summaryrefslogtreecommitdiffstats
path: root/Samples/OculusRoomTiny/OSX_OculusRoomTiny.h
diff options
context:
space:
mode:
authorBrad Davis <[email protected]>2013-10-13 20:28:58 -0700
committerBrad Davis <[email protected]>2013-10-13 20:28:58 -0700
commit672cdd0ef5455cd62a0d7f7eb6b9889f3ea35f21 (patch)
treef3454dc864242744aef1ea5474b5011556d0f388 /Samples/OculusRoomTiny/OSX_OculusRoomTiny.h
parent1408ed7b208c7a1cff1a2448fc890e9b8bd6dc4e (diff)
Updating to cmake, glew, xrandr
Diffstat (limited to 'Samples/OculusRoomTiny/OSX_OculusRoomTiny.h')
-rw-r--r--Samples/OculusRoomTiny/OSX_OculusRoomTiny.h223
1 files changed, 0 insertions, 223 deletions
diff --git a/Samples/OculusRoomTiny/OSX_OculusRoomTiny.h b/Samples/OculusRoomTiny/OSX_OculusRoomTiny.h
deleted file mode 100644
index 280fda5..0000000
--- a/Samples/OculusRoomTiny/OSX_OculusRoomTiny.h
+++ /dev/null
@@ -1,223 +0,0 @@
-/************************************************************************************
-
- Filename : OSX_OculusRoomTiny.h
- Content : Simplest possible first-person view test application for Oculus Rift
- Created : May 7, 2013
- Authors : Michael Antonov, Andrew Reisse, Artem Bolgar
-
- Copyright : Copyright 2013 Oculus, Inc. All Rights reserved.
-
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
-
- http://www.apache.org/licenses/LICENSE-2.0
-
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
-
- *************************************************************************************/
-#ifndef INC_OSX_OculusRoomTiny_h
-#define INC_OSX_OculusRoomTiny_h
-
-#import <Cocoa/Cocoa.h>
-
-#import <CoreGraphics/CoreGraphics.h>
-#import <CoreGraphics/CGDirectDisplay.h>
-
-
-#include "OVR.h"
-#include "Util/Util_Render_Stereo.h"
-#include "../../LibOVR/Src/Kernel/OVR_Timer.h"
-#include "RenderTiny_GL_Device.h"
-
-using namespace OVR;
-using namespace OVR::RenderTiny;
-
-class OculusRoomTinyApp;
-
-@interface OVRApp : NSApplication
-
-@property (assign) IBOutlet NSWindow* win;
-@property (assign) OculusRoomTinyApp* App;
-
--(void) run;
-
-@end
-
-@interface OVRView : NSOpenGLView <NSWindowDelegate>
-
-//@property (assign) OVR::Platform::OSX::PlatformCore* Platform;
-@property (assign) OculusRoomTinyApp* App;
-@property unsigned long Modifiers;
-
--(void)ProcessMouse:(NSEvent*)event;
--(void)warpMouseToCenter;
-
-+(CGDirectDisplayID) displayFromScreen:(NSScreen*)s;
-
-@end
-
-//-------------------------------------------------------------------------------------
-// ***** OculusRoomTiny Description
-
-// This app renders a simple flat-shaded room allowing the user to move along the
-// floor and look around with an HMD, mouse, keyboard and gamepad.
-// By default, the application will start full-screen on Oculus Rift.
-//
-// The following keys work:
-//
-// 'W', 'S', 'A', 'D' - Move forward, back; strafe left/right.
-// F1 - No stereo, no distortion.
-// F2 - Stereo, no distortion.
-// F3 - Stereo and distortion.
-//
-
-// The world RHS coordinate system is defines as follows (as seen in perspective view):
-// Y - Up
-// Z - Back
-// X - Right
-const Vector3f UpVector(0.0f, 1.0f, 0.0f);
-const Vector3f ForwardVector(0.0f, 0.0f, -1.0f);
-const Vector3f RightVector(1.0f, 0.0f, 0.0f);
-
-// We start out looking in the positive Z (180 degree rotation).
