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-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/DistortionCS2x2.csh389
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/DistortionCS2x2.h887
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/DistortionCS2x2_refl.h16
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/DistortionChroma_ps.h256
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/DistortionChroma_ps.psh135
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/DistortionChroma_ps_refl.h9
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/DistortionChroma_vs.h101
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/DistortionChroma_vs.vsh53
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/DistortionChroma_vs_refl.h9
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/DistortionTimewarpChroma_vs.h214
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/DistortionTimewarpChroma_vs.vsh66
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/DistortionTimewarpChroma_vs_refl.h11
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/DistortionTimewarp_vs.h167
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/DistortionTimewarp_vs.vsh63
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/DistortionTimewarp_vs_refl.h11
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/Distortion_ps.h65
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/Distortion_ps.psh34
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/Distortion_ps_refl.h1
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/Distortion_vs.h82
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/Distortion_vs.vsh41
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/Distortion_vs_refl.h9
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/SimpleQuad_ps.h51
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/SimpleQuad_ps.psh29
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/SimpleQuad_ps_refl.h8
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/SimpleQuad_vs.h64
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/SimpleQuad_vs.vsh31
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/SimpleQuad_vs_refl.h9
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/SimpleTexturedQuad_ps.h77
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/SimpleTexturedQuad_ps.psh39
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/SimpleTexturedQuad_ps_refl.h8
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/SimpleTexturedQuad_vs.h82
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/SimpleTexturedQuad_vs.vsh39
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/SimpleTexturedQuad_vs_refl.h9
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/bin2header.exebin0 -> 612864 bytes
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/genComputeShaderHeader.bat15
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/genPixelShaderHeader.bat15
-rw-r--r--LibOVR/Src/CAPI/D3D1X/Shaders/genVertexShaderHeader.bat15
37 files changed, 3110 insertions, 0 deletions
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionCS2x2.csh b/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionCS2x2.csh
new file mode 100644
index 0000000..c30b32a
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionCS2x2.csh
@@ -0,0 +1,389 @@
+/************************************************************************************
+
+Filename : DistortionCS2x2Pentile.vsh
+
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.2
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+
+// Note - the only difference between the various Distortion Compute Shaders is these #defines.
+// The code is otherwise identical, so if you change one, rememeber to change the others!
+#define PENTILE_MODE 0
+#define ENABLE_OVERLAY 0
+#define ENABLE_TIMEWARP 1
+
+
+#define GRID_SIZE_IN_PIXELS 16
+#define PINS_PER_EDGE 128
+#define NXN_BLOCK_SIZE_PIXELS 2
+#define SIMD_SQUARE_SIZE 16
+
+
+struct DistortionComputePin
+{
+ float2 TanEyeAnglesR;
+ float2 TanEyeAnglesG;
+ float2 TanEyeAnglesB;
+ int Color;
+ int Padding[1];
+};
+struct DistortionComputePinUnpacked
+{
+ float2 TanEyeAnglesR;
+ float2 TanEyeAnglesG;
+ float2 TanEyeAnglesB;
+ float TimewarpLerp;
+ float Fade;
+};
+struct DistortionComputePinTimewarped
+{
+ float2 HmdSpcTexCoordR;
+ float2 HmdSpcTexCoordG;
+ float2 HmdSpcTexCoordB;
+#if ENABLE_OVERLAY
+ float2 OverlayTexCoordR;
+ float2 OverlayTexCoordG;
+ float2 OverlayTexCoordB;
+#endif
+};
+
+// Cut'n'pasted from D3DX_DXGIFormatConvert.inl. Obviously we should have #included it, but...
+typedef float4 XMFLOAT4;
+typedef uint UINT;
+#define D3DX11INLINE
+#define hlsl_precise precise
+D3DX11INLINE XMFLOAT4 D3DX_R8G8B8A8_UNORM_to_FLOAT4(UINT packedInput)
+{
+ hlsl_precise XMFLOAT4 unpackedOutput;
+ unpackedOutput.x = (FLOAT) (packedInput & 0x000000ff) / 255;
+ unpackedOutput.y = (FLOAT)(((packedInput>> 8) & 0x000000ff)) / 255;
+ unpackedOutput.z = (FLOAT)(((packedInput>>16) & 0x000000ff)) / 255;
+ unpackedOutput.w = (FLOAT) (packedInput>>24) / 255;
+ return unpackedOutput;
+}
+
+DistortionComputePinUnpacked UnpackPin ( DistortionComputePin src )
+{
+ DistortionComputePinUnpacked result;
+ result.TanEyeAnglesR = src.TanEyeAnglesR;
+ result.TanEyeAnglesG = src.TanEyeAnglesG;
+ result.TanEyeAnglesB = src.TanEyeAnglesB;
+ float4 tempColor = D3DX_R8G8B8A8_UNORM_to_FLOAT4 ( src.Color );
+ result.Fade = tempColor.r * 2.0 - 1.0;
+ result.TimewarpLerp = tempColor.a;
+ return result;
+}
+
+
+float4x4 Padding1;
+float4x4 Padding2;
+float2 EyeToSourceUVScale;
+float2 EyeToSourceUVOffset;
+float3x3 EyeRotationStart;
+float3x3 EyeRotationEnd;
+float UseOverlay = 1;
+float RightEye = 1;
+float FbSizePixelsX;
+
+
+RWTexture2D<float4> Framebuffer : register(u0);
+SamplerState Linear : register(s0);
+// Subtlety - fill->Set stops at the first NULL texture, so make sure you order them by priority!
