diff options
author | Brad Davis <[email protected]> | 2014-10-24 12:56:30 -0700 |
---|---|---|
committer | Brad Davis <[email protected]> | 2014-10-24 12:56:30 -0700 |
commit | 496894ecced1b0a4ae5ab176902bbd0f43a31ed1 (patch) | |
tree | 8b7d4be1fc8508253d399d98da6143212ceb8f3c /Samples/OculusRoomTiny/Projects/Win | |
parent | 911239601768bacf9420ab9cfeffed7e861844ac (diff) |
Updating to 0.4.3 SDK0.4.3-official
Diffstat (limited to 'Samples/OculusRoomTiny/Projects/Win')
6 files changed, 0 insertions, 12 deletions
diff --git a/Samples/OculusRoomTiny/Projects/Win/VS2010/OculusRoomTiny.vcxproj b/Samples/OculusRoomTiny/Projects/Win/VS2010/OculusRoomTiny.vcxproj index 9e3c1b1..0d66997 100644 --- a/Samples/OculusRoomTiny/Projects/Win/VS2010/OculusRoomTiny.vcxproj +++ b/Samples/OculusRoomTiny/Projects/Win/VS2010/OculusRoomTiny.vcxproj @@ -183,7 +183,6 @@ <ItemGroup>
<ClInclude Include="../../../RenderTiny_D3D11_Device.h" />
<ClInclude Include="..\..\..\..\CommonSrc\Platform\Win32_Gamepad.h" />
- <ClInclude Include="..\..\..\HSWDisplay_Util.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
diff --git a/Samples/OculusRoomTiny/Projects/Win/VS2010/OculusRoomTiny.vcxproj.filters b/Samples/OculusRoomTiny/Projects/Win/VS2010/OculusRoomTiny.vcxproj.filters index 51fe5fe..8b74b17 100644 --- a/Samples/OculusRoomTiny/Projects/Win/VS2010/OculusRoomTiny.vcxproj.filters +++ b/Samples/OculusRoomTiny/Projects/Win/VS2010/OculusRoomTiny.vcxproj.filters @@ -19,9 +19,6 @@ <ClInclude Include="../../../RenderTiny_D3D11_Device.h">
<Filter>Util</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\HSWDisplay_Util.h">
- <Filter>Util</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\..\CommonSrc\Platform\Win32_Gamepad.h">
<Filter>CommonSrc</Filter>
</ClInclude>
diff --git a/Samples/OculusRoomTiny/Projects/Win/VS2012/OculusRoomTiny.vcxproj b/Samples/OculusRoomTiny/Projects/Win/VS2012/OculusRoomTiny.vcxproj index cc9dd3e..40c892f 100644 --- a/Samples/OculusRoomTiny/Projects/Win/VS2012/OculusRoomTiny.vcxproj +++ b/Samples/OculusRoomTiny/Projects/Win/VS2012/OculusRoomTiny.vcxproj @@ -191,7 +191,6 @@ <ItemGroup>
<ClInclude Include="../../../RenderTiny_D3D11_Device.h" />
<ClInclude Include="..\..\..\..\CommonSrc\Platform\Win32_Gamepad.h" />
- <ClInclude Include="..\..\..\HSWDisplay_Util.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
diff --git a/Samples/OculusRoomTiny/Projects/Win/VS2012/OculusRoomTiny.vcxproj.filters b/Samples/OculusRoomTiny/Projects/Win/VS2012/OculusRoomTiny.vcxproj.filters index 4b0ebdd..0cf3c0e 100644 --- a/Samples/OculusRoomTiny/Projects/Win/VS2012/OculusRoomTiny.vcxproj.filters +++ b/Samples/OculusRoomTiny/Projects/Win/VS2012/OculusRoomTiny.vcxproj.filters @@ -27,9 +27,6 @@ <ClInclude Include="../../../RenderTiny_D3D11_Device.h">
<Filter>Util</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\HSWDisplay_Util.h">
- <Filter>Util</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\..\CommonSrc\Platform\Win32_Gamepad.h">
<Filter>CommonSrc</Filter>
</ClInclude>
diff --git a/Samples/OculusRoomTiny/Projects/Win/VS2013/OculusRoomTiny.vcxproj b/Samples/OculusRoomTiny/Projects/Win/VS2013/OculusRoomTiny.vcxproj index a85b395..15b514d 100644 --- a/Samples/OculusRoomTiny/Projects/Win/VS2013/OculusRoomTiny.vcxproj +++ b/Samples/OculusRoomTiny/Projects/Win/VS2013/OculusRoomTiny.vcxproj @@ -201,7 +201,6 @@ </ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\..\CommonSrc\Platform\Win32_Gamepad.h" />
- <ClInclude Include="..\..\..\HSWDisplay_Util.h" />
<ClInclude Include="..\..\..\RenderTiny_D3D11_Device.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
diff --git a/Samples/OculusRoomTiny/Projects/Win/VS2013/OculusRoomTiny.vcxproj.filters b/Samples/OculusRoomTiny/Projects/Win/VS2013/OculusRoomTiny.vcxproj.filters index 4beea60..a55d446 100644 --- a/Samples/OculusRoomTiny/Projects/Win/VS2013/OculusRoomTiny.vcxproj.filters +++ b/Samples/OculusRoomTiny/Projects/Win/VS2013/OculusRoomTiny.vcxproj.filters @@ -30,9 +30,6 @@ <ClInclude Include="..\..\..\RenderTiny_D3D11_Device.h">
<Filter>Util</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\HSWDisplay_Util.h">
- <Filter>Util</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\..\CommonSrc\Platform\Win32_Gamepad.h">
<Filter>CommonSrc</Filter>
</ClInclude>
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