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-rw-r--r--LibOVR/Projects/Mac/LibOVRRT.plist28
-rw-r--r--LibOVR/Projects/Mac/LibOVRRT.xcodeproj/project.pbxproj793
-rw-r--r--LibOVR/Projects/Mac/LibOVRRT.xcodeproj/project.xcworkspace/contents.xcworkspacedata (renamed from LibOVR/Projects/Mac/Xcode/LibOVR.xcodeproj/project.xcworkspace/contents.xcworkspacedata)2
-rw-r--r--LibOVR/Projects/Mac/LibOVRRT.xcodeproj/xcshareddata/xcschemes/LibOVRRT.xcscheme100
-rw-r--r--LibOVR/Projects/Mac/LibOVRRT.xcworkspace/contents.xcworkspacedata10
-rw-r--r--LibOVR/Projects/Mac/Xcode/LibOVR.xcodeproj/project.pbxproj839
-rw-r--r--LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj.filters500
-rw-r--r--LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj497
-rw-r--r--LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj.filters506
-rw-r--r--LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj500
-rw-r--r--LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj.filters512
-rw-r--r--LibOVR/Projects/Windows/VS2013/LibOVRRT.sln57
-rw-r--r--LibOVR/Projects/Windows/VS2013/LibOVRRT.vcxproj (renamed from LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj)297
-rw-r--r--LibOVR/Projects/Windows/VS2013/LibOVRRT.vcxproj.filters346
14 files changed, 1467 insertions, 3520 deletions
diff --git a/LibOVR/Projects/Mac/LibOVRRT.plist b/LibOVR/Projects/Mac/LibOVRRT.plist
new file mode 100644
index 0000000..874636a
--- /dev/null
+++ b/LibOVR/Projects/Mac/LibOVRRT.plist
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+ <key>CFBundleDevelopmentRegion</key>
+ <string>en</string>
+ <key>CFBundleExecutable</key>
+ <string>$(EXECUTABLE_NAME)</string>
+ <key>CFBundleIdentifier</key>
+ <string>Oculus-VR.$(PRODUCT_NAME:rfc1034identifier)</string>
+ <key>CFBundleInfoDictionaryVersion</key>
+ <string>6.0</string>
+ <key>CFBundleName</key>
+ <string>$(PRODUCT_NAME)</string>
+ <key>CFBundlePackageType</key>
+ <string>FMWK</string>
+ <key>CFBundleShortVersionString</key>
+ <string>${OVR_MAJOR_VERSION}.${OVR_MINOR_VERSION}.${OVR_PATCH_VERSION}.${OVR_BUILD_NUMBER}</string>
+ <key>CFBundleSignature</key>
+ <string>LOVR</string>
+ <key>CFBundleVersion</key>
+ <string>${OVR_BUILD_NUMBER}</string>
+ <key>NSHumanReadableCopyright</key>
+ <string>Copyright © 2014 Oculus VR. All rights reserved.</string>
+ <key>NSPrincipalClass</key>
+ <string></string>
+</dict>
+</plist>
diff --git a/LibOVR/Projects/Mac/LibOVRRT.xcodeproj/project.pbxproj b/LibOVR/Projects/Mac/LibOVRRT.xcodeproj/project.pbxproj
new file mode 100644
index 0000000..06218b3
--- /dev/null
+++ b/LibOVR/Projects/Mac/LibOVRRT.xcodeproj/project.pbxproj
@@ -0,0 +1,793 @@
+// !$*UTF8*$!
