diff options
Diffstat (limited to 'LibOVR/Projects')
-rw-r--r-- | LibOVR/Projects/Mac/Xcode/LibOVR.xcodeproj/project.pbxproj | 24 | ||||
-rw-r--r-- | LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj | 119 | ||||
-rw-r--r-- | LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj.filters | 94 | ||||
-rw-r--r-- | LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj | 119 | ||||
-rw-r--r-- | LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj.filters | 94 | ||||
-rw-r--r-- | LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj | 107 | ||||
-rw-r--r-- | LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj.filters | 102 |
7 files changed, 362 insertions, 297 deletions
diff --git a/LibOVR/Projects/Mac/Xcode/LibOVR.xcodeproj/project.pbxproj b/LibOVR/Projects/Mac/Xcode/LibOVR.xcodeproj/project.pbxproj index 4d90561..27973d4 100644 --- a/LibOVR/Projects/Mac/Xcode/LibOVR.xcodeproj/project.pbxproj +++ b/LibOVR/Projects/Mac/Xcode/LibOVR.xcodeproj/project.pbxproj @@ -9,6 +9,12 @@ /* Begin PBXBuildFile section */
4683CEBE1970867300285E02 /* CAPI_GL_HSWDisplay.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4683CEBC1970867300285E02 /* CAPI_GL_HSWDisplay.cpp */; };
4683CEBF1970867300285E02 /* CAPI_GL_HSWDisplay.h in Headers */ = {isa = PBXBuildFile; fileRef = 4683CEBD1970867300285E02 /* CAPI_GL_HSWDisplay.h */; };
+ 8864E8FD19D5289700ACEEC1 /* OVR_CAPI_Keys.h in Headers */ = {isa = PBXBuildFile; fileRef = 8864E8FC19D5289700ACEEC1 /* OVR_CAPI_Keys.h */; };
+ 886FFB1E19E4898300775723 /* Util_SystemInfo_OSX.mm in Sources */ = {isa = PBXBuildFile; fileRef = 886FFB1D19E4898300775723 /* Util_SystemInfo_OSX.mm */; };
+ A4A859B619D6310100ED2071 /* CAPI_LatencyStatistics.cpp in Sources */ = {isa = PBXBuildFile; fileRef = A4A859B419D6310100ED2071 /* CAPI_LatencyStatistics.cpp */; };
+ A4A859B719D6310100ED2071 /* CAPI_LatencyStatistics.h in Headers */ = {isa = PBXBuildFile; fileRef = A4A859B519D6310100ED2071 /* CAPI_LatencyStatistics.h */; };
+ A4A859BA19D6311500ED2071 /* Util_SystemInfo.cpp in Sources */ = {isa = PBXBuildFile; fileRef = A4A859B819D6311500ED2071 /* Util_SystemInfo.cpp */; };
+ A4A859BB19D6311500ED2071 /* Util_SystemInfo.h in Headers */ = {isa = PBXBuildFile; fileRef = A4A859B919D6311500ED2071 /* Util_SystemInfo.h */; };
E8094D0F196FAE8800937940 /* CAPI_HSWDisplay.cpp in Sources */ = {isa = PBXBuildFile; fileRef = E8094D0D196FAE8800937940 /* CAPI_HSWDisplay.cpp */; };
E8094D10196FAE8800937940 /* CAPI_HSWDisplay.h in Headers */ = {isa = PBXBuildFile; fileRef = E8094D0E196FAE8800937940 /* CAPI_HSWDisplay.h */; };
E85F262C1954204900AA807B /* OVR_SerialFormat.cpp in Sources */ = {isa = PBXBuildFile; fileRef = E85F262A1954204900AA807B /* OVR_SerialFormat.cpp */; };
@@ -122,6 +128,12 @@ /* Begin PBXFileReference section */
4683CEBC1970867300285E02 /* CAPI_GL_HSWDisplay.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = CAPI_GL_HSWDisplay.cpp; path = GL/CAPI_GL_HSWDisplay.cpp; sourceTree = "<group>"; };
4683CEBD1970867300285E02 /* CAPI_GL_HSWDisplay.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = CAPI_GL_HSWDisplay.h; path = GL/CAPI_GL_HSWDisplay.h; sourceTree = "<group>"; };
+ 8864E8FC19D5289700ACEEC1 /* OVR_CAPI_Keys.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = OVR_CAPI_Keys.h; path = ../../../Src/OVR_CAPI_Keys.h; sourceTree = "<group>"; };
+ 886FFB1D19E4898300775723 /* Util_SystemInfo_OSX.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; path = Util_SystemInfo_OSX.mm; sourceTree = "<group>"; };
+ A4A859B419D6310100ED2071 /* CAPI_LatencyStatistics.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = CAPI_LatencyStatistics.cpp; sourceTree = "<group>"; };
+ A4A859B519D6310100ED2071 /* CAPI_LatencyStatistics.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CAPI_LatencyStatistics.h; sourceTree = "<group>"; };
+ A4A859B819D6311500ED2071 /* Util_SystemInfo.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = Util_SystemInfo.cpp; sourceTree = "<group>"; };
+ A4A859B919D6311500ED2071 /* Util_SystemInfo.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Util_SystemInfo.h; sourceTree = "<group>"; };
E8094D0D196FAE8800937940 /* CAPI_HSWDisplay.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = CAPI_HSWDisplay.cpp; sourceTree = "<group>"; };
E8094D0E196FAE8800937940 /* CAPI_HSWDisplay.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CAPI_HSWDisplay.h; sourceTree = "<group>"; };
