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authorBrad Davis <[email protected]>2014-09-04 14:32:18 -0700
committerBrad Davis <[email protected]>2014-09-04 14:32:18 -0700
commit32dc394487af8e4fb1b43fb852f1d5448eaf7f31 (patch)
treebe53f49e96e8e2bba1dada04197cf508b60b4eaf /Samples/OculusRoomTiny/Projects/Win/VS2013
parent85d370840fa4d49a63331a203460fe763288d417 (diff)
Updating to windows 0.4.2
Diffstat (limited to 'Samples/OculusRoomTiny/Projects/Win/VS2013')
-rw-r--r--Samples/OculusRoomTiny/Projects/Win/VS2013/OculusRoomTiny.vcxproj2
-rw-r--r--Samples/OculusRoomTiny/Projects/Win/VS2013/OculusRoomTiny.vcxproj.filters9
2 files changed, 11 insertions, 0 deletions
diff --git a/Samples/OculusRoomTiny/Projects/Win/VS2013/OculusRoomTiny.vcxproj b/Samples/OculusRoomTiny/Projects/Win/VS2013/OculusRoomTiny.vcxproj
index 232b7aa..a85b395 100644
--- a/Samples/OculusRoomTiny/Projects/Win/VS2013/OculusRoomTiny.vcxproj
+++ b/Samples/OculusRoomTiny/Projects/Win/VS2013/OculusRoomTiny.vcxproj
@@ -191,6 +191,7 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="../../../OculusRoomModel.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Platform\Win32_Gamepad.cpp" />
<ClCompile Include="..\..\..\RenderTiny_D3D11_Device.cpp" />
<ClCompile Include="..\..\..\Win32_OculusRoomTiny.cpp" />
<ClCompile Include="..\..\..\Win32_OculusRoomTiny_Util.cpp" />
@@ -199,6 +200,7 @@
<ResourceCompile Include="../../../OculusRoomTiny2.rc" />
</ItemGroup>
<ItemGroup>
+ <ClInclude Include="..\..\..\..\CommonSrc\Platform\Win32_Gamepad.h" />
<ClInclude Include="..\..\..\HSWDisplay_Util.h" />
<ClInclude Include="..\..\..\RenderTiny_D3D11_Device.h" />
</ItemGroup>
diff --git a/Samples/OculusRoomTiny/Projects/Win/VS2013/OculusRoomTiny.vcxproj.filters b/Samples/OculusRoomTiny/Projects/Win/VS2013/OculusRoomTiny.vcxproj.filters
index ae5e0eb..4beea60 100644
--- a/Samples/OculusRoomTiny/Projects/Win/VS2013/OculusRoomTiny.vcxproj.filters
+++ b/Samples/OculusRoomTiny/Projects/Win/VS2013/OculusRoomTiny.vcxproj.filters
@@ -11,6 +11,9 @@
<ClCompile Include="..\..\..\Win32_OculusRoomTiny_Util.cpp">
<Filter>Util</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\..\CommonSrc\Platform\Win32_Gamepad.cpp">
+ <Filter>CommonSrc</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="../../../OculusRoomTiny2.rc" />
@@ -19,6 +22,9 @@
<Filter Include="Util">
<UniqueIdentifier>{aa2ef577-a403-4088-a39c-0a87a96151a9}</UniqueIdentifier>
</Filter>
+ <Filter Include="CommonSrc">
+ <UniqueIdentifier>{0b10aa1d-2337-4b0b-942a-843ac96a682f}</UniqueIdentifier>
+ </Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\RenderTiny_D3D11_Device.h">
@@ -27,5 +33,8 @@
<ClInclude Include="..\..\..\HSWDisplay_Util.h">
<Filter>Util</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\..\CommonSrc\Platform\Win32_Gamepad.h">
+ <Filter>CommonSrc</Filter>
+ </ClInclude>
</ItemGroup>
</Project> \ No newline at end of file