+{
+ archiveVersion = 1;
+ classes = {
+ };
+ objectVersion = 46;
+ objects = {
+
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index 0000000..74a4b29
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@@ -1,839 +0,0 @@
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diff --git a/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj.filters b/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj.filters
deleted file mode 100644
index 5bf7077..0000000
--- a/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj.filters
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diff --git a/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj b/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj
deleted file mode 100644
index 6a271d4..0000000
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diff --git a/LibOVR/Projects/Windows/VS2013/LibOVRRT.sln b/LibOVR/Projects/Windows/VS2013/LibOVRRT.sln
new file mode 100644
index 0000000..d61c4ff
--- /dev/null
+++ b/LibOVR/Projects/Windows/VS2013/LibOVRRT.sln
@@ -0,0 +1,57 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2013
+VisualStudioVersion = 12.0.21005.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LibOVRRT", "LibOVRRT.vcxproj", "{934B40C7-F40A-4E4C-97A7-B9659BE0A441}"
+ ProjectSection(ProjectDependencies) = postProject
+ {ADCFC940-8E3E-40BB-A47A-A10CC311BC0D} = {ADCFC940-8E3E-40BB-A47A-A10CC311BC0D}
+ {29FA0962-DDC6-4F72-9D12-E150DF29E279} = {29FA0962-DDC6-4F72-9D12-E150DF29E279}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LibOVRKernel", "..\..\..\..\LibOVRKernel\Projects\Windows\VS2013\LibOVRKernel.vcxproj", "{29FA0962-DDC6-4F72-9D12-E150DF29E279}"
+EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tools", "Tools", "{2BA5450C-9D41-4AED-9744-965F24298465}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ShaderReflector", "..\..\..\..\Tools\ShaderReflector\ShaderReflector\ShaderReflector_VS2013.vcxproj", "{ADCFC940-8E3E-40BB-A47A-A10CC311BC0D}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Win32 = Debug|Win32
+ Debug|x64 = Debug|x64
+ Release|Win32 = Release|Win32
+ Release|x64 = Release|x64
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {934B40C7-F40A-4E4C-97A7-B9659BE0A441}.Debug|Win32.ActiveCfg = Debug|Win32
+ {934B40C7-F40A-4E4C-97A7-B9659BE0A441}.Debug|Win32.Build.0 = Debug|Win32
+ {934B40C7-F40A-4E4C-97A7-B9659BE0A441}.Debug|x64.ActiveCfg = Debug|x64
+ {934B40C7-F40A-4E4C-97A7-B9659BE0A441}.Debug|x64.Build.0 = Debug|x64
+ {934B40C7-F40A-4E4C-97A7-B9659BE0A441}.Release|Win32.ActiveCfg = Release|Win32
+ {934B40C7-F40A-4E4C-97A7-B9659BE0A441}.Release|Win32.Build.0 = Release|Win32
+ {934B40C7-F40A-4E4C-97A7-B9659BE0A441}.Release|x64.ActiveCfg = Release|x64
+ {934B40C7-F40A-4E4C-97A7-B9659BE0A441}.Release|x64.Build.0 = Release|x64
+ {29FA0962-DDC6-4F72-9D12-E150DF29E279}.Debug|Win32.ActiveCfg = Debug|Win32
+ {29FA0962-DDC6-4F72-9D12-E150DF29E279}.Debug|Win32.Build.0 = Debug|Win32
+ {29FA0962-DDC6-4F72-9D12-E150DF29E279}.Debug|x64.ActiveCfg = Debug|x64
+ {29FA0962-DDC6-4F72-9D12-E150DF29E279}.Debug|x64.Build.0 = Debug|x64
+ {29FA0962-DDC6-4F72-9D12-E150DF29E279}.Release|Win32.ActiveCfg = Release|Win32
+ {29FA0962-DDC6-4F72-9D12-E150DF29E279}.Release|Win32.Build.0 = Release|Win32
+ {29FA0962-DDC6-4F72-9D12-E150DF29E279}.Release|x64.ActiveCfg = Release|x64
+ {29FA0962-DDC6-4F72-9D12-E150DF29E279}.Release|x64.Build.0 = Release|x64
+ {ADCFC940-8E3E-40BB-A47A-A10CC311BC0D}.Debug|Win32.ActiveCfg = Release|Win32
+ {ADCFC940-8E3E-40BB-A47A-A10CC311BC0D}.Debug|Win32.Build.0 = Release|Win32
+ {ADCFC940-8E3E-40BB-A47A-A10CC311BC0D}.Debug|x64.ActiveCfg = Release|Win32
+ {ADCFC940-8E3E-40BB-A47A-A10CC311BC0D}.Debug|x64.Build.0 = Release|Win32
+ {ADCFC940-8E3E-40BB-A47A-A10CC311BC0D}.Release|Win32.ActiveCfg = Release|Win32
+ {ADCFC940-8E3E-40BB-A47A-A10CC311BC0D}.Release|Win32.Build.0 = Release|Win32
+ {ADCFC940-8E3E-40BB-A47A-A10CC311BC0D}.Release|x64.ActiveCfg = Release|Win32
+ {ADCFC940-8E3E-40BB-A47A-A10CC311BC0D}.Release|x64.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(NestedProjects) = preSolution
+ {ADCFC940-8E3E-40BB-A47A-A10CC311BC0D} = {2BA5450C-9D41-4AED-9744-965F24298465}
+ EndGlobalSection
+EndGlobal
diff --git a/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj b/LibOVR/Projects/Windows/VS2013/LibOVRRT.vcxproj
index 00d8a1b..6447a39 100644
