diff options
Diffstat (limited to 'LibOVR/Projects/Win32')
-rw-r--r-- | LibOVR/Projects/Win32/LibOVR_Msvc2010.sln | 20 | ||||
-rw-r--r-- | LibOVR/Projects/Win32/LibOVR_Msvc2010.vcxproj | 279 | ||||
-rw-r--r-- | LibOVR/Projects/Win32/LibOVR_Msvc2010.vcxproj.filters | 184 | ||||
-rw-r--r-- | LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj | 433 | ||||
-rw-r--r-- | LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj.filters | 332 | ||||
-rw-r--r-- | LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj | 439 | ||||
-rw-r--r-- | LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj.filters | 332 | ||||
-rw-r--r-- | LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj | 439 | ||||
-rw-r--r-- | LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj.filters | 332 |
9 files changed, 2307 insertions, 483 deletions
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Include="..\..\..\Src\Util\Util_Render_Stereo.cpp" /> + </ItemGroup> + <ItemGroup> + <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_ps.psh"> + <FileType>Document</FileType> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs> + </CustomBuild> + <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_vs.vsh"> + <FileType>Document</FileType> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs> + </CustomBuild> + <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarpChroma_vs.vsh"> + <FileType>Document</FileType> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs 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<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs> + </CustomBuild> + <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_ps.psh"> + <FileType>Document</FileType> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call 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Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project>
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\ No newline at end of file |