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-rw-r--r--LibOVR/Projects/Mac/Xcode/LibOVR.xcodeproj/project.pbxproj490
-rw-r--r--LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj231
-rw-r--r--LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj.filters447
-rw-r--r--LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj233
-rw-r--r--LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj.filters413
-rw-r--r--LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj226
-rw-r--r--LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj.filters405
7 files changed, 1616 insertions, 829 deletions
diff --git a/LibOVR/Projects/Mac/Xcode/LibOVR.xcodeproj/project.pbxproj b/LibOVR/Projects/Mac/Xcode/LibOVR.xcodeproj/project.pbxproj
index 485af04..7a406be 100644
--- a/LibOVR/Projects/Mac/Xcode/LibOVR.xcodeproj/project.pbxproj
+++ b/LibOVR/Projects/Mac/Xcode/LibOVR.xcodeproj/project.pbxproj
@@ -7,7 +7,66 @@
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- E8AA41BE190724E600D5F144 /* CAPI_GlobalState.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CAPI_GlobalState.h; sourceTree = "<group>"; };
E8AA41BF190724E600D5F144 /* CAPI_HMDRenderState.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = CAPI_HMDRenderState.cpp; sourceTree = "<group>"; };
E8AA41C0190724E600D5F144 /* CAPI_HMDRenderState.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CAPI_HMDRenderState.h; sourceTree = "<group>"; };
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@@ -234,7 +267,8 @@
E8AA41D1190724E600D5F144 /* CAPI_GL_DistortionRenderer.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CAPI_GL_DistortionRenderer.h; sourceTree = "<group>"; };
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E8AA41D3190724E600D5F144 /* CAPI_GL_Util.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CAPI_GL_Util.h; sourceTree = "<group>"; };
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/* End PBXFileReference section */
/* Begin PBXFrameworksBuildPhase section */
@@ -251,57 +285,26 @@
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isa = PBXGroup;
children = (
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E8AA41B8190724E600D5F144 /* CAPI */,
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+ E87DF4B1196A21DC005E383C /* Sensors */,
+ E87DF4A0196A2151005E383C /* Service */,
+ E87DF47F196A20CF005E383C /* Net */,
E8AA40A51907221900D5F144 /* Kernel */,
E8AA40FC1907224700D5F144 /* Util */,
E886FE9B190737FA00D5DB45 /* OVR_CAPI_GL.h */,
E886FE9C190737FA00D5DB45 /* OVR_CAPI.cpp */,
E886FE9D190737FA00D5DB45 /* OVR_CAPI.h */,
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- E8AA4122190722BB00D5F144 /* OVR_DeviceConstants.h */,
- E8AA4123190722BB00D5F144 /* OVR_DeviceHandle.cpp */,
- E8AA4124190722BB00D5F144 /* OVR_DeviceHandle.h */,
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- E8AA4126190722BB00D5F144 /* OVR_DeviceImpl.h */,
- E8AA4127190722BB00D5F144 /* OVR_DeviceMessages.h */,
- E8AA4128190722BB00D5F144 /* OVR_HIDDevice.h */,
- E8AA4129190722BB00D5F144 /* OVR_HIDDeviceBase.h */,
- E8AA412A190722BB00D5F144 /* OVR_HIDDeviceImpl.h */,
+ 8864E8FC19D5289700ACEEC1 /* OVR_CAPI_Keys.h */,
+ E85F262A1954204900AA807B /* OVR_SerialFormat.cpp */,
+ E85F262B1954204900AA807B /* OVR_SerialFormat.h */,
E8AA412B190722BB00D5F144 /* OVR_JSON.cpp */,
E8AA412C190722BB00D5F144 /* OVR_JSON.h */,
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- E8AA4137190722BB00D5F144 /* OVR_OSX_DeviceManager.h */,
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- E8AA413B190722BB00D5F144 /* OVR_OSX_HMDDevice.h */,
- E8AA413C190722BB00D5F144 /* OVR_OSX_SensorDevice.cpp */,
E8AA413D190722BB00D5F144 /* OVR_Profile.cpp */,
E8AA413E190722BB00D5F144 /* OVR_Profile.h */,
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E8AA414F190722BB00D5F144 /* OVR_Stereo.cpp */,
E8AA4150190722BB00D5F144 /* OVR_Stereo.h */,
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E82D4CD41906FE640070CB3F /* Products */,
);
sourceTree = "<group>";
@@ -314,9 +317,85 @@
name = Products;
sourceTree = "<group>";
};
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+ E87DF478196A1CEF005E383C /* OVR_OSX_Display.h */,
+ );
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+ sourceTree = "<group>";
+ };
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+ E87DF483196A20E9005E383C /* OVR_NetworkPlugin.cpp */,
+ E87DF484196A20E9005E383C /* OVR_NetworkPlugin.h */,
+ E87DF485196A20E9005E383C /* OVR_NetworkTypes.h */,
+ E87DF486196A20E9005E383C /* OVR_PacketizedTCPSocket.cpp */,
+ E87DF487196A20E9005E383C /* OVR_PacketizedTCPSocket.h */,
+ E87DF488196A20E9005E383C /* OVR_RPC1.cpp */,
+ E87DF489196A20E9005E383C /* OVR_RPC1.h */,
+ E87DF48A196A20E9005E383C /* OVR_Session.cpp */,
+ E87DF48B196A20E9005E383C /* OVR_Session.h */,
+ E87DF48C196A20E9005E383C /* OVR_Socket.cpp */,
+ E87DF48D196A20E9005E383C /* OVR_Socket.h */,
+ E87DF48E196A20E9005E383C /* OVR_Unix_Socket.cpp */,
+ E87DF48F196A20E9005E383C /* OVR_Unix_Socket.h */,
+ );
+ name = Net;
+ sourceTree = "<group>";
+ };
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+ isa = PBXGroup;
+ children = (
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+ E87DF4A7196A2161005E383C /* Service_NetSessionCommon.cpp */,
+ E87DF4A8196A2161005E383C /* Service_NetSessionCommon.h */,
+ );
+ name = Service;
+ sourceTree = "<group>";
+ };
+ E87DF4B1196A21DC005E383C /* Sensors */ = {
+ isa = PBXGroup;
+ children = (
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+ );
+ name = Sensors;
+ sourceTree = "<group>";
+ };
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+ isa = PBXGroup;
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+ E87DF4F1196A23B4005E383C /* Tracking_SensorStateReader.cpp */,
+ E87DF4F2196A23B4005E383C /* Tracking_SensorStateReader.h */,
+ );
+ name = Tracking;
+ sourceTree = "<group>";
+ };
E8AA40A51907221900D5F144 /* Kernel */ = {
isa = PBXGroup;
children = (
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+ A42F68701A11F2B80027C6E1 /* OVR_DebugHelp.h */,
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+ A42F68721A11F2B80027C6E1 /* OVR_mach_exc_OSX.h */,
+ A42F68731A11F2B80027C6E1 /* OVR_Nullptr.h */,
+ A42F68741A11F2B80027C6E1 /* OVR_Observer.h */,
+ E87DF46A196A1BEF005E383C /* OVR_CRC32.cpp */,
+ E87DF46B196A1BEF005E383C /* OVR_CRC32.h */,
+ E87DF46C196A1BEF005E383C /* OVR_SharedMemory.cpp */,
+ E87DF46D196A1BEF005E383C /* OVR_SharedMemory.h */,
+ E8B18321196D376800555C29 /* OVR_ThreadCommandQueue.cpp */,
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E8AA40A61907221900D5F144 /* OVR_Alg.cpp */,
E8AA40A71907221900D5F144 /* OVR_Alg.h */,
E8AA40A81907221900D5F144 /* OVR_Allocator.cpp */,
@@ -367,12 +446,17 @@
E8AA40FC1907224700D5F144 /* Util */ = {
isa = PBXGroup;
children = (
+ A42F68641A11F2000027C6E1 /* Util_SystemGUI_OSX.mm */,
+ A42F68651A11F2000027C6E1 /* Util_SystemGUI.cpp */,
+ A42F68661A11F2000027C6E1 /* Util_SystemGUI.h */,
+ 886FFB1D19E4898300775723 /* Util_SystemInfo_OSX.mm */,
+ A4A859B819D6311500ED2071 /* Util_SystemInfo.cpp */,
+ A4A859B919D6311500ED2071 /* Util_SystemInfo.h */,
+ E8788D1F196CF98000128BE5 /* Util_LatencyTest2Reader.cpp */,
+ E8788D20196CF98000128BE5 /* Util_LatencyTest2Reader.h */,
+ E8788D21196CF98000128BE5 /* Util_LatencyTest2State.h */,
E8AA41011907224700D5F144 /* Util_Interface.cpp */,
E8AA41021907224700D5F144 /* Util_Interface.h */,
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- E8AA41061907224700D5F144 /* Util_LatencyTest2.h */,
E8AA41071907224700D5F144 /* Util_Render_Stereo.cpp */,
E8AA41081907224700D5F144 /* Util_Render_Stereo.h */,
);
@@ -383,12 +467,19 @@
E8AA41B8190724E600D5F144 /* CAPI */ = {
isa = PBXGroup;
children = (
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+ A42F687E1A11F2F10027C6E1 /* CAPI_GLE.h */,
+ A4A859B419D6310100ED2071 /* CAPI_LatencyStatistics.cpp */,
+ A4A859B519D6310100ED2071 /* CAPI_LatencyStatistics.h */,
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+ 4683CEBD1970867300285E02 /* CAPI_GL_HSWDisplay.h */,
E886FEA11907528C00D5DB45 /* CAPI_DistortionRenderer.cpp */,
E8AA41BA190724E600D5F144 /* CAPI_DistortionRenderer.h */,
E8AA41BB190724E600D5F144 /* CAPI_FrameTimeManager.cpp */,
E8AA41BC190724E600D5F144 /* CAPI_FrameTimeManager.h */,
- E8AA41BD190724E600D5F144 /* CAPI_GlobalState.cpp */,
- E8AA41BE190724E600D5F144 /* CAPI_GlobalState.h */,
+ E8094D0D196FAE8800937940 /* CAPI_HSWDisplay.cpp */,
+ E8094D0E196FAE8800937940 /* CAPI_HSWDisplay.h */,
E8AA41BF190724E600D5F144 /* CAPI_HMDRenderState.cpp */,
E8AA41C0190724E600D5F144 /* CAPI_HMDRenderState.h */,
E8AA41C1190724E600D5F144 /* CAPI_HMDState.cpp */,
@@ -418,66 +509,76 @@
buildActionMask = 2147483647;
files = (
E8AA4198190722BB00D5F144 /* OVR_Stereo.h in Headers */,
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E8AA41E2190724E600D5F144 /* CAPI_DistortionRenderer.h in Headers */,
- E8AA41101907224700D5F144 /* Util_LatencyTest.h in Headers */,
+ E8094D10196FAE8800937940 /* CAPI_HSWDisplay.h in Headers */,
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+ E87DF4D2196A232F005E383C /* OVR_DeviceConstants.h in Headers */,
E8AA40DF1907221900D5F144 /* OVR_KeyCodes.h in Headers */,
E8AA40D51907221900D5F144 /* OVR_Array.h in Headers */,
+ E8788D24196CF98000128BE5 /* Util_LatencyTest2State.h in Headers */,
+ A42F68791A11F2B80027C6E1 /* OVR_mach_exc_OSX.h in Headers */,
E8AA41F7190724E600D5F144 /* CAPI_GL_DistortionRenderer.h in Headers */,
- E8AA416F190722BB00D5F144 /* OVR_DeviceMessages.h in Headers */,
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+ E87DF46F196A1BEF005E383C /* OVR_CRC32.h in Headers */,
+ A4A859BB19D6311500ED2071 /* Util_SystemInfo.h in Headers */,
+ E85F262D1954204900AA807B /* OVR_SerialFormat.h in Headers */,
E8AA40DC1907221900D5F144 /* OVR_File.h in Headers */,
E8AA40D41907221900D5F144 /* OVR_Allocator.h in Headers */,
+ E8788D1D196CF68000128BE5 /* Tracking_PoseState.h in Headers */,
E8AA410E1907224700D5F144 /* Util_Interface.h in Headers */,
- E8AA418B190722BB00D5F144 /* OVR_SensorCalibration.h in Headers */,
E886FEA0190737FA00D5DB45 /* OVR_CAPI.h in Headers */,
- E8AA417F190722BB00D5F144 /* OVR_OSX_DeviceManager.h in Headers */,
- E8AA4170190722BB00D5F144 /* OVR_HIDDevice.h in Headers */,
- E8AA419A190722BB00D5F144 /* OVR_ThreadCommandQueue.h in Headers */,
E8AA41F9190724E600D5F144 /* CAPI_GL_Util.h in Headers */,
+ 8864E8FD19D5289700ACEEC1 /* OVR_CAPI_Keys.h in Headers */,
E8AA40E21907221900D5F144 /* OVR_Lockless.h in Headers */,
E8AA40F31907221900D5F144 /* OVR_System.h in Headers */,
E8AA41E8190724E600D5F144 /* CAPI_HMDRenderState.h in Headers */,
E8AA41141907224700D5F144 /* Util_Render_Stereo.h in Headers */,
+ E8788D1E196CF68000128BE5 /* Tracking_SensorState.h in Headers */,
E8AA40E61907221900D5F144 /* OVR_Math.h in Headers */,
- E8AA418D190722BB00D5F144 /* OVR_SensorFilter.h in Headers */,
+ E87DF4B0196A2161005E383C /* Service_NetSessionCommon.h in Headers */,
E8AA40F91907221900D5F144 /* OVR_Types.h in Headers */,
+ A42F68691A11F2000027C6E1 /* Util_SystemGUI.h in Headers */,
E8AA40D91907221900D5F144 /* OVR_ContainerAllocator.h in Headers */,
- E8754F81190F1B71005FD401 /* OVR_Recording.h in Headers */,
+ E87DF49B196A20E9005E383C /* OVR_Session.h in Headers */,
+ E87DF497196A20E9005E383C /* OVR_PacketizedTCPSocket.h in Headers */,
+ A42F687B1A11F2B80027C6E1 /* OVR_Observer.h in Headers */,
+ A42F68771A11F2B80027C6E1 /* OVR_DebugHelp.h in Headers */,
+ E87DF492196A20E9005E383C /* OVR_MessageIDTypes.h in Headers */,
E8AA40D71907221900D5F144 /* OVR_Atomic.h in Headers */,
E8AA41E4190724E600D5F144 /* CAPI_FrameTimeManager.h in Headers */,
- E8AA41E6190724E600D5F144 /* CAPI_GlobalState.h in Headers */,
- E8AA416E190722BB00D5F144 /* OVR_DeviceImpl.h in Headers */,
+ A42F687F1A11F2F10027C6E1 /* CAPI_GLE_GL.h in Headers */,
+ A42F68811A11F2F10027C6E1 /* CAPI_GLE.h in Headers */,
E8AA40D21907221900D5F144 /* OVR_Alg.h in Headers */,
+ A4A859B719D6310100ED2071 /* CAPI_LatencyStatistics.h in Headers */,
+ A42F687A1A11F2B80027C6E1 /* OVR_Nullptr.h in Headers */,
+ E87DF494196A20E9005E383C /* OVR_NetworkPlugin.h in Headers */,
+ E87DF495196A20E9005E383C /* OVR_NetworkTypes.h in Headers */,
E8AA40E01907221900D5F144 /* OVR_List.h in Headers */,
- E8AA4194190722BB00D5F144 /* OVR_SensorImpl.h in Headers */,
E8AA40EF1907221900D5F144 /* OVR_StringHash.h in Headers */,
E886FE9E190737FA00D5DB45 /* OVR_CAPI_GL.h in Headers */,
+ E87DF4F4196A23B4005E383C /* Tracking_SensorStateReader.h in Headers */,
E8AA41EA190724E600D5F144 /* CAPI_HMDState.h in Headers */,
E8AA40D81907221900D5F144 /* OVR_Color.h in Headers */,
- E8AA4172190722BB00D5F144 /* OVR_HIDDeviceImpl.h in Headers */,
- E8AA416C190722BB00D5F144 /* OVR_DeviceHandle.h in Headers */,
- E8AA4196190722BB00D5F144 /* OVR_SensorTimeFilter.h in Headers */,
- E8AA418F190722BB00D5F144 /* OVR_SensorFusion.h in Headers */,
- E8AA4181190722BB00D5F144 /* OVR_OSX_HIDDevice.h in Headers */,
E8AA4174190722BB00D5F144 /* OVR_JSON.h in Headers */,
- E8AA4183190722BB00D5F144 /* OVR_OSX_HMDDevice.h in Headers */,
- E8AA4171190722BB00D5F144 /* OVR_HIDDeviceBase.h in Headers */,
- E8AA4190190722BB00D5F144 /* OVR_SensorFusionDebug.h in Headers */,
- E8AA4176190722BB00D5F144 /* OVR_LatencyTestImpl.h in Headers */,
+ E87DF49F196A20E9005E383C /* OVR_Unix_Socket.h in Headers */,
+ E87DF491196A20E9005E383C /* OVR_BitStream.h in Headers */,
E8AA40F11907221900D5F144 /* OVR_SysFile.h in Headers */,
E8AA40DE1907221900D5F144 /* OVR_Hash.h in Headers */,
- E8AA4189190722BB00D5F144 /* OVR_Sensor2ImplUtil.h in Headers */,
+ E87DF4AC196A2161005E383C /* Service_NetClient.h in Headers */,
+ E87DF49D196A20E9005E383C /* OVR_Socket.h in Headers */,
E8AA40EC1907221900D5F144 /* OVR_String.h in Headers */,
- E8AA4169190722BB00D5F144 /* OVR_Device.h in Headers */,
E8AA4186190722BB00D5F144 /* OVR_Profile.h in Headers */,
- E8AA4188190722BB00D5F144 /* OVR_Sensor2Impl.h in Headers */,
E8AA40EA1907221900D5F144 /* OVR_Std.h in Headers */,
- E8AA41121907224700D5F144 /* Util_LatencyTest2.h in Headers */,
+ E87DF499196A20E9005E383C /* OVR_RPC1.h in Headers */,
E8AA40E81907221900D5F144 /* OVR_RefCount.h in Headers */,
E8AA40DA1907221900D5F144 /* OVR_Deque.h in Headers */,
- E8AA416A190722BB00D5F144 /* OVR_DeviceConstants.h in Headers */,
E8AA40FB1907221900D5F144 /* OVR_UTF8Util.h in Headers */,
- E8AA4192190722BB00D5F144 /* OVR_SensorImpl_Common.h in Headers */,