--- a/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj
+++ b/LibOVR/Projects/Windows/VS2013/LibOVRRT.vcxproj
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
@@ -19,22 +19,25 @@
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
+ <ClInclude Include="..\..\..\Include\Extras\OVR_Math.h" />
+ <ClInclude Include="..\..\..\Include\OVR_CAPI_0_5_0.h" />
+ <ClInclude Include="..\..\..\Include\OVR_CAPI_D3D.h" />
+ <ClInclude Include="..\..\..\Include\OVR_CAPI_GL.h" />
+ <ClInclude Include="..\..\..\Include\OVR_CAPI_Keys.h" />
+ <ClInclude Include="..\..\..\Include\OVR_CAPI_Util.h" />
+ <ClInclude Include="..\..\..\Include\OVR_Version.h" />
<ClInclude Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.h" />
- <ClInclude Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_DistortionTiming.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_FrameLatencyTracker.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager3.h" />
<ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.h" />
<ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDState.h" />
<ClInclude Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.h" />
- <ClInclude Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.h" />
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.h" />
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.h" />
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.h" />
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_Util.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.h" />
- <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GLE.h" />
- <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GLE_GL.h" />
<ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.h" />
<ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionShaders.h" />
<ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.h" />
@@ -44,36 +47,7 @@
<ClInclude Include="..\..\..\Src\Displays\OVR_Win32_Dxgi_Display.h" />
<ClInclude Include="..\..\..\Src\Displays\OVR_Win32_FocusReader.h" />
<ClInclude Include="..\..\..\Src\Displays\OVR_Win32_ShimFunctions.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_Alg.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_Allocator.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_Array.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_Atomic.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_Color.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_Compiler.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_ContainerAllocator.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_CRC32.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_DebugHelp.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_Delegates.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_Deque.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_File.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_Hash.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_KeyCodes.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_List.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_Lockless.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_Log.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_Math.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_Nullptr.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_RefCount.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_SharedMemory.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_Std.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_String.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_StringHash.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_SysFile.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_System.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_Threads.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_Timer.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_Types.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_UTF8Util.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_ShimVersion.h" />
<ClInclude Include="..\..\..\Src\Net\OVR_BitStream.h" />
<ClInclude Include="..\..\..\Src\Net\OVR_NetworkPlugin.h" />
<ClInclude Include="..\..\..\Src\Net\OVR_NetworkTypes.h" />
@@ -82,82 +56,36 @@
<ClInclude Include="..\..\..\Src\Net\OVR_Session.h" />
<ClInclude Include="..\..\..\Src\Net\OVR_Socket.h" />
