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+/************************************************************************************
+
+Filename : OVR_CAPI_0_5_0.h
+Content : C Interface to Oculus tracking and rendering.
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.2
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+/// @file OVR_CAPI_0_5_0.h
+/// Exposes all general Rift functionality.
+
+#ifndef OVR_CAPI_h // We don't use version numbers within this, as all versioned variations of
+#define OVR_CAPI_h // this file are currently mutually exclusive.
+
+
+#include "OVR_CAPI_Keys.h"
+#include "OVR_Version.h"
+
+
+#include <stdint.h>
+
+#if defined(_MSC_VER)
+ #pragma warning(push)
+ #pragma warning(disable: 4324) // structure was padded due to __declspec(align())
+#endif
+
+
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_OS
+//
+#if !defined(OVR_OS_WIN32) && defined(_WIN32)
+ #define OVR_OS_WIN32
+#endif
+
+#if !defined(OVR_OS_MAC) && defined(__APPLE__)
+ #define OVR_OS_MAC
+#endif
+
+#if !defined(OVR_OS_LINUX) && defined(__linux__)
+ #define OVR_OS_LINUX
+#endif
+
+
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CPP
+//
+#if !defined(OVR_CPP)
+ #if defined(__cplusplus)
+ #define OVR_CPP(x) x
+ #else
+ #define OVR_CPP(x) /* Not C++ */
+ #endif
+#endif
+
+
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_CDECL
+//
+// LibOVR calling convention for 32-bit Windows builds.
+//
+#if !defined(OVR_CDECL)
+ #if defined(_WIN32)
+ #define OVR_CDECL __cdecl
+ #else
+ #define OVR_CDECL
+ #endif
+#endif
+
+
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_EXTERN_C
+//
+// Defined as extern "C" when built from C++ code.
+//
+#if !defined(OVR_EXTERN_C)
+ #ifdef __cplusplus
+ #define OVR_EXTERN_C extern "C"
+ #else
+ #define OVR_EXTERN_C
+ #endif
+#endif
+
+
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_PUBLIC_FUNCTION / OVR_PRIVATE_FUNCTION
+//
+// OVR_PUBLIC_FUNCTION - Functions that externally visible from a shared library. Corresponds to Microsoft __dllexport.
+// OVR_PUBLIC_CLASS - C++ structs and classes that are externally visible from a shared library. Corresponds to Microsoft __dllexport.
+// OVR_PRIVATE_FUNCTION - Functions that are not visible outside of a shared library. They are private to the shared library.
+// OVR_PRIVATE_CLASS - C++ structs and classes that are not visible outside of a shared library. They are private to the shared library.
+//
+// OVR_DLL_BUILD - Used to indicate that the current compilation unit is of a shared library.
+// OVR_DLL_IMPORT - Used to indicate that the current compilation unit is a user of the corresponding shared library.
+// OVR_DLL_BUILD - used to indicate that the current compilation unit is not a shared library but rather statically linked code.
+//
+#if !defined(OVR_PUBLIC_FUNCTION)
+ #if defined(OVR_DLL_BUILD)
+ #if defined(_WIN32)
+ #define OVR_PUBLIC_FUNCTION(rval) OVR_EXTERN_C __declspec(dllexport) rval OVR_CDECL
+ #define OVR_PUBLIC_CLASS __declspec(dllexport)
+ #define OVR_PRIVATE_FUNCTION
+ #define OVR_PRIVATE_CLASS
+ #else
+ #define OVR_PUBLIC_FUNCTION(rval) OVR_EXTERN_C __attribute__((visibility("default"))) rval OVR_CDECL /* Requires GCC 4.0+ */
+ #define OVR_PUBLIC_CLASS __attribute__((visibility("default"))) /* Requires GCC 4.0+ */
+ #define OVR_PRIVATE_FUNCTION __attribute__((visibility("hidden")))
+ #define OVR_PRIVATE_CLASS __attribute__((visibility("hidden")))
+ #endif
+ #elif defined(OVR_DLL_IMPORT)
+ #if defined(_WIN32)
+ #define OVR_PUBLIC_FUNCTION(rval) OVR_EXTERN_C __declspec(dllimport) rval OVR_CDECL
+ #define OVR_PUBLIC_CLASS __declspec(dllimport)
+ #define OVR_PRIVATE_FUNCTION
+ #define OVR_PRIVATE_CLASS
+ #else
+ #define OVR_PUBLIC_FUNCTION(rval) OVR_EXTERN_C rval OVR_CDECL
+ #define OVR_PUBLIC_CLASS
+ #define OVR_PRIVATE_FUNCTION
+ #define OVR_PRIVATE_CLASS
+ #endif
+ #else // OVR_STATIC_BUILD
+ #define OVR_PUBLIC_FUNCTION(rval) OVR_EXTERN_C rval OVR_CDECL
+ #define OVR_PUBLIC_CLASS
+ #define OVR_PRIVATE_FUNCTION
+ #define OVR_PRIVATE_CLASS
+ #endif
+#endif
+
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_EXPORT
+//
+// Provided for backward compatibility with older usage.
+
+#if !defined(OVR_EXPORT)
+ #ifdef OVR_OS_WIN32
+ #define OVR_EXPORT __declspec(dllexport)
+ #else
+ #define OVR_EXPORT
+ #endif
+#endif
+
+
+
+//-----------------------------------------------------------------------------------
+// ***** OVR_ALIGNAS
+//
+
+#if !defined(OVR_ALIGNAS)
+ // C++11 alignas
+ #if defined(__GNUC__) && (((__GNUC__ * 100) + __GNUC_MINOR__) >= 408) && (defined(__GXX_EXPERIMENTAL_CXX0X__) || (__cplusplus >= 201103L))
+ #define OVR_ALIGNAS(n) alignas(n)
+ #elif defined(__clang__) && !defined(__APPLE__) && (((__clang_major__ * 100) + __clang_minor__) >= 300) && (__cplusplus >= 201103L)
+ #define OVR_ALIGNAS(n) alignas(n)
+ #elif defined(__clang__) && defined(__APPLE__) && (((__clang_major__ * 100) + __clang_minor__) >= 401) && (__cplusplus >= 201103L)
+ #define OVR_ALIGNAS(n) alignas(n)
+ #elif defined(_MSC_VER) && (_MSC_VER >= 1900)
+ #define OVR_ALIGNAS(n) alignas(n)
+ #elif defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 408)
+ #define OVR_ALIGNAS(n) alignas(n)
+
+ // Pre-C++11 alignas fallbacks
+ #elif defined(__GNUC__) || defined(__clang__)
+ #define OVR_ALIGNAS(n) __attribute__((aligned(n)))
+ #elif defined(_MSC_VER) || defined(__INTEL_COMPILER)
+ #define OVR_ALIGNAS(n) __declspec(align(n)) // For Microsoft the alignment must be a literal integer.
+ #elif defined(__CC_ARM)
+ #define OVR_ALIGNAS(n) __align(n)
+ #else
+ #error Need to define OVR_ALIGNAS
+ #endif
+#endif
+
+
+//-----------------------------------------------------------------------------------
+// ***** ovrBool
+
+typedef char ovrBool;
+#define ovrFalse 0
+#define ovrTrue 1
+
+
+//-----------------------------------------------------------------------------------
+// ***** Simple Math Structures
+
+/// A 2D vector with integer components.
+typedef struct ovrVector2i_
+{
+ int x, y;
+} ovrVector2i;
+
+/// A 2D size with integer components.
