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Diffstat (limited to 'LibOVR/Projects/Win32/VS2012')
-rw-r--r--LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj233
-rw-r--r--LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj.filters413
2 files changed, 436 insertions, 210 deletions
diff --git a/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj b/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj
index 0e8505c..94bee8c 100644
--- a/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj
+++ b/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj
@@ -21,22 +21,40 @@
<ItemGroup>
<ClInclude Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.h" />
<ClInclude Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.h" />
- <ClInclude Include="..\..\..\Src\CAPI\CAPI_GlobalState.h" />
<ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.h" />
<ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDState.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.h" />
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GLE.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GLE_GL.h" />
<ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionShaders.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.h" />
<ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Display.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_Display.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_Dxgi_Display.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_FocusReader.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_ShimFunctions.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Alg.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Allocator.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Array.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Atomic.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Color.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Compiler.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_ContainerAllocator.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_CRC32.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_DebugHelp.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Delegates.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Deque.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_File.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Hash.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_KeyCodes.h" />
@@ -44,61 +62,59 @@
<ClInclude Include="..\..\..\Src\Kernel\OVR_Lockless.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Log.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Math.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_Deque.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Nullptr.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_RefCount.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_SharedMemory.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Std.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_String.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_StringHash.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_SysFile.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_System.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_ThreadCommandQueue.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Threads.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Timer.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Types.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_UTF8Util.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_BitStream.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_NetworkPlugin.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_NetworkTypes.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_PacketizedTCPSocket.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_RPC1.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_Session.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_Socket.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_Win32_Socket.h" />
<ClInclude Include="..\..\..\Src\OVR_CAPI.h" />
<ClInclude Include="..\..\..\Src\OVR_CAPI_D3D.h" />
- <ClInclude Include="..\..\..\Src\OVR_Device.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceConstants.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceHandle.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceImpl.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceMessages.h" />
- <ClInclude Include="..\..\..\Src\OVR_HIDDevice.h" />
- <ClInclude Include="..\..\..\Src\OVR_HIDDeviceBase.h" />
- <ClInclude Include="..\..\..\Src\OVR_HIDDeviceImpl.h" />
+ <ClInclude Include="..\..\..\Src\OVR_CAPI_GL.h" />
<ClInclude Include="..\..\..\Src\OVR_JSON.h" />
- <ClInclude Include="..\..\..\Src\OVR_LatencyTestImpl.h" />
<ClInclude Include="..\..\..\Src\OVR_Profile.h" />
- <ClInclude Include="..\..\..\Src\OVR_Recording.h" />
- <ClInclude Include="..\..\..\Src\OVR_RecordingDefs.h" />
- <ClInclude Include="..\..\..\Src\OVR_Sensor2Impl.h" />
- <ClInclude Include="..\..\..\Src\OVR_Sensor2ImplUtil.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorCalibration.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorFilter.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorFusion.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorImpl.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorImpl_Common.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorTimeFilter.h" />
+ <ClInclude Include="..\..\..\Src\OVR_SerialFormat.h" />
<ClInclude Include="..\..\..\Src\OVR_Stereo.h" />
- <ClInclude Include="..\..\..\Src\OVR_ThreadCommandQueue.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_DeviceManager.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_DeviceStatus.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_HIDDevice.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_HMDDevice.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_SensorDevice.h" />
+ <ClInclude Include="..\..\..\Src\Sensors\OVR_DeviceConstants.h" />
+ <ClInclude Include="..\..\..\Src\Service\Service_NetClient.h" />
