); + + CFArrayRef array = CFArrayCreate( kCFAllocatorDefault, + (const void **) dictionaries, + 2, + &kCFTypeArrayCallBacks); + CFRelease(dictionaries[0]); + CFRelease(dictionaries[1]); + + IOHIDManagerSetDeviceMatchingMultiple(HidManager, array); + + CFRelease(array); + + + IOHIDManagerRegisterDeviceMatchingCallback(HidManager, staticOnDeviceMatched, this); + IOHIDManagerRegisterDeviceRemovalCallback(HidManager, staticOnDeviceRemoved, this); + +} + +GamepadManager::~GamepadManager() +{ + CFRelease(HidManager); +} + +UInt32 GamepadManager::GetGamepadCount() +{ + return 1; +} + +bool GamepadManager::GetGamepadState(UInt32 index, GamepadState* pState) +{ + // For now we just support one gamepad. + OVR_UNUSED(index); + + if (!bStateChanged) + { + return false; + } + + bStateChanged = false; +// State.Debug(); + + *pState = State; + return true; +} + +int GamepadManager::getIntDeviceProperty(IOHIDDeviceRef device, CFStringRef key) +{ + CFTypeRef type = IOHIDDeviceGetProperty(device, key); + OVR_ASSERT(type != NULL && CFGetTypeID(type) == CFNumberGetTypeID()); + + int value; + CFNumberGetValue((CFNumberRef) type, kCFNumberSInt32Type, &value); + + return value; +} + +void GamepadManager::staticOnDeviceMatched(void* context, IOReturn result, void* sender, IOHIDDeviceRef device) +{ + OVR_UNUSED(result); + OVR_UNUSED(sender); + GamepadManager* pManager = (GamepadManager*) context; + pManager->onDeviceMatched(device); +} + +void GamepadManager::onDeviceMatched(IOHIDDeviceRef device) +{ + IOHIDDeviceRegisterInputValueCallback(device, staticOnDeviceValueChanged, this); +} + +void GamepadManager::staticOnDeviceRemoved(void* context, IOReturn result, void* sender, IOHIDDeviceRef device) +{ + OVR_UNUSED(result); + OVR_UNUSED(sender); + GamepadManager* pManager = (GamepadManager*) context; + pManager->onDeviceRemoved(device); +} + +void GamepadManager::onDeviceRemoved(IOHIDDeviceRef device) +{ + IOHIDDeviceRegisterInputValueCallback(device, NULL, NULL); +} + +void GamepadManager::staticOnDeviceValueChanged(void* context, IOReturn result, void* sender, IOHIDValueRef value) +{ + OVR_UNUSED(result); + OVR_UNUSED(sender); + GamepadManager* pManager = (GamepadManager*) context; + pManager->onDeviceValueChanged(value); +} + +float GamepadManager::mapAnalogAxis(IOHIDValueRef value, IOHIDElementRef element) +{ + + CFIndex val = IOHIDValueGetIntegerValue(value); + CFIndex min = IOHIDElementGetLogicalMin(element); + CFIndex max = IOHIDElementGetLogicalMax(element); + + float v = (float) (val - min) / (float) (max - min); + v = v * 2.0f - 1.0f; + + // Dead zone. + if (v < 0.1f && v > -0.1f) + { + v = 0.0f; + } + + return v; +} + +bool GamepadManager::setStateIfDifferent(float& state, float newState) +{ + if (state == newState) + return false; + + state = newState; + + return true; +} + +void GamepadManager::onDeviceValueChanged(IOHIDValueRef value) +{ + + IOHIDElementRef element = IOHIDValueGetElement(value); + IOHIDDeviceRef device = IOHIDElementGetDevice(element); + + unsigned int vendorID = (unsigned int)getIntDeviceProperty(device, CFSTR(kIOHIDVendorIDKey)); + unsigned int productID = (unsigned int)getIntDeviceProperty(device, CFSTR(kIOHIDProductIDKey)); + OVR_UNUSED(productID); + + uint32_t usagePage = IOHIDElementGetUsagePage(element); + uint32_t usage = IOHIDElementGetUsage(element); + + // The following controller mapping is based on the Logitech F710, however we use it for + // all Logitech devices on the assumption that they're likely to share the same mapping. + if (vendorID == Logitech_F710_VendorID) + { + // Logitech F710 mapping. + if (usagePage == kHIDPage_Button) + { + bool buttonState = IOHIDValueGetIntegerValue(value); + + switch(usage) + { + case kHIDUsage_Button_1: + manipulateBitField(State.Buttons, Gamepad_X, buttonState); + break; + case kHIDUsage_Button_2: + manipulateBitField(State.Buttons, Gamepad_A, buttonState); + break; + case kHIDUsage_Button_3: + manipulateBitField(State.Buttons, Gamepad_B, buttonState); + break; + case kHIDUsage_Button_4: + manipulateBitField(State.Buttons, Gamepad_Y, buttonState); + break; + case 0x05: + manipulateBitField(State.Buttons, Gamepad_L1, buttonState); + break; + case 0x06: + manipulateBitField(State.Buttons, Gamepad_R1, buttonState); + break; + case 0x07: + State.LT = buttonState ? 1.0f:0.0f; + break; + case 0x08: + State.RT = buttonState ? 