<ClInclude Include="..\..\..\Src\Net\OVR_Win32_Socket.h" />
- <ClInclude Include="..\..\..\Src\OVR_CAPI.h" />
- <ClInclude Include="..\..\..\Src\OVR_CAPI_D3D.h" />
- <ClInclude Include="..\..\..\Src\OVR_CAPI_GL.h" />
- <ClInclude Include="..\..\..\Src\OVR_JSON.h" />
<ClInclude Include="..\..\..\Src\OVR_Profile.h" />
<ClInclude Include="..\..\..\Src\OVR_SerialFormat.h" />
<ClInclude Include="..\..\..\Src\OVR_Stereo.h" />
- <ClInclude Include="..\..\..\Src\Sensors\OVR_DeviceConstants.h" />
+ <ClInclude Include="..\..\..\Src\OVR_StereoProjection.h" />
<ClInclude Include="..\..\..\Src\Service\Service_NetClient.h" />
<ClInclude Include="..\..\..\Src\Service\Service_NetSessionCommon.h" />
- <ClInclude Include="..\..\..\Src\Tracking\Tracking_PoseState.h" />
- <ClInclude Include="..\..\..\Src\Tracking\Tracking_SensorState.h" />
- <ClInclude Include="..\..\..\Src\Tracking\Tracking_SensorStateReader.h" />
- <ClInclude Include="..\..\..\Src\Util\Util_ImageWindow.h" />
+ <ClInclude Include="..\..\..\Src\Tracing\ETW_Tracing.h" />
+ <ClInclude Include="..\..\..\Src\Tracing\Tracing.h" />
<ClInclude Include="..\..\..\Src\Util\Util_Interface.h" />
<ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2Reader.h" />
<ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2State.h" />
<ClInclude Include="..\..\..\Src\Util\Util_Render_Stereo.h" />
- <ClInclude Include="..\..\..\Src\Util\Util_SystemGUI.h" />
- <ClInclude Include="..\..\..\Src\Util\Util_SystemInfo.h" />
+ <ClInclude Include="..\..\..\Src\Vision\SensorFusion\Vision_SensorStateReader.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.cpp" />
- <ClCompile Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_DistortionTiming.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_FrameLatencyTracker.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager3.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDState.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.cpp" />
- <ClCompile Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.cpp" />
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.cpp" />
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.cpp" />
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.cpp" />
- <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.cpp" />
- <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_Util.cpp" />
- <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GLE.cpp" />
- <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.cpp" />
- <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.cpp" />
- <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_Util.cpp" />
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Display.cpp" />
<ClCompile Include="..\..\..\Src\Displays\OVR_Win32_Display.cpp" />
<ClCompile Include="..\..\..\Src\Displays\OVR_Win32_FocusReader.cpp" />
<ClCompile Include="..\..\..\Src\Displays\OVR_Win32_RenderShim.cpp" />
<ClCompile Include="..\..\..\Src\Displays\OVR_Win32_ShimFunctions.cpp" />
- <ClCompile Include="..\..\..\Src\Kernel\OVR_Alg.cpp" />
- <ClCompile Include="..\..\..\Src\Kernel\OVR_Allocator.cpp" />
- <ClCompile Include="..\..\..\Src\Kernel\OVR_Atomic.cpp" />
- <ClCompile Include="..\..\..\Src\Kernel\OVR_CRC32.cpp" />
- <ClCompile Include="..\..\..\Src\Kernel\OVR_DebugHelp.cpp" />
- <ClCompile Include="..\..\..\Src\Kernel\OVR_File.cpp" />
- <ClCompile Include="..\..\..\Src\Kernel\OVR_FileFILE.cpp" />
- <ClCompile Include="..\..\..\Src\Kernel\OVR_Lockless.cpp" />
- <ClCompile Include="..\..\..\Src\Kernel\OVR_Log.cpp" />
- <ClCompile Include="..\..\..\Src\Kernel\OVR_Math.cpp" />
- <ClCompile Include="..\..\..\Src\Kernel\OVR_RefCount.cpp" />
- <ClCompile Include="..\..\..\Src\Kernel\OVR_SharedMemory.cpp" />
- <ClCompile Include="..\..\..\Src\Kernel\OVR_Std.cpp" />
- <ClCompile Include="..\..\..\Src\Kernel\OVR_String.cpp" />
- <ClCompile Include="..\..\..\Src\Kernel\OVR_String_FormatUtil.cpp" />
- <ClCompile Include="..\..\..\Src\Kernel\OVR_String_PathUtil.cpp" />
- <ClCompile Include="..\..\..\Src\Kernel\OVR_SysFile.cpp" />
- <ClCompile Include="..\..\..\Src\Kernel\OVR_System.cpp" />
- <ClCompile Include="..\..\..\Src\Kernel\OVR_ThreadsWinAPI.cpp" />
- <ClCompile Include="..\..\..\Src\Kernel\OVR_Timer.cpp" />
- <ClCompile Include="..\..\..\Src\Kernel\OVR_UTF8Util.cpp" />
<ClCompile Include="..\..\..\Src\Net\OVR_BitStream.cpp" />
