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authorBrad Davis <[email protected]>2014-05-23 01:49:32 -0700
committerBrad Davis <[email protected]>2014-05-23 01:49:32 -0700
commit46acc0e194ff3c1f120199eeca8324b4502118e9 (patch)
treeb1030198d3ee4698445d1fc5161cebe4158e45d1 /Samples/OculusWorldDemo/Player.h
parent07d0f4d0bbf3477ac6a9584f726e8ec6ab285707 (diff)
Updating to 0.3.2 (windows version)
Diffstat (limited to 'Samples/OculusWorldDemo/Player.h')
-rw-r--r--Samples/OculusWorldDemo/Player.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/Samples/OculusWorldDemo/Player.h b/Samples/OculusWorldDemo/Player.h
index f8d29d5..7b45d7d 100644
--- a/Samples/OculusWorldDemo/Player.h
+++ b/Samples/OculusWorldDemo/Player.h
@@ -61,7 +61,7 @@ public:
Anglef BodyYaw;
// Where the player head is positioned and oriented in the real world
- Posef HeadPose;
+ Transformf HeadPose;
// Where the avatar head is positioned and oriented in the virtual world
Vector3f GetPosition();
@@ -69,7 +69,7 @@ public:
// Returns virtual world position based on a real world head pose.
// Allows predicting eyes separately based on scanout time.
- Posef VirtualWorldPoseFromRealPose(const Posef &sensorHeadPose);
+ Transformf VirtualWorldTransformfromRealPose(const Transformf &sensorHeadPose);
// Handle directional movement. Returns 'true' if movement was processed.
bool HandleMoveKey(OVR::KeyCode key, bool down);