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authorBrad Davis <[email protected]>2014-05-23 01:49:32 -0700
committerBrad Davis <[email protected]>2014-05-23 01:49:32 -0700
commit46acc0e194ff3c1f120199eeca8324b4502118e9 (patch)
treeb1030198d3ee4698445d1fc5161cebe4158e45d1 /Samples/OculusWorldDemo/RenderProfiler.h
parent07d0f4d0bbf3477ac6a9584f726e8ec6ab285707 (diff)
Updating to 0.3.2 (windows version)
Diffstat (limited to 'Samples/OculusWorldDemo/RenderProfiler.h')
-rw-r--r--Samples/OculusWorldDemo/RenderProfiler.h71
1 files changed, 0 insertions, 71 deletions
diff --git a/Samples/OculusWorldDemo/RenderProfiler.h b/Samples/OculusWorldDemo/RenderProfiler.h
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index 96ec50a..0000000
--- a/Samples/OculusWorldDemo/RenderProfiler.h
+++ /dev/null
@@ -1,71 +0,0 @@
-/************************************************************************************
-
-Filename : RenderProfiler.h
-Content : Profiling for render.
-Created : March 10, 2014
-Authors : Caleb Leak
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Licensed under the Apache License, Version 2.0 (the "License");
-you may not use this file except in compliance with the License.
-You may obtain a copy of the License at
-
-http://www.apache.org/licenses/LICENSE-2.0
-
-Unless required by applicable law or agreed to in writing, software
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-
-*************************************************************************************/
-
-#ifndef INC_RenderProfiler_h
-#define INC_RenderProfiler_h
-
-#include "OVR.h"
-
-// TODO: Refactor option menu so dependencies are in a separate file.
-#include "OptionMenu.h"
-
-//-------------------------------------------------------------------------------------
-// ***** RenderProfiler
-
-// Tracks reported timing sample in a frame and dislays them an overlay from DrawOverlay().
-class RenderProfiler
-{
-public:
- enum { NumFramesOfTimerHistory = 10 };
-
- enum SampleType
- {
- Sample_FrameStart ,
- Sample_AfterGameProcessing ,
- Sample_AfterEyeRender ,
- // Sample_BeforeDistortion ,
- // Sample_AfterDistortion ,
- Sample_AfterPresent ,
- // Sample_AfterFlush ,
-
- Sample_LAST
- };
-
- RenderProfiler();
-
- // Records the current time for the given sample type.
- void RecordSample(SampleType sampleType);
-
- const double* GetAverages() const { return SampleAverage; }
- const double* GetLastSampleSet() const;
-
- void DrawOverlay(RenderDevice* prender);
-
-private:
-
- double SampleHistory[NumFramesOfTimerHistory][Sample_LAST];
- double SampleAverage[Sample_LAST];
- int SampleCurrentFrame;
-};
-
-#endif // INC_RenderProfiler_h