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diff --git a/LICENSE.TXT b/LICENSE.TXT deleted file mode 100644 index fcee98b..0000000 --- a/LICENSE.TXT +++ /dev/null @@ -1,264 +0,0 @@ -Oculus VR Rift SDK Software License - -Oculus VR, Inc. Software Development Kit License Agreement - -Copyright © 2014 Oculus VR, Inc. All rights reserved. - -The text of this may be found at: http://www.oculusvr.com/licenses/LICENSE-3.1 - -Human-Readable Summary*: - -You are Free to: - -Use, modify, and distribute the Oculus VR Rift SDK in source and binary -form with your applications/software. - -With the Following Restrictions: - -You can only distribute or re-distribute the source code to LibOVR in -whole, not in part. - -Modifications to the Oculus VR Rift SDK in source or binary form must -be shared with Oculus VR. - -If your applications cause health and safety issues, you may lose your -right to use the Oculus VR Rift SDK, including LibOVR. - -The Oculus VR Rift SDK may not be used to interface with unapproved commercial -virtual reality mobile or non-mobile products or hardware. - -* - This human-readable Summary is not a license. It is simply a convenient -reference for understanding the full Oculus VR Rift SDK License Agreement. -The Summary is written as a user-friendly interface to the full Oculus VR Rift -SDK License below. This Summary itself has no legal value, and its contents do -not appear in the actual license. - -Full-length Legal Copy: - -1. Subject to the terms and conditions of this License Agreement (the "License"), -Oculus VR, Inc. ("Oculus VR") hereby grants to you a perpetual, worldwide, -non-exclusive, no-charge, royalty-free, sublicenseable copyright license to use, -reproduce, redistribute (subject to restrictions below), modify, and improve the -software contained in this Oculus VR Rift Software Development Kit ("RIFT SDK"), -including, but not limited to, the samples, headers, LibOVR headers, and LibOVR -source. This license is subject to the following terms and conditions: - -1.1. This license includes the non-exclusive license and right to use (i) the RIFT -SDK to make applications, content, games and demos (collectively and generally -referred to as “Developer Content”) that run on the Oculus VR approved mobile hardware -and software products (“Oculus Approved Rift Products”) and which may incorporate -the RIFT SDK in whole or in part in binary or object code; and (ii) to use the -RIFT SDK to create derivative works of the RIFT SDK itself ("RIFT SDK Derivatives"), -whether in source, binary, or object form, in whole or in part, including third -party software unless otherwise noted. - -1.2. RIFT SDK Derivatives are further defined as source, binary or object code -derived exclusively from the RIFT SDK by you; provided, however, that RIFT SDK -Derivatives do not include the Developer Content (engines, utilities, applications, -content, games or demos) which may be developed using the RIFT SDK. By way of example -a mobile application or game or demo that is developed using the RIFT SDK would not -be a RIFT SDK Derivative , nor would a utility or tool set in a pre-existing game -engine that is adapted to work with the RIFT SDK be a RIFT SDK Derivative. -By way of example, but not limitation, a RIFT SDK Derivative is or would be: either (i) -an adaptation of a utility or piece of code from the RIFT SDK to improve efficiency; -or (ii) an addition of code or improvement to the RIFT SDK that adds functionality. - -1.3 For the sake of clarification when you use the RIFT SDK (including RIFT SDK -Derivatives) in or with Developer Content, you retain all rights to your Developer -Content, and you have no obligations to share or license Developer Content (including -your source and object code) to Oculus VR or any third parties; provided, however, -Oculus VR retains all rights to the RIFT SDK and the RIFT SDK Derivatives that may -be incorporated into your Developer Content. - -1.4 You agree to and you will use the Flash Screen Warning and the Health and -Safety Warnings (collectively the “Oculus Warnings”) and the Oculus VR health and -safety protocols found in the Oculus Best Practices Guide (“Oculus H&S Protocols”), -and your use of the Oculus Warnings and the Oculus end user license agreement -(“Oculus EULA”) with your Developer Content as provided for in the Oculus Developer -Center, all of which can be found at the following link: -https://developer.oculusvr.com/?action=doc. - -2. You, the recipient and user of the RIFT SDK, hereby agree and accept that that -Oculus VR shall own all right, title and interest to the intellectual property -rights, including, but limited to copyright, trademark and patent rights, to any -RIFT SDK Derivatives that you may create, and you hereby assign any and all such -rights to such RIFT SDK Derivatives to Oculus VR, subject to the following. - -2.1 We hereby grant to you the a fully paid up, no-charge, royalty-free, -world-wide, in perpetuity, non-exclusive right and license back to use these RIFT -SDK Derivatives solely in conjunction with the RIFT SDK (or any components of the -RIFT SDK) and/or Developer Content on Oculus Rift Products as set forth herein. - -2.2 Furthermore, for the sake of clarification, Oculus VR and its assignees and -licensees shall be free