+Texture2D HmdSpcTexture : register(t0);
+Texture2D OverlayTexture : register(t1);
+// t1, t2, t3 for layers in future.
+// This is set by other calls, so no problem putting it in t4.
+StructuredBuffer<DistortionComputePin> UntransformedGridPins : register(t4);
+
+// Each eye has a grid of "pins" - spaced every gridSizeInPixels apart in a square grid.
+// You can think of them as vertices in a mesh, but they are regularly
+// distributed in screen space, not pre-distorted.
+// Pins are laid out in a vertical scanline pattern,
+// scanning right to left, then within each scan going top to bottom, like DK2.
+// If we move to a different panel orientation, we may need to flip this around.
+// pinsPerEdge is the pitch of the buffer, and is fixed whatver the resolution
+// - it just needs to be large enough for the largest res we support.
+
+// The grid size remains fixed, but now each shader invocation does an NxN "tile" of output pixels.
+// This allows it to read, timewarp & project the input pins just once, then interpolate final UV over a number of pixels.
+// The "SIMD square size" is how large the square of dispatched pixels is - it's the
+// thing set in numthreads(N,N,1). For a SIMD size of 64-wide, it needs to be more than 8,
+// otherwise we'll starve the machine.
+
+// Summary:
+// Each SIMD lane does a tileBlockSizePixels^2 of pixels.
+// Each "CS group" (i.e. a virtualized SIMD thread) will cover a (simdSquareSize*tileBlockSizePixels)^2 block of pixels.
+// The pin grid is unaffected by any of these (except it has to be larger than tileBlockSizePixels).
+static const int gridSizeInPixels = GRID_SIZE_IN_PIXELS;
+static const int pinsPerEdge = PINS_PER_EDGE;
+static const int tileBlockSizePixels = NXN_BLOCK_SIZE_PIXELS;
+static const int simdSquareSize = SIMD_SQUARE_SIZE;
+static const int tilesPerGridSide = gridSizeInPixels / tileBlockSizePixels;
+
+DistortionComputePinTimewarped WarpAndDistort ( DistortionComputePinUnpacked inp )
+{
+ // Pin inputs are in TanEyeAngle space for the R,G,B channels (i.e. after chromatic aberration and distortion).
+#if ENABLE_TIMEWARP
+ // These are now "real world" vectors in direction (x,y,1) relative to the eye of the HMD.
+ float3 TanEyeAngle3R = float3 ( inp.TanEyeAnglesR.x, inp.TanEyeAnglesR.y, 1.0 );
+ float3 TanEyeAngle3G = float3 ( inp.TanEyeAnglesG.x, inp.TanEyeAnglesG.y, 1.0 );
+ float3 TanEyeAngle3B = float3 ( inp.TanEyeAnglesB.x, inp.TanEyeAnglesB.y, 1.0 );
+
+ // Apply the two 3x3 timewarp rotations to these vectors.
+ float3 TransformedRStart = mul ( EyeRotationStart, TanEyeAngle3R );
+ float3 TransformedGStart = mul ( EyeRotationStart, TanEyeAngle3G );
+ float3 TransformedBStart = mul ( EyeRotationStart, TanEyeAngle3B );
+ float3 TransformedREnd = mul ( EyeRotationEnd, TanEyeAngle3R );
+ float3 TransformedGEnd = mul ( EyeRotationEnd, TanEyeAngle3G );
+ float3 TransformedBEnd = mul ( EyeRotationEnd, TanEyeAngle3B );
+ // And blend between them.
+ float3 TransformedR = lerp ( TransformedRStart, TransformedREnd, inp.TimewarpLerp );
+ float3 TransformedG = lerp ( TransformedGStart, TransformedGEnd, inp.TimewarpLerp );
+ float3 TransformedB = lerp ( TransformedBStart, TransformedBEnd, inp.TimewarpLerp );
+
+ // Project them back onto the Z=1 plane of the rendered images.
+ float RecipZR = rcp ( TransformedR.z );
+ float RecipZG = rcp ( TransformedG.z );
+ float RecipZB = rcp ( TransformedB.z );
+ float2 FlattenedR = float2 ( TransformedR.x * RecipZR, TransformedR.y * RecipZR );
+ float2 FlattenedG = float2 ( TransformedG.x * RecipZG, TransformedG.y * RecipZG );
+ float2 FlattenedB = float2 ( TransformedB.x * RecipZB, TransformedB.y * RecipZB );
+#else
+ float2 FlattenedR = inp.TanEyeAnglesR;
+ float2 FlattenedG = inp.TanEyeAnglesG;
+ float2 FlattenedB = inp.TanEyeAnglesB;
+#endif
+
+ DistortionComputePinTimewarped result;
+
+ // These are now still in TanEyeAngle space.
