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-rw-r--r--LibOVR/Src/CAPI/CAPI_HMDRenderState.cpp108
1 files changed, 54 insertions, 54 deletions
diff --git a/LibOVR/Src/CAPI/CAPI_HMDRenderState.cpp b/LibOVR/Src/CAPI/CAPI_HMDRenderState.cpp
index 00bdea2..6630607 100644
--- a/LibOVR/Src/CAPI/CAPI_HMDRenderState.cpp
+++ b/LibOVR/Src/CAPI/CAPI_HMDRenderState.cpp
@@ -5,16 +5,16 @@ Content : Combines all of the rendering state associated with the HMD
Created : February 2, 2014
Authors : Michael Antonov
-Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved.
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
-Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License");
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
you may not use the Oculus VR Rift SDK except in compliance with the License,
which is provided at the time of installation or download, or which
otherwise accompanies this software in either electronic or hard copy form.
You may obtain a copy of the License at
-http://www.oculusvr.com/licenses/LICENSE-3.1
+http://www.oculusvr.com/licenses/LICENSE-3.2
Unless required by applicable law or agreed to in writing, the Oculus VR SDK
distributed under the License is distributed on an "AS IS" BASIS,
@@ -32,58 +32,61 @@ namespace OVR { namespace CAPI {
//-------------------------------------------------------------------------------------
// ***** HMDRenderState
-
-HMDRenderState::HMDRenderState(ovrHmd hmd, Profile* userProfile, const OVR::HMDInfo& hmdInfo)
- : HMD(hmd), HMDInfo(hmdInfo)
-{
- RenderInfo = GenerateHmdRenderInfoFromHmdInfo( HMDInfo, userProfile );
-
- Distortion[0] = CalculateDistortionRenderDesc(StereoEye_Left, RenderInfo, 0);
- Distortion[1] = CalculateDistortionRenderDesc(StereoEye_Right, RenderInfo, 0);
-
- ClearColor[0] = ClearColor[1] = ClearColor[2] = ClearColor[3] =0.0f;
-
- EnabledHmdCaps = 0;
-}
-
-HMDRenderState::~HMDRenderState()
-{
-}
-
-ovrHmdDesc HMDRenderState::GetDesc()
+ovrHmdDesc HMDRenderState::GetDesc() const
{
ovrHmdDesc d;
memset(&d, 0, sizeof(d));
d.Type = ovrHmd_Other;
- d.ProductName = HMDInfo.ProductName;
- d.Manufacturer = HMDInfo.Manufacturer;
- d.Resolution.w = HMDInfo.ResolutionInPixels.w;
- d.Resolution.h = HMDInfo.ResolutionInPixels.h;
- d.WindowsPos.x = HMDInfo.DesktopX;
- d.WindowsPos.y = HMDInfo.DesktopY;
- d.DisplayDeviceName = HMDInfo.DisplayDeviceName;
- d.DisplayId = HMDInfo.DisplayId;
+ d.ProductName = OurHMDInfo.ProductName;
+ d.Manufacturer = OurHMDInfo.Manufacturer;
+ d.Resolution.w = OurHMDInfo.ResolutionInPixels.w;
+ d.Resolution.h = OurHMDInfo.ResolutionInPixels.h;
+ d.WindowsPos.x = OurHMDInfo.DesktopX;
+ d.WindowsPos.y = OurHMDInfo.DesktopY;
+ d.DisplayDeviceName = OurHMDInfo.DisplayDeviceName;
+ d.DisplayId = OurHMDInfo.DisplayId;
+ d.VendorId = (short)OurHMDInfo.VendorId;
+ d.ProductId = (short)OurHMDInfo.ProductId;
+ d.FirmwareMajor = (short)OurHMDInfo.FirmwareMajor;
+ d.FirmwareMinor = (short)OurHMDInfo.FirmwareMinor;
+ d.CameraFrustumFarZInMeters = OurHMDInfo.CameraFrustumFarZInMeters;
+ d.CameraFrustumHFovInRadians = OurHMDInfo.CameraFrustumHFovInRadians;
+ d.CameraFrustumNearZInMeters = OurHMDInfo.CameraFrustumNearZInMeters;
+ d.CameraFrustumVFovInRadians = OurHMDInfo.CameraFrustumVFovInRadians;
+
+ OVR_strcpy(d.SerialNumber, sizeof(d.SerialNumber), OurHMDInfo.PrintedSerial.ToCStr());
d.HmdCaps = ovrHmdCap_Present | ovrHmdCap_NoVSync;
- d.SensorCaps = ovrSensorCap_YawCorrection | ovrSensorCap_Orientation;
- d.DistortionCaps = ovrDistortionCap_Chromatic | ovrDistortionCap_TimeWarp | ovrDistortionCap_Vignette;
+ d.TrackingCaps = ovrTrackingCap_MagYawCorrection | ovrTrackingCap_Orientation;
+ d.DistortionCaps = ovrDistortionCap_Chromatic | ovrDistortionCap_TimeWarp |