to use such RIFT SDK Derivatives without any approval -from you and without compensation or attribution to you. - -2.3 You also agree upon Oculus VR's request to provide the source and binary code -of any RIFT SDK Derivatives to Oculus VR. FAILURE TO COMPLY WITH THIS REQUEST -IS THE BASIS FOR AUTOMATIC TERMINATION OF THIS LICENSE BY OCULUS VR. - -3. Subject to the terms and conditions of this License, your license to redistribute -and sublicense the RIFT SDK and RIFT SDK Derivatives is also expressly made -subject to the following conditions: - -3.1. You may sublicense and redistribute the source, binary, or object code of -the RIFT SDK in whole or in part by itself for no charge or as part of a for charge -piece of Developer Content; provided, however, you may only license, sublicense -or redistribute the source, binary or object code of LibOVR in whole, and you may -not license, sublicense or redistribute any portion or element of LibOVR separately -or in part (in either source, binary or object form). If you license, sublicense -or redistribute RIFT SDK Derivatives in and of themselves (not as a part of a -piece of Developer Content) then you may only do that solely with and in conjunction -with either the RIFT SDK or LibOVR. The RIFT SDK (including, but not limited to -LibOVR), any RIFT SDK Derivatives, and any Developer Content may only be used -with Oculus Approved Rift Products and may not be used, licensed, or sublicensed -to interface with mobile software or hardware or other commercial headsets, -mobile tablets or phones that are not authorized and approved by Oculus VR; - -3.2. You must include with all such redistributed or sublicensed RIFT SDK -or RIFT SDK Derivatives code the following copyright notice: -"Copyright © 2014 Oculus VR, Inc. All rights reserved," and include the -list of conditions contained in this Section 3, including the full text of -the disclaimer in Section 3.6 below; - -3.3. Neither the name of Oculus VR, Inc. nor the names of Oculus VR, Inc.'s -contributors, licensors, employees, or contractors, may be used to endorse or promote -products derived from this RIFT SDK without specific prior written permission -of Oculus VR, Inc.; - -3.4. You must give any other recipients of the RIFT SDK or any elements thereof, -including LibOVR or RIFT SDK Derivatives, a copy of this License as such recipients, -licensees or sublicensees may only use the RIFT SDK or any RIFT SDK Derivatives -or any elements thereof subject to the terms of this Licence and such recipients, -licensees or sublicensees agreement and acceptance of this License with Oculus VR -(which will convey all rights to the recipients’ or licensees’ or sublicensees’ -RIFT SDK Derivatives to Oculus VR), and you must cause any modified files to -carry prominent notices stating that you changed the files; - -3.5. If the RIFT SDK or a specific element thereof such as LibOVR includes a -"LICENSE" text file as part of its distribution (the “License Notice”), then -any RIFT SDK Derivatives that you distribute with the RIFT SDK in whole or in -part must include a readable copy of such attribution notices as are contained -within the applicable License Notice file (excluding those notices that do not -pertain to any part of the RIFT SDK Derivatives), in at least one of the following -places: within a License Notice text file distributed as part of the RIFT SDK -Derivatives; within the source form or documentation, if provided along with -the RIFT SDK Derivatives; or, within a display generated by the RIFT SDK Derivatives, -if and wherever such third-party notices normally appear. You must also include -in the License Notice file for all RIFT SDK Derivatives a copy of all notices -(including any product liability or health and safety notices). The contents -of the License Notice file are for informational purposes only and do not modify -the License. You may add your own attribution notices within RIFT SDK Derivatives -that you distribute, alongside or as an addendum to the License Notice text from -the RIFT SDK or any part thereof, provided that such additional attribution notices -cannot be construed as modifying the License. - -3.6. THIS RIFT SDK AND ANY COMPONENT THEREOF IS PROVIDED BY OCULUS VR AND -ITS CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, -BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS -FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL OCULUS VR AS THE -COPYRIGHT OWNER OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, -INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, -OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF -LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING -NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS RIFT -SDK OR THE RIFT SDK DERIVATIVES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - -4. This License does not grant permission to use the trade names, trademarks, -service marks, or product names of Oculus VR, except as required for reasonable -and customary use in describing the origin of the RIFT SDK, LibOVR, or any -element thereof, and reproducing the content of the License Notice file. -5. In no event and under no legal theory, whether in tort (including negligence), -contract, or otherwise, unless required by applicable law (such as -deliberate