+ E87DF47E196A1CEF005E383C /* OVR_OSX_Display.h in Headers */,
E8AA40F41907221900D5F144 /* OVR_Threads.h in Headers */,
+ A42F68751A11F2B80027C6E1 /* OVR_Compiler.h in Headers */,
E8AA40F81907221900D5F144 /* OVR_Timer.h in Headers */,
E8AA40E41907221900D5F144 /* OVR_Log.h in Headers */,
);
@@ -534,55 +635,62 @@
isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
files = (
- E8AA4175190722BB00D5F144 /* OVR_LatencyTestImpl.cpp in Sources */,
E8AA41E3190724E600D5F144 /* CAPI_FrameTimeManager.cpp in Sources */,
- E8AA4199190722BB00D5F144 /* OVR_ThreadCommandQueue.cpp in Sources */,
- E8AA417E190722BB00D5F144 /* OVR_OSX_DeviceManager.cpp in Sources */,
E8AA41131907224700D5F144 /* Util_Render_Stereo.cpp in Sources */,
- E8AA4182190722BB00D5F144 /* OVR_OSX_HMDDevice.cpp in Sources */,
E8AA4185190722BB00D5F144 /* OVR_Profile.cpp in Sources */,
+ E8094D0F196FAE8800937940 /* CAPI_HSWDisplay.cpp in Sources */,
E8AA40F01907221900D5F144 /* OVR_SysFile.cpp in Sources */,
E8AA40DB1907221900D5F144 /* OVR_File.cpp in Sources */,
+ E8788D22196CF98000128BE5 /* Util_LatencyTest2Reader.cpp in Sources */,
E8AA40ED1907221900D5F144 /* OVR_String_FormatUtil.cpp in Sources */,
- E8F1F13E1921911D000EC969 /* OVR_Recording.cpp in Sources */,
- E8AA41111907224700D5F144 /* Util_LatencyTest2.cpp in Sources */,
E8AA4173190722BB00D5F144 /* OVR_JSON.cpp in Sources */,
+ A42F68801A11F2F10027C6E1 /* CAPI_GLE.cpp in Sources */,
E8AA40D61907221900D5F144 /* OVR_Atomic.cpp in Sources */,
E8AA40E31907221900D5F144 /* OVR_Log.cpp in Sources */,
+ E87DF4AF196A2161005E383C /* Service_NetSessionCommon.cpp in Sources */,
+ E87DF4F3196A23B4005E383C /* Tracking_SensorStateReader.cpp in Sources */,
+ E87DF4AB196A2161005E383C /* Service_NetClient.cpp in Sources */,
E8AA40E91907221900D5F144 /* OVR_Std.cpp in Sources */,
- E8AA4193190722BB00D5F144 /* OVR_SensorImpl.cpp in Sources */,
E8AA41F6190724E600D5F144 /* CAPI_GL_DistortionRenderer.cpp in Sources */,
E8AA40DD1907221900D5F144 /* OVR_FileFILE.cpp in Sources */,
- E8AA410F1907224700D5F144 /* Util_LatencyTest.cpp in Sources */,
E8AA40E51907221900D5F144 /* OVR_Math.cpp in Sources */,
- E8AA4180190722BB00D5F144 /* OVR_OSX_HIDDevice.cpp in Sources */,
E8AA40D31907221900D5F144 /* OVR_Allocator.cpp in Sources */,
E8AA41E9190724E600D5F144 /* CAPI_HMDState.cpp in Sources */,
E8AA40FA1907221900D5F144 /* OVR_UTF8Util.cpp in Sources */,
+ A4A859B619D6310100ED2071 /* CAPI_LatencyStatistics.cpp in Sources */,
E8AA410D1907224700D5F144 /* Util_Interface.cpp in Sources */,
E8AA40F71907221900D5F144 /* OVR_Timer.cpp in Sources */,
+ E87DF49A196A20E9005E383C /* OVR_Session.cpp in Sources */,
+ A42F68681A11F2000027C6E1 /* Util_SystemGUI.cpp in Sources */,
E8AA40D11907221900D5F144 /* OVR_Alg.cpp in Sources */,
+ 4683CEBE1970867300285E02 /* CAPI_GL_HSWDisplay.cpp in Sources */,
E8AA4197190722BB00D5F144 /* OVR_Stereo.cpp in Sources */,
+ A42F68781A11F2B80027C6E1 /* OVR_mach_exc_OSX.c in Sources */,
+ E87DF493196A20E9005E383C /* OVR_NetworkPlugin.cpp in Sources */,
E8AA40F21907221900D5F144 /* OVR_System.cpp in Sources */,
+ E8B18323196D376800555C29 /* OVR_ThreadCommandQueue.cpp in Sources */,
E8AA40EB1907221900D5F144 /* OVR_String.cpp in Sources */,
- E8AA416B190722BB00D5F144 /* OVR_DeviceHandle.cpp in Sources */,
- E8AA418C190722BB00D5F144 /* OVR_SensorFilter.cpp in Sources */,
+ E87DF490196A20E9005E383C /* OVR_BitStream.cpp in Sources */,
E886FE9F190737FA00D5DB45 /* OVR_CAPI.cpp in Sources */,
E8AA40E71907221900D5F144 /* OVR_RefCount.cpp in Sources */,
- E8AA416D190722BB00D5F144 /* OVR_DeviceImpl.cpp in Sources */,
- E8AA41E5190724E600D5F144 /* CAPI_GlobalState.cpp in Sources */,
- E8AA418A190722BB00D5F144 /* OVR_SensorCalibration.cpp in Sources */,
- E8AA418E190722BB00D5F144 /* OVR_SensorFusion.cpp in Sources */,
- E8AA4184190722BB00D5F144 /* OVR_OSX_SensorDevice.cpp in Sources */,
+ E85F262C1954204900AA807B /* OVR_SerialFormat.cpp in Sources */,
+ E87DF496196A20E9005E383C /* OVR_PacketizedTCPSocket.cpp in Sources */,
+ A42F68761A11F2B80027C6E1 /* OVR_DebugHelp.cpp in Sources */,
+ A42F68671A11F2000027C6E1 /* Util_SystemGUI_OSX.mm in Sources */,
+ E87DF46E196A1BEF005E383C /* OVR_CRC32.cpp in Sources */,
E8AA40E11907221900D5F144 /* OVR_Lockless.cpp in Sources */,
E8AA41E7190724E600D5F144 /* CAPI_HMDRenderState.cpp in Sources */,
- E8AA4187190722BB00D5F144 /* OVR_Sensor2Impl.cpp in Sources */,
E8AA41F8190724E600D5F144 /* CAPI_GL_Util.cpp in Sources */,
- E8AA4191190722BB00D5F144 /* OVR_SensorImpl_Common.cpp in Sources */,
E8AA40EE1907221900D5F144 /* OVR_String_PathUtil.cpp in Sources */,
- E8AA4195190722BB00D5F144 /* OVR_SensorTimeFilter.cpp in Sources */,
+ E87DF47D196A1CEF005E383C /* OVR_OSX_Display.cpp in Sources */,
+ 886FFB1E19E4898300775723 /* Util_SystemInfo_OSX.mm in Sources */,
+ E87DF49C196A20E9005E383C /* OVR_Socket.cpp in Sources */,
E886FEA21907528C00D5DB45 /* CAPI_DistortionRenderer.cpp in Sources */,
+ E87DF49E196A20E9005E383C /* OVR_Unix_Socket.cpp in Sources */,
+ E87DF498196A20E9005E383C /* OVR_RPC1.cpp in Sources */,
E8AA40F51907221900D5F144 /* OVR_ThreadsPthread.cpp in Sources */,
+ A4A859BA19D6311500ED2071 /* Util_SystemInfo.cpp in Sources */,
+ E87DF470196A1BEF005E383C /* OVR_SharedMemory.cpp in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@@ -671,19 +779,19 @@
isa = XCBuildConfiguration;
buildSettings = {
ARCHS = "$(ARCHS_STANDARD_32_64_BIT)";
- CONFIGURATION_BUILD_DIR = "$(SRCROOT)/../../../Lib/Mac/Xcode/$(CONFIGURATION)";
- CONFIGURATION_TEMP_DIR = "$(SRCROOT)/../../../Lib/Mac/Xcode/$(CONFIGURATION)";
+ CONFIGURATION_BUILD_DIR = "$(SRCROOT)/../../../Lib/Mac/$(CONFIGURATION)";
+ CONFIGURATION_TEMP_DIR = "$(SRCROOT)/../../../Lib/Mac/$(CONFIGURATION)";
EXECUTABLE_PREFIX = "";
GCC_INLINES_ARE_PRIVATE_EXTERN = YES;
GCC_PREPROCESSOR_DEFINITIONS = (
OVR_BUILD_DEBUG,
"$(inherited)",
);
- MACOSX_DEPLOYMENT_TARGET = 10.7;
- OBJROOT = "$(SRCROOT)/../../../Lib/Mac/Xcode/$(CONFIGURATION)";
+ MACOSX_DEPLOYMENT_TARGET = 10.8;
+ OBJROOT = "$(SRCROOT)/../../../Lib/Mac/$(CONFIGURATION)";
ONLY_ACTIVE_ARCH = NO;
PRODUCT_NAME = libovr;
- SYMROOT = "$(SRCROOT)/../../../Lib/Mac/Xcode/$(CONFIGURATION)";
+ SYMROOT = "$(SRCROOT)/../../../Lib/Mac/$(CONFIGURATION)";
};
name = Debug;
};
@@ -691,16 +799,16 @@
isa = XCBuildConfiguration;
buildSettings = {
ARCHS = "$(ARCHS_STANDARD_32_64_BIT)";
- CONFIGURATION_BUILD_DIR = "$(SRCROOT)/../../../Lib/Mac/Xcode/$(CONFIGURATION)";
- CONFIGURATION_TEMP_DIR = "$(SRCROOT)/../../../Lib/Mac/Xcode/$(CONFIGURATION)";
+ CONFIGURATION_BUILD_DIR = "$(SRCROOT)/../../../Lib/Mac/$(CONFIGURATION)";
+ CONFIGURATION_TEMP_DIR = "$(SRCROOT)/../../../Lib/Mac/$(CONFIGURATION)";
EXECUTABLE_PREFIX = "";
GCC_INLINES_ARE_PRIVATE_EXTERN = YES;
- GCC_SYMBOLS_PRIVATE_EXTERN = YES;
- MACOSX_DEPLOYMENT_TARGET = 10.7;
- OBJROOT = "$(SRCROOT)/../../../Lib/Mac/Xcode/$(CONFIGURATION)";
+ GCC_SYMBOLS_PRIVATE_EXTERN = NO;
+ MACOSX_DEPLOYMENT_TARGET = 10.8;
+ OBJROOT = "$(SRCROOT)/../../../Lib/Mac/$(CONFIGURATION)";
ONLY_ACTIVE_ARCH = NO;
PRODUCT_NAME = libovr;
- SYMROOT = "$(SRCROOT)/../../../Lib/Mac/Xcode/$(CONFIGURATION)";
+ SYMROOT = "$(SRCROOT)/../../../Lib/Mac/$(CONFIGURATION)";
};
name = Release;
};
diff --git a/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj b/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj
index 37b304b..00d8a1b 100644
--- a/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj
+++ b/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj
@@ -21,22 +21,40 @@
<ItemGroup>
<ClInclude Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.h" />
<ClInclude Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.h" />
- <ClInclude Include="..\..\..\Src\CAPI\CAPI_GlobalState.h" />
<ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.h" />
<ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDState.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.h" />
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GLE.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GLE_GL.h" />
<ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionShaders.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.h" />
<ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Display.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_Display.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_Dxgi_Display.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_FocusReader.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_ShimFunctions.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Alg.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Allocator.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Array.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Atomic.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Color.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Compiler.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_ContainerAllocator.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_CRC32.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_DebugHelp.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Delegates.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Deque.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_File.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Hash.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_KeyCodes.h" />
@@ -44,8 +62,9 @@
<ClInclude Include="..\..\..\Src\Kernel\OVR_Lockless.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Log.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Math.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_Deque.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Nullptr.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_RefCount.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_SharedMemory.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Std.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_String.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_StringHash.h" />
@@ -55,50 +74,46 @@
<ClInclude Include="..\..\..\Src\Kernel\OVR_Timer.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Types.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_UTF8Util.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_BitStream.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_NetworkPlugin.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_NetworkTypes.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_PacketizedTCPSocket.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_RPC1.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_Session.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_Socket.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_Win32_Socket.h" />
<ClInclude Include="..\..\..\Src\OVR_CAPI.h" />
<ClInclude Include="..\..\..\Src\OVR_CAPI_D3D.h" />
- <ClInclude Include="..\..\..\Src\OVR_Device.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceConstants.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceHandle.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceImpl.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceMessages.h" />
- <ClInclude Include="..\..\..\Src\OVR_HIDDevice.h" />
- <ClInclude Include="..\..\..\Src\OVR_HIDDeviceBase.h" />
- <ClInclude Include="..\..\..\Src\OVR_HIDDeviceImpl.h" />
+ <ClInclude Include="..\..\..\Src\OVR_CAPI_GL.h" />
<ClInclude Include="..\..\..\Src\OVR_JSON.h" />
- <ClInclude Include="..\..\..\Src\OVR_LatencyTestImpl.h" />
<ClInclude Include="..\..\..\Src\OVR_Profile.h" />
- <ClInclude Include="..\..\..\Src\OVR_Recording.h" />
- <ClInclude Include="..\..\..\Src\OVR_RecordingDefs.h" />
- <ClInclude Include="..\..\..\Src\OVR_Sensor2Impl.h" />
- <ClInclude Include="..\..\..\Src\OVR_Sensor2ImplUtil.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorCalibration.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorFilter.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorFusion.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorImpl.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorImpl_Common.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorTimeFilter.h" />
+ <ClInclude Include="..\..\..\Src\OVR_SerialFormat.h" />
<ClInclude Include="..\..\..\Src\OVR_Stereo.h" />
- <ClInclude Include="..\..\..\Src\OVR_ThreadCommandQueue.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_DeviceManager.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_DeviceStatus.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_HIDDevice.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_HMDDevice.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_SensorDevice.h" />
+ <ClInclude Include="..\..\..\Src\Sensors\OVR_DeviceConstants.h" />
+ <ClInclude Include="..\..\..\Src\Service\Service_NetClient.h" />
+ <ClInclude Include="..\..\..\Src\Service\Service_NetSessionCommon.h" />
+ <ClInclude Include="..\..\..\Src\Tracking\Tracking_PoseState.h" />
+ <ClInclude Include="..\..\..\Src\Tracking\Tracking_SensorState.h" />
+ <ClInclude Include="..\..\..\Src\Tracking\Tracking_SensorStateReader.h" />
<ClInclude Include="..\..\..\Src\Util\Util_ImageWindow.h" />
<ClInclude Include="..\..\..\Src\Util\Util_Interface.h" />
- <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest.h" />
- <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2Reader.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2State.h" />
<ClInclude Include="..\..\..\Src\Util\Util_Render_Stereo.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_SystemGUI.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_SystemInfo.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.cpp" />
- <ClCompile Include="..\..\..\Src\CAPI\CAPI_GlobalState.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDState.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
@@ -111,19 +126,29 @@
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.cpp" />
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_Util.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_Util.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GLE.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.cpp" />
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_Display.cpp" />
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_FocusReader.cpp" />
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_RenderShim.cpp" />