<ClCompile Include="..\..\..\Src\Net\OVR_NetworkPlugin.cpp" />
<ClCompile Include="..\..\..\Src\Net\OVR_PacketizedTCPSocket.cpp" />
@@ -166,44 +94,37 @@
<ClCompile Include="..\..\..\Src\Net\OVR_Socket.cpp" />
<ClCompile Include="..\..\..\Src\Net\OVR_Win32_Socket.cpp" />
<ClCompile Include="..\..\..\Src\OVR_CAPI.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_JSON.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_CAPI_Util.cpp" />
<ClCompile Include="..\..\..\Src\OVR_Profile.cpp" />
<ClCompile Include="..\..\..\Src\OVR_SerialFormat.cpp" />
<ClCompile Include="..\..\..\Src\OVR_Stereo.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_Util.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_StereoProjection.cpp" />
<ClCompile Include="..\..\..\Src\Service\Service_NetClient.cpp" />
<ClCompile Include="..\..\..\Src\Service\Service_NetSessionCommon.cpp" />
- <ClCompile Include="..\..\..\Src\Tracking\Tracking_SensorStateReader.cpp" />
- <ClCompile Include="..\..\..\Src\Util\Util_ImageWindow.cpp" />
<ClCompile Include="..\..\..\Src\Util\Util_Interface.cpp" />
<ClCompile Include="..\..\..\Src\Util\Util_LatencyTest2Reader.cpp" />
<ClCompile Include="..\..\..\Src\Util\Util_Render_Stereo.cpp" />
- <ClCompile Include="..\..\..\Src\Util\Util_SystemGUI.cpp" />
- <ClCompile Include="..\..\..\Src\Util\Util_SystemInfo.cpp" />
+ <ClCompile Include="..\..\..\Src\Vision\SensorFusion\Vision_SensorStateReader.cpp" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_ps.psh">
<FileType>Document</FileType>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_vs.vsh">
- <FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarpChroma_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_vs.vsh">
<FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
@@ -214,7 +135,7 @@
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarp_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarpChroma_vs.vsh">
<FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
@@ -227,36 +148,25 @@
</CustomBuild>
<CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_ps.psh">
<FileType>Document</FileType>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_vs.vsh">
- <FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
<CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_ps.psh">
<FileType>Document</FileType>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_vs.vsh">
<FileType>Document</FileType>
@@ -271,14 +181,14 @@
</CustomBuild>
<CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_ps.psh">
<FileType>Document</FileType>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_vs.vsh">
<FileType>Document</FileType>
@@ -305,86 +215,107 @@
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
</CustomBuild>
</ItemGroup>
+ <ItemGroup>
+ <ResourceCompile Include="..\..\..\Src\Resources\Windows\LibOVR.rc" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="..\..\..\Src\Tracing\ETW_Tracing.man" />
+ <None Include="..\..\..\Src\Tracing\README.md" />
+ </ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{934B40C7-F40A-4E4C-97A7-B9659BE0A441}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
- <RootNamespace>LibOVR</RootNamespace>
- <ProjectName>LibOVR</ProjectName>
+ <RootNamespace>LibOVRRT</RootNamespace>
+ <ProjectName>LibOVRRT</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>StaticLibrary</ConfigurationType>
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
+ <PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>StaticLibrary</ConfigurationType>
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
+ <PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>StaticLibrary</ConfigurationType>
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
+ <PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>StaticLibrary</ConfigurationType>
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
+ <PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\LibOVR.props" />
+ <Import Project="..\OVRRootPath.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\LibOVR.props" />
+ <Import Project="..\OVRRootPath.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\LibOVR.props" />
+ <Import Project="..\OVRRootPath.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\LibOVR.props" />