and grossly negligent acts) or agreed to in writing, shall Oculus VR -or any contributor be liable to you or your licensees or sublicensees for -damages, including any direct, indirect, special, incidental, or consequential -damages of any character arising as a result of this License or out of the use -or inability to use the RIFT SDK, LibOVR, any element thereof or any RIFT SDK -Derivatives (including but not limited to damages for loss of goodwill, work -stoppage, computer failure or malfunction, or any and all other commercial -damages or losses), even if you or such contributor has been advised of the -possibility of such damages. - -6. Your acceptance of the terms and conditions of this License in and of -itself and for all Developer Content created as of March 1, 2014, may be -evidenced by any of the following: your usage of the RIFT SDK or any element -thereof, acceptance of the click-through agreement, or opening the packaging -of the CD-ROM containing the RIFT SDK or any element thereof, including LibOVR. -As this License is updated for future releases of the RIFT SDK and/or LibOVR, -you agree to abide by and meet all requirements of future updates of this -License for those future RIFT SDK releases as evidenced by the same usage of -the RIFT SDK or any element thereof and the future updates of this License -will apply for that future Developer Content that may developed for or with -that future RIFT SDK or any element thereof (i.e., you cannot sidestep out -of the requirements of future updates of the License by developing against -an older release of the RIFT SDK or License). - -7. Oculus VR reserves the right to terminate this License and all your -rights hereunder in the event you materially breach this License and fail -to cure such breach within ten (10) business days after notice of breach -from Oculus VR. - -8. Furthermore, Oculus VR also reserves the right to cancel or terminate -this License for any of the following reasons upon notice to you, subject -to the appeal process set forth in Section 14 for a wrongful termination: - - a) Intellectual property infringement by you with Developer Content - or RIFT SDK Derivatives created by you that is used with or by the - RIFT SDK or any part thereof, or any of the RIFT SDK Derivatives; - - b) Developer Content that violates or infringes upon applicable law; - - c) Health and safety issues associated with your Developer Content; - - d) Failure to comply with or use properly the Oculus Warnings, - Oculus H&S Protocols, or Oculus EULA; - - e) Use of the RIFT SDK, RIFT SDK Derivatives or LibOVR with a - commercial product other than an Oculus Approved Product; and - - f) Failure to provide required notices or deliver source code - and/or binary of RIFT SDK Derivatives as set forth above. - -If you believe that you have been wrongfully terminated under this Section 8 -with respect to material breach or with respect to these above conditions, -you have the right to appeal the termination of this License under Section 14. - -9. This License may be amended by Oculus VR on a prospective basis, and your -usage of the License after such amendments or changes signifies your consent -to and acceptance of any such amendments or changes on a going forward basis. - -10. In the event any provision of this License is determined to be invalid, -prohibited or unenforceable by a court or other body of competent jurisdiction, -this License shall be construed as if such invalid, prohibited or unenforceable -provision has been more narrowly drawn so as not to be invalid, prohibited or -unenforceable. - -11. You may not assign any rights or obligations under this License without -the advance written consent of Oculus VR, which may be withheld in its sole -discretion. Oculus VR may assign its rights or obligations under this License -in its sole discretion. - -12. Failure of either party at any time to enforce any of the provisions of -this License will not be construed as a waiver of such provisions or in any way -affect the validity of this License or parts thereof. - -13. Your remedies under this License shall be limited to the right to collect -money damages, if any, and you hereby waive your right to injunctive or other -equitable relief. - -14. This License shall be governed by the laws of the State of California, -without giving effect to choice of law principles. All disputes relating to -this License shall be resolved by binding non-appearance-based arbitration -before a neutral arbitrator in Orange County, California. If your License -has been terminated hereunder by Oculus, you may appeal your termination -through this arbitration process on an expedited basis with an arbitration -within thirty days of your giving Oculus VR notice of the appeal. The -arbitration shall be conducted in accordance with the rules and procedures -of JAMS then in effect, and the judgment of the arbitrator shall be final -and capable of entry in any court of competent jurisdiction. You agree -to submit to the personal jurisdiction of the courts located within Orange -County, California in connection with any entrance of an arbitrator’s judgment -or decision or any dispute with respect to the arbitration process or procedure -or Oculus VR’s exercise of its equitable rights or remedies. |