-const float YawInitial = 3.141592f;
-const float Sensitivity = 1.0f;
-const float MoveSpeed = 3.0f; // m/s
-
-namespace OSX
-{
- class RenderDevice : public GL::RenderDevice
- {
- public:
- void* Context; // NSOpenGLContext
-
- // osview = NSView*
- RenderDevice(const RendererParams& p, void* osview, void* context);
-
- virtual void Shutdown();
- virtual void Present();
-
- virtual bool SetFullscreen(DisplayMode fullscreen);
-
- // osview = NSView*
- static RenderDevice* CreateDevice(const RendererParams& rp, void* osview);
- };
-}
-
-//-------------------------------------------------------------------------------------
-// ***** OculusRoomTiny Application class
-
-// An instance of this class is created on application startup (main/WinMain).
-//
-// It then works as follows:
-//
-// OnStartup - Window, graphics and HMD setup is done here.
-// This function will initialize OVR::DeviceManager and HMD,
-// creating SensorDevice and attaching it to SensorFusion.
-// This needs to be done before obtaining sensor data.
-//
-// OnIdle - Does per-frame processing, processing SensorFusion and
-// movement input and rendering the frame.
-
-class OculusRoomTinyApp : public MessageHandler
-{
- friend class OSX::RenderDevice;
-public:
- OculusRoomTinyApp(OVRApp* nsapp);
- ~OculusRoomTinyApp();
-
- // Initializes graphics, Rift input and creates world model.
- virtual int OnStartup(const char* args);
- // Called per frame to sample SensorFucion and render the world.
- virtual void OnIdle();
-
- // Installed for Oculus device messages. Optional.
- virtual void OnMessage(const Message& msg);
-
- // Handle input events for movement.
- virtual void OnMouseMove(int x, int y, int modifiers);
- virtual void OnKey(unsigned vk, bool down);
-
- // Render the view for one eye.
- void Render(const StereoEyeParams& stereo);
-
- // Main application loop.
- int Run();
- void Exit();
-
- // Return amount of time passed since application started in seconds.
- double GetAppTime() const
- {
- return (OVR::Timer::GetTicks() - StartupTicks) * (1.0 / (double)OVR::Timer::MksPerSecond);
- }
- bool IsQuiting() const { return Quit; }
-
- int GetWidth() const { return Width; }
- int GetHeight() const { return Height; }
-
- bool SetFullscreen(const RendererParams& rp, int fullscreen);
-
-protected:
- bool setupWindow();
- void destroyWindow();
-
- NSView* View;
- NSWindow* Win;
- OVRApp* NsApp;
-
- static OculusRoomTinyApp* pApp;
-
- // *** Rendering Variables
- Ptr<OSX::RenderDevice> pRender;
- RendererParams RenderParams;
- int Width, Height;
-
- bool Quit;
-
- // *** Oculus HMD Variables
-
- Ptr<DeviceManager> pManager;
- Ptr<SensorDevice> pSensor;
- Ptr<HMDDevice> pHMD;
- SensorFusion SFusion;
- OVR::HMDInfo HMDInfo;
-
- // Last update seconds, used for move speed timing.
- double LastUpdate;
- OVR::UInt64 StartupTicks;
-
- // Position and look. The following apply:
- Vector3f EyePos;
- float EyeYaw; // Rotation around Y, CCW positive when looking at RHS (X,Z) plane.
- float EyePitch; // Pitch. If sensor is plugged in, only read from sensor.
- float EyeRoll; // Roll, only accessible from Sensor.
- float LastSensorYaw; // Stores previous Yaw value from to support computing delta.
-
- // Movement state; different bits may be set based on the state of keys.
- UByte MoveForward;
- UByte MoveBack;
- UByte MoveLeft;
- UByte MoveRight;
-
- Matrix4f ViewMat;
- RenderTiny::Scene Scene;
-
- // Stereo view parameters.
- StereoConfig SConfig;
- PostProcessType PostProcess;
-
- // Shift accelerates movement/adjustment velocity.
- bool ShiftDown;
- bool ControlDown;
-};
-
-// Adds sample models and lights to the argument scene.
-void PopulateRoomScene(Scene* scene, RenderDevice* render);
-
-
-#endif