+ <Import Project="..\OVRRootPath.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <OutDir>../../../Lib/$(Platform)/VS2010/</OutDir>
+ <OutDir>../../../Lib/Windows/$(Platform)/$(Configuration)/VS2013/</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <OutDir>../../../Lib/$(Platform)/VS2010/</OutDir>
+ <OutDir>../../../Lib/Windows/$(Platform)/$(Configuration)/VS2013/</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <IntDir>../../../Obj/$(Platform)/VS2010/$(Configuration)/</IntDir>
+ <IntDir>../../../Obj/Windows/$(Platform)/$(Configuration)/VS2013/</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <IntDir>../../../Obj/$(Platform)/VS2010/$(Configuration)/</IntDir>
+ <IntDir>../../../Obj/Windows/$(Platform)/$(Configuration)/VS2013/</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <TargetName>libovrd</TargetName>
+ <TargetName>LibOVRRT32_$(OVR_PRODUCT_VERSION)_$(OVR_MAJOR_VERSION)</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <TargetName>libovr64d</TargetName>
+ <TargetName>LibOVRRT64_$(OVR_PRODUCT_VERSION)_$(OVR_MAJOR_VERSION)</TargetName>
+ <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
+ <RunCodeAnalysis>false</RunCodeAnalysis>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <OutDir>../../../Lib/$(Platform)/VS2010/</OutDir>
+ <OutDir>../../../Lib/Windows/$(Platform)/$(Configuration)/VS2013/</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <OutDir>../../../Lib/$(Platform)/VS2010/</OutDir>
+ <OutDir>../../../Lib/Windows/$(Platform)/$(Configuration)/VS2013/</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <IntDir>../../../Obj/$(Platform)/VS2010/$(Configuration)/</IntDir>
+ <IntDir>../../../Obj/Windows/$(Platform)/$(Configuration)/VS2013/</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <IntDir>../../../Obj/$(Platform)/VS2010/$(Configuration)/</IntDir>
+ <IntDir>../../../Obj/Windows/$(Platform)/$(Configuration)/VS2013/</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <TargetName>libovr</TargetName>
+ <TargetName>LibOVRRT32_$(OVR_PRODUCT_VERSION)_$(OVR_MAJOR_VERSION)</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <TargetName>libovr64</TargetName>
+ <TargetName>LibOVRRT64_$(OVR_PRODUCT_VERSION)_$(OVR_MAJOR_VERSION)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@@ -392,21 +323,29 @@
</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
- <PreprocessorDefinitions>OVR_BUILD_DEBUG;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <PreprocessorDefinitions>OVR_BUILD_DEBUG;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);OVR_DLL_BUILD</PreprocessorDefinitions>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
- <OmitDefaultLibName>true</OmitDefaultLibName>
+ <OmitDefaultLibName>false</OmitDefaultLibName>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- <AdditionalIncludeDirectories>$(DXSDK_DIR)/Include;../../../../3rdParty/glext/;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);../../../Include;../../../Src;../../../../LibOVRKernel/Src/Kernel;../../../../LibOVRKernel/Src</AdditionalIncludeDirectories>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ <AdditionalOptions>/d2Zi+ /we4263 /we4264 /we4265 /we4266 %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
+ <AdditionalDependencies>LibOVRKernel.lib;kernel32.lib;ws2_32.lib;Dbghelp.lib;user32.lib;gdi32.lib;uuid.lib;dxgi.lib;d3d11.lib;d3dcompiler.lib</AdditionalDependencies>
+ <AdditionalLibraryDirectories>../../../../LibOVRKernel/Lib/Windows/$(Platform)/$(Configuration)/VS2013</AdditionalLibraryDirectories>
+ <DelayLoadDLLs>OpenGL32.dll;DbgHelp.dll;gdi32.dll</DelayLoadDLLs>
</Link>
<Lib>
<AdditionalDependencies>Setupapi.lib</AdditionalDependencies>
</Lib>
+ <ResourceCompile>
+ <PreprocessorDefinitions>_DEBUG;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
@@ -414,22 +353,31 @@
</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
- <PreprocessorDefinitions>OVR_BUILD_DEBUG;_WIN64;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <PreprocessorDefinitions>OVR_BUILD_DEBUG;_WIN64;_DEBUG;_LIB;%(PreprocessorDefinitions);OVR_DLL_BUILD</PreprocessorDefinitions>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
- <OmitDefaultLibName>true</OmitDefaultLibName>
+ <OmitDefaultLibName>false</OmitDefaultLibName>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- <AdditionalIncludeDirectories>$(DXSDK_DIR)/Include;../../../../3rdParty/glext/;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);../../../Include;../../../Src;../../../../LibOVRKernel/Src/Kernel;../../../../LibOVRKernel/Src</AdditionalIncludeDirectories>