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_ShimFunctions.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Alg.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Allocator.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Atomic.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_CRC32.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_DebugHelp.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_File.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_FileFILE.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Lockless.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Log.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Math.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_RefCount.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_SharedMemory.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Std.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_String.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_String_FormatUtil.cpp" />
@@ -133,123 +158,151 @@
<ClCompile Include="..\..\..\Src\Kernel\OVR_ThreadsWinAPI.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Timer.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_UTF8Util.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_BitStream.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_NetworkPlugin.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_PacketizedTCPSocket.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_RPC1.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_Session.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_Socket.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_Win32_Socket.cpp" />
<ClCompile Include="..\..\..\Src\OVR_CAPI.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_DeviceHandle.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_DeviceImpl.cpp" />
<ClCompile Include="..\..\..\Src\OVR_JSON.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_LatencyTestImpl.cpp" />
<ClCompile Include="..\..\..\Src\OVR_Profile.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Recording.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Sensor2Impl.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorCalibration.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorFilter.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorFusion.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorImpl.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorImpl_Common.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorTimeFilter.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_SerialFormat.cpp" />
<ClCompile Include="..\..\..\Src\OVR_Stereo.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_ThreadCommandQueue.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_DeviceManager.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_DeviceStatus.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_HIDDevice.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_HMDDevice.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_SensorDevice.cpp" />
+ <ClCompile Include="..\..\..\Src\Service\Service_NetClient.cpp" />
+ <ClCompile Include="..\..\..\Src\Service\Service_NetSessionCommon.cpp" />
+ <ClCompile Include="..\..\..\Src\Tracking\Tracking_SensorStateReader.cpp" />
<ClCompile Include="..\..\..\Src\Util\Util_ImageWindow.cpp" />
<ClCompile Include="..\..\..\Src\Util\Util_Interface.cpp" />
- <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest.cpp" />
- <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest2.cpp" />
+ <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest2Reader.cpp" />
<ClCompile Include="..\..\..\Src\Util\Util_Render_Stereo.cpp" />
+ <ClCompile Include="..\..\..\Src\Util\Util_SystemGUI.cpp" />
+ <ClCompile Include="..\..\..\Src\Util\Util_SystemInfo.cpp" />
</ItemGroup>
<ItemGroup>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_ps.psh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_ps.psh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_vs.vsh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarpChroma_vs.vsh">
- <FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarpChroma_vs.vsh">
+ <FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarp_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarp_vs.vsh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_ps.psh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_ps.psh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_vs.vsh">
+ <FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_ps.psh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_vs.vsh">
+ <FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_ps.psh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_ps.psh">
<FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_vs.vsh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ </CustomBuild>
+ </ItemGroup>
+ <ItemGroup>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionCS2x2.csh">
+ <FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genComputeShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genComputeShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genComputeShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genComputeShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
</ItemGroup>
<PropertyGroup Label="Globals">
diff --git a/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj.filters b/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj.filters
index 6fd4b16..f4f3648 100644
--- a/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj.filters
+++ b/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj.filters
@@ -1,40 +1,50 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
- <ClCompile Include="..\..\..\Src\OVR_DeviceHandle.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_DeviceImpl.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_JSON.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_LatencyTestImpl.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Profile.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Sensor2Impl.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorCalibration.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorFilter.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorFusion.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorImpl.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorImpl_Common.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorTimeFilter.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Stereo.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_ThreadCommandQueue.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_DeviceManager.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_DeviceStatus.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_HIDDevice.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_HMDDevice.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_SensorDevice.cpp" />
- <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest.cpp">
+ <ClCompile Include="..\..\..\Src\Util\Util_Render_Stereo.cpp">
<Filter>Util</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\Util\Util_Render_Stereo.cpp">
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.cpp">
+ <Filter>CAPI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.cpp">
+ <Filter>CAPI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDState.cpp">
+ <Filter>CAPI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.cpp">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.cpp">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.cpp">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.cpp">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.cpp">
+ <Filter>CAPI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_ImageWindow.cpp">
<Filter>Util</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\Kernel\OVR_Alg.cpp">
- <Filter>Kernel</Filter>
+ <ClCompile Include="..\..\..\Src\Util\Util_Interface.cpp">
+ <Filter>Util</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\Kernel\OVR_Allocator.cpp">
- <Filter>Kernel</Filter>
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.cpp">
+ <Filter>CAPI\GL</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\Kernel\OVR_Atomic.cpp">
- <Filter>Kernel</Filter>
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.cpp">
+ <Filter>CAPI\GL</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\Src\OVR_CAPI.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_JSON.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_Profile.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_SerialFormat.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_Stereo.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_File.cpp">
<Filter>Kernel</Filter>
</ClCompile>
@@ -53,6 +63,9 @@
<ClCompile Include="..\..\..\Src\Kernel\OVR_RefCount.cpp">
<Filter>Kernel</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_SharedMemory.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
<ClCompile Include="..\..\..\Src\Kernel\OVR_Std.cpp">
<Filter>Kernel</Filter>
</ClCompile>
@@ -80,105 +93,148 @@
<ClCompile Include="..\..\..\Src\Kernel\OVR_UTF8Util.cpp">
<Filter>Kernel</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.cpp">
- <Filter>CAPI</Filter>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_Alg.cpp">
+ <Filter>Kernel</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\CAPI_GlobalState.cpp">
- <Filter>CAPI</Filter>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_Allocator.cpp">
+ <Filter>Kernel</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.cpp">
- <Filter>CAPI</Filter>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_Atomic.cpp">
+ <Filter>Kernel</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDState.cpp">
- <Filter>CAPI</Filter>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_CRC32.cpp">
+ <Filter>Kernel</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.cpp">
- <Filter>CAPI\D3D1X</Filter>
+ <ClCompile Include="..\..\..\Src\Net\OVR_NetworkPlugin.cpp">
+ <Filter>Net</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.cpp">
- <Filter>CAPI\D3D1X</Filter>
+ <ClCompile Include="..\..\..\Src\Net\OVR_PacketizedTCPSocket.cpp">
+ <Filter>Net</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.cpp">
- <Filter>CAPI\D3D1X</Filter>
+ <ClCompile Include="..\..\..\Src\Net\OVR_RPC1.cpp">
+ <Filter>Net</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.cpp">
- <Filter>CAPI\D3D1X</Filter>
+ <ClCompile Include="..\..\..\Src\Net\OVR_Session.cpp">
+ <Filter>Net</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\OVR_CAPI.cpp" />
- <ClCompile Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.cpp">
+ <ClCompile Include="..\..\..\Src\Net\OVR_Socket.cpp">
+ <Filter>Net</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Net\OVR_Win32_Socket.cpp">
+ <Filter>Net</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Net\OVR_BitStream.cpp">
+ <Filter>Net</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Tracking\Tracking_SensorStateReader.cpp">
+ <Filter>Tracking</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_Display.cpp">
+ <Filter>Displays</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_RenderShim.cpp">
+ <Filter>Displays</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_ShimFunctions.cpp">
+ <Filter>Displays</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Service\Service_NetSessionCommon.cpp">
+ <Filter>Service</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Service\Service_NetClient.cpp">
+ <Filter>Service</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_FocusReader.cpp">
+ <Filter>Displays</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest2Reader.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.cpp">
<Filter>CAPI</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.cpp">
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.cpp">
<Filter>CAPI\D3D1X</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_Util.cpp">
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.cpp">
<Filter>CAPI\D3D1X</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\Util\Util_ImageWindow.cpp">
- <Filter>Util</Filter>
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.cpp">
+ <Filter>CAPI\GL</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest2.cpp">
- <Filter>Util</Filter>
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.cpp">
+ <Filter>CAPI</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\Util\Util_Interface.cpp">
+ <ClCompile Include="..\..\..\Src\Util\Util_SystemInfo.cpp">
<Filter>Util</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.cpp">
- <Filter>CAPI\GL</Filter>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.cpp">
+ <Filter>CAPI\D3D9</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.cpp">
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.cpp">
+ <Filter>CAPI\D3D9</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_Util.cpp">
+ <Filter>CAPI\D3D9</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_DebugHelp.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_SystemGUI.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GLE.cpp">
<Filter>CAPI\GL</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\OVR_Recording.cpp" />
</ItemGroup>
<ItemGroup>
- <ClInclude Include="..\..\..\Src\OVR_Device.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceConstants.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceHandle.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceImpl.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceMessages.h" />
- <ClInclude Include="..\..\..\Src\OVR_HIDDevice.h" />
- <ClInclude Include="..\..\..\Src\OVR_HIDDeviceBase.h" />
- <ClInclude Include="..\..\..\Src\OVR_HIDDeviceImpl.h" />
- <ClInclude Include="..\..\..\Src\OVR_JSON.h" />
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- <ClInclude Include="..\..\..\Src\OVR_SensorFusion.h" />
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- <ClInclude Include="..\..\..\Src\OVR_SensorImpl_Common.h" />
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<ClInclude Include="..\..\..\Src\Util\Util_Render_Stereo.h">
<Filter>Util</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest.h">
- <Filter>Util</Filter>
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.h">
+ <Filter>CAPI</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\Kernel\OVR_Alg.h">
- <Filter>Kernel</Filter>