+typedef struct ovrSizei_
+{
+ int w, h;
+} ovrSizei;
+/// A 2D rectangle with a position and size.
+/// All components are integers.
+typedef struct ovrRecti_
+{
+ ovrVector2i Pos;
+ ovrSizei Size;
+} ovrRecti;
+
+/// A quaternion rotation.
+typedef struct ovrQuatf_
+{
+ float x, y, z, w;
+} ovrQuatf;
+
+/// A 2D vector with float components.
+typedef struct ovrVector2f_
+{
+ float x, y;
+} ovrVector2f;
+
+/// A 3D vector with float components.
+typedef struct ovrVector3f_
+{
+ float x, y, z;
+} ovrVector3f;
+
+/// A 4x4 matrix with float elements.
+typedef struct ovrMatrix4f_
+{
+ float M[4][4];
+} ovrMatrix4f;
+
+/// Position and orientation together.
+typedef struct ovrPosef_
+{
+ ovrQuatf Orientation;
+ ovrVector3f Position;
+} ovrPosef;
+
+/// A full pose (rigid body) configuration with first and second derivatives.
+typedef struct OVR_ALIGNAS(8) ovrPoseStatef_
+{
+ ovrPosef ThePose; ///< The body's position and orientation.
+ ovrVector3f AngularVelocity; ///< The body's angular velocity in radians per second.
+ ovrVector3f LinearVelocity; ///< The body's velocity in meters per second.
+ ovrVector3f AngularAcceleration; ///< The body's angular acceleration in radians per second per second.
+ ovrVector3f LinearAcceleration; ///< The body's acceleration in meters per second per second.
+ float Pad; ///< Unused struct padding.
+ double TimeInSeconds; ///< Absolute time of this state sample.
+} ovrPoseStatef;
+
+/// Field Of View (FOV) in tangent of the angle units.
+/// As an example, for a standard 90 degree vertical FOV, we would
+/// have: { UpTan = tan(90 degrees / 2), DownTan = tan(90 degrees / 2) }.
+typedef struct ovrFovPort_
+{
+ float UpTan; ///< The tangent of the angle between the viewing vector and the top edge of the field of view.
+ float DownTan; ///< The tangent of the angle between the viewing vector and the bottom edge of the field of view.
+ float LeftTan; ///< The tangent of the angle between the viewing vector and the left edge of the field of view.
+ float RightTan; ///< The tangent of the angle between the viewing vector and the right edge of the field of view.
+} ovrFovPort;
+
+//-----------------------------------------------------------------------------------
+// ***** HMD Types
+
+/// Enumerates all HMD types that we support.
+typedef enum ovrHmdType_
+{
+ ovrHmd_None = 0,
+ ovrHmd_DK1 = 3,
+ ovrHmd_DKHD = 4,
+ ovrHmd_DK2 = 6,
+ ovrHmd_BlackStar = 7,
+ ovrHmd_CB = 8,
+ ovrHmd_Other = 9,
+ ovrHmd_EnumSize = 0x7fffffff ///< Force type int32_t.
+} ovrHmdType;
+
+/// HMD capability bits reported by device.
+typedef enum ovrHmdCaps_
+{
+ // Read-only flags.
+ ovrHmdCap_Present = 0x0001, ///< (read only) The HMD is plugged in and detected by the system.
+ ovrHmdCap_Available = 0x0002, ///< (read only) The HMD and its sensor are available for ownership use.
+ ///< i.e. it is not already owned by another application.
+ ovrHmdCap_Captured = 0x0004, ///< (read only) Set to 'true' if we captured ownership of this HMD.
+ ovrHmdCap_ExtendDesktop = 0x0008, ///< (read only) Means the display driver works via acting as an addition display monitor.
+ ovrHmdCap_DebugDevice = 0x0010, ///< (read only) Means HMD device is a virtual debug device.
+
+ // Modifiable flags (through ovrHmd_SetEnabledCaps).
+ ovrHmdCap_NoMirrorToWindow = 0x2000, ///< Disables mirroring of HMD output to the window. This may improve
+ ///< rendering performance slightly (only if 'ExtendDesktop' is off).
+ ovrHmdCap_DisplayOff = 0x0040, ///< Turns off HMD screen and output (only if 'ExtendDesktop' is off).
+ ovrHmdCap_LowPersistence = 0x0080, ///< HMD supports low persistence mode.
+ ovrHmdCap_DynamicPrediction = 0x0200, ///< Adjust prediction dynamically based on internally measured latency.
+ ovrHmdCap_NoVSync = 0x1000, ///< Support rendering without VSync for debugging.
+
+ // These bits can be modified by ovrHmd_SetEnabledCaps.
+ ovrHmdCap_Writable_Mask = ovrHmdCap_NoMirrorToWindow |
+ ovrHmdCap_DisplayOff |
+ ovrHmdCap_LowPersistence |
+ ovrHmdCap_DynamicPrediction |
+ ovrHmdCap_NoVSync,
+
+ /// These flags are currently passed into the service. May change without notice.
+ ovrHmdCap_Service_Mask = ovrHmdCap_NoMirrorToWindow |
+ ovrHmdCap_DisplayOff |
+ ovrHmdCap_LowPersistence |
+ ovrHmdCap_DynamicPrediction
+ , ovrHmdCap_EnumSize = 0x7fffffff ///< Force type int32_t.
+} ovrHmdCaps;
+
+
+/// Tracking capability bits reported by the device.
+/// Used with ovrHmd_ConfigureTracking.
+typedef enum ovrTrackingCaps_
+{
+ ovrTrackingCap_Orientation = 0x0010, ///< Supports orientation tracking (IMU).
+ ovrTrackingCap_MagYawCorrection = 0x0020, ///< Supports yaw drift correction via a magnetometer or other means.
+ ovrTrackingCap_Position = 0x0040, ///< Supports positional tracking.
+ /// Overrides the other flags. Indicates that the application
+ /// doesn't care about tracking settings. This is the internal
+ /// default before ovrHmd_ConfigureTracking is called.
+ ovrTrackingCap_Idle = 0x0100,
+ ovrTrackingCap_EnumSize = 0x7fffffff ///< Force type int32_t.
+} ovrTrackingCaps;
+
+/// Distortion capability bits reported by device.
+/// Used with ovrHmd_ConfigureRendering and ovrHmd_CreateDistortionMesh.
+typedef enum ovrDistortionCaps_
+{
+ // 0x01 unused - Previously ovrDistortionCap_Chromatic now enabled permanently.
+ ovrDistortionCap_TimeWarp = 0x02, ///< Supports timewarp.
+ // 0x04 unused
+
+ ovrDistortionCap_Vignette = 0x08, ///< Supports vignetting around the edges of the view.
+ ovrDistortionCap_NoRestore = 0x10, ///< Do not save and restore the graphics and compute state when rendering distortion.
+ ovrDistortionCap_FlipInput = 0x20, ///< Flip the vertical texture coordinate of input images.
+ ovrDistortionCap_SRGB = 0x40, ///< Assume input images are in sRGB gamma-corrected color space.
+ ovrDistortionCap_Overdrive = 0x80, ///< Overdrive brightness transitions to reduce artifacts on DK2+ displays
+ ovrDistortionCap_HqDistortion = 0x100, ///< High-quality sampling of distortion buffer for anti-aliasing
+ ovrDistortionCap_LinuxDevFullscreen = 0x200, ///< Indicates window is fullscreen on a device when set. The SDK will automatically apply distortion mesh rotation if needed.