+ // Scale them into the correct [0-1],[0-1] UV lookup space (depending on eye)
+ result.HmdSpcTexCoordR = FlattenedR * EyeToSourceUVScale + EyeToSourceUVOffset;
+ result.HmdSpcTexCoordG = FlattenedG * EyeToSourceUVScale + EyeToSourceUVOffset;
+ result.HmdSpcTexCoordB = FlattenedB * EyeToSourceUVScale + EyeToSourceUVOffset;
+
+#if ENABLE_OVERLAY
+ // Static layer texcoords don't get any time warp offset
+ result.OverlayTexCoordR = inp.TanEyeAnglesR * EyeToSourceUVScale + EyeToSourceUVOffset;
+ result.OverlayTexCoordG = inp.TanEyeAnglesG * EyeToSourceUVScale + EyeToSourceUVOffset;
+ result.OverlayTexCoordB = inp.TanEyeAnglesB * EyeToSourceUVScale + EyeToSourceUVOffset;
+#endif
+ return result;
+}
+
+float3 FindPixelColour ( float2 pinFrac,
+ DistortionComputePinUnpacked PinTL,
+ DistortionComputePinUnpacked PinTR,
+ DistortionComputePinUnpacked PinBL,
+ DistortionComputePinUnpacked PinBR,
+ DistortionComputePinTimewarped PinWarpTL,
+ DistortionComputePinTimewarped PinWarpTR,
+ DistortionComputePinTimewarped PinWarpBL,
+ DistortionComputePinTimewarped PinWarpBR)
+{
+ float pinWeightTL = (1.0-pinFrac.x) * (1.0-pinFrac.y);
+ float pinWeightTR = ( pinFrac.x) * (1.0-pinFrac.y);
+ float pinWeightBL = (1.0-pinFrac.x) * ( pinFrac.y);
+ float pinWeightBR = ( pinFrac.x) * ( pinFrac.y);
+
+ float Fade = ( PinTL.Fade * pinWeightTL ) +
+ ( PinTR.Fade * pinWeightTR ) +
+ ( PinBL.Fade * pinWeightBL ) +
+ ( PinBR.Fade * pinWeightBR );
+ float2 HmdSpcTexCoordR = ( PinWarpTL.HmdSpcTexCoordR * pinWeightTL ) +
+ ( PinWarpTR.HmdSpcTexCoordR * pinWeightTR ) +
+ ( PinWarpBL.HmdSpcTexCoordR * pinWeightBL ) +
+ ( PinWarpBR.HmdSpcTexCoordR * pinWeightBR );
+ float2 HmdSpcTexCoordG = ( PinWarpTL.HmdSpcTexCoordG * pinWeightTL ) +
+ ( PinWarpTR.HmdSpcTexCoordG * pinWeightTR ) +
+ ( PinWarpBL.HmdSpcTexCoordG * pinWeightBL ) +
+ ( PinWarpBR.HmdSpcTexCoordG * pinWeightBR );
+ float2 HmdSpcTexCoordB = ( PinWarpTL.HmdSpcTexCoordB * pinWeightTL ) +
+ ( PinWarpTR.HmdSpcTexCoordB * pinWeightTR ) +
+ ( PinWarpBL.HmdSpcTexCoordB * pinWeightBL ) +
+ ( PinWarpBR.HmdSpcTexCoordB * pinWeightBR );
+
+ float3 finalColor;
+
+#if PENTILE_MODE > 0
+ // R & B channels have a 0.5 bias because of fewer pels.
+ const float mipBiasRB = 0.5;
+#else
+ const float mipBiasRB = 0.0;
+#endif
+ finalColor.r = HmdSpcTexture.SampleLevel(Linear, HmdSpcTexCoordR, mipBiasRB).r;
+ finalColor.g = HmdSpcTexture.SampleLevel(Linear, HmdSpcTexCoordG, 0 ).g;
+ finalColor.b = HmdSpcTexture.SampleLevel(Linear, HmdSpcTexCoordB, mipBiasRB).b;
+#if ENABLE_OVERLAY
+ if(UseOverlay > 0)
+ {
+ float2 OverlayTexCoordR = ( PinWarpTL.OverlayTexCoordR * pinWeightTL ) +
+ ( PinWarpTR.OverlayTexCoordR * pinWeightTR ) +
+ ( PinWarpBL.OverlayTexCoordR * pinWeightBL ) +
+ ( PinWarpBR.OverlayTexCoordR * pinWeightBR );
+ float2 OverlayTexCoordG = ( PinWarpTL.OverlayTexCoordG * pinWeightTL ) +
+ ( PinWarpTR.OverlayTexCoordG * pinWeightTR ) +
+ ( PinWarpBL.OverlayTexCoordG * pinWeightBL ) +
+ ( PinWarpBR.OverlayTexCoordG * pinWeightBR );
+ float2 OverlayTexCoordB = ( PinWarpTL.OverlayTexCoordB * pinWeightTL ) +
+ ( PinWarpTR.OverlayTexCoordB * pinWeightTR ) +
+ ( PinWarpBL.OverlayTexCoordB * pinWeightBL ) +
+ ( PinWarpBR.OverlayTexCoordB * pinWeightBR );
+ float2 overlayColorR = OverlayTexture.SampleLevel(Linear, OverlayTexCoordR, mipBiasRB).ra;
+ float2 overlayColorG = OverlayTexture.SampleLevel(Linear, OverlayTexCoordG, 0 ).ga;
+ float2 overlayColorB = OverlayTexture.SampleLevel(Linear, OverlayTexCoordB, mipBiasRB).ba;
+ // do premultiplied alpha blending - overlayColorX.x is color, overlayColorX.y is alpha
+ finalColor.r = finalColor.r * saturate(1-overlayColorR.y) + overlayColorR.x;
+ finalColor.g = finalColor.g * saturate(1-overlayColorG.y) + overlayColorG.x;
+ finalColor.b = finalColor.b * saturate(1-overlayColorB.y) + overlayColorB.x;
+ }
+#endif
+ finalColor.rgb = saturate(finalColor.rgb * Fade);
+ return finalColor;
+}
+
+
+[numthreads(simdSquareSize, simdSquareSize, 1)]
+void main(uint3 DTid : SV_DispatchThreadID, uint3 GTid : SV_GroupThreadID, uint3 Gid : SV_GroupID)
+// Reminder:
+// GroupThreadID.xy will range from 0 to (simdSquareSize-1).