+ <ClInclude Include="..\..\..\Src\Service\Service_NetSessionCommon.h" />
+ <ClInclude Include="..\..\..\Src\Tracking\Tracking_PoseState.h" />
+ <ClInclude Include="..\..\..\Src\Tracking\Tracking_SensorState.h" />
+ <ClInclude Include="..\..\..\Src\Tracking\Tracking_SensorStateReader.h" />
<ClInclude Include="..\..\..\Src\Util\Util_ImageWindow.h" />
<ClInclude Include="..\..\..\Src\Util\Util_Interface.h" />
- <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest.h" />
- <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2Reader.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2State.h" />
<ClInclude Include="..\..\..\Src\Util\Util_Render_Stereo.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_SystemGUI.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_SystemInfo.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.cpp" />
- <ClCompile Include="..\..\..\Src\CAPI\CAPI_GlobalState.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDState.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
@@ -111,145 +127,184 @@
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.cpp" />
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_Util.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_Util.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GLE.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.cpp" />
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_Display.cpp" />
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_FocusReader.cpp" />
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_RenderShim.cpp" />
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_ShimFunctions.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Alg.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Allocator.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Atomic.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_CRC32.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_DebugHelp.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_File.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_FileFILE.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Lockless.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Log.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Math.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_RefCount.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_SharedMemory.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Std.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_String.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_String_FormatUtil.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_String_PathUtil.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_SysFile.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_System.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_ThreadCommandQueue.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_ThreadsWinAPI.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Timer.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_UTF8Util.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_BitStream.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_NetworkPlugin.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_PacketizedTCPSocket.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_RPC1.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_Session.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_Socket.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_Win32_Socket.cpp" />
<ClCompile Include="..\..\..\Src\OVR_CAPI.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_DeviceHandle.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_DeviceImpl.cpp" />
<ClCompile Include="..\..\..\Src\OVR_JSON.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_LatencyTestImpl.cpp" />
<ClCompile Include="..\..\..\Src\OVR_Profile.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Recording.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Sensor2Impl.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorCalibration.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorFilter.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorFusion.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorImpl.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorImpl_Common.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorTimeFilter.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_SerialFormat.cpp" />
<ClCompile Include="..\..\..\Src\OVR_Stereo.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_ThreadCommandQueue.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_DeviceManager.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_DeviceStatus.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_HIDDevice.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_HMDDevice.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_SensorDevice.cpp" />
+ <ClCompile Include="..\..\..\Src\Service\Service_NetClient.cpp" />
+ <ClCompile Include="..\..\..\Src\Service\Service_NetSessionCommon.cpp" />
+ <ClCompile Include="..\..\..\Src\Tracking\Tracking_SensorStateReader.cpp" />
<ClCompile Include="..\..\..\Src\Util\Util_ImageWindow.cpp" />
<ClCompile Include="..\..\..\Src\Util\Util_Interface.cpp" />
- <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest.cpp" />
- <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest2.cpp" />
+ <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest2Reader.cpp" />
<ClCompile Include="..\..\..\Src\Util\Util_Render_Stereo.cpp" />
+ <ClCompile Include="..\..\..\Src\Util\Util_SystemGUI.cpp" />
+ <ClCompile Include="..\..\..\Src\Util\Util_SystemInfo.cpp" />
</ItemGroup>
<ItemGroup>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_ps.psh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_ps.psh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_vs.vsh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarpChroma_vs.vsh">
- <FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarpChroma_vs.vsh">