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.h">
+ <Filter>CAPI</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\Kernel\OVR_Allocator.h">
- <Filter>Kernel</Filter>
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDState.h">
+ <Filter>CAPI</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\Kernel\OVR_Array.h">
- <Filter>Kernel</Filter>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.h">
+ <Filter>CAPI\D3D1X</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\Kernel\OVR_Atomic.h">
- <Filter>Kernel</Filter>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.h">
+ <Filter>CAPI\D3D1X</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\Kernel\OVR_Color.h">
- <Filter>Kernel</Filter>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.h">
+ <Filter>CAPI\D3D1X</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\Kernel\OVR_ContainerAllocator.h">
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.h">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.h">
+ <Filter>CAPI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_Interface.h">
+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_ImageWindow.h">
+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.h">
+ <Filter>CAPI\GL</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.h">
+ <Filter>CAPI\GL</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\OVR_CAPI.h" />
+ <ClInclude Include="..\..\..\Src\OVR_CAPI_D3D.h" />
+ <ClInclude Include="..\..\..\Src\OVR_CAPI_GL.h" />
+ <ClInclude Include="..\..\..\Src\OVR_JSON.h" />
+ <ClInclude Include="..\..\..\Src\OVR_Profile.h" />
+ <ClInclude Include="..\..\..\Src\OVR_SerialFormat.h" />
+ <ClInclude Include="..\..\..\Src\OVR_Stereo.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Delegates.h">
<Filter>Kernel</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Src\Kernel\OVR_Deque.h">
@@ -205,9 +261,15 @@
<ClInclude Include="..\..\..\Src\Kernel\OVR_Math.h">
<Filter>Kernel</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Nullptr.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
<ClInclude Include="..\..\..\Src\Kernel\OVR_RefCount.h">
<Filter>Kernel</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_SharedMemory.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
<ClInclude Include="..\..\..\Src\Kernel\OVR_Std.h">
<Filter>Kernel</Filter>
</ClInclude>
@@ -235,56 +297,132 @@
<ClInclude Include="..\..\..\Src\Kernel\OVR_UTF8Util.h">
<Filter>Kernel</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\OVR_Sensor2ImplUtil.h" />
- <ClInclude Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.h">
- <Filter>CAPI</Filter>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Alg.h">
+ <Filter>Kernel</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\CAPI_GlobalState.h">
- <Filter>CAPI</Filter>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Allocator.h">
+ <Filter>Kernel</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.h">
- <Filter>CAPI</Filter>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Array.h">
+ <Filter>Kernel</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDState.h">
- <Filter>CAPI</Filter>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Atomic.h">
+ <Filter>Kernel</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.h">
- <Filter>CAPI\D3D1X</Filter>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Color.h">
+ <Filter>Kernel</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.h">
- <Filter>CAPI\D3D1X</Filter>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Compiler.h">
+ <Filter>Kernel</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.h">
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_ContainerAllocator.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_CRC32.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Net\OVR_NetworkPlugin.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Net\OVR_NetworkTypes.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Net\OVR_PacketizedTCPSocket.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Net\OVR_RPC1.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Net\OVR_Session.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Net\OVR_Socket.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Net\OVR_Win32_Socket.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Net\OVR_BitStream.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Sensors\OVR_DeviceConstants.h">
+ <Filter>Sensors</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Tracking\Tracking_SensorStateReader.h">
+ <Filter>Tracking</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_Display.h">
+ <Filter>Displays</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_Dxgi_Display.h">
+ <Filter>Displays</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_ShimFunctions.h">
+ <Filter>Displays</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Display.h">
+ <Filter>Displays</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Service\Service_NetClient.h">
+ <Filter>Service</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Service\Service_NetSessionCommon.h">
+ <Filter>Service</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_FocusReader.h">
+ <Filter>Displays</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Tracking\Tracking_SensorState.h">
+ <Filter>Tracking</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Tracking\Tracking_PoseState.h">
+ <Filter>Tracking</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2Reader.h">
+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2State.h">
+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.h">
+ <Filter>CAPI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.h">
<Filter>CAPI\D3D1X</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.h">
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.h">
<Filter>CAPI\D3D1X</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\OVR_CAPI.h" />
- <ClInclude Include="..\..\..\Src\OVR_CAPI_D3D.h" />
- <ClInclude Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.h">
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.h">
+ <Filter>CAPI\GL</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.h">
<Filter>CAPI</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\Util\Util_Interface.h">
+ <ClInclude Include="..\..\..\Src\Util\Util_SystemInfo.h">
<Filter>Util</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.h">
- <Filter>CAPI\D3D1X</Filter>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.h">
+ <Filter>CAPI\D3D9</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\Util\Util_ImageWindow.h">
- <Filter>Util</Filter>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.h">
+ <Filter>CAPI\D3D9</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2.h">
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionShaders.h">
+ <Filter>CAPI\GL</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_DebugHelp.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_SystemGUI.h">
<Filter>Util</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.h">
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GLE.h">
<Filter>CAPI\GL</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.h">
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GLE_GL.h">
<Filter>CAPI\GL</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\OVR_Recording.h" />
- <ClInclude Include="..\..\..\Src\OVR_RecordingDefs.h" />
</ItemGroup>
<ItemGroup>
<Filter Include="Util">
@@ -299,37 +437,64 @@
<Filter Include="CAPI\D3D1X">
<UniqueIdentifier>{0ee0029b-0b10-4ad6-a10c-7bf4ccefdf54}</UniqueIdentifier>
</Filter>
- <Filter Include="CAPI\Shaders">
- <UniqueIdentifier>{191043aa-7805-44f0-a0a4-02799289365c}</UniqueIdentifier>
- </Filter>
<Filter Include="CAPI\GL">
<UniqueIdentifier>{fe5d391d-40b2-48a6-8615-6654c19b3a71}</UniqueIdentifier>
</Filter>
+ <Filter Include="Net">
+ <UniqueIdentifier>{499e41fb-c8f9-4eb1-bfda-d9ec4190f884}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Sensors">
+ <UniqueIdentifier>{603dfa0f-c6ed-497c-b29e-7bccbe9c442b}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Tracking">
+ <UniqueIdentifier>{ca920a3e-285c-4530-a8dc-f9b09b676951}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Service">
+ <UniqueIdentifier>{242c9ebf-ce0a-44fd-8b90-0420ffcb44c4}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Displays">
+ <UniqueIdentifier>{4db52c9f-ff4d-4aee-82b8-af6dcd6257bf}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="CAPI\D3D9">
+ <UniqueIdentifier>{bb2d660e-9324-4735-9b3c-44209de507f8}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="CAPI\D3D1X\Shaders">
+ <UniqueIdentifier>{79ee8d9c-1c2e-4f6a-a42d-edd426ae0a9b}</UniqueIdentifier>
+ </Filter>
</ItemGroup>
<ItemGroup>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_ps.psh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_ps.psh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_ps.psh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarpChroma_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_ps.psh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarp_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarpChroma_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarp_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_ps.psh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_ps.psh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_ps.psh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionCS2x2.csh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
</ItemGroup>
</Project> \ No newline at end of file
diff --git a/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj b/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj
index 0e8505c..94bee8c 100644
--- a/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj
+++ b/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj
@@ -21,22 +21,40 @@
<ItemGroup>
<ClInclude Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.h" />
<ClInclude Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.h" />
- <ClInclude Include="..\..\..\Src\CAPI\CAPI_GlobalState.h" />
<ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.h" />
<ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDState.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.h" />
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GLE.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GLE_GL.h" />
<ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionShaders.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.h" />
<ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Display.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_Display.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_Dxgi_Display.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_FocusReader.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_ShimFunctions.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Alg.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Allocator.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Array.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Atomic.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Color.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Compiler.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_ContainerAllocator.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_CRC32.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_DebugHelp.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Delegates.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Deque.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_File.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Hash.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_KeyCodes.h" />
@@ -44,61 +62,59 @@
<ClInclude Include="..\..\..\Src\Kernel\OVR_Lockless.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Log.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Math.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_Deque.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Nullptr.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_RefCount.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_SharedMemory.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Std.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_String.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_StringHash.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_SysFile.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_System.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_ThreadCommandQueue.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Threads.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Timer.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Types.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_UTF8Util.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_BitStream.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_NetworkPlugin.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_NetworkTypes.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_PacketizedTCPSocket.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_RPC1.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_Session.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_Socket.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_Win32_Socket.h" />
<ClInclude Include="..\..\..\Src\OVR_CAPI.h" />
<ClInclude Include="..\..\..\Src\OVR_CAPI_D3D.h" />
- <ClInclude Include="..\..\..\Src\OVR_Device.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceConstants.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceHandle.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceImpl.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceMessages.h" />
- <ClInclude Include="..\..\..\Src\OVR_HIDDevice.h" />
- <ClInclude Include="..\..\..\Src\OVR_HIDDeviceBase.h" />
- <ClInclude Include="..\..\..\Src\OVR_HIDDeviceImpl.h" />
+ <ClInclude Include="..\..\..\Src\OVR_CAPI_GL.h" />
<ClInclude Include="..\..\..\Src\OVR_JSON.h" />
- <ClInclude Include="..\..\..\Src\OVR_LatencyTestImpl.h" />
<ClInclude Include="..\..\..\Src\OVR_Profile.h" />
- <ClInclude Include="..\..\..\Src\OVR_Recording.h" />
- <ClInclude Include="..\..\..\Src\OVR_RecordingDefs.h" />
- <ClInclude Include="..\..\..\Src\OVR_Sensor2Impl.h" />