1.0f:0.0f; + break; + case 0x09: + manipulateBitField(State.Buttons, Gamepad_Back, buttonState); + break; + case 0x0A: + manipulateBitField(State.Buttons, Gamepad_Start, buttonState); + break; + case 0x0B: + manipulateBitField(State.Buttons, Gamepad_LStick, buttonState); + break; + case 0x0C: + manipulateBitField(State.Buttons, Gamepad_RStick, buttonState); + break; + default: + return; + } + } + else if (usagePage == kHIDPage_GenericDesktop) + { + float v; + switch(usage) + { + case kHIDUsage_GD_X: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.LX, v)) + return; + break; + case kHIDUsage_GD_Y: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.LY, -v)) + return; + break; + case kHIDUsage_GD_Z: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.RX, v)) + return; + break; + case kHIDUsage_GD_Rz: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.RY, -v)) + return; + break; + case kHIDUsage_GD_Hatswitch: + { + CFIndex integerValue = IOHIDValueGetIntegerValue(value); + + manipulateBitField(State.Buttons, + Gamepad_Up, + integerValue == 7 || integerValue == 0 || integerValue == 1); + manipulateBitField(State.Buttons, + Gamepad_Down, + integerValue == 3 || integerValue == 4 || integerValue == 5); + manipulateBitField(State.Buttons, + Gamepad_Left, + integerValue == 5 || integerValue == 6 || integerValue == 7); + manipulateBitField(State.Buttons, + Gamepad_Right, + integerValue == 1 || integerValue == 2 || integerValue == 3); + } + break; + default: + return; + } + } + } + // The following controller mapping is based on the Sony DualShock3, however we use it for + // all Sony devices on the assumption that they're likely to share the same mapping. + else if (vendorID == Sony_DualShock3_VendorID) + { + // PS3 Controller. + if (usagePage == kHIDPage_Button) + { + bool buttonState = IOHIDValueGetIntegerValue(value); + + switch(usage) + { + case kHIDUsage_Button_1: + manipulateBitField(State.Buttons, Gamepad_Back, buttonState); + break; + case kHIDUsage_Button_2: + manipulateBitField(State.Buttons, Gamepad_LStick, buttonState); + break; + case kHIDUsage_Button_3: + manipulateBitField(State.Buttons, Gamepad_RStick, buttonState); + break; + case kHIDUsage_Button_4: + manipulateBitField(State.Buttons, Gamepad_Start, buttonState); + break; + case 0x05: + manipulateBitField(State.Buttons, Gamepad_Up, buttonState); + break; + case 0x06: + manipulateBitField(State.Buttons, Gamepad_Right, buttonState); + break; + case 0x07: + manipulateBitField(State.Buttons, Gamepad_Down, buttonState); + break; + case 0x08: + manipulateBitField(State.Buttons, Gamepad_Left, buttonState); + break; + case 0x09: + State.LT = buttonState ? 1.0f:0.0f; + break; + case 0x0A: + State.RT = buttonState ? 1.0f:0.0f; + break; + case 0x0B: + manipulateBitField(State.Buttons, Gamepad_L1, buttonState); + break; + case 0x0C: + manipulateBitField(State.Buttons, Gamepad_R1, buttonState); + break; + case 0x0D: + // PS3 Triangle. + manipulateBitField(State.Buttons, Gamepad_TRIANGLE, buttonState); + break; + case 0x0E: + // PS3 Circle + manipulateBitField(State.Buttons, Gamepad_CIRCLE, buttonState); + break; + case 0x0F: + // PS3 Cross + manipulateBitField(State.Buttons, Gamepad_CROSS, buttonState); + break; + case 0x10: + // PS3 Square + manipulateBitField(State.Buttons, Gamepad_SQUARE, buttonState); + break; + default: + return; + } + } + else if (usagePage == kHIDPage_GenericDesktop) + { + float v; + switch(usage) + { + case kHIDUsage_GD_X: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.LX, v)) + return; + break; + case kHIDUsage_GD_Y: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.LY, -v)) + return; + break; + case kHIDUsage_GD_Z: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.RX, v)) + return; + break; + case kHIDUsage_GD_Rz: + v = mapAnalogAxis(value, element); + if (!setStateIfDifferent(State.RY, -v)) + return; + break; + default: + return; + } + } + } + + bStateChanged = true; +} + +void GamepadManager::manipulateBitField(unsigned int& bitfield, unsigned int mask, bool val) +{ + if (val) + { + bitfield |= mask; + } + else + { + bitfield &= ~mask; + } +} + +}}} // OVR::OvrPlatform::OSX diff --git a/Samples/CommonSrc/Platform/OSX_Gamepad.h b/Samples/CommonSrc/Platform/OSX_Gamepad.h new file mode 100644 index 0000000..5abeb56 --- /dev/null +++ b/Samples/CommonSrc/Platform/OSX_Gamepad.h @@ -0,0 +1,66 @@ +/************************************************************************************ + +Filename : OSX_Gamepad.h +Content : OSX implementation of Gamepad functionality. +Created : May 6, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#ifndef OVR_OSX_Gamepad_h +#define OVR_OSX_Gamepad_h + +#include <IOKit/IOKitLib.h> +#include <IOKit/hid/IOHIDManager.h> + +#include "Gamepad.h" + +namespace OVR { namespace OvrPlatform { namespace OSX { + + +class GamepadManager : public OvrPlatform::GamepadManager +{ +public: + GamepadManager(); + ~GamepadManager(); + + virtual UInt32 GetGamepadCount(); + virtual bool GetGamepadState(UInt32 index, GamepadState* pState); + +private: + static void staticOnDeviceMatched(void* context, IOReturn result, void* sender, IOHIDDeviceRef device); + void onDeviceMatched(IOHIDDeviceRef device); + + static void staticOnDeviceRemoved(void* context, IOReturn result, void* sender, IOHIDDeviceRef