<OmitFramePointers>false</OmitFramePointers>
+ <EnablePREfast>false</EnablePREfast>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ <AdditionalOptions>/d2Zi+ /we4263 /we4264 /we4265 /we4266 %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
+ <AdditionalDependencies>LibOVRKernel.lib;kernel32.lib;ws2_32.lib;Dbghelp.lib;user32.lib;gdi32.lib;uuid.lib;dxgi.lib;d3d11.lib;d3dcompiler.lib</AdditionalDependencies>
+ <AdditionalLibraryDirectories>../../../../LibOVRKernel/Lib/Windows/$(Platform)/$(Configuration)/VS2013</AdditionalLibraryDirectories>
+ <DelayLoadDLLs>OpenGL32.dll;DbgHelp.dll;gdi32.dll</DelayLoadDLLs>
</Link>
<Lib>
<AdditionalDependencies>Setupapi.lib</AdditionalDependencies>
</Lib>
+ <ResourceCompile>
+ <PreprocessorDefinitions>_DEBUG;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
@@ -439,19 +387,28 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
- <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);OVR_DLL_BUILD</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
- <OmitDefaultLibName>true</OmitDefaultLibName>
+ <OmitDefaultLibName>false</OmitDefaultLibName>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
- <AdditionalIncludeDirectories>$(DXSDK_DIR)/Include;../../../../3rdParty/glext/;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <WholeProgramOptimization>false</WholeProgramOptimization>
+ <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);../../../Include;../../../Src;../../../../LibOVRKernel/Src/Kernel;../../../../LibOVRKernel/Src</AdditionalIncludeDirectories>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <AdditionalOptions>/d2Zi+ /we4263 /we4264 /we4265 /we4266 %(AdditionalOptions)</AdditionalOptions>
+ <BufferSecurityCheck>false</BufferSecurityCheck>
+ <StringPooling>false</StringPooling>
+ <ExceptionHandling>false</ExceptionHandling>
+ <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
+ <TreatWarningAsError>true</TreatWarningAsError>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
+ <AdditionalDependencies>LibOVRKernel.lib;kernel32.lib;ws2_32.lib;Dbghelp.lib;user32.lib;gdi32.lib;uuid.lib;dxgi.lib;d3d11.lib;d3dcompiler.lib</AdditionalDependencies>
+ <AdditionalLibraryDirectories>../../../../LibOVRKernel/Lib/Windows/$(Platform)/$(Configuration)/VS2013</AdditionalLibraryDirectories>
+ <DelayLoadDLLs>OpenGL32.dll;DbgHelp.dll;gdi32.dll</DelayLoadDLLs>
</Link>
<Lib>
<AdditionalDependencies>Setupapi.lib</AdditionalDependencies>
@@ -465,19 +422,29 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
- <PreprocessorDefinitions>_WIN64;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <PreprocessorDefinitions>_WIN64;NDEBUG;_LIB;%(PreprocessorDefinitions);OVR_DLL_BUILD</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
- <OmitDefaultLibName>true</OmitDefaultLibName>
+ <OmitDefaultLibName>false</OmitDefaultLibName>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
- <AdditionalIncludeDirectories>$(DXSDK_DIR)/Include;../../../../3rdParty/glext/;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);../../../Include;../../../Src;../../../../LibOVRKernel/Src/Kernel;../../../../LibOVRKernel/Src</AdditionalIncludeDirectories>
<WholeProgramOptimization>false</WholeProgramOptimization>
+ <AdditionalOptions>/d2Zi+ /we4263 /we4264 /we4265 /we4266 %(AdditionalOptions)</AdditionalOptions>
+ <BufferSecurityCheck>false</BufferSecurityCheck>
+ <StringPooling>false</StringPooling>
+ <ExceptionHandling>false</ExceptionHandling>
+ <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
+ <TreatWarningAsError>true</TreatWarningAsError>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
+ <AdditionalDependencies>LibOVRKernel.lib;kernel32.lib;ws2_32.lib;Dbghelp.lib;user32.lib;gdi32.lib;uuid.lib;dxgi.lib;d3d11.lib;d3dcompiler.lib</AdditionalDependencies>
+ <AdditionalLibraryDirectories>../../../../LibOVRKernel/Lib/Windows/$(Platform)/$(Configuration)/VS2013</AdditionalLibraryDirectories>
+ <LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
+ <DelayLoadDLLs>OpenGL32.dll;DbgHelp.dll;gdi32.dll</DelayLoadDLLs>
</Link>
<Lib>
<AdditionalDependencies>Setupapi.lib</AdditionalDependencies>
