diff options
Diffstat (limited to 'LibOVR/Projects/Win32/VS2013')
-rw-r--r-- | LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj | 439 | ||||
-rw-r--r-- | LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj.filters | 332 |
2 files changed, 771 insertions, 0 deletions
diff --git a/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj b/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj new file mode 100644 index 0000000..a5f9297 --- /dev/null +++ b/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj @@ -0,0 +1,439 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + <Configuration>Release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.h" /> + <ClInclude Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.h" /> + <ClInclude Include="..\..\..\Src\CAPI\CAPI_GlobalState.h" /> + <ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.h" /> + <ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDState.h" /> + <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.h" /> + <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.h" /> + <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.h" /> + <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.h" /> + <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.h" /> + <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.h" /> + <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_Alg.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_Allocator.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_Array.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_Atomic.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_Color.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_ContainerAllocator.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_File.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_Hash.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_KeyCodes.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_List.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_Lockless.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_Log.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_Math.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_Deque.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_RefCount.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_Std.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_String.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_StringHash.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_SysFile.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_System.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_Threads.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_Timer.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_Types.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_UTF8Util.h" /> + <ClInclude Include="..\..\..\Src\OVR_CAPI.h" /> + <ClInclude Include="..\..\..\Src\OVR_CAPI_D3D.h" /> + <ClInclude Include="..\..\..\Src\OVR_Device.h" /> + <ClInclude Include="..\..\..\Src\OVR_DeviceConstants.h" /> + <ClInclude Include="..\..\..\Src\OVR_DeviceHandle.h" /> + <ClInclude Include="..\..\..\Src\OVR_DeviceImpl.h" /> + <ClInclude Include="..\..\..\Src\OVR_DeviceMessages.h" /> + <ClInclude Include="..\..\..\Src\OVR_HIDDevice.h" /> + <ClInclude Include="..\..\..\Src\OVR_HIDDeviceBase.h" /> + <ClInclude Include="..\..\..\Src\OVR_HIDDeviceImpl.h" /> + <ClInclude Include="..\..\..\Src\OVR_JSON.h" /> + <ClInclude Include="..\..\..\Src\OVR_LatencyTestImpl.h" /> + <ClInclude Include="..\..\..\Src\OVR_Profile.h" /> + <ClInclude Include="..\..\..\Src\OVR_Sensor2Impl.h" /> + <ClInclude Include="..\..\..\Src\OVR_Sensor2ImplUtil.h" /> + <ClInclude Include="..\..\..\Src\OVR_SensorCalibration.h" /> + <ClInclude Include="..\..\..\Src\OVR_SensorFilter.h" /> + <ClInclude Include="..\..\..\Src\OVR_SensorFusion.h" /> + <ClInclude Include="..\..\..\Src\OVR_SensorImpl.h" /> + <ClInclude Include="..\..\..\Src\OVR_SensorImpl_Common.h" /> + <ClInclude Include="..\..\..\Src\OVR_SensorTimeFilter.h" /> + <ClInclude Include="..\..\..\Src\OVR_Stereo.h" /> + <ClInclude Include="..\..\..\Src\OVR_ThreadCommandQueue.h" /> + <ClInclude Include="..\..\..\Src\OVR_Win32_DeviceManager.h" /> + <ClInclude Include="..\..\..\Src\OVR_Win32_DeviceStatus.h" /> + <ClInclude Include="..\..\..\Src\OVR_Win32_HIDDevice.h" /> + <ClInclude Include="..\..\..