+// GroupID.xy will range from 0 to (screen_size.xy)/(simdSquareSize*tileBlockSizePixels)
+// DispatchThreadID.xy = GroupID.xy * simdSquareSize + GroupThreadID.xy
+{
+ int2 PixelPosTile = DTid.xy * tileBlockSizePixels;
+ float2 PixelPosFloat = (float2)PixelPosTile;
+ float2 pinFracTileStart = (float2)PixelPosTile * ( 1.0 / gridSizeInPixels );
+ float2 pinWholeTileStart = floor ( pinFracTileStart );
+ pinFracTileStart -= pinWholeTileStart;
+ int2 pinInt = (int2)pinWholeTileStart;
+ pinInt.x = (0.5*FbSizePixelsX/gridSizeInPixels - 1) - pinInt.x;
+ pinFracTileStart.x = 1.0 - pinFracTileStart.x;
+ if ( RightEye > 0.5 )
+ {
+ PixelPosTile.x += 0.5*FbSizePixelsX;
+ }
+
+ int pinIndexTL = pinInt.x*pinsPerEdge + pinInt.y;
+ int pinIndexTR = pinIndexTL + pinsPerEdge;
+ int pinIndexBL = pinIndexTL + 1;
+ int pinIndexBR = pinIndexTR + 1;
+ DistortionComputePinUnpacked PinTL = UnpackPin ( UntransformedGridPins[pinIndexTL] );
+ DistortionComputePinUnpacked PinTR = UnpackPin ( UntransformedGridPins[pinIndexTR] );
+ DistortionComputePinUnpacked PinBL = UnpackPin ( UntransformedGridPins[pinIndexBL] );
+ DistortionComputePinUnpacked PinBR = UnpackPin ( UntransformedGridPins[pinIndexBR] );
+ if ( ( PinTL.Fade > 0.0 ) ||
+ ( PinTR.Fade > 0.0 ) ||
+ ( PinBL.Fade > 0.0 ) ||
+ ( PinBR.Fade > 0.0 ) )
+ {
+ DistortionComputePinTimewarped PinWarpTL = WarpAndDistort ( PinTL );
+ DistortionComputePinTimewarped PinWarpTR = WarpAndDistort ( PinTR );
+ DistortionComputePinTimewarped PinWarpBL = WarpAndDistort ( PinBL );
+ DistortionComputePinTimewarped PinWarpBR = WarpAndDistort ( PinBR );
+
+ float2 pinFrac;
+ int2 PixelPos;
+ pinFrac.x = pinFracTileStart.x;
+ pinFrac.y = pinFracTileStart.y;
+ float3 finalColor00 = FindPixelColour ( pinFrac,
+ PinTL,
+ PinTR,
+ PinBL,
+ PinBR,
+ PinWarpTL,
+ PinWarpTR,
+ PinWarpBL,
+ PinWarpBR);
+ pinFrac.x = pinFracTileStart.x - (1.0 / gridSizeInPixels);
+ pinFrac.y = pinFracTileStart.y;
+ float3 finalColor01 = FindPixelColour ( pinFrac,
+ PinTL,
+ PinTR,
+ PinBL,
+ PinBR,
+ PinWarpTL,
+ PinWarpTR,
+ PinWarpBL,
+ PinWarpBR);
+ pinFrac.x = pinFracTileStart.x;
+ pinFrac.y = pinFracTileStart.y + (1.0 / gridSizeInPixels);
+ float3 finalColor10 = FindPixelColour ( pinFrac,
+ PinTL,
+ PinTR,
+ PinBL,
+ PinBR,
+ PinWarpTL,
+ PinWarpTR,
+ PinWarpBL,
+ PinWarpBR);
+ pinFrac.x = pinFracTileStart.x - (1.0 / gridSizeInPixels);
+ pinFrac.y = pinFracTileStart.y + (1.0 / gridSizeInPixels);
+ float3 finalColor11 = FindPixelColour ( pinFrac,
+ PinTL,
+ PinTR,
+ PinBL,
+ PinBR,
+ PinWarpTL,
+ PinWarpTR,
+ PinWarpBL,
+ PinWarpBR);
+
+ float3 finalOut00;
+ float3 finalOut01;
+ float3 finalOut10;
+ float3 finalOut11;
+#if PENTILE_MODE==0
+ // No pentile, so it's easy.
+ finalOut00 = finalColor00;
+ finalOut01 = finalColor01;
+ finalOut10 = finalColor10;
+ finalOut11 = finalColor11;
+#elif PENTILE_MODE==1
+ // Now the DK2 pentile swizzle. Don't try to understand it; just rope, throw and brand it.
