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authorBrad Davis <[email protected]>2014-04-14 21:25:09 -0700
committerBrad Davis <[email protected]>2014-04-14 21:25:09 -0700
commit07d0f4d0bbf3477ac6a9584f726e8ec6ab285707 (patch)
tree1854d0c690eff32e77b137567c88a52d56d8b660 /Samples/OculusRoomTiny/OculusRoomModel.cpp
parentf28388ff2af14b56ef2d973b2f4f9da021716d4c (diff)
Adding windows 0.3.1 SDK
Diffstat (limited to 'Samples/OculusRoomTiny/OculusRoomModel.cpp')
-rw-r--r--Samples/OculusRoomTiny/OculusRoomModel.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/Samples/OculusRoomTiny/OculusRoomModel.cpp b/Samples/OculusRoomTiny/OculusRoomModel.cpp
index e12751a..f425be0 100644
--- a/Samples/OculusRoomTiny/OculusRoomModel.cpp
+++ b/Samples/OculusRoomTiny/OculusRoomModel.cpp
@@ -4,7 +4,7 @@ Filename : OculusRoomModel.cpp
Content : Creates a simple room scene from hard-coded geometry
Created : October 4, 2012
-Copyright : Copyright 2012-2013 Oculus, Inc. All Rights reserved.
+Copyright : Copyright 2012 Oculus, Inc. All Rights reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
@@ -20,11 +20,7 @@ limitations under the License.
*************************************************************************************/
-#include "RenderTiny_Device.h"
-
-using namespace OVR;
-using namespace OVR::RenderTiny;
-
+#include "RenderTiny_D3D11_Device.h"
//-------------------------------------------------------------------------------------
// ***** Room Model