\Src\OVR_Win32_HMDDevice.h" /> + <ClInclude Include="..\..\..\Src\OVR_Win32_SensorDevice.h" /> + <ClInclude Include="..\..\..\Src\Util\Util_ImageWindow.h" /> + <ClInclude Include="..\..\..\Src\Util\Util_Interface.h" /> + <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest.h" /> + <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2.h" /> + <ClInclude Include="..\..\..\Src\Util\Util_Render_Stereo.h" /> + </ItemGroup> + <ItemGroup> + <ClCompile Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.cpp" /> + <ClCompile Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.cpp" /> + <ClCompile Include="..\..\..\Src\CAPI\CAPI_GlobalState.cpp" /> + <ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.cpp" /> + <ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDState.cpp" /> + <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.cpp" /> + <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.cpp" /> + <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.cpp"> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> + </ClCompile> + <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.cpp"> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> + <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> + </ClCompile> + <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.cpp" /> + <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_Util.cpp" /> + <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.cpp" /> + <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.cpp" /> + <ClCompile Include="..\..\..\Src\Kernel\OVR_Alg.cpp" /> + <ClCompile Include="..\..\..\Src\Kernel\OVR_Allocator.cpp" /> + <ClCompile Include="..\..\..\Src\Kernel\OVR_Atomic.cpp" /> + <ClCompile Include="..\..\..\Src\Kernel\OVR_File.cpp" /> + <ClCompile Include="..\..\..\Src\Kernel\OVR_FileFILE.cpp" /> + <ClCompile Include="..\..\..\Src\Kernel\OVR_Lockless.cpp" /> + <ClCompile Include="..\..\..\Src\Kernel\OVR_Log.cpp" /> + <ClCompile Include="..\..\..\Src\Kernel\OVR_Math.cpp" /> + <ClCompile Include="..\..\..\Src\Kernel\OVR_RefCount.cpp" /> + <ClCompile Include="..\..\..\Src\Kernel\OVR_Std.cpp" /> + <ClCompile Include="..\..\..\Src\Kernel\OVR_String.cpp" /> + <ClCompile Include="..\..\..\Src\Kernel\OVR_String_FormatUtil.cpp" /> + <ClCompile Include="..\..\..\Src\Kernel\OVR_String_PathUtil.cpp" /> + <ClCompile Include="..\..\..\Src\Kernel\OVR_SysFile.cpp" /> + <ClCompile Include="..\..\..\Src\Kernel\OVR_System.cpp" /> + <ClCompile Include="..\..\..\Src\Kernel\OVR_ThreadsWinAPI.cpp" /> + <ClCompile Include="..\..\..\Src\Kernel\OVR_Timer.cpp" /> + <ClCompile Include="..\..\..\Src\Kernel\OVR_UTF8Util.cpp" /> + <ClCompile Include="..\..\..\Src\OVR_CAPI.cpp" /> + <ClCompile Include="..\..\..\Src\OVR_DeviceHandle.cpp" /> + <ClCompile Include="..\..\..\Src\OVR_DeviceImpl.cpp" /> + <ClCompile Include="..\..\..\Src\OVR_JSON.cpp" /> + <ClCompile Include="..\..\..\Src\OVR_LatencyTestImpl.cpp" /> + <ClCompile Include="..\..\..\Src\OVR_Profile.cpp" /> + <ClCompile Include="..\..\..\Src\OVR_Sensor2Impl.cpp" /> + <ClCompile Include="..\..\..\Src\OVR_SensorCalibration.cpp" /> + <ClCompile Include="..\..\..\Src\OVR_SensorFilter.cpp" /> + <ClCompile Include="..\..\..\Src\OVR_SensorFusion.cpp" /> + <ClCompile Include="..\..\..\Src\OVR_SensorImpl.cpp" /> + <ClCompile Include="..\..\..\Src\OVR_SensorImpl_Common.cpp" /> + <ClCompile Include="..\..\..\Src\OVR_SensorTimeFilter.cpp" /> + <ClCompile Include="..\..\..\Src\OVR_Stereo.cpp" /> + <ClCompile Include="..\..\..\Src\OVR_ThreadCommandQueue.cpp" /> + <ClCompile Include="..\..\..\Src\OVR_Win32_DeviceManager.cpp" /> + <ClCompile Include="..\..\..\Src\OVR_Win32_DeviceStatus.cpp" /> + <ClCompile Include="..\..\..\Src\OVR_Win32_HIDDevice.cpp" /> + <ClCompile Include="..\..\..\Src\OVR_Win32_HMDDevice.cpp" /> + <ClCompile Include="..\..\..\Src\OVR_Win32_SensorDevice.cpp" /> + <ClCompile Include="..\..\..\Src\Util\Util_ImageWindow.cpp" /> + <ClCompile Include="..\..\..\Src\Util\Util_Interface.cpp" /> + <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest.cpp" /> + <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest2.cpp" /> + <ClCompile Include="..\..\..