- <ClInclude Include="..\..\..\Src\OVR_Sensor2ImplUtil.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorCalibration.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorFilter.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorFusion.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorImpl.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorImpl_Common.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorTimeFilter.h" />
+ <ClInclude Include="..\..\..\Src\OVR_SerialFormat.h" />
<ClInclude Include="..\..\..\Src\OVR_Stereo.h" />
- <ClInclude Include="..\..\..\Src\OVR_ThreadCommandQueue.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_DeviceManager.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_DeviceStatus.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_HIDDevice.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_HMDDevice.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_SensorDevice.h" />
+ <ClInclude Include="..\..\..\Src\Sensors\OVR_DeviceConstants.h" />
+ <ClInclude Include="..\..\..\Src\Service\Service_NetClient.h" />
+ <ClInclude Include="..\..\..\Src\Service\Service_NetSessionCommon.h" />
+ <ClInclude Include="..\..\..\Src\Tracking\Tracking_PoseState.h" />
+ <ClInclude Include="..\..\..\Src\Tracking\Tracking_SensorState.h" />
+ <ClInclude Include="..\..\..\Src\Tracking\Tracking_SensorStateReader.h" />
<ClInclude Include="..\..\..\Src\Util\Util_ImageWindow.h" />
<ClInclude Include="..\..\..\Src\Util\Util_Interface.h" />
- <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest.h" />
- <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2Reader.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2State.h" />
<ClInclude Include="..\..\..\Src\Util\Util_Render_Stereo.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_SystemGUI.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_SystemInfo.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.cpp" />
- <ClCompile Include="..\..\..\Src\CAPI\CAPI_GlobalState.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDState.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
@@ -111,145 +127,184 @@
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.cpp" />
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_Util.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_Util.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GLE.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.cpp" />
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_Display.cpp" />
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_FocusReader.cpp" />
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_RenderShim.cpp" />
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_ShimFunctions.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Alg.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Allocator.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Atomic.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_CRC32.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_DebugHelp.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_File.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_FileFILE.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Lockless.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Log.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Math.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_RefCount.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_SharedMemory.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Std.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_String.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_String_FormatUtil.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_String_PathUtil.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_SysFile.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_System.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_ThreadCommandQueue.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_ThreadsWinAPI.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Timer.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_UTF8Util.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_BitStream.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_NetworkPlugin.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_PacketizedTCPSocket.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_RPC1.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_Session.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_Socket.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_Win32_Socket.cpp" />
<ClCompile Include="..\..\..\Src\OVR_CAPI.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_DeviceHandle.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_DeviceImpl.cpp" />
<ClCompile Include="..\..\..\Src\OVR_JSON.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_LatencyTestImpl.cpp" />
<ClCompile Include="..\..\..\Src\OVR_Profile.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Recording.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Sensor2Impl.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorCalibration.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorFilter.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorFusion.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorImpl.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorImpl_Common.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorTimeFilter.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_SerialFormat.cpp" />
<ClCompile Include="..\..\..\Src\OVR_Stereo.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_ThreadCommandQueue.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_DeviceManager.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_DeviceStatus.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_HIDDevice.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_HMDDevice.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_SensorDevice.cpp" />
+ <ClCompile Include="..\..\..\Src\Service\Service_NetClient.cpp" />
+ <ClCompile Include="..\..\..\Src\Service\Service_NetSessionCommon.cpp" />
+ <ClCompile Include="..\..\..\Src\Tracking\Tracking_SensorStateReader.cpp" />
<ClCompile Include="..\..\..\Src\Util\Util_ImageWindow.cpp" />
<ClCompile Include="..\..\..\Src\Util\Util_Interface.cpp" />
- <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest.cpp" />
- <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest2.cpp" />
+ <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest2Reader.cpp" />
<ClCompile Include="..\..\..\Src\Util\Util_Render_Stereo.cpp" />
+ <ClCompile Include="..\..\..\Src\Util\Util_SystemGUI.cpp" />
+ <ClCompile Include="..\..\..\Src\Util\Util_SystemInfo.cpp" />
</ItemGroup>
<ItemGroup>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_ps.psh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_ps.psh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_vs.vsh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarpChroma_vs.vsh">
- <FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarpChroma_vs.vsh">
+ <FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarp_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarp_vs.vsh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_ps.psh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_ps.psh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_vs.vsh">
+ <FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_ps.psh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_vs.vsh">
+ <FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_ps.psh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_ps.psh">
<FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_vs.vsh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ </CustomBuild>
+ </ItemGroup>
+ <ItemGroup>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionCS2x2.csh">
+ <FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genComputeShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genComputeShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genComputeShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genComputeShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
</ItemGroup>
<PropertyGroup Label="Globals">
diff --git a/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj.filters b/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj.filters
index 54d430d..5bf7077 100644
--- a/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj.filters
+++ b/LibOVR/Projects/Win32/VS2012/LibOVR.vcxproj.filters
@@ -1,31 +1,50 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
- <ClCompile Include="..\..\..\Src\OVR_DeviceHandle.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_DeviceImpl.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_JSON.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_LatencyTestImpl.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Profile.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Sensor2Impl.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorCalibration.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorFilter.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorFusion.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorImpl.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorImpl_Common.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorTimeFilter.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Stereo.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_ThreadCommandQueue.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_DeviceManager.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_DeviceStatus.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_HIDDevice.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_HMDDevice.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_SensorDevice.cpp" />
- <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest.cpp">
+ <ClCompile Include="..\..\..\Src\Util\Util_Render_Stereo.cpp">
<Filter>Util</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\Util\Util_Render_Stereo.cpp">
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.cpp">
+ <Filter>CAPI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.cpp">
+ <Filter>CAPI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDState.cpp">
+ <Filter>CAPI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.cpp">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.cpp">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.cpp">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.cpp">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.cpp">
+ <Filter>CAPI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_ImageWindow.cpp">
<Filter>Util</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_Interface.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.cpp">
+ <Filter>CAPI\GL</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.cpp">
+ <Filter>CAPI\GL</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\OVR_CAPI.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_JSON.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_Profile.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_SerialFormat.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_Stereo.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Alg.cpp">
<Filter>Kernel</Filter>
</ClCompile>
@@ -35,6 +54,9 @@
<ClCompile Include="..\..\..\Src\Kernel\OVR_Atomic.cpp">
<Filter>Kernel</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_CRC32.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
<ClCompile Include="..\..\..\Src\Kernel\OVR_File.cpp">
<Filter>Kernel</Filter>
</ClCompile>
@@ -53,6 +75,9 @@
<ClCompile Include="..\..\..\Src\Kernel\OVR_RefCount.cpp">
<Filter>Kernel</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_SharedMemory.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
<ClCompile Include="..\..\..\Src\Kernel\OVR_Std.cpp">
<Filter>Kernel</Filter>
</ClCompile>
@@ -80,89 +105,138 @@
<ClCompile Include="..\..\..\Src\Kernel\OVR_UTF8Util.cpp">
<Filter>Kernel</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.cpp">
- <Filter>CAPI</Filter>
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_Display.cpp">
+ <Filter>Displays</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\CAPI_GlobalState.cpp">
- <Filter>CAPI</Filter>
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_RenderShim.cpp">
+ <Filter>Displays</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.cpp">
- <Filter>CAPI</Filter>
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_ShimFunctions.cpp">
+ <Filter>Displays</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDState.cpp">
- <Filter>CAPI</Filter>
+ <ClCompile Include="..\..\..\Src\Net\OVR_NetworkPlugin.cpp">
+ <Filter>Net</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.cpp">
- <Filter>CAPI\D3D1X</Filter>
+ <ClCompile Include="..\..\..\Src\Net\OVR_PacketizedTCPSocket.cpp">
+ <Filter>Net</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.cpp">
- <Filter>CAPI\D3D1X</Filter>
+ <ClCompile Include="..\..\..\Src\Net\OVR_RPC1.cpp">
+ <Filter>Net</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.cpp">
- <Filter>CAPI\D3D1X</Filter>
+ <ClCompile Include="..\..\..\Src\Net\OVR_Session.cpp">
+ <Filter>Net</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.cpp">
- <Filter>CAPI\D3D1X</Filter>
+ <ClCompile Include="..\..\..\Src\Net\OVR_Socket.cpp">
+ <Filter>Net</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\OVR_CAPI.cpp" />
- <ClCompile Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.cpp">
+ <ClCompile Include="..\..\..\Src\Net\OVR_Win32_Socket.cpp">
+ <Filter>Net</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Net\OVR_BitStream.cpp">
+ <Filter>Net</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Service\Service_NetClient.cpp">
+ <Filter>Service</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Service\Service_NetSessionCommon.cpp">
+ <Filter>Service</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Tracking\Tracking_SensorStateReader.cpp">
+ <Filter>Tracking</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_FocusReader.cpp">
+ <Filter>Displays</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest2Reader.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_ThreadCommandQueue.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.cpp">
<Filter>CAPI</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.cpp">
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.cpp">
