diff options
author | Brad Davis <[email protected]> | 2014-05-23 01:49:32 -0700 |
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committer | Brad Davis <[email protected]> | 2014-05-23 01:49:32 -0700 |
commit | 46acc0e194ff3c1f120199eeca8324b4502118e9 (patch) | |
tree | b1030198d3ee4698445d1fc5161cebe4158e45d1 /Samples/OculusWorldDemo/Player.h | |
parent | 07d0f4d0bbf3477ac6a9584f726e8ec6ab285707 (diff) |
Updating to 0.3.2 (windows version)
Diffstat (limited to 'Samples/OculusWorldDemo/Player.h')
-rw-r--r-- | Samples/OculusWorldDemo/Player.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Samples/OculusWorldDemo/Player.h b/Samples/OculusWorldDemo/Player.h index f8d29d5..7b45d7d 100644 --- a/Samples/OculusWorldDemo/Player.h +++ b/Samples/OculusWorldDemo/Player.h @@ -61,7 +61,7 @@ public: Anglef BodyYaw; // Where the player head is positioned and oriented in the real world - Posef HeadPose; + Transformf HeadPose; // Where the avatar head is positioned and oriented in the virtual world Vector3f GetPosition(); @@ -69,7 +69,7 @@ public: // Returns virtual world position based on a real world head pose. // Allows predicting eyes separately based on scanout time. - Posef VirtualWorldPoseFromRealPose(const Posef &sensorHeadPose); + Transformf VirtualWorldTransformfromRealPose(const Transformf &sensorHeadPose); // Handle directional movement. Returns 'true' if movement was processed. bool HandleMoveKey(OVR::KeyCode key, bool down); |