+ finalOut00.g = finalColor10.g;
+ finalOut01.g = finalColor01.g;
+ finalOut10.g = finalColor00.g;
+ finalOut11.g = finalColor11.g;
+ finalOut00.r = finalColor10.r;
+ finalOut01.r = finalColor01.r;
+ finalOut10.r = finalColor00.b;
+ finalOut11.r = finalColor11.b;
+ finalOut00.b = 0.0;
+ finalOut01.b = 0.0;
+ finalOut10.b = 0.0;
+ finalOut11.b = 0.0;
+#endif
+
+ PixelPos.x = PixelPosTile.x;
+ PixelPos.y = PixelPosTile.y;
+ Framebuffer[PixelPos.xy] = float4 ( finalOut00, 0.0 );
+ PixelPos.x = PixelPosTile.x + 1;
+ PixelPos.y = PixelPosTile.y;
+ Framebuffer[PixelPos.xy] = float4 ( finalOut01, 0.0 );
+ PixelPos.x = PixelPosTile.x;
+ PixelPos.y = PixelPosTile.y + 1;
+ Framebuffer[PixelPos.xy] = float4 ( finalOut10, 0.0 );
+ PixelPos.x = PixelPosTile.x + 1;
+ PixelPos.y = PixelPosTile.y + 1;
+ Framebuffer[PixelPos.xy] = float4 ( finalOut11, 0.0 );
+ }
+};
+
+
+
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionCS2x2.h b/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionCS2x2.h
new file mode 100644
index 0000000..78cbb03
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionCS2x2.h
@@ -0,0 +1,887 @@
+#ifndef DISTORTIONCS2X2_H
+#define DISTORTIONCS2X2_H
+
+static const unsigned char DistortionCS2x2[] = {
+ 0x44, 0x58, 0x42, 0x43, 0x08, 0x74, 0x15, 0x37, 0x48, 0x1d, 0x2c, 0xce,
+ 0x36, 0x3e, 0x2c, 0x71, 0x9b, 0xf3, 0x13, 0xa6, 0x01, 0x00, 0x00, 0x00,
+ 0x34, 0x29, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
+ 0xa8, 0x05, 0x00, 0x00, 0xb8, 0x05, 0x00, 0x00, 0xc8, 0x05, 0x00, 0x00,
+ 0x98, 0x28, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x6c, 0x05, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x1c, 0x01, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
+ 0x3c, 0x00, 0x00, 0x00, 0x00, 0x05, 0x53, 0x43, 0x00, 0x01, 0x00, 0x00,
+ 0x38, 0x05, 0x00, 0x00, 0x52, 0x44, 0x31, 0x31, 0x3c, 0x00, 0x00, 0x00,
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+ 0x12, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x32, 0x00, 0x00, 0x09, 0xf2, 0x00, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x46, 0x0e, 0x10, 0x00, 0x07, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00,
+ 0x08, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x38, 0x00, 0x00, 0x07, 0xf2, 0x00, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00,
+ 0x46, 0x0e, 0x10, 0x00, 0x09, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00,
+ 0x16, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x09, 0xf2, 0x00, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x46, 0x0e, 0x10, 0x00, 0x15, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00,
+ 0x04, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x09, 0xf2, 0x00, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x10, 0x00, 0x00, 0x00,
+ 0x46, 0x0e, 0x10, 0x00, 0x12, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x09, 0xf2, 0x00, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x0b, 0x00, 0x00, 0x00,
+ 0x46, 0x0e, 0x10, 0x00, 0x08, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0xf2, 0x00, 0x10, 0x00,
+ 0x04, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x0f, 0x00, 0x00, 0x00,
+ 0x46, 0x0e, 0x10, 0x00, 0x16, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x09,
+ 0xf2, 0x00, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00,
+ 0x0d, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x15, 0x00, 0x00, 0x00,
+ 0x46, 0x0e, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x09,
+ 0xf2, 0x00, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00,
+ 0x06, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x12, 0x00, 0x00, 0x00,
+ 0x46, 0x0e, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x09,
+ 0xf2, 0x00, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00,
+ 0x11, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x08, 0x00, 0x00, 0x00,
+ 0x46, 0x0e, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x8d,
+ 0xc2, 0x00, 0x00, 0x80, 0x43, 0x55, 0x15, 0x00, 0x12, 0x00, 0x10, 0x00,
+ 0x05, 0x00, 0x00, 0x00, 0x46, 0x00, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x48, 0x00, 0x00, 0x8d, 0xc2, 0x00, 0x00, 0x80, 0x43, 0x55, 0x15, 0x00,
+ 0x22, 0x00, 0x10, 0x00, 0x05, 0x00, 0x00, 0x00, 0x46, 0x00, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x8d, 0xc2, 0x00, 0x00, 0x80,
+ 0x43, 0x55, 0x15, 0x00, 0x42, 0x00, 0x10, 0x00, 0x05, 0x00, 0x00, 0x00,
+ 0x46, 0x00, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x20, 0x00, 0x07,
+ 0x72, 0x00, 0x10, 0x00, 0x05, 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x05, 0x00, 0x00, 0x00,
+ 0x48, 0x00, 0x00, 0x8d, 0xc2, 0x00, 0x00, 0x80, 0x43, 0x55, 0x15, 0x00,
+ 0x12, 0x00, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0xe6, 0x0a, 0x10, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0xc6, 0x79, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x8d, 0xc2, 0x00, 0x00, 0x80,
+ 0x43, 0x55, 0x15, 0x00, 0x42, 0x00, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0xe6, 0x0a, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0xc6, 0x79, 0x10, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x8d,
+ 0xc2, 0x00, 0x00, 0x80, 0x43, 0x55, 0x15, 0x00, 0x82, 0x00, 0x10, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0xe6, 0x0a, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00,
+ 0xc6, 0x79, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x38, 0x20, 0x00, 0x07, 0x72, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x56, 0x05, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x86, 0x03, 0x10, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x82, 0x00, 0x10, 0x00,
+ 0x14, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xa4, 0x00, 0x00, 0x07, 0xf2, 0xe0, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xd6, 0x0f, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00,
+ 0x14, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x07, 0x42, 0x00, 0x10, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x01, 0x40, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05,
