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authorBrad Davis <[email protected]>2014-05-23 01:52:35 -0700
committerBrad Davis <[email protected]>2014-05-23 01:52:35 -0700
commit1393f96fa857a59ca495e51ce8c704eb36e3eed7 (patch)
tree6c6a55b09df48d2ed5f8532c4403ea6f084d284b /Samples/OculusWorldDemo
parent46acc0e194ff3c1f120199eeca8324b4502118e9 (diff)
Adding 0.3.2 Linux specific files
Diffstat (limited to 'Samples/OculusWorldDemo')
-rw-r--r--Samples/OculusWorldDemo/Makefile153
1 files changed, 153 insertions, 0 deletions
diff --git a/Samples/OculusWorldDemo/Makefile b/Samples/OculusWorldDemo/Makefile
new file mode 100644
index 0000000..91ead29
--- /dev/null
+++ b/Samples/OculusWorldDemo/Makefile
@@ -0,0 +1,153 @@
+#############################################################################
+#
+# Filename : Makefile
+# Content : Makefile for building linux OculusWorldDemo
+# Created : 2013
+# Authors : Simon Hallam and Peter Giokaris
+# Copyright : Copyright 2013 OculusVR, Inc. All Rights Reserved
+# Instruction : The g++ compiler and stdndard lib packages need to be
+# installed on the system. Navigate in a shell to the
+# directory where this Makefile is located and enter:
+#
+# make builds the release version for the
+# current architechture
+# make clean delete intermediate release object files
+# and the executabe file
+# make DEBUG=1 builds the debug version for the current
+# architechture
+# make clean DEBUG=1 deletes intermediate debug object files
+# and the executable file
+#
+# Output : Relative to the directory this Makefile lives in, executable
+# files get built at the following locations depending upon the
+# architechture of the system you are running:
+#
+# ./Release/OculusWorldDemo_i386_Release
+# ./Release/OculusWorldDemo_x86_64_Release
+# ./Release/OculusWorldDemo_i386_Debug
+# ./Release/OculusWorldDemo_x86_64_Debug
+#
+#############################################################################
+
+####### Detect system architecture
+
+SYSARCH = i386
+ifeq ($(shell uname -m),x86_64)
+SYSARCH = x86_64
+endif
+
+####### Compiler, tools and options
+
+CXX = g++
+LINK = g++
+MAKE = make
+DELETEFILE = rm -f
+DEFINES = -DQT_WEBKIT -DGL_GLEXT_PROTOTYPES
+
+####### Detect debug or release
+
+DEBUG = 0
+ifeq ($(DEBUG), 1)
+ CXXFLAGS = -pipe -DDEBUG -DOVR_BUILD_DEBUG -g $(DEFINES)
+ LFLAGS =
+ RELEASETYPE = Debug
+else
+ CXXFLAGS = -pipe -O2 $(DEFINES)
+ LFLAGS = -O1
+ RELEASETYPE = Release
+endif
+
+####### Paths
+
+LIBOVRPATH = ../../LibOVR
+COMMONSRCPATH = ../CommonSrc
+3RDPARTYPATH = ../../3rdParty
+INCPATH = -I. -I.. -I$(COMMONSRCPATH) -I$(LIBOVRPATH)/Include -I$(LIBOVRPATH)/Src
+OBJPATH = ./Obj/Linux/$(RELEASETYPE)/$(SYSARCH)
+CXX_BUILD = $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $(OBJPATH)/
+
+####### Files
+
+LIBS = -L$(LIBOVRPATH)/Lib/Linux/$(RELEASETYPE)/$(SYSARCH) \
+ -lovr \
+ -ludev \
+ -lpthread \
+ -lGL \
+ -lX11 \
+ -lXinerama \
+ -lXxf86vm \