diff --git a/LibOVR/Projects/Windows/VS2013/LibOVRRT.vcxproj.filters b/LibOVR/Projects/Windows/VS2013/LibOVRRT.vcxproj.filters
new file mode 100644
index 0000000..462add1
--- /dev/null
+++ b/LibOVR/Projects/Windows/VS2013/LibOVRRT.vcxproj.filters
@@ -0,0 +1,346 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.cpp">
+ <Filter>CAPI\D3D11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.cpp">
+ <Filter>CAPI\D3D11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_Interface.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest2Reader.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_Render_Stereo.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.cpp">
+ <Filter>CAPI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.cpp">
+ <Filter>CAPI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDState.cpp">
+ <Filter>CAPI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.cpp">
+ <Filter>CAPI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Service\Service_NetClient.cpp">
+ <Filter>Service</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Service\Service_NetSessionCommon.cpp">
+ <Filter>Service</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.cpp">
+ <Filter>CAPI\D3D9</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.cpp">
+ <Filter>CAPI\D3D9</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_Util.cpp">
+ <Filter>CAPI\D3D9</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.cpp">
+ <Filter>CAPI\GL</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.cpp">
+ <Filter>CAPI\GL</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.cpp">
+ <Filter>CAPI\GL</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\OVR_CAPI.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_Profile.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_SerialFormat.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_Stereo.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_Win32_Socket.cpp">
+ <Filter>Net</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Net\OVR_NetworkPlugin.cpp">
+ <Filter>Net</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Net\OVR_PacketizedTCPSocket.cpp">
+ <Filter>Net</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Net\OVR_BitStream.cpp">
+ <Filter>Net</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Net\OVR_Socket.cpp">
+ <Filter>Net</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Net\OVR_Session.cpp">
+ <Filter>Net</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Net\OVR_RPC1.cpp">
+ <Filter>Net</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_Util.cpp">
+ <Filter>CAPI\D3D11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Display.cpp">
+ <Filter>Displays</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_Display.cpp">
+ <Filter>Displays</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_FocusReader.cpp">
+ <Filter>Displays</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_RenderShim.cpp">
+ <Filter>Displays</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_ShimFunctions.cpp">
+ <Filter>Displays</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager3.cpp">
+ <Filter>CAPI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_DistortionTiming.cpp">
+ <Filter>CAPI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_FrameLatencyTracker.cpp">
+ <Filter>CAPI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Vision\SensorFusion\Vision_SensorStateReader.cpp">
+ <Filter>Vision\SensorFusion</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\OVR_StereoProjection.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_CAPI_Util.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\Src\OVR_Profile.h" />
+ <ClInclude Include="..\..\..\Src\OVR_SerialFormat.h" />
+ <ClInclude Include="..\..\..\Src\OVR_Stereo.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.h">
+ <Filter>CAPI\D3D11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.h">
+ <Filter>CAPI\D3D11</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_Interface.h">
+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2Reader.h">
+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2State.h">
+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_Render_Stereo.h">
+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.h">
+ <Filter>CAPI</Filter>
+ </ClInclude>
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