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+/************************************************************************************
+
+Filename : CAPI_D3D1X_HSWDisplay.h
+Content : Implements Health and Safety Warning system.
+Created : July 7, 2014
+Authors : Paul Pedriana
+
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.2
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+// Do not use include guards, as this file is #included separately by both
+// CAPI_D3D10_HSWDisplay.h and CAPI_D3D11_HSWDisplay.h with OVR_D3D_VERSION defined
+// to either 10 or 11. Only those two headers should #include this one.
+//#ifndef OVR_CAPI_D3D1X_HSWDisplay_h
+//#define OVR_CAPI_D3D1X_HSWDisplay_h
+
+//#if !defined(OVR_CAPI_D3D10_HSWDisplay_h) && !defined(OVR_CAPI_D3D11_HSWDisplay_h)
+// #error This header is expected to be compiled only by these two headers.
+//#endif
+#if !defined(OVR_D3D_VERSION) || ((OVR_D3D_VERSION != 10) && (OVR_D3D_VERSION != 11))
+ #error This header expects OVR_D3D_VERSION to be defined, to 10 or 11.
+#endif
+
+#include "../CAPI_HSWDisplay.h"
+#include "CAPI_D3D1X_Util.h"
+
+
+namespace OVR { namespace CAPI { namespace D3D_NS {
+
+ class HSWDisplay : public CAPI::HSWDisplay
+ {
+ public:
+ HSWDisplay(ovrRenderAPIType api, ovrHmd hmd, const HMDRenderState& renderState);
+
+ // Must be called before use. apiConfig is such that:
+ // const ovrD3D11Config* config = (const ovrD3D11Config*)apiConfig; or
+ bool Initialize(const ovrRenderAPIConfig* apiConfig);
+ void Shutdown();
+ void DisplayInternal();
+ void DismissInternal();
+
+ // Draws the warning to the eye texture(s). This must be done at the end of a
+ // frame but prior to executing the distortion rendering of the eye textures.
+ void RenderInternal(ovrEyeType eye, const ovrTexture* eyeTexture);
+
+ protected:
+ void LoadGraphics();
+ void UnloadGraphics();
+
+ OVR::CAPI::D3D_NS::RenderParams RenderParams;
+ Ptr<ID3D1xSamplerState> pSamplerState;
+ Ptr<OVR::CAPI::D3D_NS::Texture> pTexture;
+ Ptr<Buffer> pVB;
+ Ptr<Buffer> UniformBufferArray[OVR::CAPI::D3D_NS::Shader_Count];
+ Ptr<ShaderSet> pShaderSet;
+ Ptr<ID3D1xInputLayout> pVertexInputLayout;
+ Ptr<ID3D1xBlendState> pBlendState;
+ Ptr<ID3D1xRasterizerState> pRasterizerState;
+ Matrix4f OrthoProjection[ovrEye_Count];
+
+ private:
+ OVR_NON_COPYABLE(HSWDisplay)
+ };
+
+}}} // namespace OVR::CAPI::D3D_NS
+
+
+