+ 0x82, 0x00, 0x10, 0x00, 0x13, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xa4, 0x00, 0x00, 0x07, 0xf2, 0xe0, 0x11, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xe6, 0x0f, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x46, 0x0e, 0x10, 0x00, 0x13, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x08,
+ 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x02, 0x00,
+ 0x01, 0x40, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x82, 0x00, 0x10, 0x00,
+ 0x05, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xa4, 0x00, 0x00, 0x07, 0xf2, 0xe0, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x16, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00,
+ 0x05, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x82, 0x00, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xa4, 0x00, 0x00, 0x07, 0xf2, 0xe0, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x26, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x01, 0x3e, 0x00, 0x00, 0x01,
+ 0x53, 0x54, 0x41, 0x54, 0x94, 0x00, 0x00, 0x00, 0x0c, 0x01, 0x00, 0x00,
+ 0x19, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x79, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x0b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
+
+};
+
+#endif
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionCS2x2_refl.h b/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionCS2x2_refl.h
new file mode 100644
index 0000000..27db6d3
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionCS2x2_refl.h
@@ -0,0 +1,16 @@
+#ifndef DistortionCS2x2_refl
+
+const OVR::CAPI::D3D_NS::ShaderBase::Uniform DistortionCS2x2_refl[] =
+{
+ { "Padding1", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 0, 64 },
+ { "Padding2", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 64, 64 },
+ { "EyeToSourceUVScale", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 128, 8 },
+ { "EyeToSourceUVOffset", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 136, 8 },
+ { "EyeRotationStart", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 144, 44 },
+ { "EyeRotationEnd", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 192, 44 },
+ { "UseOverlay", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 236, 4 },
+ { "RightEye", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 240, 4 },
+ { "FbSizePixelsX", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 244, 4 },
+};
+
+#endif
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionChroma_ps.h b/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionChroma_ps.h
new file mode 100644
index 0000000..5bc4599
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionChroma_ps.h
@@ -0,0 +1,256 @@
+#ifndef DISTORTIONCHROMA_PS_H
+#define DISTORTIONCHROMA_PS_H
+
+static const unsigned char DistortionChroma_ps[] = {
+ 0x44, 0x58, 0x42, 0x43, 0xb7, 0x5b, 0x09, 0xd5, 0x8c, 0xb3, 0xcf, 0xc9,
+ 0x86, 0xe0, 0x0c, 0x3b, 0x65, 0x14, 0x61, 0x56, 0x01, 0x00, 0x00, 0x00,
+ 0xa4, 0x0b, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
+ 0xbc, 0x01, 0x00, 0x00, 0x60, 0x02, 0x00, 0x00, 0xac, 0x02, 0x00, 0x00,
+ 0x28, 0x0b, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x80, 0x01, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
+ 0x1c, 0x00, 0x00, 0x00, 0x00, 0x04, 0xff, 0xff, 0x00, 0x01, 0x00, 0x00,
+ 0x4c, 0x01, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0xa3, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
+ 0x04, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0xab, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
+ 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x0d, 0x00, 0x00, 0x00, 0xb7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x4c, 0x69, 0x6e, 0x65, 0x61, 0x72, 0x00, 0x54, 0x65, 0x78, 0x74, 0x75,
+ 0x72, 0x65, 0x00, 0x4c, 0x61, 0x73, 0x74, 0x54, 0x65, 0x78, 0x74, 0x75,
+ 0x72, 0x65, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x73, 0x00,
+ 0xb7, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, 0x00,
+ 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x08, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x18, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x28, 0x01, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x3c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x4f, 0x76, 0x65, 0x72, 0x64, 0x72, 0x69, 0x76, 0x65, 0x53, 0x63, 0x61,
+ 0x6c, 0x65, 0x73, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x02, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x61, 0x44, 0x65,
+ 0x72, 0x69, 0x76, 0x61, 0x74, 0x69, 0x76, 0x65, 0x4d, 0x75, 0x6c, 0x74,
+ 0x00, 0xab, 0xab, 0xab, 0x00, 0x00, 0x03, 0x00, 0x01, 0x00, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4d, 0x69, 0x63, 0x72,
+ 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c,
+ 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f,
+ 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e,
+ 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0xab,
+ 0x49, 0x53, 0x47, 0x4e, 0x9c, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
+ 0x08, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x0f, 0x03, 0x00, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x01, 0x01, 0x00, 0x00, 0x92, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x06, 0x06, 0x00, 0x00, 0x92, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x03, 0x03, 0x00, 0x00, 0x92, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x0c, 0x0c, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74,
+ 0x69, 0x6f, 0x6e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45,
+ 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x4f, 0x53, 0x47, 0x4e,
+ 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
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+ 0x15, 0x00, 0x00, 0x01, 0x38, 0x00, 0x00, 0x07, 0xd2, 0x00, 0x10, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x06, 0x09, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x04, 0x03,
+ 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x05,
+ 0x32, 0x00, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x08, 0xc2, 0x00, 0x10, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x2d, 0x00, 0x00, 0x07, 0xf2, 0x00, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x46, 0x0e, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x07, 0x72, 0x00, 0x10, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x86, 0x03, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x37, 0x00, 0x00, 0x0b,