<Filter>CAPI\D3D1X</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_Util.cpp">
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.cpp">
<Filter>CAPI\D3D1X</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\Util\Util_ImageWindow.cpp">
- <Filter>Util</Filter>
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.cpp">
+ <Filter>CAPI\GL</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.cpp">
+ <Filter>CAPI</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest2.cpp">
+ <ClCompile Include="..\..\..\Src\Util\Util_SystemInfo.cpp">
<Filter>Util</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\Util\Util_Interface.cpp">
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.cpp">
+ <Filter>CAPI\D3D9</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.cpp">
+ <Filter>CAPI\D3D9</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_Util.cpp">
+ <Filter>CAPI\D3D9</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_DebugHelp.cpp">
<Filter>Util</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.cpp">
- <Filter>CAPI\GL</Filter>
+ <ClCompile Include="..\..\..\Src\Util\Util_SystemGUI.cpp">
+ <Filter>Util</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.cpp">
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GLE.cpp">
<Filter>CAPI\GL</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\OVR_Recording.cpp" />
</ItemGroup>
<ItemGroup>
- <ClInclude Include="..\..\..\Src\OVR_Device.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceConstants.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceHandle.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceImpl.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceMessages.h" />
- <ClInclude Include="..\..\..\Src\OVR_HIDDevice.h" />
- <ClInclude Include="..\..\..\Src\OVR_HIDDeviceBase.h" />
- <ClInclude Include="..\..\..\Src\OVR_HIDDeviceImpl.h" />
- <ClInclude Include="..\..\..\Src\OVR_JSON.h" />
- <ClInclude Include="..\..\..\Src\OVR_LatencyTestImpl.h" />
- <ClInclude Include="..\..\..\Src\OVR_Profile.h" />
- <ClInclude Include="..\..\..\Src\OVR_Sensor2Impl.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorCalibration.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorFilter.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorFusion.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorImpl.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorImpl_Common.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorTimeFilter.h" />
- <ClInclude Include="..\..\..\Src\OVR_Stereo.h" />
- <ClInclude Include="..\..\..\Src\OVR_ThreadCommandQueue.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_DeviceManager.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_DeviceStatus.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_HIDDevice.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_HMDDevice.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_SensorDevice.h" />
<ClInclude Include="..\..\..\Src\Util\Util_Render_Stereo.h">
<Filter>Util</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest.h">
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.h">
+ <Filter>CAPI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.h">
+ <Filter>CAPI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDState.h">
+ <Filter>CAPI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.h">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.h">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.h">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.h">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.h">
+ <Filter>CAPI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_Interface.h">
+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_ImageWindow.h">
<Filter>Util</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.h">
+ <Filter>CAPI\GL</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.h">
+ <Filter>CAPI\GL</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\OVR_CAPI.h" />
+ <ClInclude Include="..\..\..\Src\OVR_CAPI_D3D.h" />
+ <ClInclude Include="..\..\..\Src\OVR_CAPI_GL.h" />
+ <ClInclude Include="..\..\..\Src\OVR_JSON.h" />
+ <ClInclude Include="..\..\..\Src\OVR_Profile.h" />
+ <ClInclude Include="..\..\..\Src\OVR_SerialFormat.h" />
+ <ClInclude Include="..\..\..\Src\OVR_Stereo.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Alg.h">
<Filter>Kernel</Filter>
</ClInclude>
@@ -178,9 +252,18 @@
<ClInclude Include="..\..\..\Src\Kernel\OVR_Color.h">
<Filter>Kernel</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Compiler.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
<ClInclude Include="..\..\..\Src\Kernel\OVR_ContainerAllocator.h">
<Filter>Kernel</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_CRC32.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Delegates.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
<ClInclude Include="..\..\..\Src\Kernel\OVR_Deque.h">
<Filter>Kernel</Filter>
</ClInclude>
@@ -205,9 +288,15 @@
<ClInclude Include="..\..\..\Src\Kernel\OVR_Math.h">
<Filter>Kernel</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Nullptr.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
<ClInclude Include="..\..\..\Src\Kernel\OVR_RefCount.h">
<Filter>Kernel</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_SharedMemory.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
<ClInclude Include="..\..\..\Src\Kernel\OVR_Std.h">
<Filter>Kernel</Filter>
</ClInclude>
@@ -235,56 +324,111 @@
<ClInclude Include="..\..\..\Src\Kernel\OVR_UTF8Util.h">
<Filter>Kernel</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\OVR_Sensor2ImplUtil.h" />
- <ClInclude Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.h">
- <Filter>CAPI</Filter>
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Display.h">
+ <Filter>Displays</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\CAPI_GlobalState.h">
- <Filter>CAPI</Filter>
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_Display.h">
+ <Filter>Displays</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.h">
- <Filter>CAPI</Filter>
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_Dxgi_Display.h">
+ <Filter>Displays</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDState.h">
- <Filter>CAPI</Filter>
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_ShimFunctions.h">
+ <Filter>Displays</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.h">
- <Filter>CAPI\D3D1X</Filter>
+ <ClInclude Include="..\..\..\Src\Net\OVR_BitStream.h">
+ <Filter>Net</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.h">
- <Filter>CAPI\D3D1X</Filter>
+ <ClInclude Include="..\..\..\Src\Net\OVR_NetworkPlugin.h">
+ <Filter>Net</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.h">
+ <ClInclude Include="..\..\..\Src\Net\OVR_NetworkTypes.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Net\OVR_PacketizedTCPSocket.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Net\OVR_RPC1.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Net\OVR_Session.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Net\OVR_Socket.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Net\OVR_Win32_Socket.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Sensors\OVR_DeviceConstants.h">
+ <Filter>Sensors</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Service\Service_NetClient.h">
+ <Filter>Service</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Service\Service_NetSessionCommon.h">
+ <Filter>Service</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Tracking\Tracking_SensorStateReader.h">
+ <Filter>Tracking</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_FocusReader.h">
+ <Filter>Displays</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Tracking\Tracking_SensorState.h">
+ <Filter>Tracking</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Tracking\Tracking_PoseState.h">
+ <Filter>Tracking</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2Reader.h">
+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2State.h">
+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_ThreadCommandQueue.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.h">
+ <Filter>CAPI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.h">
<Filter>CAPI\D3D1X</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.h">
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.h">
<Filter>CAPI\D3D1X</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\OVR_CAPI.h" />
- <ClInclude Include="..\..\..\Src\OVR_CAPI_D3D.h" />
- <ClInclude Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.h">
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.h">
+ <Filter>CAPI\GL</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.h">
<Filter>CAPI</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\Util\Util_Interface.h">
+ <ClInclude Include="..\..\..\Src\Util\Util_SystemInfo.h">
<Filter>Util</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.h">
- <Filter>CAPI\D3D1X</Filter>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.h">
+ <Filter>CAPI\D3D9</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\Util\Util_ImageWindow.h">
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.h">
+ <Filter>CAPI\D3D9</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionShaders.h">
+ <Filter>CAPI\GL</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_DebugHelp.h">
<Filter>Util</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2.h">
+ <ClInclude Include="..\..\..\Src\Util\Util_SystemGUI.h">
<Filter>Util</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.h">
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GLE.h">
<Filter>CAPI\GL</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.h">
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GLE_GL.h">
<Filter>CAPI\GL</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\OVR_Recording.h" />
- <ClInclude Include="..\..\..\Src\OVR_RecordingDefs.h" />
</ItemGroup>
<ItemGroup>
<Filter Include="Util">
@@ -299,37 +443,64 @@
<Filter Include="CAPI\D3D1X">
<UniqueIdentifier>{0ee0029b-0b10-4ad6-a10c-7bf4ccefdf54}</UniqueIdentifier>
</Filter>
- <Filter Include="CAPI\Shaders">
- <UniqueIdentifier>{191043aa-7805-44f0-a0a4-02799289365c}</UniqueIdentifier>
- </Filter>
<Filter Include="CAPI\GL">
<UniqueIdentifier>{0e2e7bad-69a3-464a-9256-12114645638c}</UniqueIdentifier>
</Filter>
+ <Filter Include="Net">
+ <UniqueIdentifier>{44df3147-efdd-4001-9f31-212174da3fa2}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Sensors">
+ <UniqueIdentifier>{1d053ad6-31a7-4ef9-babb-22579ba7df12}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Service">
+ <UniqueIdentifier>{e26124bc-50b0-40a8-b678-41e4bca60564}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Tracking">
+ <UniqueIdentifier>{411b56fb-26bf-4bad-bdd2-8b85dd00afbe}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Displays">
+ <UniqueIdentifier>{97998d73-b1cd-465a-9a52-8bd2d0cd4940}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="CAPI\D3D9">
+ <UniqueIdentifier>{bf026447-0fe0-4119-82e0-5cbd34de8128}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="CAPI\D3D1X\Shaders">
+ <UniqueIdentifier>{944c9556-a543-437e-a17e-10ce78ef836a}</UniqueIdentifier>
+ </Filter>
</ItemGroup>
<ItemGroup>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_ps.psh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_ps.psh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_ps.psh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_ps.psh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarp_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarpChroma_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarpChroma_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarp_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_ps.psh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_ps.psh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_ps.psh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionCS2x2.csh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
</CustomBuild>
</ItemGroup>
</Project> \ No newline at end of file
diff --git a/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj b/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj
index ada929d..6a271d4 100644
--- a/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj
+++ b/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj
@@ -21,22 +21,41 @@
<ItemGroup>
<ClInclude Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.h" />
<ClInclude Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.h" />
- <ClInclude Include="..\..\..\Src\CAPI\CAPI_GlobalState.h" />
<ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.h" />
<ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDState.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.h" />
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GLE.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GLE_GL.h" />
<ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionShaders.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.h" />
<ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\Textures\healthAndSafety.tga.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Display.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_Display.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_Dxgi_Display.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_FocusReader.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_ShimFunctions.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Alg.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Allocator.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Array.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Atomic.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Color.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Compiler.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_ContainerAllocator.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_CRC32.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_DebugHelp.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Delegates.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Deque.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_File.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Hash.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_KeyCodes.h" />
@@ -44,61 +63,59 @@