+ <FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarp_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarp_vs.vsh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_ps.psh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_ps.psh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_vs.vsh">
+ <FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_ps.psh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_vs.vsh">
+ <FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_ps.psh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_ps.psh">
<FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_vs.vsh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ </CustomBuild>
+ </ItemGroup>
+ <ItemGroup>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionCS2x2.csh">
+ <FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genComputeShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genComputeShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genComputeShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genComputeShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
</ItemGroup>
<PropertyGroup Label="Globals">
diff --git a/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj.filters b/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj.filters
index 54d430d..5bf7077 100644
--- a/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj.filters
+++ b/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj.filters
@@ -1,31 +1,50 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
- <ClCompile Include="..\..\..\Src\OVR_DeviceHandle.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_DeviceImpl.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_JSON.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_LatencyTestImpl.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Profile.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Sensor2Impl.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorCalibration.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorFilter.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorFusion.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorImpl.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorImpl_Common.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorTimeFilter.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Stereo.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_ThreadCommandQueue.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_DeviceManager.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_DeviceStatus.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_HIDDevice.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_HMDDevice.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_SensorDevice.cpp" />
- <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest.cpp">
+ <ClCompile Include="..\..\..\Src\Util\Util_Render_Stereo.cpp">
<Filter>Util</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\Util\Util_Render_Stereo.cpp">
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.cpp">
+ <Filter>CAPI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.cpp">
+ <Filter>CAPI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDState.cpp">
+ <Filter>CAPI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.cpp">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.cpp">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.cpp">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.cpp">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.cpp">
+ <Filter>CAPI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_ImageWindow.cpp">
<Filter>Util</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_Interface.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.cpp">
+ <Filter>CAPI\GL</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.cpp">
+ <Filter>CAPI\GL</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\OVR_CAPI.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_JSON.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_Profile.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_SerialFormat.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_Stereo.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Alg.cpp">
<Filter>Kernel</Filter>
</ClCompile>
@@ -35,6 +54,9 @@
<ClCompile Include="..\..\..\Src\Kernel\OVR_Atomic.cpp">
<Filter>Kernel</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_CRC32.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
<ClCompile Include="..\..\..\Src\Kernel\OVR_File.cpp">
<Filter>Kernel</Filter>
</ClCompile>
@@ -53,6 +75,9 @@
<ClCompile Include="..\..\..\Src\Kernel\OVR_RefCount.cpp">
<Filter>Kernel</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_SharedMemory.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
<ClCompile Include="..\..\..\Src\Kernel\OVR_Std.cpp">
<Filter>Kernel</Filter>
</ClCompile>
@@ -80,89 +105,138 @@
<ClCompile Include="..\..\..\Src\Kernel\OVR_UTF8Util.cpp">
<Filter>Kernel</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.cpp">
- <Filter>CAPI</Filter>
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_Display.cpp">
+ <Filter>Displays</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\CAPI_GlobalState.cpp">
- <Filter>CAPI</Filter>
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_RenderShim.cpp">
+ <Filter>Displays</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.cpp">
- <Filter>CAPI</Filter>
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_ShimFunctions.cpp">
+ <Filter>Displays</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDState.cpp">
- <Filter>CAPI</Filter>
+ <ClCompile Include="..\..\..\Src\Net\OVR_NetworkPlugin.cpp">
+ <Filter>Net</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.cpp">
- <Filter>CAPI\D3D1X</Filter>
+ <ClCompile Include="..\..\..\Src\Net\OVR_PacketizedTCPSocket.cpp">
+ <Filter>Net</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.cpp">
- <Filter>CAPI\D3D1X</Filter>
+ <ClCompile Include="..\..\..\Src\Net\OVR_RPC1.cpp">
+ <Filter>Net</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.cpp">
- <Filter>CAPI\D3D1X</Filter>
+ <ClCompile Include="..\..\..\Src\Net\OVR_Session.cpp">
+ <Filter>Net</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.cpp">
- <Filter>CAPI\D3D1X</Filter>