device); + void onDeviceRemoved(IOHIDDeviceRef device); + + static void staticOnDeviceValueChanged(void* context, IOReturn result, void* sender, IOHIDValueRef value); + void onDeviceValueChanged(IOHIDValueRef value); + + int getIntDeviceProperty(IOHIDDeviceRef device, CFStringRef key); + float mapAnalogAxis(IOHIDValueRef value, IOHIDElementRef element); + void manipulateBitField(unsigned int& bitfield, unsigned int mask, bool val); + bool setStateIfDifferent(float& state, float newState); + + IOHIDManagerRef HidManager; + GamepadState State; + bool bStateChanged; +}; + +}}} + +#endif // OVR_OSX_Gamepad_h diff --git a/Samples/CommonSrc/Platform/OSX_Platform.h b/Samples/CommonSrc/Platform/OSX_Platform.h new file mode 100644 index 0000000..6803aab --- /dev/null +++ b/Samples/CommonSrc/Platform/OSX_Platform.h @@ -0,0 +1,113 @@ +/************************************************************************************ + +Filename : OSX_Platform.h +Content : +Created : +Authors : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#include "../Platform/Platform.h" +#include "../Render/Render_GL_Device.h" + +namespace OVR { namespace OvrPlatform { namespace OSX { + +class PlatformCore : public OvrPlatform::PlatformCore +{ +public: + void* Win; + void* View; + void* NsApp; + bool Quit; + int ExitCode; + int Width, Height; + MouseMode MMode; + + void RunIdle(); + +public: + PlatformCore(Application* app, void* nsapp); + ~PlatformCore(); + + void* SetupWindow(int w, int h); + void Exit(int exitcode); + + RenderDevice* SetupGraphics(const SetupGraphicsDeviceSet& setupGraphicsDesc, + const char* gtype, const Render::RendererParams& rp); + + void SetMouseMode(MouseMode mm); + void GetWindowSize(int* w, int* h) const; + + void SetWindowTitle(const char*title); + + void ShowWindow(bool show); + void DestroyWindow(); + bool SetFullscreen(const Render::RendererParams& rp, int fullscreen); + int GetDisplayCount(); + Render::DisplayId GetDisplay(int screen); + + String GetContentDirectory() const; +}; + +}} +namespace Render { namespace GL { namespace OSX { + +class RenderDevice : public Render::GL::RenderDevice +{ +public: + void* Context; + + RenderDevice(const Render::RendererParams& p, void* context) + : GL::RenderDevice(p), Context(context) {} + + virtual void Shutdown(); + virtual void Present(bool useVsync); + + virtual bool SetFullscreen(DisplayMode fullscreen); + + virtual ovrRenderAPIConfig Get_ovrRenderAPIConfig() const; + + // oswnd = X11::PlatformCore* + static Render::RenderDevice* CreateDevice(const RendererParams& rp, void* oswnd); +}; + +}}}} + + +// OVR_PLATFORM_APP_ARGS specifies the Application class to use for startup, +// providing it with startup arguments. +#define OVR_PLATFORM_APP_ARGS_WITH_LOG(AppClass, LogClass, args) \ +OVR::OvrPlatform::Application* OVR::OvrPlatform::Application::CreateApplication() \ +{ static LogClass log; OVR::System::Init(&log); \ +return new AppClass args; } \ +void OVR::OvrPlatform::Application::DestroyApplication(OVR::OvrPlatform::Application* app) \ +{ OVR::OvrPlatform::PlatformCore* platform = app->pPlatform; \ +delete app; delete platform; OVR::System::Destroy(); }; + +#define OVR_PLATFORM_APP_ARGS(AppClass, args) \ + OVR::OvrPlatform::Application* OVR::OvrPlatform::Application::CreateApplication() \ +{ OVR::System::Init(OVR::Log::ConfigureDefaultLog(OVR::LogMask_All)); \ + return new AppClass args; } \ + void OVR::OvrPlatform::Application::DestroyApplication(OVR::OvrPlatform::Application* app) \ +{ OVR::OvrPlatform::PlatformCore* platform = app->pPlatform; \ + delete app; delete platform; OVR::System::Destroy(); }; + +// OVR_PLATFORM_APP_ARGS specifies the Application startup class with no args. +#define OVR_PLATFORM_APP(AppClass) OVR_PLATFORM_APP_ARGS(AppClass, ()) + +#define OVR_PLATFORM_APP_WITH_LOG(AppClass,LogClass) OVR_PLATFORM_APP_ARGS_WITH_LOG(AppClass,LogClass, ()) + diff --git a/Samples/CommonSrc/Platform/OSX_Platform.mm b/Samples/CommonSrc/Platform/OSX_Platform.mm new file mode 100644 index 0000000..dfc29f8 --- /dev/null +++ b/Samples/CommonSrc/Platform/OSX_Platform.mm @@ -0,0 +1,553 @@ +/************************************************************************************
+
+Filename : OSX_Platform.mm
+Content :
+Created :
+Authors :
+
+Copyright : Copyright 2012 Oculus, Inc. All Rights reserved.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#import "../Platform/OSX_PlatformObjc.h"
+
+using namespace OVR;
+using namespace OVR::OvrPlatform;
+
+@implementation OVRApp
+
+- (void)dealloc
+{
+ [super dealloc];
+}
+
+- (void)run
+{
+ NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
+ _running = YES;
+ OVR::OvrPlatform::Application* app;
+ {
+ using namespace OVR;
+ using namespace OVR::OvrPlatform;
+
+ // CreateApplication must be the first call since it does OVR::System::Initialize.