\Src\Util\Util_Render_Stereo.cpp" /> + </ItemGroup> + <ItemGroup> + <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_ps.psh"> + <FileType>Document</FileType> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs> + </CustomBuild> + <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_vs.vsh"> + <FileType>Document</FileType> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs> + </CustomBuild> + <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarpChroma_vs.vsh"> + <FileType>Document</FileType> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + </CustomBuild> + <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarp_vs.vsh"> + <FileType>Document</FileType> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs> + </CustomBuild> + <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_ps.psh"> + <FileType>Document</FileType> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs> + </CustomBuild> + <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_vs.vsh"> + <FileType>Document</FileType> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + </CustomBuild> + </ItemGroup> + <ItemGroup> + <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_ps.psh"> + <FileType>Document</FileType> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs> + </CustomBuild> + <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_vs.vsh"> + <FileType>Document</FileType> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs> + </CustomBuild> + </ItemGroup> + <PropertyGroup Label="Globals"> + <ProjectGuid>{EA50E705-5113-49E5-B105-2512EDC8DDC6}</ProjectGuid> + <Keyword>Win32Proj</Keyword> + <RootNamespace>LibOVR</RootNamespace> + <ProjectName>LibOVR</ProjectName> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>StaticLibrary</ConfigurationType> + 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<UseDebugLibraries>false</UseDebugLibraries> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + <PlatformToolset>v120</PlatformToolset> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <OutDir>../../../Lib/$(Platform)/VS2013/</OutDir> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <OutDir>../../../Lib/$(Platform)/VS2013/</OutDir> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <IntDir>../../../Obj/$(Platform)/VS2013/$(Configuration)/</IntDir> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <IntDir>../../../Obj/$(Platform)/VS2013/$(Configuration)/</IntDir> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <TargetName>libovrd</TargetName> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <TargetName>libovr64d</TargetName> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <OutDir>../../../Lib/$(Platform)/VS2013/</OutDir> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <OutDir>../../../Lib/$(Platform)/VS2013/</OutDir> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <IntDir>../../../Obj/$(Platform)/VS2013/$(Configuration)/</IntDir> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <IntDir>../../../Obj/$(Platform)/VS2013/$(Configuration)/</IntDir> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <TargetName>libovr</TargetName> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <TargetName>libovr64</TargetName> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ClCompile> + <PrecompiledHeader> + </PrecompiledHeader> + <WarningLevel>Level4</WarningLevel> + <Optimization>Disabled</Optimization> + <PreprocessorDefinitions>OVR_BUILD_DEBUG;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <DebugInformationFormat>OldStyle</DebugInformationFormat> + <MultiProcessorCompilation>true</MultiProcessorCompilation> + <MinimalRebuild>false</MinimalRebuild> + <OmitDefaultLibName>true</OmitDefaultLibName> + <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> + <AdditionalIncludeDirectories>../../../../3rdParty/glext/;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + </ClCompile> + <Link> + <SubSystem>Windows</SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + </Link> + <Lib> + <AdditionalDependencies>Setupapi.lib</AdditionalDependencies> + </Lib> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <ClCompile> + <PrecompiledHeader> + </PrecompiledHeader> + <WarningLevel>Level4</WarningLevel> + <Optimization>Disabled</Optimization> + <PreprocessorDefinitions>OVR_BUILD_DEBUG;_WIN64;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <DebugInformationFormat>OldStyle</DebugInformationFormat> + <MultiProcessorCompilation>true</MultiProcessorCompilation> + <MinimalRebuild>false</MinimalRebuild> + <OmitDefaultLibName>true</OmitDefaultLibName> + 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