+ <ClCompile Include="..\..\..\Src\Net\OVR_Socket.cpp">
+ <Filter>Net</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\OVR_CAPI.cpp" />
- <ClCompile Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.cpp">
+ <ClCompile Include="..\..\..\Src\Net\OVR_Win32_Socket.cpp">
+ <Filter>Net</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Net\OVR_BitStream.cpp">
+ <Filter>Net</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Service\Service_NetClient.cpp">
+ <Filter>Service</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Service\Service_NetSessionCommon.cpp">
+ <Filter>Service</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Tracking\Tracking_SensorStateReader.cpp">
+ <Filter>Tracking</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_FocusReader.cpp">
+ <Filter>Displays</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest2Reader.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_ThreadCommandQueue.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.cpp">
<Filter>CAPI</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.cpp">
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.cpp">
<Filter>CAPI\D3D1X</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_Util.cpp">
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.cpp">
<Filter>CAPI\D3D1X</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\Util\Util_ImageWindow.cpp">
- <Filter>Util</Filter>
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.cpp">
+ <Filter>CAPI\GL</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.cpp">
+ <Filter>CAPI</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest2.cpp">
+ <ClCompile Include="..\..\..\Src\Util\Util_SystemInfo.cpp">
<Filter>Util</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\Util\Util_Interface.cpp">
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.cpp">
+ <Filter>CAPI\D3D9</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.cpp">
+ <Filter>CAPI\D3D9</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_Util.cpp">
+ <Filter>CAPI\D3D9</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_DebugHelp.cpp">
<Filter>Util</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.cpp">
- <Filter>CAPI\GL</Filter>
+ <ClCompile Include="..\..\..\Src\Util\Util_SystemGUI.cpp">
+ <Filter>Util</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.cpp">
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GLE.cpp">
<Filter>CAPI\GL</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\OVR_Recording.cpp" />
</ItemGroup>
<ItemGroup>
- <ClInclude Include="..\..\..\Src\OVR_Device.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceConstants.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceHandle.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceImpl.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceMessages.h" />
- <ClInclude Include="..\..\..\Src\OVR_HIDDevice.h" />
- <ClInclude Include="..\..\..\Src\OVR_HIDDeviceBase.h" />
- <ClInclude Include="..\..\..\Src\OVR_HIDDeviceImpl.h" />
- <ClInclude Include="..\..\..\Src\OVR_JSON.h" />
- <ClInclude Include="..\..\..\Src\OVR_LatencyTestImpl.h" />
- <ClInclude Include="..\..\..\Src\OVR_Profile.h" />
- <ClInclude Include="..\..\..\Src\OVR_Sensor2Impl.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorCalibration.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorFilter.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorFusion.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorImpl.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorImpl_Common.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorTimeFilter.h" />
- <ClInclude Include="..\..\..\Src\OVR_Stereo.h" />
- <ClInclude Include="..\..\..\Src\OVR_ThreadCommandQueue.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_DeviceManager.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_DeviceStatus.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_HIDDevice.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_HMDDevice.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_SensorDevice.h" />
<ClInclude Include="..\..\..\Src\Util\Util_Render_Stereo.h">
<Filter>Util</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest.h">
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.h">
+ <Filter>CAPI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.h">
+ <Filter>CAPI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDState.h">
+ <Filter>CAPI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.h">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.h">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.h">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.h">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.h">
+ <Filter>CAPI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_Interface.h">
+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_ImageWindow.h">
<Filter>Util</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.h">
+ <Filter>CAPI\GL</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.h">
+ <Filter>CAPI\GL</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\OVR_CAPI.h" />
+ <ClInclude Include="..\..\..\Src\OVR_CAPI_D3D.h" />
+ <ClInclude Include="..\..\..\Src\OVR_CAPI_GL.h" />
+ <ClInclude Include="..\..\..\Src\OVR_JSON.h" />
+ <ClInclude Include="..\..\..\Src\OVR_Profile.h" />
+ <ClInclude Include="..\..\..\Src\OVR_SerialFormat.h" />
+ <ClInclude Include="..\..\..\Src\OVR_Stereo.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Alg.h">
<Filter>Kernel</Filter>
</ClInclude>
@@ -178,9 +252,18 @@
<ClInclude Include="..\..\..\Src\Kernel\OVR_Color.h">
<Filter>Kernel</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Compiler.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
<ClInclude Include="..\..\..\Src\Kernel\OVR_ContainerAllocator.h">
<Filter>Kernel</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_CRC32.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Delegates.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
<ClInclude Include="..\..\..\Src\Kernel\OVR_Deque.h">
<Filter>Kernel</Filter>
</ClInclude>
@@ -205,9 +288,15 @@