E82D4CD31906FE640070CB3F /* libovr.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libovr.a; sourceTree = BUILT_PRODUCTS_DIR; };
@@ -258,6 +270,7 @@ E886FE9B190737FA00D5DB45 /* OVR_CAPI_GL.h */,
E886FE9C190737FA00D5DB45 /* OVR_CAPI.cpp */,
E886FE9D190737FA00D5DB45 /* OVR_CAPI.h */,
+ 8864E8FC19D5289700ACEEC1 /* OVR_CAPI_Keys.h */,
E85F262A1954204900AA807B /* OVR_SerialFormat.cpp */,
E85F262B1954204900AA807B /* OVR_SerialFormat.h */,
E8AA412B190722BB00D5F144 /* OVR_JSON.cpp */,
@@ -400,6 +413,9 @@ E8AA40FC1907224700D5F144 /* Util */ = {
isa = PBXGroup;
children = (
+ 886FFB1D19E4898300775723 /* Util_SystemInfo_OSX.mm */,
+ A4A859B819D6311500ED2071 /* Util_SystemInfo.cpp */,
+ A4A859B919D6311500ED2071 /* Util_SystemInfo.h */,
E8788D1F196CF98000128BE5 /* Util_LatencyTest2Reader.cpp */,
E8788D20196CF98000128BE5 /* Util_LatencyTest2Reader.h */,
E8788D21196CF98000128BE5 /* Util_LatencyTest2State.h */,
@@ -415,6 +431,8 @@ E8AA41B8190724E600D5F144 /* CAPI */ = {
isa = PBXGroup;
children = (
+ A4A859B419D6310100ED2071 /* CAPI_LatencyStatistics.cpp */,
+ A4A859B519D6310100ED2071 /* CAPI_LatencyStatistics.h */,
4683CEBC1970867300285E02 /* CAPI_GL_HSWDisplay.cpp */,
4683CEBD1970867300285E02 /* CAPI_GL_HSWDisplay.h */,
E886FEA11907528C00D5DB45 /* CAPI_DistortionRenderer.cpp */,
@@ -465,6 +483,7 @@ E8AA41F7190724E600D5F144 /* CAPI_GL_DistortionRenderer.h in Headers */,
E87DF47A196A1CEF005E383C /* OVR_Display.h in Headers */,
E87DF46F196A1BEF005E383C /* OVR_CRC32.h in Headers */,
+ A4A859BB19D6311500ED2071 /* Util_SystemInfo.h in Headers */,
E85F262D1954204900AA807B /* OVR_SerialFormat.h in Headers */,
E8AA40DC1907221900D5F144 /* OVR_File.h in Headers */,
E8AA40D41907221900D5F144 /* OVR_Allocator.h in Headers */,
@@ -472,6 +491,7 @@ E8AA410E1907224700D5F144 /* Util_Interface.h in Headers */,
E886FEA0190737FA00D5DB45 /* OVR_CAPI.h in Headers */,
E8AA41F9190724E600D5F144 /* CAPI_GL_Util.h in Headers */,
+ 8864E8FD19D5289700ACEEC1 /* OVR_CAPI_Keys.h in Headers */,
E8AA40E21907221900D5F144 /* OVR_Lockless.h in Headers */,
E8AA40F31907221900D5F144 /* OVR_System.h in Headers */,
E8AA41E8190724E600D5F144 /* CAPI_HMDRenderState.h in Headers */,
@@ -487,6 +507,7 @@ E8AA40D71907221900D5F144 /* OVR_Atomic.h in Headers */,
E8AA41E4190724E600D5F144 /* CAPI_FrameTimeManager.h in Headers */,
E8AA40D21907221900D5F144 /* OVR_Alg.h in Headers */,
+ A4A859B719D6310100ED2071 /* CAPI_LatencyStatistics.h in Headers */,
E87DF494196A20E9005E383C /* OVR_NetworkPlugin.h in Headers */,
E87DF495196A20E9005E383C /* OVR_NetworkTypes.h in Headers */,
E8AA40E01907221900D5F144 /* OVR_List.h in Headers */,
@@ -588,6 +609,7 @@ E8AA40D31907221900D5F144 /* OVR_Allocator.cpp in Sources */,
E8AA41E9190724E600D5F144 /* CAPI_HMDState.cpp in Sources */,
E8AA40FA1907221900D5F144 /* OVR_UTF8Util.cpp in Sources */,
+ A4A859B619D6310100ED2071 /* CAPI_LatencyStatistics.cpp in Sources */,
E8AA410D1907224700D5F144 /* Util_Interface.cpp in Sources */,
E8AA40F71907221900D5F144 /* OVR_Timer.cpp in Sources */,
E87DF49A196A20E9005E383C /* OVR_Session.cpp in Sources */,
@@ -609,11 +631,13 @@ E8AA41F8190724E600D5F144 /* CAPI_GL_Util.cpp in Sources */,
E8AA40EE1907221900D5F144 /* OVR_String_PathUtil.cpp in Sources */,
E87DF47D196A1CEF005E383C /* OVR_OSX_Display.cpp in Sources */,
+ 886FFB1E19E4898300775723 /* Util_SystemInfo_OSX.mm in Sources */,
E87DF49C196A20E9005E383C /* OVR_Socket.cpp in Sources */,
E886FEA21907528C00D5DB45 /* CAPI_DistortionRenderer.cpp in Sources */,
E87DF49E196A20E9005E383C /* OVR_Unix_Socket.cpp in Sources */,
E87DF498196A20E9005E383C /* OVR_RPC1.cpp in Sources */,
E8AA40F51907221900D5F144 /* OVR_ThreadsPthread.cpp in Sources */,
+ A4A859BA19D6311500ED2071 /* Util_SystemInfo.cpp in Sources */,
E87DF470196A1BEF005E383C /* OVR_SharedMemory.cpp in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
diff --git a/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj b/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj index e130392..7122ae0 100644 --- a/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj +++ b/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj @@ -24,15 +24,17 @@ <ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.h" />
<ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDState.h" />
<ClInclude Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.h" />
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.h" />
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_HSWDisplay.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.h" />
<ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionShaders.h" />
<ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.h" />
<ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.h" />
<ClInclude Include="..\..\..\Src\Displays\OVR_Display.h" />
@@ -95,6 +97,7 @@ <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2Reader.h" />
<ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2State.h" />
<ClInclude Include="..\..\..\Src\Util\Util_Render_Stereo.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_SystemInfo.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.cpp" />
@@ -102,6 +105,7 @@ <ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDState.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.cpp" />
@@ -118,9 +122,9 @@ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.cpp" />
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_HSWDisplay.cpp" />
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_Util.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_Util.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.cpp" />
@@ -167,121 +171,118 @@ <ClCompile Include="..\..\..\Src\Util\Util_Interface.cpp" />
<ClCompile Include="..\..\..\Src\Util\Util_LatencyTest2Reader.cpp" />
<ClCompile Include="..\..\..\Src\Util\Util_Render_Stereo.cpp" />
+ <ClCompile Include="..\..\..\Src\Util\Util_SystemInfo.cpp" />
</ItemGroup>
<ItemGroup>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_ps.psh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_ps.psh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_vs.vsh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarpChroma_vs.vsh">
- <FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarpChroma_vs.vsh">
+ <FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarp_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarp_vs.vsh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_ps.psh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_ps.psh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_vs.vsh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_ps.psh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_ps.psh">
<FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_vs.vsh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleTexturedQuad_ps.psh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_ps.psh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleTexturedQuad_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_vs.vsh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
</ItemGroup>
<PropertyGroup Label="Globals">
diff --git a/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj.filters b/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj.filters index eb06f95..63cea37 100644 --- a/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj.filters +++ b/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj.filters @@ -28,12 +28,6 @@ <ClCompile Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.cpp">
<Filter>CAPI</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.cpp">
- <Filter>CAPI\D3D1X</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_Util.cpp">
- <Filter>CAPI\D3D1X</Filter>
- </ClCompile>
<ClCompile Include="..\..\..\Src\Util\Util_ImageWindow.cpp">
<Filter>Util</Filter>
</ClCompile>
@@ -165,12 +159,24 @@ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.cpp">
<Filter>CAPI\D3D1X</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_HSWDisplay.cpp">
- <Filter>CAPI\D3D1X</Filter>
- </ClCompile>
<ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.cpp">
<Filter>CAPI\GL</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.cpp">
+ <Filter>CAPI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_SystemInfo.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.cpp">
+ <Filter>CAPI\D3D9</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.cpp">
+ <Filter>CAPI\D3D9</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_Util.cpp">
+ <Filter>CAPI\D3D9</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\Src\Util\Util_Render_Stereo.h">
@@ -203,9 +209,6 @@ <ClInclude Include="..\..\..\Src\Util\Util_Interface.h">
<Filter>Util</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.h">
- <Filter>CAPI\D3D1X</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\Src\Util\Util_ImageWindow.h">
<Filter>Util</Filter>
</ClInclude>
@@ -381,12 +384,24 @@ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.h">
<Filter>CAPI\D3D1X</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_HSWDisplay.h">