+ app = Application::CreateApplication();
+ OSX::PlatformCore* platform = new OSX::PlatformCore(app, self);
+ // The platform attached to an app will be deleted by DestroyApplication.
+ app->SetPlatformCore(platform);
+
+ [self setApp:app];
+ [self setPlatform:platform];
+
+ const char* argv[] = {"OVRApp"};
+ int exitCode = app->OnStartup(1, argv);
+ if (exitCode)
+ {
+ Application::DestroyApplication(app);
+ exit(exitCode);
+ }
+ }
+ [self finishLaunching];
+ [pool drain];
+
+ while ([self isRunning])
+ {
+ pool = [[NSAutoreleasePool alloc] init];
+ NSEvent* event = [self nextEventMatchingMask:NSAnyEventMask untilDate:nil inMode:NSDefaultRunLoopMode dequeue:YES];
+ if (event)
+ {
+ [self sendEvent:event];
+ }
+ _App->OnIdle();
+ [pool drain];
+ }
+ OVR::OvrPlatform::Application::DestroyApplication(app);
+}
+
+@end
+
+static int KeyMap[][2] =
+{
+ { NSDeleteFunctionKey, OVR::Key_Delete },
+ { '\t', OVR::Key_Tab },
+ { '\n', OVR::Key_Return },
+ { NSPauseFunctionKey, OVR::Key_Pause },
+ { 27, OVR::Key_Escape },
+ { 127, OVR::Key_Backspace },
+ { ' ', OVR::Key_Space },
+ { NSPageUpFunctionKey, OVR::Key_PageUp },
+ { NSPageDownFunctionKey, OVR::Key_PageDown },
+ { NSNextFunctionKey, OVR::Key_PageDown },
+ { NSEndFunctionKey, OVR::Key_End },
+ { NSHomeFunctionKey, OVR::Key_Home },
+ { NSLeftArrowFunctionKey, OVR::Key_Left },
+ { NSUpArrowFunctionKey, OVR::Key_Up },
+ { NSRightArrowFunctionKey, OVR::Key_Right },
+ { NSDownArrowFunctionKey, OVR::Key_Down },
+ { NSInsertFunctionKey, OVR::Key_Insert },
+ { NSDeleteFunctionKey, OVR::Key_Delete },
+ { NSHelpFunctionKey, OVR::Key_Insert },
+};
+
+
+static KeyCode MapToKeyCode(wchar_t vk)
+{
+ unsigned key = Key_None;
+
+ if ((vk >= 'a') && (vk <= 'z'))
+ {
+ key = vk - 'a' + Key_A;
+ }
+ else if ((vk >= ' ') && (vk <= '~'))
+ {
+ key = vk;
+ }
+ else if ((vk >= '0') && (vk <= '9'))
+ {
+ key = vk - '0' + Key_Num0;
+ }
+ else if ((vk >= NSF1FunctionKey) && (vk <= NSF15FunctionKey))
+ {
+ key = vk - NSF1FunctionKey + Key_F1;
+ }
+ else
+ {
+ for (unsigned i = 0; i< (sizeof(KeyMap) / sizeof(KeyMap[1])); i++)
+ {
+ if (vk == KeyMap[i][0])
+ {
+ key = KeyMap[i][1];
+ break;
+ }
+ }
+ }
+
+ return (KeyCode)key;
+}
+
+static int MapModifiers(unsigned long xmod)
+{
+ int mod = 0;
+ if (xmod & NSShiftKeyMask)
+ mod |= OVR::OvrPlatform::Mod_Shift;
+ if (xmod & NSCommandKeyMask)
+ mod |= OVR::OvrPlatform::Mod_Control;
+ if (xmod & NSAlternateKeyMask)
+ mod |= OVR::OvrPlatform::Mod_Alt;
+ if (xmod & NSControlKeyMask)
+ mod |= OVR::OvrPlatform::Mod_Meta;
+ return mod;
+}
+
+@implementation OVRView
+
+-(BOOL) acceptsFirstResponder
+{
+ return YES;
+}
+-(BOOL) acceptsFirstMouse:(NSEvent *)ev
+{
+ return YES;
+}
+
++(CGDirectDisplayID) displayFromScreen:(NSScreen *)s
+{
+ NSNumber* didref = (NSNumber*)[[s deviceDescription] objectForKey:@"NSScreenNumber"];
+ CGDirectDisplayID disp = (CGDirectDisplayID)[didref longValue];
+ return disp;
+}
+
+-(void) warpMouseToCenter
+{
+ NSPoint w;
+ w.x = _Platform->Width/2.0f;
+ w.y = _Platform->Height/2.0f;
+ w = [[self window] convertBaseToScreen:w];
+ CGDirectDisplayID disp = [OVRView displayFromScreen:[[self window] screen]];
+ CGPoint p = {w.x, CGDisplayPixelsHigh(disp)-w.y};
+ CGDisplayMoveCursorToPoint(disp, p);
+}
+
+static bool LookupKey(NSEvent* ev, wchar_t& ch, OVR::KeyCode& key, unsigned& mods)
+{
+ NSString* chars = [ev charactersIgnoringModifiers];
+ if ([chars length] == 0)
+ return false;
+ ch = [chars characterAtIndex:0];
+ mods = MapModifiers([ev modifierFlags]);
+
+ // check for Cmd+Latin Letter
+ NSString* modchars = [ev characters];
+ if ([modchars length])
+ {
+ wchar_t modch = [modchars characterAtIndex:0];
+ if (modch >= 'a' && modch <= 'z')
+ ch = modch;
+ }
+ key = MapToKeyCode(ch);
+ return true;
+}
+
+-(void) keyDown:(NSEvent*)ev
+{
+ OVR::KeyCode key;
+ unsigned mods;
+ wchar_t ch;
+ if (!LookupKey(ev, ch, key, mods))
+ return;
+ if (key == Key_Escape && _Platform->MMode == Mouse_Relative)
+ {
+ [self warpMouseToCenter];
+ CGAssociateMouseAndMouseCursorPosition(true);
