diff options
author | Brad Davis <[email protected]> | 2014-04-14 21:25:09 -0700 |
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committer | Brad Davis <[email protected]> | 2014-04-14 21:25:09 -0700 |
commit | 07d0f4d0bbf3477ac6a9584f726e8ec6ab285707 (patch) | |
tree | 1854d0c690eff32e77b137567c88a52d56d8b660 /Samples/OculusWorldDemo/RenderProfiler.h | |
parent | f28388ff2af14b56ef2d973b2f4f9da021716d4c (diff) |
Adding windows 0.3.1 SDK
Diffstat (limited to 'Samples/OculusWorldDemo/RenderProfiler.h')
-rw-r--r-- | Samples/OculusWorldDemo/RenderProfiler.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/Samples/OculusWorldDemo/RenderProfiler.h b/Samples/OculusWorldDemo/RenderProfiler.h new file mode 100644 index 0000000..96ec50a --- /dev/null +++ b/Samples/OculusWorldDemo/RenderProfiler.h @@ -0,0 +1,71 @@ +/************************************************************************************ + +Filename : RenderProfiler.h +Content : Profiling for render. +Created : March 10, 2014 +Authors : Caleb Leak + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +*************************************************************************************/ + +#ifndef INC_RenderProfiler_h +#define INC_RenderProfiler_h + +#include "OVR.h" + +// TODO: Refactor option menu so dependencies are in a separate file. +#include "OptionMenu.h" + +//------------------------------------------------------------------------------------- +// ***** RenderProfiler + +// Tracks reported timing sample in a frame and dislays them an overlay from DrawOverlay(). +class RenderProfiler +{ +public: + enum { NumFramesOfTimerHistory = 10 }; + + enum SampleType + { + Sample_FrameStart , + Sample_AfterGameProcessing , + Sample_AfterEyeRender , + // Sample_BeforeDistortion , + // Sample_AfterDistortion , + Sample_AfterPresent , + // Sample_AfterFlush , + + Sample_LAST + }; + + RenderProfiler(); + + // Records the current time for the given sample type. + void RecordSample(SampleType sampleType); + + const double* GetAverages() const { return SampleAverage; } + const double* GetLastSampleSet() const; + + void DrawOverlay(RenderDevice* prender); + +private: + + double SampleHistory[NumFramesOfTimerHistory][Sample_LAST]; + double SampleAverage[Sample_LAST]; + int SampleCurrentFrame; +}; + +#endif // INC_RenderProfiler_h |