<ClInclude Include="..\..\..\Src\Kernel\OVR_Lockless.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Log.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Math.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_Deque.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Nullptr.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_RefCount.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_SharedMemory.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Std.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_String.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_StringHash.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_SysFile.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_System.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_ThreadCommandQueue.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Threads.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Timer.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Types.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_UTF8Util.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_BitStream.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_NetworkPlugin.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_NetworkTypes.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_PacketizedTCPSocket.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_RPC1.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_Session.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_Socket.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_Win32_Socket.h" />
<ClInclude Include="..\..\..\Src\OVR_CAPI.h" />
<ClInclude Include="..\..\..\Src\OVR_CAPI_D3D.h" />
- <ClInclude Include="..\..\..\Src\OVR_Device.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceConstants.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceHandle.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceImpl.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceMessages.h" />
- <ClInclude Include="..\..\..\Src\OVR_HIDDevice.h" />
- <ClInclude Include="..\..\..\Src\OVR_HIDDeviceBase.h" />
- <ClInclude Include="..\..\..\Src\OVR_HIDDeviceImpl.h" />
+ <ClInclude Include="..\..\..\Src\OVR_CAPI_GL.h" />
<ClInclude Include="..\..\..\Src\OVR_JSON.h" />
- <ClInclude Include="..\..\..\Src\OVR_LatencyTestImpl.h" />
<ClInclude Include="..\..\..\Src\OVR_Profile.h" />
- <ClInclude Include="..\..\..\Src\OVR_Recording.h" />
- <ClInclude Include="..\..\..\Src\OVR_RecordingDefs.h" />
- <ClInclude Include="..\..\..\Src\OVR_Sensor2Impl.h" />
- <ClInclude Include="..\..\..\Src\OVR_Sensor2ImplUtil.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorCalibration.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorFilter.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorFusion.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorImpl.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorImpl_Common.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorTimeFilter.h" />
+ <ClInclude Include="..\..\..\Src\OVR_SerialFormat.h" />
<ClInclude Include="..\..\..\Src\OVR_Stereo.h" />
- <ClInclude Include="..\..\..\Src\OVR_ThreadCommandQueue.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_DeviceManager.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_DeviceStatus.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_HIDDevice.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_HMDDevice.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_SensorDevice.h" />
+ <ClInclude Include="..\..\..\Src\Sensors\OVR_DeviceConstants.h" />
+ <ClInclude Include="..\..\..\Src\Service\Service_NetClient.h" />
+ <ClInclude Include="..\..\..\Src\Service\Service_NetSessionCommon.h" />
+ <ClInclude Include="..\..\..\Src\Tracking\Tracking_PoseState.h" />
+ <ClInclude Include="..\..\..\Src\Tracking\Tracking_SensorState.h" />
+ <ClInclude Include="..\..\..\Src\Tracking\Tracking_SensorStateReader.h" />
<ClInclude Include="..\..\..\Src\Util\Util_ImageWindow.h" />
<ClInclude Include="..\..\..\Src\Util\Util_Interface.h" />
- <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest.h" />
- <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2Reader.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2State.h" />
<ClInclude Include="..\..\..\Src\Util\Util_Render_Stereo.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_SystemGUI.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_SystemInfo.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.cpp" />
- <ClCompile Include="..\..\..\Src\CAPI\CAPI_GlobalState.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDState.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
@@ -111,144 +128,183 @@
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.cpp" />
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_Util.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_Util.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GLE.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.cpp" />
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_Display.cpp" />
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_FocusReader.cpp" />
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_RenderShim.cpp" />
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_ShimFunctions.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Alg.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Allocator.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Atomic.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_CRC32.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_DebugHelp.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_File.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_FileFILE.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Lockless.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Log.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Math.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_RefCount.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_SharedMemory.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Std.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_String.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_String_FormatUtil.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_String_PathUtil.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_SysFile.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_System.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_ThreadCommandQueue.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_ThreadsWinAPI.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Timer.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_UTF8Util.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_BitStream.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_NetworkPlugin.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_PacketizedTCPSocket.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_RPC1.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_Session.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_Socket.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_Win32_Socket.cpp" />
<ClCompile Include="..\..\..\Src\OVR_CAPI.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_DeviceHandle.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_DeviceImpl.cpp" />
<ClCompile Include="..\..\..\Src\OVR_JSON.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_LatencyTestImpl.cpp" />
<ClCompile Include="..\..\..\Src\OVR_Profile.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Recording.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Sensor2Impl.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorCalibration.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorFilter.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorFusion.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorImpl.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorImpl_Common.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorTimeFilter.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_SerialFormat.cpp" />
<ClCompile Include="..\..\..\Src\OVR_Stereo.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_ThreadCommandQueue.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_DeviceManager.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_DeviceStatus.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_HIDDevice.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_HMDDevice.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_SensorDevice.cpp" />
+ <ClCompile Include="..\..\..\Src\Service\Service_NetClient.cpp" />
+ <ClCompile Include="..\..\..\Src\Service\Service_NetSessionCommon.cpp" />
+ <ClCompile Include="..\..\..\Src\Tracking\Tracking_SensorStateReader.cpp" />
<ClCompile Include="..\..\..\Src\Util\Util_ImageWindow.cpp" />
<ClCompile Include="..\..\..\Src\Util\Util_Interface.cpp" />
- <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest.cpp" />
- <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest2.cpp" />
+ <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest2Reader.cpp" />
<ClCompile Include="..\..\..\Src\Util\Util_Render_Stereo.cpp" />
+ <ClCompile Include="..\..\..\Src\Util\Util_SystemGUI.cpp" />
+ <ClCompile Include="..\..\..\Src\Util\Util_SystemInfo.cpp" />
</ItemGroup>
<ItemGroup>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_ps.psh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_ps.psh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_vs.vsh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarpChroma_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarpChroma_vs.vsh">
<FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarp_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarp_vs.vsh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_ps.psh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_ps.psh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_vs.vsh">
+ <FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_ps.psh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_vs.vsh">
+ <FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_ps.psh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_ps.psh">
<FileType>Document</FileType>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_vs.vsh">
+ <FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_vs.vsh">
- <FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ </CustomBuild>
+ </ItemGroup>
+ <ItemGroup>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionCS2x2.csh">
+ <FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genComputeShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genComputeShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genComputeShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genComputeShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
</CustomBuild>
</ItemGroup>
@@ -350,6 +406,7 @@
<OmitDefaultLibName>true</OmitDefaultLibName>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AdditionalIncludeDirectories>../../../../3rdParty/glext/;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <ShowIncludes>false</ShowIncludes>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -373,6 +430,7 @@
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AdditionalIncludeDirectories>../../../../3rdParty/glext/;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OmitFramePointers>false</OmitFramePointers>
+ <ShowIncludes>false</ShowIncludes>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
diff --git a/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj.filters b/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj.filters
index 3216bbf..5b873a2 100644
--- a/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj.filters
+++ b/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj.filters
@@ -1,38 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
- <ClCompile Include="..\..\..\Src\OVR_CAPI.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_DeviceHandle.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_DeviceImpl.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_JSON.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_LatencyTestImpl.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Profile.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Sensor2Impl.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorCalibration.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorFilter.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorFusion.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorImpl.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorImpl_Common.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorTimeFilter.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Stereo.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_ThreadCommandQueue.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_DeviceManager.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_DeviceStatus.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_HIDDevice.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_HMDDevice.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_SensorDevice.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.cpp">
<Filter>CAPI\D3D1X</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.cpp">
<Filter>CAPI\D3D1X</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.cpp">
- <Filter>CAPI\D3D1X</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_Util.cpp">
- <Filter>CAPI\D3D1X</Filter>
- </ClCompile>
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.cpp">
<Filter>CAPI\D3D1X</Filter>
</ClCompile>
@@ -45,15 +19,32 @@
<ClCompile Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.cpp">
<Filter>CAPI</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\CAPI_GlobalState.cpp">
- <Filter>CAPI</Filter>
- </ClCompile>
<ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.cpp">
<Filter>CAPI</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDState.cpp">
<Filter>CAPI</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_Render_Stereo.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_ImageWindow.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_Interface.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.cpp">
+ <Filter>CAPI\GL</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.cpp">