- <Filter>CAPI\D3D1X</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.h">
<Filter>CAPI\GL</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.h">
+ <Filter>CAPI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_SystemInfo.h">
+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.h">
+ <Filter>CAPI\D3D9</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.h">
+ <Filter>CAPI\D3D9</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionShaders.h">
+ <Filter>CAPI\GL</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Util">
@@ -401,9 +416,6 @@ <Filter Include="CAPI\D3D1X">
<UniqueIdentifier>{0ee0029b-0b10-4ad6-a10c-7bf4ccefdf54}</UniqueIdentifier>
</Filter>
- <Filter Include="CAPI\Shaders">
- <UniqueIdentifier>{191043aa-7805-44f0-a0a4-02799289365c}</UniqueIdentifier>
- </Filter>
<Filter Include="CAPI\GL">
<UniqueIdentifier>{fe5d391d-40b2-48a6-8615-6654c19b3a71}</UniqueIdentifier>
</Filter>
@@ -422,37 +434,43 @@ <Filter Include="Displays">
<UniqueIdentifier>{4db52c9f-ff4d-4aee-82b8-af6dcd6257bf}</UniqueIdentifier>
</Filter>
+ <Filter Include="CAPI\D3D9">
+ <UniqueIdentifier>{bb2d660e-9324-4735-9b3c-44209de507f8}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="CAPI\D3D1X\Shaders">
+ <UniqueIdentifier>{79ee8d9c-1c2e-4f6a-a42d-edd426ae0a9b}</UniqueIdentifier>
+ </Filter>
</ItemGroup>
<ItemGroup>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_ps.psh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_ps.psh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_ps.psh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarpChroma_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_ps.psh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarp_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarpChroma_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarp_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_ps.psh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_ps.psh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleTexturedQuad_ps.psh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleTexturedQuad_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_ps.psh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
</ItemGroup>
</Project>
\ No newline at end of file diff --git a/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj b/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj index 8e3a2d6..6107d8f 100644 --- a/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj +++ b/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj @@ -24,15 +24,17 @@ <ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.h" />
<ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDState.h" />
<ClInclude Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.h" />
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.h" />
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_HSWDisplay.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.h" />
<ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionShaders.h" />
<ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.h" />
<ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.h" />
<ClInclude Include="..\..\..\Src\Displays\OVR_Display.h" />
@@ -96,6 +98,7 @@ <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2Reader.h" />
<ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2State.h" />
<ClInclude Include="..\..\..\Src\Util\Util_Render_Stereo.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_SystemInfo.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.cpp" />
@@ -103,6 +106,7 @@ <ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDState.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.cpp" />
@@ -119,9 +123,9 @@ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.cpp" />
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_HSWDisplay.cpp" />
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_Util.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_Util.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.cpp" />
@@ -169,121 +173,118 @@ <ClCompile Include="..\..\..\Src\Util\Util_Interface.cpp" />
<ClCompile Include="..\..\..\Src\Util\Util_LatencyTest2Reader.cpp" />
<ClCompile Include="..\..\..\Src\Util\Util_Render_Stereo.cpp" />
+ <ClCompile Include="..\..\..\Src\Util\Util_SystemInfo.cpp" />
</ItemGroup>
<ItemGroup>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_ps.psh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_ps.psh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_vs.vsh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarpChroma_vs.vsh">