+ 0x72, 0x00, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0x06, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x56, 0x85, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x80,
+ 0x41, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x32, 0x20, 0x00, 0x09,
+ 0x72, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x86, 0x03, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05,
+ 0x82, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00,
+ 0x00, 0x00, 0x80, 0x3f, 0x12, 0x00, 0x00, 0x01, 0x36, 0x00, 0x00, 0x05,
+ 0x72, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x86, 0x03, 0x10, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x82, 0x20, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f,
+ 0x15, 0x00, 0x00, 0x01, 0x36, 0x00, 0x00, 0x05, 0x72, 0x20, 0x10, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x86, 0x03, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x36, 0x00, 0x00, 0x05, 0x82, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x3e, 0x00, 0x00, 0x01,
+ 0x53, 0x54, 0x41, 0x54, 0x74, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00,
+ 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
+ 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x1b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00
+};
+
+#endif
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionChroma_ps.psh b/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionChroma_ps.psh
new file mode 100644
index 0000000..c69fce0
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionChroma_ps.psh
@@ -0,0 +1,135 @@
+/************************************************************************************
+
+Filename : DistortionChroma_ps.psh
+
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.2
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+Texture2D Texture : register(t0);
+Texture2D LastTexture : register(t1);
+SamplerState Linear : register(s0);
+
+float2 OverdriveScales;
+float AaDerivativeMult;
+
+// Fast approximate gamma to linear conversion when averaging colors
+float3 ToLinear(float3 inColor) { return inColor * inColor; }
+float3 ToGamma(float3 inColor) { return sqrt(inColor); }
+
+void SampleStep(float2 oTexCoord0, float2 oTexCoord1, float2 oTexCoord2, float colorWeight, float2 texOffset,
+ inout float3 totalColor, inout float totalWeight)
+{
+ float3 newColor = 0;
+ newColor.r += Texture.Sample(Linear, oTexCoord0 + texOffset).r;
+ newColor.g += Texture.Sample(Linear, oTexCoord1 + texOffset).g;
+ newColor.b += Texture.Sample(Linear, oTexCoord2 + texOffset).b;
+ newColor = ToLinear(newColor);
+
+ totalColor += newColor * colorWeight;
+ totalWeight += colorWeight;
+}
+
+float3 ApplyHqAa(float2 oTexCoord0, float2 oTexCoord1, float2 oTexCoord2)
+{
+ float2 texWidth = fwidth(oTexCoord1);
+ float2 texStep = texWidth * AaDerivativeMult;
+
+ float totalWeight = 0;
+ float3 totalColor = 0;
+
+ // center sample
+ SampleStep(oTexCoord0, oTexCoord1, oTexCoord2, 4, 0, totalColor, totalWeight);
+
+ float3 smplExp = 1.0 / 3.0;
+ float3 smplWgt = 1.0;
+
+ SampleStep(oTexCoord0, oTexCoord1, oTexCoord2, smplWgt.x, -1.000 * smplExp.x * texStep, totalColor, totalWeight);
+ //SampleStep(oTexCoord0, oTexCoord1, oTexCoord2, smplWgt.y, -1.250 * smplExp.y * texStep, totalColor, totalWeight);
+ SampleStep(oTexCoord0, oTexCoord1, oTexCoord2, smplWgt.z, -1.875 * smplExp.z * texStep, totalColor, totalWeight);
+ SampleStep(oTexCoord0, oTexCoord1, oTexCoord2, smplWgt.z, 1.875 * smplExp.z * texStep, totalColor, totalWeight);
+ //SampleStep(oTexCoord0, oTexCoord1, oTexCoord2, smplWgt.y, 1.250 * smplExp.y * texStep, totalColor, totalWeight);
+ SampleStep(oTexCoord0, oTexCoord1, oTexCoord2, smplWgt.x, 1.000 * smplExp.x * texStep, totalColor, totalWeight);
+
+ return ToGamma(totalColor.rgb / totalWeight);
+}
+
+void main(in float4 oPosition : SV_Position,
+ in float oColor : COLOR,
+ in float2 oTexCoord0 : TEXCOORD0,
+ in float2 oTexCoord1 : TEXCOORD1,
+ in float2 oTexCoord2 : TEXCOORD2,
+ out float4 outColor0 : SV_Target0,
+ out float4 outColor1 : SV_Target1)
+{
+#define USE_ANISO 0
+
+#if USE_ANISO // enable "SampleMode hqFilter = (distortionCaps ... " in code
+ // Using anisotropic sampling - requires sRGB sampling
+
+ #if 1 // feeding in proper ddx & ddy does not yield better visuals
+ float2 uvDeriv = float2(ddx(oTexCoord1.x), ddy(oTexCoord1.y));
+ float ResultR = Texture.SampleGrad(Linear, oTexCoord0, uvDeriv.x, uvDeriv.y).r;
+ float ResultG = Texture.SampleGrad(Linear, oTexCoord1, uvDeriv.x, uvDeriv.y).g;
+ float ResultB = Texture.SampleGrad(Linear, oTexCoord2, uvDeriv.x, uvDeriv.y).b;
+ float3 newColor = float3(ResultR, ResultG, ResultB);
+ #else
+ float2 uvDerivX = ddx(oTexCoord1);
+ float2 uvDerivY = ddy(oTexCoord1);
+ float ResultR = Texture.SampleGrad(Linear, oTexCoord0, uvDerivX, uvDerivY).r;
+ float ResultG = Texture.SampleGrad(Linear, oTexCoord1, uvDerivX, uvDerivY).g;
+ float ResultB = Texture.SampleGrad(Linear, oTexCoord2, uvDerivX, uvDerivY).b;
+ float3 newColor = float3(ResultR, ResultG, ResultB);
+ #endif
+
+#else
+
+ float3 newColor;
+ // High quality anti-aliasing in distortion
+ if(AaDerivativeMult > 0)
+ {
+ newColor = ApplyHqAa(oTexCoord0, oTexCoord1, oTexCoord2);
+ }
+ else
+ {
+ float ResultR = Texture.Sample(Linear, oTexCoord0).r;
+ float ResultG = Texture.Sample(Linear, oTexCoord1).g;
+ float ResultB = Texture.Sample(Linear, oTexCoord2).b;
+ newColor = float3(ResultR, ResultG, ResultB);
+ }
+
+#endif
+
+ newColor = newColor * oColor.xxx;
+ outColor0 = float4(newColor, 1.0);
+ outColor1 = outColor0;
+
+ // pixel luminance overdrive
+ if(OverdriveScales.x > 0)
+ {
+ float3 oldColor = LastTexture.Load(int3(oPosition.xy, 0)).rgb;
+
+ float3 adjustedScales;
+ adjustedScales.x = newColor.x > oldColor.x ? OverdriveScales.x : OverdriveScales.y;
+ adjustedScales.y = newColor.y > oldColor.y ? OverdriveScales.x : OverdriveScales.y;
+ adjustedScales.z = newColor.z > oldColor.z ? OverdriveScales.x : OverdriveScales.y;
+
+ float3 overdriveColor = saturate(newColor + (newColor - oldColor) * adjustedScales);
