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authorBrad Davis <[email protected]>2014-04-14 21:25:09 -0700
committerBrad Davis <[email protected]>2014-04-14 21:25:09 -0700
commit07d0f4d0bbf3477ac6a9584f726e8ec6ab285707 (patch)
tree1854d0c690eff32e77b137567c88a52d56d8b660 /Samples/OculusWorldDemo/Projects/Win/VS2010
parentf28388ff2af14b56ef2d973b2f4f9da021716d4c (diff)
Adding windows 0.3.1 SDK
Diffstat (limited to 'Samples/OculusWorldDemo/Projects/Win/VS2010')
-rw-r--r--Samples/OculusWorldDemo/Projects/Win/VS2010/OculusWorldDemo.vcxproj227
-rw-r--r--Samples/OculusWorldDemo/Projects/Win/VS2010/OculusWorldDemo.vcxproj.filters107
2 files changed, 334 insertions, 0 deletions
diff --git a/Samples/OculusWorldDemo/Projects/Win/VS2010/OculusWorldDemo.vcxproj b/Samples/OculusWorldDemo/Projects/Win/VS2010/OculusWorldDemo.vcxproj
new file mode 100644
index 0000000..2167237
--- /dev/null
+++ b/Samples/OculusWorldDemo/Projects/Win/VS2010/OculusWorldDemo.vcxproj
@@ -0,0 +1,227 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
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+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
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+ <PropertyGroup Label="Globals">
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+ </PropertyGroup>
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+ <CharacterSet>Unicode</CharacterSet>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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+ <IntDir>$(ProjectDir)../../../Obj/Win/VS2010/$(Configuration)/$(PlatformName)/</IntDir>
+ <OutDir>$(ProjectDir)../../../Bin/Win/VS2010/$(Configuration)/$(PlatformName)/</OutDir>
+ <TargetName>OculusWorldDemo</TargetName>
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+ <OutDir>$(ProjectDir)../../../Bin/Win/VS2010/$(Configuration)/$(PlatformName)/</OutDir>
+ <TargetName>OculusWorldDemo</TargetName>
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+ <OutDir>$(ProjectDir)../../../Bin/Win/VS2010/$(Configuration)/$(PlatformName)/</OutDir>
+ <TargetName>OculusWorldDemo</TargetName>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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+ <OutDir>$(ProjectDir)../../../Bin/Win/VS2010/$(Configuration)/$(PlatformName)/</OutDir>
+ <TargetName>OculusWorldDemo</TargetName>
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+ <ClCompile>
+ <PrecompiledHeader>
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+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
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+ <Link>
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+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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+ <DebugInformationFormat>OldStyle</DebugInformationFormat>
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+ <Link>
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+ <GenerateDebugInformation>false</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <AdditionalLibraryDirectories>../../../../../LibOVR/Lib/$(Platform)/VS2010/;$(DXSDK_DIR)/Lib/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>opengl32.lib;libovr.lib;dxgi.lib;d3d10_1.lib;d3d11.lib;d3dcompiler.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ <ClCompile>
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+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
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+ <PreprocessorDefinitions>_WIN64;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>../../../../../LibOVR/Include;../../../../../3rdParty/glext;../../../../../LibOVR/Src;$(DXSDK_DIR)/Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <MultiProcessorCompilation>true</MultiProcessorCompilation>
+ <DebugInformationFormat>OldStyle</DebugInformationFormat>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <AdditionalLibraryDirectories>../../../../../LibOVR/Lib/$(Platform)/VS2010/;$(DXSDK_DIR)/Lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>opengl32.lib;libovr64.lib;dxgi.lib;d3d10_1.lib;d3d11.lib;d3dcompiler.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\..\CommonSrc\Platform\Platform.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Platform\Win32_Gamepad.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Platform\Win32_Platform.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_GL_Device.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_GL_Win32_Device.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_LoadTextureDDS.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_LoadTextureTGA.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_Device.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_D3D10_Device.cpp" />
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+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_D3D1X_Device.cpp">
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+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\..\3rdParty\TinyXml\tinyxml2.cpp" />
+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_XmlSceneLoader.cpp" />
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+ <ClCompile Include="..\..\..\OculusWorldDemo_Scene.cpp" />
+ <ClCompile Include="..\..\..\OptionMenu.cpp" />
+ <ClCompile Include="..\..\..\Player.cpp" />
+ <ClCompile Include="..\..\..\RenderProfiler.cpp" />
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+ <ClInclude Include="..\..\3rdParty\TinyXml\tinyxml2.h" />
+ <ClInclude Include="..\..\..\..\CommonSrc\Render\Render_XmlSceneLoader.h" />
+ <ClInclude Include="..\..\..\OculusWorldDemo.h" />
+ <ClInclude Include="..\..\..\Player.h" />
+ <ClInclude Include="..\..\..\RenderProfiler.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ResourceCompile Include="..\..\..\OculusWorldDemo.rc" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/Samples/OculusWorldDemo/Projects/Win/VS2010/OculusWorldDemo.vcxproj.filters b/Samples/OculusWorldDemo/Projects/Win/VS2010/OculusWorldDemo.vcxproj.filters
new file mode 100644
index 0000000..67678ea
--- /dev/null
+++ b/Samples/OculusWorldDemo/Projects/Win/VS2010/OculusWorldDemo.vcxproj.filters
@@ -0,0 +1,107 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ </ClCompile>
+ <ClCompile Include="..\..\..\..\CommonSrc\Render\Render_Device.cpp">
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+ </ClCompile>
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+ </ClCompile>
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+ </ClCompile>
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+</Project> \ No newline at end of file