+ <Filter>CAPI\GL</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\OVR_Profile.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_SerialFormat.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_Stereo.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_CAPI.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_JSON.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Alg.cpp">
<Filter>Kernel</Filter>
</ClCompile>
@@ -63,6 +54,9 @@
<ClCompile Include="..\..\..\Src\Kernel\OVR_Atomic.cpp">
<Filter>Kernel</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_CRC32.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
<ClCompile Include="..\..\..\Src\Kernel\OVR_File.cpp">
<Filter>Kernel</Filter>
</ClCompile>
@@ -81,6 +75,9 @@
<ClCompile Include="..\..\..\Src\Kernel\OVR_RefCount.cpp">
<Filter>Kernel</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_SharedMemory.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
<ClCompile Include="..\..\..\Src\Kernel\OVR_Std.cpp">
<Filter>Kernel</Filter>
</ClCompile>
@@ -108,67 +105,98 @@
<ClCompile Include="..\..\..\Src\Kernel\OVR_UTF8Util.cpp">
<Filter>Kernel</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest.cpp">
- <Filter>Util</Filter>
+ <ClCompile Include="..\..\..\Src\Net\OVR_NetworkPlugin.cpp">
+ <Filter>Net</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\Util\Util_Render_Stereo.cpp">
- <Filter>Util</Filter>
+ <ClCompile Include="..\..\..\Src\Net\OVR_PacketizedTCPSocket.cpp">
+ <Filter>Net</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\Util\Util_ImageWindow.cpp">
- <Filter>Util</Filter>
+ <ClCompile Include="..\..\..\Src\Net\OVR_RPC1.cpp">
+ <Filter>Net</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest2.cpp">
- <Filter>Util</Filter>
+ <ClCompile Include="..\..\..\Src\Net\OVR_Session.cpp">
+ <Filter>Net</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\Util\Util_Interface.cpp">
+ <ClCompile Include="..\..\..\Src\Net\OVR_Socket.cpp">
+ <Filter>Net</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Net\OVR_Win32_Socket.cpp">
+ <Filter>Net</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Net\OVR_BitStream.cpp">
+ <Filter>Net</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_RenderShim.cpp">
+ <Filter>Displays</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_ShimFunctions.cpp">
+ <Filter>Displays</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Service\Service_NetSessionCommon.cpp">
+ <Filter>Service</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Service\Service_NetClient.cpp">
+ <Filter>Service</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Tracking\Tracking_SensorStateReader.cpp">
+ <Filter>Tracking</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_Display.cpp">
+ <Filter>Displays</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest2Reader.cpp">
<Filter>Util</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.cpp">
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_FocusReader.cpp">
+ <Filter>Displays</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_ThreadCommandQueue.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.cpp">
+ <Filter>CAPI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.cpp">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.cpp">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.cpp">
<Filter>CAPI\GL</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.cpp">
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.cpp">
+ <Filter>CAPI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_SystemInfo.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.cpp">
+ <Filter>CAPI\D3D9</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.cpp">
+ <Filter>CAPI\D3D9</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_Util.cpp">
+ <Filter>CAPI\D3D9</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_DebugHelp.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_SystemGUI.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GLE.cpp">
<Filter>CAPI\GL</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\OVR_Recording.cpp" />
</ItemGroup>
<ItemGroup>
- <ClInclude Include="..\..\..\Src\OVR_CAPI.h" />
- <ClInclude Include="..\..\..\Src\OVR_CAPI_D3D.h" />
- <ClInclude Include="..\..\..\Src\OVR_Device.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceConstants.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceHandle.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceImpl.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceMessages.h" />
- <ClInclude Include="..\..\..\Src\OVR_HIDDevice.h" />
- <ClInclude Include="..\..\..\Src\OVR_HIDDeviceBase.h" />
- <ClInclude Include="..\..\..\Src\OVR_HIDDeviceImpl.h" />
- <ClInclude Include="..\..\..\Src\OVR_JSON.h" />
- <ClInclude Include="..\..\..\Src\OVR_LatencyTestImpl.h" />
- <ClInclude Include="..\..\..\Src\OVR_Profile.h" />
- <ClInclude Include="..\..\..\Src\OVR_Sensor2Impl.h" />
- <ClInclude Include="..\..\..\Src\OVR_Sensor2ImplUtil.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorCalibration.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorFilter.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorFusion.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorImpl.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorImpl_Common.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorTimeFilter.h" />
- <ClInclude Include="..\..\..\Src\OVR_Stereo.h" />
- <ClInclude Include="..\..\..\Src\OVR_ThreadCommandQueue.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_DeviceManager.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_DeviceStatus.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_HIDDevice.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_HMDDevice.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_SensorDevice.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.h">
<Filter>CAPI\D3D1X</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.h">
<Filter>CAPI\D3D1X</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.h">
- <Filter>CAPI\D3D1X</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.h">
<Filter>CAPI\D3D1X</Filter>
</ClInclude>
@@ -181,15 +209,34 @@
<ClInclude Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.h">
<Filter>CAPI</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\CAPI_GlobalState.h">
- <Filter>CAPI</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.h">
<Filter>CAPI</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDState.h">
<Filter>CAPI</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_Interface.h">
+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_Render_Stereo.h">
+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_ImageWindow.h">
+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.h">
+ <Filter>CAPI\GL</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.h">
+ <Filter>CAPI\GL</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\OVR_JSON.h" />
+ <ClInclude Include="..\..\..\Src\OVR_Profile.h" />
+ <ClInclude Include="..\..\..\Src\OVR_SerialFormat.h" />
+ <ClInclude Include="..\..\..\Src\OVR_Stereo.h" />
+ <ClInclude Include="..\..\..\Src\OVR_CAPI.h" />
+ <ClInclude Include="..\..\..\Src\OVR_CAPI_D3D.h" />
+ <ClInclude Include="..\..\..\Src\OVR_CAPI_GL.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Alg.h">
<Filter>Kernel</Filter>
</ClInclude>
@@ -205,9 +252,18 @@
<ClInclude Include="..\..\..\Src\Kernel\OVR_Color.h">
<Filter>Kernel</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Compiler.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
<ClInclude Include="..\..\..\Src\Kernel\OVR_ContainerAllocator.h">
<Filter>Kernel</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_CRC32.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Delegates.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
<ClInclude Include="..\..\..\Src\Kernel\OVR_Deque.h">
<Filter>Kernel</Filter>
</ClInclude>
@@ -232,9 +288,15 @@
<ClInclude Include="..\..\..\Src\Kernel\OVR_Math.h">
<Filter>Kernel</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Nullptr.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
<ClInclude Include="..\..\..\Src\Kernel\OVR_RefCount.h">
<Filter>Kernel</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_SharedMemory.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
<ClInclude Include="..\..\..\Src\Kernel\OVR_Std.h">
<Filter>Kernel</Filter>
</ClInclude>
@@ -262,63 +324,119 @@
<ClInclude Include="..\..\..\Src\Kernel\OVR_UTF8Util.h">
<Filter>Kernel</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\Util\Util_Interface.h">
- <Filter>Util</Filter>
+ <ClInclude Include="..\..\..\Src\Net\OVR_NetworkPlugin.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Net\OVR_NetworkTypes.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Net\OVR_PacketizedTCPSocket.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Net\OVR_RPC1.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Net\OVR_Session.h">
+ <Filter>Net</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest.h">
+ <ClInclude Include="..\..\..\Src\Net\OVR_Socket.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Net\OVR_Win32_Socket.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Net\OVR_BitStream.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_ShimFunctions.h">
+ <Filter>Displays</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Service\Service_NetClient.h">
+ <Filter>Service</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Service\Service_NetSessionCommon.h">
+ <Filter>Service</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Tracking\Tracking_SensorStateReader.h">
+ <Filter>Tracking</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_Dxgi_Display.h">
+ <Filter>Displays</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_Display.h">
+ <Filter>Displays</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2Reader.h">
<Filter>Util</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\Util\Util_Render_Stereo.h">
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_FocusReader.h">
+ <Filter>Displays</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Tracking\Tracking_SensorState.h">
+ <Filter>Tracking</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Tracking\Tracking_PoseState.h">
+ <Filter>Tracking</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2State.h">
<Filter>Util</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\Util\Util_ImageWindow.h">
+ <ClInclude Include="..\..\..\Src\Sensors\OVR_DeviceConstants.h">
+ <Filter>Sensors</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_ThreadCommandQueue.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Display.h">
+ <Filter>Displays</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.h">
+ <Filter>CAPI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\Textures\healthAndSafety.tga.h">
+ <Filter>CAPI\Textures</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.h">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.h">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.h">
+ <Filter>CAPI\GL</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.h">
+ <Filter>CAPI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_SystemInfo.h">
<Filter>Util</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2.h">
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.h">
+ <Filter>CAPI\D3D9</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.h">
+ <Filter>CAPI\D3D9</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionShaders.h">
+ <Filter>CAPI\GL</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_DebugHelp.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_SystemGUI.h">
<Filter>Util</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.h">
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GLE.h">
<Filter>CAPI\GL</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.h">
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GLE_GL.h">
<Filter>CAPI\GL</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\OVR_Recording.h" />
- <ClInclude Include="..\..\..\Src\OVR_RecordingDefs.h" />
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarpChroma_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarp_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_ps.psh">
- <Filter>CAPI\Shaders</Filter>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_ps.psh">
- <Filter>CAPI\Shaders</Filter>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_ps.psh">
- <Filter>CAPI\Shaders</Filter>
- </CustomBuild>
</ItemGroup>
<ItemGroup>
<Filter Include="CAPI">
<UniqueIdentifier>{42ff86e1-b618-4432-99ce-e6b92c7460eb}</UniqueIdentifier>
</Filter>
- <Filter Include="CAPI\Shaders">
- <UniqueIdentifier>{a65a3889-6d00-4a76-acfe-6db1249f104d}</UniqueIdentifier>
- </Filter>
<Filter Include="CAPI\D3D1X">
<UniqueIdentifier>{77e1d16e-00a1-4130-8ee6-f81d1e850859}</UniqueIdentifier>
</Filter>
@@ -331,5 +449,64 @@
<Filter Include="CAPI\GL">
<UniqueIdentifier>{47ac92b1-d962-4180-90a5-846feef19a6b}</UniqueIdentifier>
</Filter>
+ <Filter Include="Net">
+ <UniqueIdentifier>{908d5c2d-305b-4a8a-9b25-b551a42677d1}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Displays">
+ <UniqueIdentifier>{166e9ffc-558b-46ca-be9f-de9ac0ed89e9}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Service">
+ <UniqueIdentifier>{5ef4cc4f-f0f2-4653-96fa-aafafd95f77e}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Tracking">
+ <UniqueIdentifier>{16de1b27-4167-429c-a964-44e476ec9c95}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Sensors">
+ <UniqueIdentifier>{9b464232-8a47-404b-8120-b6e8dc016c36}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="CAPI\Textures">
+ <UniqueIdentifier>{4133d45b-be4b-4813-afea-9ad61ce3fe11}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="CAPI\D3D9">
+ <UniqueIdentifier>{723b8d80-1ae0-4e67-9dec-9b3397726d86}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="CAPI\D3D1X\Shaders">
+ <UniqueIdentifier>{c6fb4a59-0089-41c0-b5c8-5e429addacfe}</UniqueIdentifier>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_ps.psh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_ps.psh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_ps.psh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarp_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarpChroma_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionCS2x2.csh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_ps.psh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
</ItemGroup>
</Project> \ No newline at end of file