+ [NSCursor unhide];
+ _Platform->MMode = Mouse_RelativeEscaped;
+ }
+ _App->OnKey(key, ch, true, mods);
+}
+-(void) keyUp:(NSEvent*)ev
+{
+ OVR::KeyCode key;
+ unsigned mods;
+ wchar_t ch;
+ if (LookupKey(ev, ch, key, mods))
+ _App->OnKey(key, ch, false, mods);
+}
+
+static const OVR::KeyCode ModifierKeys[] = {OVR::Key_None, OVR::Key_Shift, OVR::Key_Control, OVR::Key_Alt, OVR::Key_Meta};
+
+-(void)flagsChanged:(NSEvent *)ev
+{
+ unsigned long cmods = [ev modifierFlags];
+ if ((cmods & 0xffff0000) != _Modifiers)
+ {
+ uint32_t mods = MapModifiers(cmods);
+ for (int i = 1; i <= 4; i++)
+ {
+ unsigned long m = (1 << (16+i));
+ if ((cmods & m) != (_Modifiers & m))
+ {
+ if (cmods & m)
+ _App->OnKey(ModifierKeys[i], 0, true, mods);
+ else
+ _App->OnKey(ModifierKeys[i], 0, false, mods);
+ }
+ }
+ _Modifiers = cmods & 0xffff0000;
+ }
+}
+
+-(void)ProcessMouse:(NSEvent*)ev
+{
+ switch ([ev type])
+ {
+ case NSLeftMouseDragged:
+ case NSRightMouseDragged:
+ case NSOtherMouseDragged:
+ case NSMouseMoved:
+ {
+ if (_Platform->MMode == OVR::OvrPlatform::Mouse_Relative)
+ {
+ int dx = [ev deltaX];
+ int dy = [ev deltaY];
+
+ if (dx != 0 || dy != 0)
+ {
+ _App->OnMouseMove(dx, dy, Mod_MouseRelative|MapModifiers([ev modifierFlags]));
+ [self warpMouseToCenter];
+ }
+ }
+ else
+ {
+ NSPoint p = [ev locationInWindow];
+ _App->OnMouseMove(p.x, p.y, MapModifiers([ev modifierFlags]));
+ }
+ }
+ break;
+ case NSLeftMouseDown:
+ case NSRightMouseDown:
+ case NSOtherMouseDown:
+ break;
+ }
+}
+
+-(void) mouseMoved:(NSEvent*)ev
+{
+ [self ProcessMouse:ev];
+}
+-(void) mouseDragged:(NSEvent*)ev
+{
+ [self ProcessMouse:ev];
+}
+-(void) mouseDown:(NSEvent*)ev
+{
+ if (_Platform->MMode == Mouse_RelativeEscaped)
+ {
+ [self warpMouseToCenter];
+ CGAssociateMouseAndMouseCursorPosition(false);
+ [NSCursor hide];
+ _Platform->MMode = Mouse_Relative;
+ }
+}
+
+//-(void)
+
+-(id) initWithFrame:(NSRect)frameRect
+{
+ NSOpenGLPixelFormatAttribute attr[] =
+ {
+// NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
+// NSOpenGLPFAWindow,
+ NSOpenGLPFADoubleBuffer,
+ NSOpenGLPFADepthSize, 24,
+ nil
+ };
+
+ NSOpenGLPixelFormat *pf = [[[NSOpenGLPixelFormat alloc] initWithAttributes:attr] autorelease];
+
+ self = [super initWithFrame:frameRect pixelFormat:pf];
+ GLint swap = 0;
+ [[self openGLContext] setValues:&swap forParameter:NSOpenGLCPSwapInterval];
+ //[self setWantsBestResolutionOpenGLSurface:YES];
+ return self;
+}
+
+-(void) reshape
+{
+ NSRect bounds = [self bounds];
+ _App->OnResize(bounds.size.width, bounds.size.height);
+
+ _Platform->Width = bounds.size.width;
+ _Platform->Height = bounds.size.height;
+
+ if (_Platform->GetRenderer())
+ _Platform->GetRenderer()->SetWindowSize(bounds.size.width, bounds.size.height);
+}
+
+-(BOOL)windowShouldClose:(id)sender
+{
+ if (_Platform)
+ _Platform->Exit(0);
+ else
+ exit(0);
+ return 1;
+}
+
+@end
+
+namespace OVR { namespace OvrPlatform { namespace OSX {
+
+PlatformCore::PlatformCore(Application* app, void* nsapp)
+ : OvrPlatform::PlatformCore(app), NsApp(nsapp), Win(NULL), View(NULL), Quit(0), MMode(Mouse_Normal)
+{
+ pGamepadManager = *new OSX::GamepadManager();
+}
+PlatformCore::~PlatformCore()
+{
+}
+
+void PlatformCore::Exit(int exitcode)
+{
+ OVRApp* nsApp = (OVRApp*)NsApp;
+ [nsApp stop:nil];
+}
+
+String PlatformCore::GetContentDirectory() const
+{
+ NSBundle* bundle = [NSBundle mainBundle];
+ if (bundle)
+ return String([[bundle bundlePath] UTF8String]) + "/Contents/Resources";
+ else
+ return ".";
+}
+
+
+void PlatformCore::SetMouseMode(MouseMode mm)
+{
+ if (mm == MMode)
+ return;
+
+ if (Win)
+ {
+ if (mm == Mouse_Relative)
+ {
+ [NSCursor hide];
+ [(OVRView*)View warpMouseToCenter];
+ CGAssociateMouseAndMouseCursorPosition(false);
+ }
+ else
+ {
+ if (MMode == Mouse_Relative)
+ {
+ CGAssociateMouseAndMouseCursorPosition(true);
+ [NSCursor unhide];
+ [(OVRView*)View warpMouseToCenter];
+ }
+ }
+ }
+ MMode = mm;
+}
+
+
+void PlatformCore::GetWindowSize(int* w, int* h) const
+{