+ ovrDistortionCap_ComputeShader = 0x400, ///< Using compute shader (DX11+ only)
+ //ovrDistortionCap_NoTimewarpJit = 0x800 RETIRED - do not reuse this bit without major versioning changes.
+ ovrDistortionCap_TimewarpJitDelay = 0x1000, ///< Enables a spin-wait that tries to push time-warp to be as close to V-sync as possible. WARNING - this may backfire and cause framerate loss - use with caution.
+
+ ovrDistortionCap_ProfileNoSpinWaits = 0x10000, ///< Use when profiling with timewarp to remove false positives
+ ovrDistortionCap_EnumSize = 0x7fffffff ///< Force type int32_t.
+} ovrDistortionCaps;
+
+/// Specifies which eye is being used for rendering.
+/// This type explicitly does not include a third "NoStereo" option, as such is
+/// not required for an HMD-centered API.
+typedef enum ovrEyeType_
+{
+ ovrEye_Left = 0,
+ ovrEye_Right = 1,
+ ovrEye_Count = 2,
+ ovrEye_EnumSize = 0x7fffffff ///< Force type int32_t.
+} ovrEyeType;
+
+/// This is a complete descriptor of the HMD.
+typedef struct ovrHmdDesc_
+{
+ /// Internal handle of this HMD.
+ struct ovrHmdStruct* Handle;
+
+ /// This HMD's type.
+ ovrHmdType Type;
+
+ /// Name string describing the product: "Oculus Rift DK1", etc.
+ const char* ProductName;
+ /// String describing the manufacturer. Usually "Oculus".
+ const char* Manufacturer;
+
+ /// HID Vendor ID of the device.
+ short VendorId;
+ /// HID Product ID of the device.
+ short ProductId;
+ /// Sensor (and display) serial number.
+ char SerialNumber[24];
+ /// Sensor firmware major version number.
+ short FirmwareMajor;
+ /// Sensor firmware minor version number.
+ short FirmwareMinor;
+ // External tracking camera frustum dimensions (if present).
+ float CameraFrustumHFovInRadians; ///< Horizontal field-of-view
+ float CameraFrustumVFovInRadians; ///< Vertical field-of-view
+ float CameraFrustumNearZInMeters; ///< Near clip distance
+ float CameraFrustumFarZInMeters; ///< Far clip distance
+
+ /// Capability bits described by ovrHmdCaps.
+ unsigned int HmdCaps;
+ /// Capability bits described by ovrTrackingCaps.
+ unsigned int TrackingCaps;
+ /// Capability bits described by ovrDistortionCaps.
+ unsigned int DistortionCaps;
+
+ /// The recommended optical FOV for the HMD.
+ ovrFovPort DefaultEyeFov[ovrEye_Count];
+ /// The maximum optical FOV for the HMD.
+ ovrFovPort MaxEyeFov[ovrEye_Count];
+
+ /// Preferred eye rendering order for best performance.
+ /// Can help reduce latency on sideways-scanned screens.
+ ovrEyeType EyeRenderOrder[ovrEye_Count];
+
+ /// Resolution of the full HMD screen (both eyes) in pixels.
+ ovrSizei Resolution;
+ /// Location of the application window on the desktop (or 0,0).
+ ovrVector2i WindowsPos;
+
+ /// Display that the HMD should present on.
+ /// TBD: It may be good to remove this information relying on WindowPos instead.
+ /// Ultimately, we may need to come up with a more convenient alternative,
+ /// such as API-specific functions that return adapter, or something that will
+ /// work with our monitor driver.
+ /// Windows: (e.g. "\\\\.\\DISPLAY3", can be used in EnumDisplaySettings/CreateDC).
+ const char* DisplayDeviceName;
+ /// MacOS:
+ int DisplayId;
+
+} ovrHmdDesc;
+
+/// Simple type ovrHmd is used in ovrHmd_* calls.
+typedef const ovrHmdDesc * ovrHmd;
+
+/// Bit flags describing the current status of sensor tracking.
+// The values must be the same as in enum StatusBits
+typedef enum ovrStatusBits_
+{
+ ovrStatus_OrientationTracked = 0x0001, ///< Orientation is currently tracked (connected and in use).
+ ovrStatus_PositionTracked = 0x0002, ///< Position is currently tracked (false if out of range).
+ ovrStatus_CameraPoseTracked = 0x0004, ///< Camera pose is currently tracked.
+ ovrStatus_PositionConnected = 0x0020, ///< Position tracking hardware is connected.
+ ovrStatus_HmdConnected = 0x0080, ///< HMD Display is available and connected.
+ ovrStatus_EnumSize = 0x7fffffff ///< Force type int32_t.
+} ovrStatusBits;
+
+/// Specifies a reading we can query from the sensor.
+typedef struct ovrSensorData_
+{
+ ovrVector3f Accelerometer; /// Acceleration reading in m/s^2.
+ ovrVector3f Gyro; /// Rotation rate in rad/s.
+ ovrVector3f Magnetometer; /// Magnetic field in Gauss.
+ float Temperature; /// Temperature of the sensor in degrees Celsius.
+ float TimeInSeconds; /// Time when the reported IMU reading took place, in seconds.
+} ovrSensorData;
+
+
+/// Tracking state at a given absolute time (describes predicted HMD pose etc).
+/// Returned by ovrHmd_GetTrackingState.
+typedef struct ovrTrackingState_
+{
+ /// Predicted head pose (and derivatives) at the requested absolute time.
+ /// The look-ahead interval is equal to (HeadPose.TimeInSeconds - RawSensorData.TimeInSeconds).
+ ovrPoseStatef HeadPose;
+
+ /// Current pose of the external camera (if present).
+ /// This pose includes camera tilt (roll and pitch). For a leveled coordinate
+ /// system use LeveledCameraPose.
+ ovrPosef CameraPose;
+
+ /// Camera frame aligned with gravity.
+ /// This value includes position and yaw of the camera, but not roll and pitch.
+ /// It can be used as a reference point to render real-world objects in the correct location.
+ ovrPosef LeveledCameraPose;
+
+ /// The most recent sensor data received from the HMD.
+ ovrSensorData RawSensorData;
+
+ /// Tracking status described by ovrStatusBits.
+ unsigned int StatusFlags;
+
+ /// Tag the vision processing results to a certain frame counter number.
+ uint32_t LastCameraFrameCounter;
+
+ /// Unused struct padding.
+ uint32_t Pad;
+} ovrTrackingState;
+
+
+
+/// Frame timing data reported by ovrHmd_BeginFrameTiming() or ovrHmd_BeginFrame().
+typedef struct OVR_ALIGNAS(8) ovrFrameTiming_
+{
+ /// The amount of time that has passed since the previous frame's
+ /// ThisFrameSeconds value (usable for movement scaling).
+ /// This will be clamped to no more than 0.1 seconds to prevent
+ /// excessive movement after pauses due to loading or initialization.
+ float DeltaSeconds;
+
+ /// Unused struct padding.
+ float Pad;
+
+ /// It is generally expected that the following holds:
+ /// ThisFrameSeconds < TimewarpPointSeconds < NextFrameSeconds <
+ /// EyeScanoutSeconds[EyeOrder[0]] <= ScanoutMidpointSeconds <= EyeScanoutSeconds[EyeOrder[1]].