- <FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarpChroma_vs.vsh">
+ <FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarp_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarp_vs.vsh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_ps.psh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_ps.psh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_vs.vsh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_ps.psh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_ps.psh">
<FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_vs.vsh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleTexturedQuad_ps.psh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_ps.psh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleTexturedQuad_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_vs.vsh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
</ItemGroup>
<PropertyGroup Label="Globals">
diff --git a/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj.filters b/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj.filters index 945e5b9..64ad090 100644 --- a/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj.filters +++ b/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj.filters @@ -28,12 +28,6 @@ <ClCompile Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.cpp">
<Filter>CAPI</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.cpp">
- <Filter>CAPI\D3D1X</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_Util.cpp">
- <Filter>CAPI\D3D1X</Filter>
- </ClCompile>
<ClCompile Include="..\..\..\Src\Util\Util_ImageWindow.cpp">
<Filter>Util</Filter>
</ClCompile>
@@ -165,15 +159,27 @@ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.cpp">
<Filter>CAPI\D3D1X</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_HSWDisplay.cpp">
- <Filter>CAPI\D3D1X</Filter>
- </ClCompile>
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.cpp">
<Filter>CAPI\D3D1X</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.cpp">
<Filter>CAPI\GL</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.cpp">
+ <Filter>CAPI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_SystemInfo.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.cpp">
+ <Filter>CAPI\D3D9</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.cpp">
+ <Filter>CAPI\D3D9</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_Util.cpp">
+ <Filter>CAPI\D3D9</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\Src\Util\Util_Render_Stereo.h">
@@ -206,9 +212,6 @@ <ClInclude Include="..\..\..\Src\Util\Util_Interface.h">
<Filter>Util</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.h">
- <Filter>CAPI\D3D1X</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\Src\Util\Util_ImageWindow.h">
<Filter>Util</Filter>
</ClInclude>
@@ -387,12 +390,24 @@ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.h">
<Filter>CAPI\D3D1X</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_HSWDisplay.h">
- <Filter>CAPI\D3D1X</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.h">
<Filter>CAPI\GL</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.h">
+ <Filter>CAPI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_SystemInfo.h">
+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.h">
+ <Filter>CAPI\D3D9</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.h">
+ <Filter>CAPI\D3D9</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionShaders.h">
+ <Filter>CAPI\GL</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Util">
@@ -407,9 +422,6 @@ <Filter Include="CAPI\D3D1X">
<UniqueIdentifier>{0ee0029b-0b10-4ad6-a10c-7bf4ccefdf54}</UniqueIdentifier>
</Filter>
- <Filter Include="CAPI\Shaders">
- <UniqueIdentifier>{191043aa-7805-44f0-a0a4-02799289365c}</UniqueIdentifier>
- </Filter>
<Filter Include="CAPI\GL">
<UniqueIdentifier>{0e2e7bad-69a3-464a-9256-12114645638c}</UniqueIdentifier>
</Filter>
@@ -428,37 +440,43 @@ <Filter Include="Displays">
<UniqueIdentifier>{97998d73-b1cd-465a-9a52-8bd2d0cd4940}</UniqueIdentifier>
</Filter>
+ <Filter Include="CAPI\D3D9">
+ <UniqueIdentifier>{bf026447-0fe0-4119-82e0-5cbd34de8128}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="CAPI\D3D1X\Shaders">
+ <UniqueIdentifier>{944c9556-a543-437e-a17e-10ce78ef836a}</UniqueIdentifier>
+ </Filter>
</ItemGroup>