+ *w = Width;
+ *h = Height;
+}
+
+void* PlatformCore::SetupWindow(int w, int h)
+{
+ NSRect winrect;
+ winrect.origin.x = 0;
+ winrect.origin.y = 1000;
+ winrect.size.width = w;
+ winrect.size.height = h;
+ NSWindow* win = [[NSWindow alloc] initWithContentRect:winrect styleMask:NSTitledWindowMask|NSClosableWindowMask backing:NSBackingStoreBuffered defer:NO];
+
+ OVRView* view = [[OVRView alloc] initWithFrame:winrect];
+ [view setPlatform:this];
+ [win setContentView:view];
+ [win setAcceptsMouseMovedEvents:YES];
+ [win setDelegate:view];
+ [view setApp:pApp];
+ Win = win;
+ View = view;
+ return (void*)[win windowNumber];
+}
+
+void PlatformCore::SetWindowTitle(const char* title)
+{
+ [((NSWindow*)Win) setTitle:[[NSString alloc] initWithBytes:title length:strlen(title) encoding:NSUTF8StringEncoding]];
+}
+
+void PlatformCore::ShowWindow(bool show)
+{
+ if (show)
+ [((NSWindow*)Win) makeKeyAndOrderFront:nil];
+ else
+ [((NSWindow*)Win) orderOut:nil];
+}
+
+void PlatformCore::DestroyWindow()
+{
+ [((NSWindow*)Win) close];
+ Win = NULL;
+}
+
+RenderDevice* PlatformCore::SetupGraphics(const SetupGraphicsDeviceSet& setupGraphicsDesc,
+ const char* type, const Render::RendererParams& rp)
+{
+ const SetupGraphicsDeviceSet* setupDesc = setupGraphicsDesc.PickSetupDevice(type);
+ OVR_ASSERT(setupDesc);
+
+ pRender = *setupDesc->pCreateDevice(rp, this);
+ if (pRender)
+ pRender->SetWindowSize(Width, Height);
+
+ return pRender.GetPtr();
+}
+
+int PlatformCore::GetDisplayCount()
+{
+ return (int)[[NSScreen screens] count];
+}
+
+Render::DisplayId PlatformCore::GetDisplay(int i)
+{
+ NSScreen* s = (NSScreen*)[[NSScreen screens] objectAtIndex:i];
+ return Render::DisplayId([OVRView displayFromScreen:s]);
+}
+
+bool PlatformCore::SetFullscreen(const Render::RendererParams& rp, int fullscreen)
+{
+ if (fullscreen == Render::Display_Window)
+ [(OVRView*)View exitFullScreenModeWithOptions:nil];
+ else
+ {
+ NSScreen* usescreen = [NSScreen mainScreen];
+ NSArray* screens = [NSScreen screens];
+ for (int i = 0; i < [screens count]; i++)
+ {
+ NSScreen* s = (NSScreen*)[screens objectAtIndex:i];
+ CGDirectDisplayID disp = [OVRView displayFromScreen:s];
+
+ if (disp == rp.Display.CgDisplayId)
+ usescreen = s;
+ }
+
+ [(OVRView*)View enterFullScreenMode:usescreen withOptions:nil];
+ [(NSWindow*)Win setInitialFirstResponder:(OVRView*)View];
+ [(NSWindow*)Win makeFirstResponder:(OVRView*)View];
+ }
+
+ if (pRender)
+ pRender->SetFullscreen((Render::DisplayMode)fullscreen);
+ return 1;
+}
+
+}}
+// GL
+namespace Render { namespace GL { namespace OSX {
+
+ovrRenderAPIConfig RenderDevice::Get_ovrRenderAPIConfig() const
+{
+ ovrRenderAPIConfig result = ovrRenderAPIConfig();
+ result.Header.API = ovrRenderAPI_OpenGL;
+ result.Header.RTSize = Sizei(WindowWidth, WindowHeight);
+ result.Header.Multisample = Params.Multisample;
+ return result;
+}
+
+Render::RenderDevice* RenderDevice::CreateDevice(const RendererParams& rp, void* oswnd)
+{
+ OvrPlatform::OSX::PlatformCore* PC = (OvrPlatform::OSX::PlatformCore*)oswnd;
+
+ OVRView* view = (OVRView*)PC->View;
+ NSOpenGLContext *context = [view openGLContext];
+ if (!context)
+ return NULL;
+
+ [context makeCurrentContext];
+ [((NSWindow*)PC->Win) makeKeyAndOrderFront:nil];
+
+ return new Render::GL::OSX::RenderDevice(rp, context);
+}
+
+void RenderDevice::Present(bool useVsync)
+{
+ NSOpenGLContext *context = (NSOpenGLContext*)Context;
+ [context flushBuffer];
+}
+
+void RenderDevice::Shutdown()
+{
+ Context = NULL;
+}
+
+bool RenderDevice::SetFullscreen(DisplayMode fullscreen)
+{
+ Params.Fullscreen = fullscreen;
+ return 1;
+}
+
+}}}}
+
+
+int main(int argc, char *argv[])
+{
+ NSApplication* nsapp = [OVRApp sharedApplication];
+ [nsapp run];
+ return 0;
+}
+