<ClInclude Include="..\..\..\Src\Kernel\OVR_Math.h">
<Filter>Kernel</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Nullptr.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
<ClInclude Include="..\..\..\Src\Kernel\OVR_RefCount.h">
<Filter>Kernel</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_SharedMemory.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
<ClInclude Include="..\..\..\Src\Kernel\OVR_Std.h">
<Filter>Kernel</Filter>
</ClInclude>
@@ -235,56 +324,111 @@
<ClInclude Include="..\..\..\Src\Kernel\OVR_UTF8Util.h">
<Filter>Kernel</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\OVR_Sensor2ImplUtil.h" />
- <ClInclude Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.h">
- <Filter>CAPI</Filter>
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Display.h">
+ <Filter>Displays</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\CAPI_GlobalState.h">
- <Filter>CAPI</Filter>
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_Display.h">
+ <Filter>Displays</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.h">
- <Filter>CAPI</Filter>
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_Dxgi_Display.h">
+ <Filter>Displays</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDState.h">
- <Filter>CAPI</Filter>
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_ShimFunctions.h">
+ <Filter>Displays</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.h">
- <Filter>CAPI\D3D1X</Filter>
+ <ClInclude Include="..\..\..\Src\Net\OVR_BitStream.h">
+ <Filter>Net</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.h">
- <Filter>CAPI\D3D1X</Filter>
+ <ClInclude Include="..\..\..\Src\Net\OVR_NetworkPlugin.h">
+ <Filter>Net</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.h">
+ <ClInclude Include="..\..\..\Src\Net\OVR_NetworkTypes.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Net\OVR_PacketizedTCPSocket.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Net\OVR_RPC1.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Net\OVR_Session.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Net\OVR_Socket.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Net\OVR_Win32_Socket.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Sensors\OVR_DeviceConstants.h">
+ <Filter>Sensors</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Service\Service_NetClient.h">
+ <Filter>Service</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Service\Service_NetSessionCommon.h">
+ <Filter>Service</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Tracking\Tracking_SensorStateReader.h">
+ <Filter>Tracking</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_FocusReader.h">
+ <Filter>Displays</Filter>
+ </ClInclude>
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+ <Filter>Tracking</Filter>
+ </ClInclude>
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+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2State.h">
+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_ThreadCommandQueue.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.h">
+ <Filter>CAPI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.h">
<Filter>CAPI\D3D1X</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.h">
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.h">
<Filter>CAPI\D3D1X</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\OVR_CAPI.h" />
- <ClInclude Include="..\..\..\Src\OVR_CAPI_D3D.h" />
- <ClInclude Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.h">
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.h">
+ <Filter>CAPI\GL</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.h">
<Filter>CAPI</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\Util\Util_Interface.h">
+ <ClInclude Include="..\..\..\Src\Util\Util_SystemInfo.h">
<Filter>Util</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.h">
- <Filter>CAPI\D3D1X</Filter>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.h">
+ <Filter>CAPI\D3D9</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\Util\Util_ImageWindow.h">
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.h">
+ <Filter>CAPI\D3D9</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionShaders.h">
+ <Filter>CAPI\GL</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_DebugHelp.h">
<Filter>Util</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2.h">
+ <ClInclude Include="..\..\..\Src\Util\Util_SystemGUI.h">
<Filter>Util</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.h">
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<Filter>CAPI\GL</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.h">
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GLE_GL.h">
<Filter>CAPI\GL</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\OVR_Recording.h" />
- <ClInclude Include="..\..\..\Src\OVR_RecordingDefs.h" />
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<ItemGroup>
<Filter Include="Util">
@@ -299,37 +443,64 @@
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- </Filter>
<Filter Include="CAPI\GL">
<UniqueIdentifier>{0e2e7bad-69a3-464a-9256-12114645638c}</UniqueIdentifier>
</Filter>
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<ItemGroup>
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- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_ps.psh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_ps.psh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_vs.vsh">
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</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_ps.psh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarp_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarpChroma_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarpChroma_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarp_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_ps.psh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_ps.psh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_ps.psh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionCS2x2.csh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
</ItemGroup>
</Project> \ No newline at end of file