+
+ /// Absolute time value when rendering of this frame began or is expected to
+ /// begin. Generally equal to NextFrameSeconds of the previous frame. Can be used
+ /// for animation timing.
+ double ThisFrameSeconds;
+
+ /// Absolute point when IMU expects to be sampled for this frame.
+ double TimewarpPointSeconds;
+
+ /// Absolute time when frame Present followed by GPU Flush will finish and the next frame begins.
+ double NextFrameSeconds;
+
+ /// Time when half of the screen will be scanned out. Can be passed as an absolute time
+ /// to ovrHmd_GetTrackingState() to get the predicted general orientation.
+ double ScanoutMidpointSeconds;
+
+ /// Timing points when each eye will be scanned out to display. Used when rendering each eye.
+ double EyeScanoutSeconds[2];
+} ovrFrameTiming;
+
+/// Rendering information for each eye. Computed by either ovrHmd_ConfigureRendering()
+/// or ovrHmd_GetRenderDesc() based on the specified FOV. Note that the rendering viewport
+/// is not included here as it can be specified separately and modified per frame through:
+/// (a) ovrHmd_GetRenderScaleAndOffset in the case of client rendered distortion,
+/// or (b) passing different values via ovrTexture in the case of SDK rendered distortion.
+typedef struct ovrEyeRenderDesc_
+{
+ ovrEyeType Eye; ///< The eye index this instance corresponds to.
+ ovrFovPort Fov; ///< The field of view.
+ ovrRecti DistortedViewport; ///< Distortion viewport.
+ ovrVector2f PixelsPerTanAngleAtCenter; ///< How many display pixels will fit in tan(angle) = 1.
+ ovrVector3f HmdToEyeViewOffset; ///< Translation to be applied to view matrix for each eye offset.
+} ovrEyeRenderDesc;
+
+/// Rendering information for positional TimeWarp.
+/// Contains the data necessary to properly calculate position info for timewarp matrices
+/// and also interpret depth info provided via the depth buffer to the timewarp shader
+typedef struct ovrPositionTimewarpDesc_
+{
+ /// The same offset value pair provided in ovrEyeRenderDesc.
+ ovrVector3f HmdToEyeViewOffset[2];
+ /// The near clip distance used in the projection matrix.
+ float NearClip;
+ /// The far clip distance used in the projection matrix
+ /// utilized when rendering the eye depth textures provided in ovrHmd_EndFrame
+ float FarClip;
+} ovrPositionTimewarpDesc;
+
+//-----------------------------------------------------------------------------------
+// ***** Platform-independent Rendering Configuration
+
+/// These types are used to hide platform-specific details when passing
+/// render device, OS, and texture data to the API.
+///
+/// The benefit of having these wrappers versus platform-specific API functions is
+/// that they allow game glue code to be portable. A typical example is an
+/// engine that has multiple back ends, say GL and D3D. Portable code that calls
+/// these back ends may also use LibOVR. To do this, back ends can be modified
+/// to return portable types such as ovrTexture and ovrRenderAPIConfig.
+typedef enum ovrRenderAPIType_
+{
+#if !defined(HEADLESS_APP)
+ ovrRenderAPI_None,
+ ovrRenderAPI_OpenGL,
+ ovrRenderAPI_Android_GLES, // May include extra native window pointers, etc.
+ ovrRenderAPI_D3D9, // Deprecated: Not supported for SDK rendering
+ ovrRenderAPI_D3D10, // Deprecated: Not supported for SDK rendering
+ ovrRenderAPI_D3D11,
+ ovrRenderAPI_Count,
+ ovrRenderAPI_EnumSize = 0x7fffffff ///< Force type int32_t.
+#else /* !defined(HEADLESS_APP) */
+ ovrRenderAPI_None,
+ ovrRenderAPI_Count,
+ ovrRenderAPI_EnumSize = 0x7fffffff ///< Force type int32_t.
+#endif /* !defined(HEADLESS_APP) */
+} ovrRenderAPIType;
+
+/// Platform-independent part of rendering API-configuration data.
+/// It is a part of ovrRenderAPIConfig, passed to ovrHmd_Configure.
+typedef struct ovrRenderAPIConfigHeader_
+{
+ ovrRenderAPIType API; ///< The graphics API in use.
+ ovrSizei BackBufferSize; ///< Previously named RTSize.
+ int Multisample; ///< The number of samples per pixel.
+} ovrRenderAPIConfigHeader;
+
+/// Contains platform-specific information for rendering.
+typedef struct ovrRenderAPIConfig_
+{
+ ovrRenderAPIConfigHeader Header; ///< Platform-independent rendering information.
+ uintptr_t PlatformData[8]; ///< Platform-specific rendering information.
+} ovrRenderAPIConfig;
+
+/// Platform-independent part of the eye texture descriptor.
+/// It is a part of ovrTexture, passed to ovrHmd_EndFrame.
+/// If RenderViewport is all zeros then the full texture will be used.
+typedef struct ovrTextureHeader_
+{
+ ovrRenderAPIType API; ///< The graphics API in use.
+ ovrSizei TextureSize; ///< The size of the texture.
+ ovrRecti RenderViewport; ///< Pixel viewport in texture that holds eye image.
+} ovrTextureHeader;
+
+/// Contains platform-specific information about a texture.
+/// Specialized for different rendering APIs in:
+/// ovrGLTexture, ovrD3D11Texture
+typedef struct ovrTexture_
+{
+ ovrTextureHeader Header; ///< Platform-independent data about the texture.
+ uintptr_t PlatformData[8]; ///< Specialized in ovrGLTextureData, ovrD3D11TextureData etc.
+} ovrTexture;
+
+
+// -----------------------------------------------------------------------------------
+// ***** API Interfaces
+
+// Basic steps to use the API:
+//
+// Setup:
+// * ovrInitialize()
+// * ovrHMD hmd = ovrHmd_Create(0)
+// * Use hmd members and ovrHmd_GetFovTextureSize() to determine graphics configuration.
+// * Call ovrHmd_ConfigureTracking() to configure and initialize tracking.
+// * Call ovrHmd_ConfigureRendering() to setup graphics for SDK rendering,
+// which is the preferred approach.
+// Please refer to "Client Distortion Rendering" below if you prefer to do that instead.
+// * If the ovrHmdCap_ExtendDesktop flag is not set, then use ovrHmd_AttachToWindow to
+// associate the relevant application window with the hmd.
+// * Allocate render target textures as needed.
+//
+// Game Loop:
+// * Call ovrHmd_BeginFrame() to get the current frame timing information.
+// * Render each eye using ovrHmd_GetEyePoses() to get each eye pose.
+// * Call ovrHmd_EndFrame() to render the distorted textures to the back buffer
+// and present them on the hmd.
+//
+// Shutdown:
+// * ovrHmd_Destroy(hmd)
+// * ovr_Shutdown()
+//
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+#if !defined(HEADLESS_APP)
+/// ovr_InitializeRenderingShim initializes the rendering shim apart from everything
+/// else in LibOVR. This may be helpful if the application prefers to avoid
+/// creating any OVR resources (allocations, service connections, etc) at this point.
+/// ovr_InitializeRenderingShim does not bring up anything within LibOVR except the
+/// necessary hooks to enable the Direct-to-Rift functionality.
+///
+/// Either ovr_InitializeRenderingShim() or ovr_Initialize() must be called before any
+/// Direct3D or OpenGL initialization is done by application (creation of devices, etc).