<ItemGroup>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_ps.psh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_ps.psh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_ps.psh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarpChroma_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_ps.psh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarp_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarp_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarpChroma_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_ps.psh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_ps.psh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleTexturedQuad_ps.psh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_ps.psh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleTexturedQuad_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
</ItemGroup>
</Project>
\ No newline at end of file diff --git a/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj b/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj index 92c5826..c8c4b3f 100644 --- a/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj +++ b/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj @@ -24,15 +24,17 @@ <ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.h" />
<ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDState.h" />
<ClInclude Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.h" />
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.h" />
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_HSWDisplay.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.h" />
<ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionShaders.h" />
<ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.h" />
<ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.h" />
<ClInclude Include="..\..\..\Src\CAPI\Textures\healthAndSafety.tga.h" />
@@ -97,6 +99,7 @@ <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2Reader.h" />
<ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2State.h" />
<ClInclude Include="..\..\..\Src\Util\Util_Render_Stereo.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_SystemInfo.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.cpp" />
@@ -104,6 +107,7 @@ <ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDState.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.cpp" />
@@ -120,9 +124,9 @@ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.cpp" />
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_HSWDisplay.cpp" />
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_Util.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_Util.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.cpp" />
@@ -170,121 +174,118 @@ <ClCompile Include="..\..\..\Src\Util\Util_Interface.cpp" />
<ClCompile Include="..\..\..\Src\Util\Util_LatencyTest2Reader.cpp" />
<ClCompile Include="..\..\..\Src\Util\Util_Render_Stereo.cpp" />
+ <ClCompile Include="..\..\..\Src\Util\Util_SystemInfo.cpp" />
</ItemGroup>
<ItemGroup>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_ps.psh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_ps.psh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_vs.vsh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarpChroma_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarpChroma_vs.vsh">
<FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarp_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarp_vs.vsh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_ps.psh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_ps.psh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_vs.vsh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_ps.psh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_ps.psh">
<FileType>Document</FileType>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_vs.vsh">
+ <FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_vs.vsh">
- <FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_ps.psh">
+ <FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleTexturedQuad_ps.psh">
- <FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_vs.vsh">
+ <FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleTexturedQuad_vs.vsh">
- <FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
</CustomBuild>
</ItemGroup>
<PropertyGroup Label="Globals">
diff --git a/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj.filters b/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj.filters index d4a0265..221dd88 100644 --- a/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj.filters +++ b/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj.filters @@ -7,12 +7,6 @@ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.cpp">