+ -lXrandr
+
+OBJECTS = $(OBJPATH)/OculusWorldDemo.o \
+ $(OBJPATH)/OculusWorldDemo_Scene.o \
+ $(OBJPATH)/OptionMenu.o \
+ $(OBJPATH)/Player.o \
+ $(OBJPATH)/Platform.o \
+ $(OBJPATH)/RenderProfiler.o \
+ $(OBJPATH)/Linux_Platform.o \
+ $(OBJPATH)/Linux_Gamepad.o \
+ $(OBJPATH)/Render_Device.o \
+ $(OBJPATH)/Render_GL_Device.o \
+ $(OBJPATH)/Render_LoadTextureDDS.o \
+ $(OBJPATH)/Render_LoadTextureTGA.o \
+ $(OBJPATH)/Render_XmlSceneLoader.o \
+ $(OBJPATH)/tinyxml.o
+
+TARGET = ./Release/OculusWorldDemo_$(SYSARCH)_$(RELEASETYPE)
+
+####### Rules
+
+all: $(TARGET)
+
+$(TARGET): $(LIBOVRPATH)/Lib/Linux/$(RELEASETYPE)/$(SYSARCH)/libovr.a
+ $(MAKE) -C $(LIBOVRPATH) DEBUG=$(DEBUG)
+
+$(TARGET): $(OBJECTS)
+ $(LINK) $(LFLAGS) -o $(TARGET) $(OBJECTS) $(LIBS)
+
+$(OBJPATH)/OculusWorldDemo.o: OculusWorldDemo.cpp
+ $(CXX_BUILD)OculusWorldDemo.o OculusWorldDemo.cpp
+
+$(OBJPATH)/OculusWorldDemo_Scene.o: OculusWorldDemo_Scene.cpp
+ $(CXX_BUILD)OculusWorldDemo_Scene.o OculusWorldDemo_Scene.cpp
+
+$(OBJPATH)/Player.o: Player.cpp
+ $(CXX_BUILD)Player.o Player.cpp
+
+$(OBJPATH)/RenderProfiler.o: ../../Samples/CommonSrc/Util/RenderProfiler.cpp
+ $(CXX_BUILD)RenderProfiler.o ../../Samples/CommonSrc/Util/RenderProfiler.cpp
+
+$(OBJPATH)/OptionMenu.o: ../../Samples/CommonSrc/Util/OptionMenu.cpp
+ $(CXX_BUILD)OptionMenu.o ../../Samples/CommonSrc/Util/OptionMenu.cpp
+
+$(OBJPATH)/Platform.o: ../../Samples/CommonSrc/Platform/Platform.cpp
+ $(CXX_BUILD)Platform.o ../../Samples/CommonSrc/Platform/Platform.cpp
+
+$(OBJPATH)/Linux_Platform.o: ../../Samples/CommonSrc/Platform/Linux_Platform.cpp
+ $(CXX_BUILD)Linux_Platform.o ../../Samples/CommonSrc/Platform/Linux_Platform.cpp
+
+$(OBJPATH)/Linux_Gamepad.o: ../../Samples/CommonSrc/Platform/Linux_Gamepad.cpp
+ $(CXX_BUILD)Linux_Gamepad.o ../../Samples/CommonSrc/Platform/Linux_Gamepad.cpp
+
+$(OBJPATH)/Render_Device.o: ../../Samples/CommonSrc/Render/Render_Device.cpp $
+ $(CXX_BUILD)Render_Device.o ../../Samples/CommonSrc/Render/Render_Device.cpp
+
+$(OBJPATH)/Render_GL_Device.o: ../../Samples/CommonSrc/Render/Render_GL_Device.cpp
+ $(CXX_BUILD)Render_GL_Device.o ../../Samples/CommonSrc/Render/Render_GL_Device.cpp
+
+$(OBJPATH)/Render_LoadTextureDDS.o: ../../Samples/CommonSrc/Render/Render_LoadTextureDDS.cpp
+ $(CXX_BUILD)Render_LoadTextureDDS.o ../../Samples/CommonSrc/Render/Render_LoadTextureDDS.cpp
+
+$(OBJPATH)/Render_LoadTextureTGA.o: ../../Samples/CommonSrc/Render/Render_LoadTextureTGA.cpp
+ $(CXX_BUILD)Render_LoadTextureTGA.o ../../Samples/CommonSrc/Render/Render_LoadTextureTGA.cpp
+
+$(OBJPATH)/Render_XmlSceneLoader.o: ../../Samples/CommonSrc/Render/Render_XmlSceneLoader.cpp
+ $(CXX_BUILD)Render_XmlSceneLoader.o ../../Samples/CommonSrc/Render/Render_XmlSceneLoader.cpp
+
+$(OBJPATH)/tinyxml.o: ../../3rdParty/TinyXml/tinyxml2.cpp
+ $(CXX_BUILD)tinyxml.o ../../3rdParty/TinyXml/tinyxml2.cpp
+
+clean:
+ -$(DELETEFILE) $(OBJECTS)
+ -$(DELETEFILE) $(TARGET)
+