+/// ovr_Initialize() must still be called after to use the rest of LibOVR APIs.
+///
+/// Same as ovr_InitializeRenderingShim except it requests to support at least the
+/// given minor LibOVR library version.
+OVR_PUBLIC_FUNCTION(ovrBool) ovr_InitializeRenderingShimVersion(int requestedMinorVersion);
+
+OVR_PUBLIC_FUNCTION(ovrBool) ovr_InitializeRenderingShim();
+#endif /* !defined(HEADLESS_APP) */
+
+
+/// Library init/shutdown, must be called around all other OVR code.
+/// No other functions calls besides ovr_InitializeRenderingShim are allowed before
+/// ovr_Initialize succeeds or after ovr_Shutdown.
+/// Initializes all Oculus functionality.
+/// A second call to ovr_Initialize after successful second call returns ovrTrue.
+
+/// Flags for Initialize()
+typedef enum ovrInitFlags_
+{
+ // When a debug library is requested, a slower debugging version of the library will
+ // be run which can be used to help solve problems in the library and debug game code.
+ ovrInit_Debug = 0x00000001,
+
+ // When ServerOptional is set, the ovr_Initialize() call not will block waiting for
+ // the server to respond. If the server is not reachable it may still succeed.
+ ovrInit_ServerOptional = 0x00000002,
+
+ // When a version is requested, LibOVR runtime will respect the RequestedMinorVersion
+ // field and will verify that the RequestedMinorVersion is supported.
+ ovrInit_RequestVersion = 0x00000004,
+
+ // Forces debug features of LibOVR off explicitly, even if it is built in debug mode.
+ ovrInit_ForceNoDebug = 0x00000008,
+
+} ovrInitFlags;
+
+/// Logging levels
+typedef enum ovrLogLevel_
+{
+ ovrLogLevel_Debug = 0,
+ ovrLogLevel_Info = 1,
+ ovrLogLevel_Error = 2
+} ovrLogLevel;
+
+/// Signature for the logging callback.
+/// Level is one of the ovrLogLevel constants.
+typedef void (OVR_CDECL *ovrLogCallback)(int level, const char* message);
+
+/// Parameters for the ovr_Initialize() call.
+typedef struct
+{
+ /// Flags from ovrInitFlags to override default behavior.
+ /// Pass 0 for the defaults.
+ uint32_t Flags; ///< Combination of ovrInitFlags or 0
+
+ /// Request a specific minimum minor version of the LibOVR runtime.
+ /// Flags must include ovrInit_RequestVersion or this will be ignored.
+ uint32_t RequestedMinorVersion;
+
+ /// Log callback function, which may be called at any time asynchronously from
+ /// multiple threads until ovr_Shutdown() completes.
+ /// Pass 0 for no log callback.
+ ovrLogCallback LogCallback; ///< Function pointer or 0
+
+ /// Number of milliseconds to wait for a connection to the server.
+ /// Pass 0 for the default timeout.
+ uint32_t ConnectionTimeoutMS; ///< Timeout in Milliseconds or 0
+} ovrInitParams;
+
+/// Initialize with extra parameters.
+/// Pass 0 to initialize with default parameters, suitable for released games.
+/// LibOVRRT shared library search order:
+/// 1) Current working directory (often the same as the application directory).
+/// 2) Module directory (usually the same as the application directory, but not if the module is a separate shared library).
+/// 3) Application directory
+/// 4) Development directory (only if OVR_ENABLE_DEVELOPER_SEARCH is enabled, which is off by default).
+/// 5) Standard OS shared library search location(s) (OS-specific).
+OVR_PUBLIC_FUNCTION(ovrBool) ovr_Initialize(ovrInitParams const* params OVR_CPP(= 0));
+
+/// Shuts down all Oculus functionality.
+OVR_PUBLIC_FUNCTION(void) ovr_Shutdown();
+
+/// Returns version string representing libOVR version. Static, so
+/// string remains valid for app lifespan
+OVR_PUBLIC_FUNCTION(const char*) ovr_GetVersionString();
+
+/// Detects or re-detects HMDs and reports the total number detected.
+/// Users can get information about each HMD by calling ovrHmd_Create with an index.
+/// Returns -1 when the service is unreachable.
+OVR_PUBLIC_FUNCTION(int) ovrHmd_Detect();
+
+/// Creates a handle to an HMD which doubles as a description structure.
+/// Index can [0 .. ovrHmd_Detect()-1]. Index mappings can cange after each ovrHmd_Detect call.
+/// If not null, then the returned handle must be freed with ovrHmd_Destroy.
+OVR_PUBLIC_FUNCTION(ovrHmd) ovrHmd_Create(int index);
+OVR_PUBLIC_FUNCTION(void) ovrHmd_Destroy(ovrHmd hmd);
+
+/// Creates a 'fake' HMD used for debugging only. This is not tied to specific hardware,
+/// but may be used to debug some of the related rendering.
+OVR_PUBLIC_FUNCTION(ovrHmd) ovrHmd_CreateDebug(ovrHmdType type);
+
+/// Returns last error for HMD state. Returns null for no error.
+/// String is valid until next call or GetLastError or HMD is destroyed.
+/// Pass null hmd to get global errors (during create etc).
+OVR_PUBLIC_FUNCTION(const char*) ovrHmd_GetLastError(ovrHmd hmd);
+
+#if !defined(HEADLESS_APP)
+/// Platform specific function to specify the application window whose output will be
+/// displayed on the HMD. Only used if the ovrHmdCap_ExtendDesktop flag is false.
+/// Windows: SwapChain associated with this window will be displayed on the HMD.
+/// Specify 'destMirrorRect' in window coordinates to indicate an area
+/// of the render target output that will be mirrored from 'sourceRenderTargetRect'.
+/// Null pointers mean "full size".
+/// @note Source and dest mirror rects are not yet implemented.
+OVR_PUBLIC_FUNCTION(ovrBool) ovrHmd_AttachToWindow(ovrHmd hmd, void* window,
+ const ovrRecti* destMirrorRect,
+ const ovrRecti* sourceRenderTargetRect);
+#endif /* !defined(HEADLESS_APP) */
+
+/// Returns capability bits that are enabled at this time as described by ovrHmdCaps.
+/// Note that this value is different font ovrHmdDesc::HmdCaps, which describes what
+/// capabilities are available for that HMD.
+OVR_PUBLIC_FUNCTION(unsigned int) ovrHmd_GetEnabledCaps(ovrHmd hmd);
+
+/// Modifies capability bits described by ovrHmdCaps that can be modified,
+/// such as ovrHmdCap_LowPersistance.
+OVR_PUBLIC_FUNCTION(void) ovrHmd_SetEnabledCaps(ovrHmd hmd, unsigned int hmdCaps);
+
+//-------------------------------------------------------------------------------------
+// ***** Tracking Interface
+
+/// All tracking interface functions are thread-safe, allowing tracking state to be sampled
+/// from different threads.
+/// ConfigureTracking starts sensor sampling, enabling specified capabilities,
+/// described by ovrTrackingCaps.
+/// - supportedTrackingCaps specifies support that is requested. The function will succeed
+/// even if these caps are not available (i.e. sensor or camera is unplugged). Support
+/// will automatically be enabled if such device is plugged in later. Software should
+/// check ovrTrackingState.StatusFlags for real-time status.
+/// - requiredTrackingCaps specify sensor capabilities required at the time of the call.