diff --git a/Samples/CommonSrc/Platform/OSX_PlatformObjc.h b/Samples/CommonSrc/Platform/OSX_PlatformObjc.h new file mode 100644 index 0000000..967b5d9 --- /dev/null +++ b/Samples/CommonSrc/Platform/OSX_PlatformObjc.h @@ -0,0 +1,53 @@ +/*********************************************************************** + +Filename : OSX_PlatformObjc.h +Content : +Created : +Authors : + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************/ + +#import <Cocoa/Cocoa.h> +#import "OSX_Platform.h" +#import "OSX_Gamepad.h" + +#import <CoreGraphics/CoreGraphics.h> +#import <CoreGraphics/CGDirectDisplay.h> + +@interface OVRApp : NSApplication + +@property (assign) IBOutlet NSWindow* win; +@property (assign) OVR::OvrPlatform::OSX::PlatformCore* Platform; +@property (assign) OVR::OvrPlatform::Application* App; + +-(void) run; + +@end + +@interface OVRView : NSOpenGLView <NSWindowDelegate> + +@property (assign) OVR::OvrPlatform::OSX::PlatformCore* Platform; +@property (assign) OVR::OvrPlatform::Application* App; +@property unsigned long Modifiers; + +-(void)ProcessMouse:(NSEvent*)event; +-(void)warpMouseToCenter; + ++(CGDirectDisplayID) displayFromScreen:(NSScreen*)s; + +@end + diff --git a/Samples/CommonSrc/Platform/OSX_WavPlayer.cpp b/Samples/CommonSrc/Platform/OSX_WavPlayer.cpp new file mode 100644 index 0000000..8b4c744 --- /dev/null +++ b/Samples/CommonSrc/Platform/OSX_WavPlayer.cpp @@ -0,0 +1,250 @@ +/************************************************************************************ + +Filename : WavPlayer_OSX.cpp +Content : An Apple OSX audio handler. +Created : March 5, 2013 +Authors : Robotic Arm Software - Peter Hoff, Dan Goodman, Bryan Croteau + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#include "OSX_WavPlayer.h" + +namespace OVR { namespace OvrPlatform { namespace OSX { + +WavPlayer::WavPlayer(const char* fileName) +{ + FileName = fileName; +} + +bool WavPlayer::isDataChunk(unsigned char* buffer, int index) +{ + unsigned char a = buffer[index]; + unsigned char b = buffer[index + 1]; + unsigned char c = buffer[index + 2]; + unsigned char d = buffer[index + 3]; + return (a == 'D' || a == 'd') && (b == 'A' || b == 'a') && + (c == 'T' || c == 't') && (d == 'A' || d == 'a'); +} + +int WavPlayer::getWord(unsigned char* buffer, int index) +{ + unsigned char a = buffer[index]; + unsigned char b = buffer[index + 1]; + unsigned char c = buffer[index + 2]; + unsigned char d = buffer[index + 3]; + int result = 0; + result |= a; + result |= b << 8; + result |= c << 16; + result |= d << 24; + return result; +} + +short WavPlayer::getHalf(unsigned char* buffer, int index) +{ + unsigned char a = buffer[index]; + unsigned char b = buffer[index + 1]; + short result = 0; + result |= a; + result |= b << 8; + return result; +} + +void *WavPlayer::LoadPCM(const char *filename, unsigned long *len) +{ + FILE *file; + struct stat s; + void *pcm; + + if(stat(filename, &s)) + { + return NULL; + } + *len = s.st_size; + pcm = (void *) malloc(s.st_size); + if(!pcm) + { + return NULL; + } + file = fopen(filename, "rb"); + if(!file) + { + free(pcm); + return NULL; + } + fread(pcm, s.st_size, 1, file); + fclose(file); + return pcm; +} + +int WavPlayer::PlayBuffer(void *pcmbuffer, unsigned long len) +{ + AQCallbackStruct aqc; + UInt32 err, bufferSize; + int i; + + aqc.DataFormat.mSampleRate = SampleRate; + aqc.DataFormat.mFormatID = kAudioFormatLinearPCM; + if(BitsPerSample == 16) + { + aqc.DataFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger + | kAudioFormatFlagIsPacked; + } + aqc.DataFormat.mBytesPerPacket = NumChannels * (BitsPerSample / 8); + aqc.DataFormat.mFramesPerPacket = 1; + aqc.DataFormat.mBytesPerFrame = NumChannels * (BitsPerSample / 8); + aqc.DataFormat.mChannelsPerFrame = NumChannels; + aqc.DataFormat.mBitsPerChannel = BitsPerSample; + aqc.FrameCount = SampleRate / 60; + aqc.SampleLen = (UInt32)(len); + aqc.PlayPtr = 0; + aqc.PCMBuffer = static_cast<unsigned char*>(pcmbuffer); + + err = AudioQueueNewOutput(&aqc.DataFormat, + aqBufferCallback, + &aqc, + NULL, + kCFRunLoopCommonModes, + 0, + &aqc.Queue); + if(err) + { + return err; + } + + aqc.FrameCount = SampleRate / 60; + bufferSize = aqc.FrameCount * aqc.DataFormat.mBytesPerPacket; + + for(i = 0; i < AUDIO_BUFFERS; i++) + { + err = AudioQueueAllocateBuffer(aqc.Queue, bufferSize, + &aqc.Buffers[i]); + if(err) + { + return err; + } + aqBufferCallback(&aqc, aqc.Queue, aqc.Buffers[i]); + } + + err = AudioQueueStart(aqc.Queue, NULL); + if(err) + { + return err; + } + + while(true) + { + } + sleep(1); + return 0; +} + +void WavPlayer::aqBufferCallback(void *in, AudioQueueRef inQ, AudioQueueBufferRef outQB) +{ + AQCallbackStruct *aqc; + unsigned char *coreAudioBuffer; + + aqc = (AQCallbackStruct *) in; + coreAudioBuffer = (unsigned char*) outQB->mAudioData; + + printf("Sync: %u / %u\n", aqc->PlayPtr, aqc->SampleLen); + + if(aqc->FrameCount > 0) + { + outQB->mAudioDataByteSize = aqc->DataFormat.mBytesPerFrame * aqc->FrameCount; + for(int i = 0; i < aqc->FrameCount * aqc->DataFormat.mBytesPerFrame; i++) + { + if(aqc->PlayPtr > aqc->SampleLen) + { + aqc->PlayPtr = 0; + i = 0; + } + coreAudioBuffer[i] = aqc->PCMBuffer[aqc->PlayPtr]; + aqc->PlayPtr++; + } + AudioQueueEnqueueBuffer(inQ, outQB, 0, NULL); + } +} + +int WavPlayer::PlayAudio() +{ + unsigned long len; + void *pcmbuffer; + int ret; + + pcmbuffer = LoadPCM(FileName, &len); + if(!pcmbuffer) + { + fprintf(stderr, "%s: %s\n", FileName, strerror(errno)); + exit(EXIT_FAILURE); + } + + unsigned char* bytes = (unsigned char*)pcmbuffer; + int index = 0; + + // 'RIFF' + getWord(bytes, index); + index += 4; + // int Length + getWord(bytes, index); + index += 4; + // 'WAVE' + getWord(bytes, index); + index += 4; + // 'fmt ' + getWord(bytes, index); + index += 4; + + // int Format Length + int fmtLen = getWord(bytes, index); + index += 4; + AudioFormat = getHalf(bytes, index); + index += 2; + NumChannels = getHalf(bytes, index); + index += 2; + SampleRate = getWord(bytes, index); + index += 4; + ByteRate = getWord(bytes, index); + index += 4; + BlockAlign = getHalf(bytes, index); + index += 2; + BitsPerSample = getHalf(bytes, index); + index += 2; + index += fmtLen - 16; + while(!isDataChunk(bytes, index)) + { + // Any Chunk + getWord(bytes, index); + index += 4; + // Any Chunk Length + int anyChunkLen = getWord(bytes, index); + index += 4 + anyChunkLen; + } + // 'data' + getWord(bytes, index); + index += 4; + // int Data Length + unsigned long dataLen = getWord(bytes, index); + index += 4; + unsigned char* target = &bytes[index]; + + ret = PlayBuffer((void *)target, dataLen); + free(pcmbuffer); + return ret; +} + +}}} diff --git a/Samples/CommonSrc/Platform/OSX_WavPlayer.h b/Samples/CommonSrc/Platform/OSX_WavPlayer.h new file mode 100644 index 0000000..c6f2571 --- /dev/null +++ b/Samples/CommonSrc/Platform/OSX_WavPlayer.h @@ -0,0 +1,72 @@ +/************************************************************************************ + +Filename : WavPlayer_OSX.h +Content : An Apple OSX audio handler. +Created : March 5, 2013 +Authors : Robotic Arm Software - Peter Hoff, Dan Goodman, Bryan Croteau + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#ifndef OVR_WavPlayer_h +#define OVR_WavPlayer_h + +#include <stdio.h> +#include <stdlib.h> +#include <errno.h> +#include <sys/stat.h> +#include <AudioToolbox/AudioQueue.h> + +#define AUDIO_BUFFERS 4 + +namespace OVR { namespace OvrPlatform { namespace OSX { + +typedef struct AQCallbackStruct +{ + AudioQueueRef Queue; + UInt32 FrameCount; + AudioQueueBufferRef Buffers[AUDIO_BUFFERS]; + AudioStreamBasicDescription DataFormat; + UInt32 PlayPtr; + UInt32 SampleLen; + unsigned char* PCMBuffer; +} AQCallbackStruct; + +class WavPlayer +{ +public: + WavPlayer(const char* fileName); + int PlayAudio(); +private: + bool isDataChunk(unsigned char* buffer, int index); + int getWord(unsigned char* buffer, int index); + short getHalf(unsigned char* buffer, int index); + void *LoadPCM(const char *filename, unsigned long *len); + int PlayBuffer(void *pcm, unsigned long len); + static void aqBufferCallback(void *in, AudioQueueRef inQ, AudioQueueBufferRef outQB); + + short AudioFormat; + short NumChannels; + int SampleRate; + int ByteRate; + short BlockAlign; + short BitsPerSample; + const char* FileName; +}; + +}}} + +#endif |