<Filter>CAPI\D3D1X</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.cpp">
- <Filter>CAPI\D3D1X</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_Util.cpp">
- <Filter>CAPI\D3D1X</Filter>
- </ClCompile>
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.cpp">
<Filter>CAPI\D3D1X</Filter>
</ClCompile>
@@ -162,9 +156,6 @@ <ClCompile Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.cpp">
<Filter>CAPI</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_HSWDisplay.cpp">
- <Filter>CAPI\D3D1X</Filter>
- </ClCompile>
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.cpp">
<Filter>CAPI\D3D1X</Filter>
</ClCompile>
@@ -174,6 +165,21 @@ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.cpp">
<Filter>CAPI\GL</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.cpp">
+ <Filter>CAPI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_SystemInfo.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.cpp">
+ <Filter>CAPI\D3D9</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.cpp">
+ <Filter>CAPI\D3D9</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_Util.cpp">
+ <Filter>CAPI\D3D9</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.h">
@@ -182,9 +188,6 @@ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.h">
<Filter>CAPI\D3D1X</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.h">
- <Filter>CAPI\D3D1X</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.h">
<Filter>CAPI\D3D1X</Filter>
</ClInclude>
@@ -384,9 +387,6 @@ <ClInclude Include="..\..\..\Src\CAPI\Textures\healthAndSafety.tga.h">
<Filter>CAPI\Textures</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_HSWDisplay.h">
- <Filter>CAPI\D3D1X</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.h">
<Filter>CAPI\D3D1X</Filter>
</ClInclude>
@@ -396,46 +396,26 @@ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.h">
<Filter>CAPI\GL</Filter>
</ClInclude>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarpChroma_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarp_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_ps.psh">
- <Filter>CAPI\Shaders</Filter>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_ps.psh">
- <Filter>CAPI\Shaders</Filter>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_ps.psh">
- <Filter>CAPI\Shaders</Filter>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleTexturedQuad_ps.psh">
- <Filter>CAPI\Shaders</Filter>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleTexturedQuad_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
- </CustomBuild>
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.h">
+ <Filter>CAPI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_SystemInfo.h">
+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.h">
+ <Filter>CAPI\D3D9</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.h">
+ <Filter>CAPI\D3D9</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionShaders.h">
+ <Filter>CAPI\GL</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="CAPI">
<UniqueIdentifier>{42ff86e1-b618-4432-99ce-e6b92c7460eb}</UniqueIdentifier>
</Filter>
- <Filter Include="CAPI\Shaders">
- <UniqueIdentifier>{a65a3889-6d00-4a76-acfe-6db1249f104d}</UniqueIdentifier>
- </Filter>
<Filter Include="CAPI\D3D1X">
<UniqueIdentifier>{77e1d16e-00a1-4130-8ee6-f81d1e850859}</UniqueIdentifier>
</Filter>
@@ -466,5 +446,27 @@ <Filter Include="CAPI\Textures">
<UniqueIdentifier>{4133d45b-be4b-4813-afea-9ad61ce3fe11}</UniqueIdentifier>
</Filter>
+ <Filter Include="CAPI\D3D9">
+ <UniqueIdentifier>{723b8d80-1ae0-4e67-9dec-9b3397726d86}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="CAPI\D3D1X\Shaders">
+ <UniqueIdentifier>{c6fb4a59-0089-41c0-b5c8-5e429addacfe}</UniqueIdentifier>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_ps.psh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_ps.psh" />
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_vs.vsh" />
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarpChroma_vs.vsh" />
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarp_vs.vsh" />
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_ps.psh" />
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_vs.vsh" />
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_ps.psh" />
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_vs.vsh" />
</ItemGroup>
</Project>
\ No newline at end of file |