+/// If they are not available, the function will fail. Pass 0 if only specifying
+/// supportedTrackingCaps.
+/// - Pass 0 for both supportedTrackingCaps and requiredTrackingCaps to disable tracking.
+OVR_PUBLIC_FUNCTION(ovrBool) ovrHmd_ConfigureTracking(ovrHmd hmd, unsigned int supportedTrackingCaps,
+ unsigned int requiredTrackingCaps);
+
+/// Re-centers the sensor orientation.
+/// Normally this will recenter the (x,y,z) translational components and the yaw
+/// component of orientation.
+OVR_PUBLIC_FUNCTION(void) ovrHmd_RecenterPose(ovrHmd hmd);
+
+/// Returns tracking state reading based on the specified absolute system time.
+/// Pass an absTime value of 0.0 to request the most recent sensor reading. In this case
+/// both PredictedPose and SamplePose will have the same value.
+/// ovrHmd_GetEyePoses relies on a valid ovrTrackingState.
+/// This may also be used for more refined timing of FrontBuffer rendering logic, etc.
+OVR_PUBLIC_FUNCTION(ovrTrackingState) ovrHmd_GetTrackingState(ovrHmd hmd, double absTime);
+
+
+
+
+
+//-------------------------------------------------------------------------------------
+// ***** Graphics Setup
+
+/// Calculates the recommended viewport size for rendering a given eye within the HMD
+/// with a given FOV cone. Higher FOV will generally require larger textures to
+/// maintain quality.
+/// - pixelsPerDisplayPixel specifies the ratio of the number of render target pixels
+/// to display pixels at the center of distortion. 1.0 is the default value. Lower
+/// values can improve performance, higher values give improved quality.
+/// Apps packing multiple eye views together on the same textue should ensure there is
+/// roughly 8 pixels of padding between them to prevent texture filtering and chromatic
+/// aberration causing images to "leak" between the two eye views.
+OVR_PUBLIC_FUNCTION(ovrSizei) ovrHmd_GetFovTextureSize(ovrHmd hmd, ovrEyeType eye, ovrFovPort fov,
+ float pixelsPerDisplayPixel);
+
+//-------------------------------------------------------------------------------------
+// ***** Rendering API Thread Safety
+
+// All of rendering functions including the configure and frame functions
+// are *NOT thread safe*. It is ok to use ConfigureRendering on one thread and handle
+// frames on another thread, but explicit synchronization must be done since
+// functions that depend on configured state are not reentrant.
+//
+// As an extra requirement, any of the following calls must be done on
+// the render thread, which is the same thread that calls ovrHmd_BeginFrame
+// or ovrHmd_BeginFrameTiming.
+// - ovrHmd_EndFrame
+// - ovrHmd_GetEyeTimewarpMatrices
+
+//-------------------------------------------------------------------------------------
+// ***** SDK Distortion Rendering Functions
+
+// These functions support rendering of distortion by the SDK through direct
+// access to the underlying rendering API, such as D3D or GL.
+// This is the recommended approach since it allows better support for future
+// Oculus hardware, and enables a range of low-level optimizations.
+
+/// Configures rendering and fills in computed render parameters.
+/// This function can be called multiple times to change rendering settings.
+/// eyeRenderDescOut is a pointer to an array of two ovrEyeRenderDesc structs
+/// that are used to return complete rendering information for each eye.
+/// - apiConfig provides D3D/OpenGL specific parameters. Pass null
+/// to shutdown rendering and release all resources.
+/// - distortionCaps describe desired distortion settings.
+OVR_PUBLIC_FUNCTION(ovrBool) ovrHmd_ConfigureRendering(ovrHmd hmd,
+ const ovrRenderAPIConfig* apiConfig,
+ unsigned int distortionCaps,
+ const ovrFovPort eyeFovIn[2],
+ ovrEyeRenderDesc eyeRenderDescOut[2] );
+
+
+/// Begins a frame, returning timing information.
+/// This should be called at the beginning of the game rendering loop (on the render thread).
+/// Pass 0 for the frame index if not using ovrHmd_GetFrameTiming.
+OVR_PUBLIC_FUNCTION(ovrFrameTiming) ovrHmd_BeginFrame(ovrHmd hmd, unsigned int frameIndex);
+
+/// Ends a frame, submitting the rendered textures to the frame buffer.
+/// - RenderViewport within each eyeTexture can change per frame if necessary.
+/// - 'renderPose' will typically be the value returned from ovrHmd_GetEyePoses
+/// but can be different if a different head pose was used for rendering.
+/// - This may perform distortion and scaling internally, assuming is it not
+/// delegated to another thread.
+/// - Must be called on the same thread as BeginFrame.
+/// - If ovrDistortionCap_DepthProjectedTimeWarp is enabled, then app must provide eyeDepthTexture
+/// and posTimewarpDesc. Otherwise both can be NULL.
+/// - *** This Function will call Present/SwapBuffers and potentially wait for GPU Sync ***.
+OVR_PUBLIC_FUNCTION(void) ovrHmd_EndFrame(ovrHmd hmd,
+ const ovrPosef renderPose[2],
+ const ovrTexture eyeTexture[2]);
+
+/// Returns predicted head pose in outHmdTrackingState and offset eye poses in outEyePoses
+/// as an atomic operation. Caller need not worry about applying HmdToEyeViewOffset to the
+/// returned outEyePoses variables.
+/// - Thread-safe function where caller should increment frameIndex with every frame
+/// and pass the index where applicable to functions called on the rendering thread.
+/// - hmdToEyeViewOffset[2] can be ovrEyeRenderDesc.HmdToEyeViewOffset returned from
+/// ovrHmd_ConfigureRendering or ovrHmd_GetRenderDesc. For monoscopic rendering,
+/// use a vector that is the average of the two vectors for both eyes.
+/// - If frameIndex is not being utilized, pass in 0.
+/// - Assuming outEyePoses are used for rendering, it should be passed into ovrHmd_EndFrame.
+/// - If caller doesn't need outHmdTrackingState, it can be passed in as NULL
+OVR_PUBLIC_FUNCTION(void) ovrHmd_GetEyePoses(ovrHmd hmd, unsigned int frameIndex,
+ const ovrVector3f hmdToEyeViewOffset[2],
+ ovrPosef outEyePoses[2],
+ ovrTrackingState* outHmdTrackingState);
+
+/// Function was previously called ovrHmd_GetEyePose
+/// Returns the predicted head pose to use when rendering the specified eye.
+/// - Important: Caller must apply HmdToEyeViewOffset before using ovrPosef for rendering
+/// - Must be called between ovrHmd_BeginFrameTiming and ovrHmd_EndFrameTiming.
+/// - If returned pose is used for rendering the eye, it should be passed to ovrHmd_EndFrame.
+/// - Parameter 'eye' is used internally for prediction timing only
+OVR_PUBLIC_FUNCTION(ovrPosef) ovrHmd_GetHmdPosePerEye(ovrHmd hmd, ovrEyeType eye);
+
+
+//-------------------------------------------------------------------------------------
+// ***** Client Distortion Rendering Functions
+
+// These functions provide the distortion data and render timing support necessary to allow
+// client rendering of distortion. Client-side rendering involves the following steps:
+//
+// 1. Setup ovrEyeDesc based on the desired texture size and FOV.
+// Call ovrHmd_GetRenderDesc to get the necessary rendering parameters for each eye.