+ ovrDistortionCap_Vignette | ovrDistortionCap_SRGB |
+ ovrDistortionCap_FlipInput | ovrDistortionCap_ProfileNoTimewarpSpinWaits |
+ ovrDistortionCap_HqDistortion | ovrDistortionCap_LinuxDevFullscreen;
- if (strstr(HMDInfo.ProductName, "DK1"))
+#if defined(OVR_OS_WIN32) || defined(OVR_OS_WIN64)
+ // TODO: this gets enabled for everything, but is only applicable for DX11+
+ d.DistortionCaps |= ovrDistortionCap_ComputeShader;
+#endif
+
+ if( OurHMDInfo.InCompatibilityMode )
+ d.HmdCaps |= ovrHmdCap_ExtendDesktop;
+
+ if (strstr(OurHMDInfo.ProductName, "DK1"))
{
d.Type = ovrHmd_DK1;
}
- else if (strstr(HMDInfo.ProductName, "DK2"))
+ else if (strstr(OurHMDInfo.ProductName, "DK2"))
{
d.Type = ovrHmd_DK2;
- d.HmdCaps |= ovrHmdCap_LowPersistence |
- ovrHmdCap_LatencyTest | ovrHmdCap_DynamicPrediction;
- d.SensorCaps |= ovrSensorCap_Position;
+ d.HmdCaps |= ovrHmdCap_LowPersistence | ovrHmdCap_DynamicPrediction;
+ d.TrackingCaps |= ovrTrackingCap_Position;
+ d.DistortionCaps |= ovrDistortionCap_Overdrive;
}
- DistortionRenderDesc& leftDistortion = Distortion[0];
- DistortionRenderDesc& rightDistortion = Distortion[1];
+ const DistortionRenderDesc& leftDistortion = Distortion[0];
+ const DistortionRenderDesc& rightDistortion = Distortion[1];
// The suggested FOV (assuming eye rotation)
d.DefaultEyeFov[0] = CalculateFovFromHmdInfo(StereoEye_Left, leftDistortion, RenderInfo, OVR_DEFAULT_EXTRA_EYE_ROTATION);
@@ -92,8 +95,8 @@ ovrHmdDesc HMDRenderState::GetDesc()
// FOV extended across the entire screen
d.MaxEyeFov[0] = GetPhysicalScreenFov(StereoEye_Left, leftDistortion);
d.MaxEyeFov[1] = GetPhysicalScreenFov(StereoEye_Right, rightDistortion);
-
- if (HMDInfo.Shutter.Type == HmdShutter_RollingRightToLeft)
+
+ if (OurHMDInfo.Shutter.Type == HmdShutter_RollingRightToLeft)
{
d.EyeRenderOrder[0] = ovrEye_Right;
d.EyeRenderOrder[1] = ovrEye_Left;
@@ -104,40 +107,37 @@ ovrHmdDesc HMDRenderState::GetDesc()
d.EyeRenderOrder[1] = ovrEye_Right;
}
+ // MA: Taking this out on purpose.
+ // Important information for those that are required to do their own timing,
+ // because of shortfalls in timing code.
+ //d.VsyncToNextVsync = OurHMDInfo.Shutter.VsyncToNextVsync;
+ //d.PixelPersistence = OurHMDInfo.Shutter.PixelPersistence;
+
return d;
}
-ovrSizei HMDRenderState::GetFOVTextureSize(int eye, ovrFovPort fov, float pixelsPerDisplayPixel)
+ovrSizei HMDRenderState::GetFOVTextureSize(int eye, ovrFovPort fov, float pixelsPerDisplayPixel) const
{
OVR_ASSERT((unsigned)eye < 2);
StereoEye seye = (eye == ovrEye_Left) ? StereoEye_Left : StereoEye_Right;
return CalculateIdealPixelSize(seye, Distortion[eye], fov, pixelsPerDisplayPixel);
}
-ovrEyeRenderDesc HMDRenderState::calcRenderDesc(ovrEyeType eyeType, const ovrFovPort& fov)
+ovrEyeRenderDesc HMDRenderState::CalcRenderDesc(ovrEyeType eyeType, const ovrFovPort& fov) const
{
- HmdRenderInfo& hmdri = RenderInfo;
+ const HmdRenderInfo& hmdri = RenderInfo;
StereoEye eye = (eyeType == ovrEye_Left) ? StereoEye_Left : StereoEye_Right;
ovrEyeRenderDesc e0;
e0.Eye = eyeType;
e0.Fov = fov;
- e0.ViewAdjust = CalculateEyeVirtualCameraOffset(hmdri, eye, false);
+ e0.HmdToEyeViewOffset = CalculateEyeVirtualCameraOffset(hmdri, eye, false);
e0.DistortedViewport = GetFramebufferViewport(eye, hmdri);
e0.PixelsPerTanAngleAtCenter = Distortion[0].PixelsPerTanAngleAtCenter;
return e0;
}
-
-void HMDRenderState::setupRenderDesc( ovrEyeRenderDesc eyeRenderDescOut[2],
- const ovrFovPort eyeFovIn[2] )
-{
- eyeRenderDescOut[0] = EyeRenderDesc[0] = calcRenderDesc(ovrEye_Left, eyeFovIn[0]);
- eyeRenderDescOut[1] = EyeRenderDesc[1] = calcRenderDesc(ovrEye_Right, eyeFovIn[1]);
-}
-
-
}} // namespace OVR::CAPI