+//
+// 2. Use ovrHmd_CreateDistortionMesh to generate the distortion mesh.
+//
+// 3. Use ovrHmd_BeginFrameTiming, ovrHmd_GetEyePoses, and ovrHmd_BeginFrameTiming in
+// the rendering loop to obtain timing and predicted head orientation when rendering each eye.
+// - When using timewarp, use ovr_WaitTillTime after the rendering and gpu flush, followed
+// by ovrHmd_GetEyeTimewarpMatrices to obtain the timewarp matrices used
+// by the distortion pixel shader. This will minimize latency.
+//
+
+/// Computes the distortion viewport, view adjust, and other rendering parameters for
+/// the specified eye. This can be used instead of ovrHmd_ConfigureRendering to do
+/// setup for client rendered distortion.
+OVR_PUBLIC_FUNCTION(ovrEyeRenderDesc) ovrHmd_GetRenderDesc(ovrHmd hmd,
+ ovrEyeType eyeType, ovrFovPort fov);
+
+
+/// Describes a vertex used by the distortion mesh. This is intended to be converted into
+/// the engine-specific format. Some fields may be unused based on the ovrDistortionCaps
+/// flags selected. TexG and TexB, for example, are not used if chromatic correction is
+/// not requested.
+typedef struct ovrDistortionVertex_
+{
+ ovrVector2f ScreenPosNDC; ///< [-1,+1],[-1,+1] over the entire framebuffer.
+ float TimeWarpFactor; ///< Lerp factor between time-warp matrices. Can be encoded in Pos.z.
+ float VignetteFactor; ///< Vignette fade factor. Can be encoded in Pos.w.
+ ovrVector2f TanEyeAnglesR; ///< The tangents of the horizontal and vertical eye angles for the red channel.
+ ovrVector2f TanEyeAnglesG; ///< The tangents of the horizontal and vertical eye angles for the green channel.
+ ovrVector2f TanEyeAnglesB; ///< The tangents of the horizontal and vertical eye angles for the blue channel.
+} ovrDistortionVertex;
+
+/// Describes a full set of distortion mesh data, filled in by ovrHmd_CreateDistortionMesh.
+/// Contents of this data structure, if not null, should be freed by ovrHmd_DestroyDistortionMesh.
+typedef struct ovrDistortionMesh_
+{
+ ovrDistortionVertex* pVertexData; ///< The distortion vertices representing each point in the mesh.
+ unsigned short* pIndexData; ///< Indices for connecting the mesh vertices into polygons.
+ unsigned int VertexCount; ///< The number of vertices in the mesh.
+ unsigned int IndexCount; ///< The number of indices in the mesh.
+} ovrDistortionMesh;
+
+/// Generate distortion mesh per eye.
+/// Distortion capabilities will depend on 'distortionCaps' flags. Users should
+/// render using the appropriate shaders based on their settings.
+/// Distortion mesh data will be allocated and written into the ovrDistortionMesh data structure,
+/// which should be explicitly freed with ovrHmd_DestroyDistortionMesh.
+/// Users should call ovrHmd_GetRenderScaleAndOffset to get uvScale and Offset values for rendering.
+/// The function shouldn't fail unless theres is a configuration or memory error, in which case
+/// ovrDistortionMesh values will be set to null.
+/// This is the only function in the SDK reliant on eye relief, currently imported from profiles,
+/// or overridden here.
+OVR_PUBLIC_FUNCTION(ovrBool) ovrHmd_CreateDistortionMesh(ovrHmd hmd,
+ ovrEyeType eyeType, ovrFovPort fov,
+ unsigned int distortionCaps,
+ ovrDistortionMesh *meshData);
+OVR_PUBLIC_FUNCTION(ovrBool) ovrHmd_CreateDistortionMeshDebug(ovrHmd hmddesc,
+ ovrEyeType eyeType, ovrFovPort fov,
+ unsigned int distortionCaps,
+ ovrDistortionMesh *meshData,
+ float debugEyeReliefOverrideInMetres);
+
+
+/// Used to free the distortion mesh allocated by ovrHmd_GenerateDistortionMesh. meshData elements
+/// are set to null and zeroes after the call.
+OVR_PUBLIC_FUNCTION(void) ovrHmd_DestroyDistortionMesh(ovrDistortionMesh* meshData);
+
+/// Computes updated 'uvScaleOffsetOut' to be used with a distortion if render target size or
+/// viewport changes after the fact. This can be used to adjust render size every frame if desired.
+OVR_PUBLIC_FUNCTION(void) ovrHmd_GetRenderScaleAndOffset(ovrFovPort fov,
+ ovrSizei textureSize, ovrRecti renderViewport,
+ ovrVector2f uvScaleOffsetOut[2] );
+
+/// Thread-safe timing function for the main thread. Caller should increment frameIndex
+/// with every frame and pass the index where applicable to functions called on the
+/// rendering thread.
+OVR_PUBLIC_FUNCTION(ovrFrameTiming) ovrHmd_GetFrameTiming(ovrHmd hmd, unsigned int frameIndex);
+
+/// Called at the beginning of the frame on the rendering thread.
+/// Pass frameIndex == 0 if ovrHmd_GetFrameTiming isn't being used. Otherwise,
+/// pass the same frame index as was used for GetFrameTiming on the main thread.
+OVR_PUBLIC_FUNCTION(ovrFrameTiming) ovrHmd_BeginFrameTiming(ovrHmd hmd, unsigned int frameIndex);
+
+/// Marks the end of client distortion rendered frame, tracking the necessary timing information.
+/// This function must be called immediately after Present/SwapBuffers + GPU sync. GPU sync is
+/// important before this call to reduce latency and ensure proper timing.
+OVR_PUBLIC_FUNCTION(void) ovrHmd_EndFrameTiming(ovrHmd hmd);
+
+/// Initializes and resets frame time tracking. This is typically not necessary, but
+/// is helpful if game changes vsync state or video mode. vsync is assumed to be on if this
+/// isn't called. Resets internal frame index to the specified number.
+OVR_PUBLIC_FUNCTION(void) ovrHmd_ResetFrameTiming(ovrHmd hmd, unsigned int frameIndex);
+
+/// Computes timewarp matrices used by distortion mesh shader, these are used to adjust
+/// for head orientation change since the last call to ovrHmd_GetEyePoses
+/// when rendering this eye. The ovrDistortionVertex::TimeWarpFactor is used to blend between the
+/// matrices, usually representing two different sides of the screen.
+/// Set 'calcPosition' to true when using depth based positional timewarp
+/// Must be called on the same thread as ovrHmd_BeginFrameTiming.
+OVR_PUBLIC_FUNCTION(void) ovrHmd_GetEyeTimewarpMatrices(ovrHmd hmd, ovrEyeType eye, ovrPosef renderPose,
+ ovrMatrix4f twmOut[2]);
+OVR_PUBLIC_FUNCTION(void) ovrHmd_GetEyeTimewarpMatricesDebug(ovrHmd hmddesc, ovrEyeType eye, ovrPosef renderPose,
+ ovrQuatf playerTorsoMotion, ovrMatrix4f twmOut[2],
+ double debugTimingOffsetInSeconds);
+
+
+
+
+//-------------------------------------------------------------------------------------
+// ***** Stateless math setup functions
+
+/// Returns global, absolute high-resolution time in seconds. This is the same
+/// value as used in sensor messages.
+OVR_PUBLIC_FUNCTION(double) ovr_GetTimeInSeconds();
+
+
+// -----------------------------------------------------------------------------------
+// ***** Latency Test interface
+
+/// Does latency test processing and returns 'TRUE' if specified rgb color should
+/// be used to clear the screen.
+OVR_PUBLIC_FUNCTION(ovrBool) ovrHmd_ProcessLatencyTest(ovrHmd hmd, unsigned char rgbColorOut[3]);
+
+/// Returns non-null string once with latency test result, when it is available.
+/// Buffer is valid until next call.
+OVR_PUBLIC_FUNCTION(const char*) ovrHmd_GetLatencyTestResult(ovrHmd hmd);
+
+/// Returns the latency testing color in rgbColorOut to render when using a DK2
+/// Returns false if this feature is disabled or not-applicable (e.g. using a DK1)
+OVR_PUBLIC_FUNCTION(ovrBool) ovrHmd_GetLatencyTest2DrawColor(ovrHmd hmddesc, unsigned char rgbColorOut[3]);
+
+//-------------------------------------------------------------------------------------
+// ***** Health and Safety Warning Display interface
+//
+
+#if !defined(HEADLESS_APP)
+
+/// Used by ovrhmd_GetHSWDisplayState to report the current display state.
+typedef struct OVR_ALIGNAS(8) ovrHSWDisplayState_
+{
+ /// If true then the warning should be currently visible
+ /// and the following variables have meaning. Else there is no
+ /// warning being displayed for this application on the given HMD.
+ ovrBool Displayed; ///< True if the Health&Safety Warning is currently displayed.
+ char Pad[8-sizeof(ovrBool)]; ///< Unused struct padding.
+ double StartTime; ///< Absolute time when the warning was first displayed. See ovr_GetTimeInSeconds().
+ double DismissibleTime; ///< Earliest absolute time when the warning can be dismissed. May be a time in the past.
+} ovrHSWDisplayState;
+
+/// Returns the current state of the HSW display. If the application is doing the rendering of
+/// the HSW display then this function serves to indicate that the warning should be
+/// currently displayed. If the application is using SDK-based eye rendering then the SDK by
+/// default automatically handles the drawing of the HSW display. An application that uses
+/// application-based eye rendering should use this function to know when to start drawing the
+/// HSW display itself and can optionally use it in conjunction with ovrhmd_DismissHSWDisplay
+/// as described below.
+///
+/// Example usage for application-based rendering:
+/// bool HSWDisplayCurrentlyDisplayed = false; // global or class member variable
+/// ovrHSWDisplayState hswDisplayState;
+/// ovrhmd_GetHSWDisplayState(Hmd, &hswDisplayState);
+///
+/// if (hswDisplayState.Displayed && !HSWDisplayCurrentlyDisplayed) {
+/// <insert model into the scene that stays in front of the user>
+/// HSWDisplayCurrentlyDisplayed = true;
+/// }
+OVR_PUBLIC_FUNCTION(void) ovrHmd_GetHSWDisplayState(ovrHmd hmd, ovrHSWDisplayState *hasWarningState);
+
+/// Requests a dismissal of the HSWDisplay at the earliest possible time, which may be seconds
+/// into the future due to display longevity requirements.
+/// Returns true if the display is valid, in which case the request can always be honored.
+///
+/// Example usage :
+/// void ProcessEvent(int key) {
+/// if (key == escape)
+/// ovrhmd_DismissHSWDisplay(hmd);
+/// }
+OVR_PUBLIC_FUNCTION(ovrBool) ovrHmd_DismissHSWDisplay(ovrHmd hmd);
+
+#endif /* !defined(HEADLESS_APP) */
+
+/// Get boolean property. Returns first element if property is a boolean array.
+/// Returns defaultValue if property doesn't exist.
+OVR_PUBLIC_FUNCTION(ovrBool) ovrHmd_GetBool(ovrHmd hmd, const char* propertyName, ovrBool defaultVal);
+
+/// Modify bool property; false if property doesn't exist or is readonly.
+OVR_PUBLIC_FUNCTION(ovrBool) ovrHmd_SetBool(ovrHmd hmd, const char* propertyName, ovrBool value);
+
+/// Get integer property. Returns first element if property is an integer array.
+/// Returns defaultValue if property doesn't exist.
+OVR_PUBLIC_FUNCTION(int) ovrHmd_GetInt(ovrHmd hmd, const char* propertyName, int defaultVal);
+
+/// Modify integer property; false if property doesn't exist or is readonly.
+OVR_PUBLIC_FUNCTION(ovrBool) ovrHmd_SetInt(ovrHmd hmd, const char* propertyName, int value);
+
+/// Get float property. Returns first element if property is a float array.
+/// Returns defaultValue if property doesn't exist.
+OVR_PUBLIC_FUNCTION(float) ovrHmd_GetFloat(ovrHmd hmd, const char* propertyName, float defaultVal);
+
+/// Modify float property; false if property doesn't exist or is readonly.
+OVR_PUBLIC_FUNCTION(ovrBool) ovrHmd_SetFloat(ovrHmd hmd, const char* propertyName, float value);
+
+/// Get float[] property. Returns the number of elements filled in, 0 if property doesn't exist.
+/// Maximum of arraySize elements will be written.
+OVR_PUBLIC_FUNCTION(unsigned int) ovrHmd_GetFloatArray(ovrHmd hmd, const char* propertyName,
+ float values[], unsigned int arraySize);
+
+/// Modify float[] property; false if property doesn't exist or is readonly.
+OVR_PUBLIC_FUNCTION(ovrBool) ovrHmd_SetFloatArray(ovrHmd hmd, const char* propertyName,
+ float values[], unsigned int arraySize);
+
+/// Get string property. Returns first element if property is a string array.
+/// Returns defaultValue if property doesn't exist.
+/// String memory is guaranteed to exist until next call to GetString or GetStringArray, or HMD is destroyed.
+OVR_PUBLIC_FUNCTION(const char*) ovrHmd_GetString(ovrHmd hmd, const char* propertyName,
+ const char* defaultVal);
+
+/// Set string property
+OVR_PUBLIC_FUNCTION(ovrBool) ovrHmd_SetString(ovrHmd hmddesc, const char* propertyName,
+ const char* value);
+
+// -----------------------------------------------------------------------------------
+// ***** Logging
+
+/// Send a message string to the system tracing mechanism if enabled (currently Event Tracing for Windows)
+/// Level is one of the ovrLogLevel constants.
+/// returns the length of the message, or -1 if message is too large
+OVR_PUBLIC_FUNCTION(int) ovr_TraceMessage(int level, const char* message);
+
+
+// DEPRECATED: These functions are being phased out in favor of a more comprehensive logging system.
+// These functions will return false and do nothing.
+OVR_PUBLIC_FUNCTION(ovrBool) ovrHmd_StartPerfLog(ovrHmd hmd, const char* fileName, const char* userData1);
+OVR_PUBLIC_FUNCTION(ovrBool) ovrHmd_StopPerfLog(ovrHmd hmd);
+
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
+
+
+#if defined(_MSC_VER)
+ #pragma warning(pop)
+#endif
+
+
+
+// -----------------------------------------------------------------------------------
+// ***** Backward compatibility #includes
+//
+// This is at the bottom of this file because the following is dependent on the
+// declarations above.
+
+#if !defined(OVR_CAPI_NO_UTILS)
+ #include "OVR_CAPI_Util.h"
+#endif
+
+
+#endif // OVR_CAPI_h