+ outColor1 = float4(overdriveColor, 1.0);
+ }
+}
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionChroma_ps_refl.h b/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionChroma_ps_refl.h
new file mode 100644
index 0000000..fff0da3
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionChroma_ps_refl.h
@@ -0,0 +1,9 @@
+#ifndef DistortionChroma_ps_refl
+
+const OVR::CAPI::D3D_NS::ShaderBase::Uniform DistortionChroma_ps_refl[] =
+{
+ { "OverdriveScales", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 0, 8 },
+ { "AaDerivativeMult", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 8, 4 },
+};
+
+#endif
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionChroma_vs.h b/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionChroma_vs.h
new file mode 100644
index 0000000..5ffc945
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionChroma_vs.h
@@ -0,0 +1,101 @@
+#ifndef DISTORTIONCHROMA_VS_H
+#define DISTORTIONCHROMA_VS_H
+
+static const unsigned char DistortionChroma_vs[] = {
+ 0x44, 0x58, 0x42, 0x43, 0x8e, 0x20, 0x97, 0xab, 0xce, 0xc8, 0x74, 0x3e,
+ 0xfe, 0xeb, 0x97, 0xa0, 0xe6, 0xca, 0x72, 0xa1, 0x01, 0x00, 0x00, 0x00,
+ 0x64, 0x04, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
+ 0x38, 0x01, 0x00, 0x00, 0xd8, 0x01, 0x00, 0x00, 0x7c, 0x02, 0x00, 0x00,
+ 0xe8, 0x03, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0xfc, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x1c, 0x00, 0x00, 0x00, 0x00, 0x04, 0xfe, 0xff, 0x00, 0x01, 0x00, 0x00,
+ 0xc8, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x73, 0x00, 0xab, 0xab, 0xab,
+ 0x3c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00,
+ 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0xa4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xb4, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0xa4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x45, 0x79, 0x65, 0x54, 0x6f, 0x53, 0x6f, 0x75, 0x72, 0x63, 0x65, 0x55,
+ 0x56, 0x53, 0x63, 0x61, 0x6c, 0x65, 0x00, 0xab, 0x01, 0x00, 0x03, 0x00,
+ 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x45, 0x79, 0x65, 0x54, 0x6f, 0x53, 0x6f, 0x75, 0x72, 0x63, 0x65, 0x55,
+ 0x56, 0x4f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x00, 0x4d, 0x69, 0x63, 0x72,
+ 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c,
+ 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f,
+ 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e,
+ 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0xab,
+ 0x49, 0x53, 0x47, 0x4e, 0x98, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
+ 0x08, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x03, 0x03, 0x00, 0x00, 0x89, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x0f, 0x01, 0x00, 0x00, 0x8f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x03, 0x03, 0x00, 0x00, 0x8f, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x03, 0x03, 0x00, 0x00, 0x8f, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
+ 0x03, 0x03, 0x00, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e,
+ 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f,
+ 0x4f, 0x52, 0x44, 0x00, 0x4f, 0x53, 0x47, 0x4e, 0x9c, 0x00, 0x00, 0x00,
+ 0x05, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x8c, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x01, 0x0e, 0x00, 0x00, 0x92, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x06, 0x09, 0x00, 0x00, 0x92, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x03, 0x0c, 0x00, 0x00, 0x92, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x0c, 0x03, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50,
+ 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x43, 0x4f, 0x4c, 0x4f,
+ 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab,
+ 0x53, 0x48, 0x44, 0x52, 0x64, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00,
+ 0x59, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03,
+ 0x32, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03,
+ 0x12, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03,
+ 0x32, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03,
+ 0x32, 0x10, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03,
+ 0x32, 0x10, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04,
+ 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x65, 0x00, 0x00, 0x03, 0x12, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x65, 0x00, 0x00, 0x03, 0x62, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x65, 0x00, 0x00, 0x03, 0x32, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x65, 0x00, 0x00, 0x03, 0xc2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x36, 0x00, 0x00, 0x05, 0x32, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x46, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x08,
+ 0xc2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f,
+ 0x00, 0x00, 0x80, 0x3f, 0x36, 0x00, 0x00, 0x05, 0x12, 0x20, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x0a, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x32, 0x00, 0x00, 0x0b, 0x62, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x06, 0x81, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x06, 0x11, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x8b, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0b,
+ 0x32, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x80, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0xe6, 0x8a, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0b, 0xc2, 0x20, 0x10, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x06, 0x84, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x06, 0x14, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00,
+ 0xa6, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x74, 0x00, 0x00, 0x00,
+ 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
+};
+
+#endif
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionChroma_vs.vsh b/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionChroma_vs.vsh
new file mode 100644
index 0000000..bc35262
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionChroma_vs.vsh
@@ -0,0 +1,53 @@
+/************************************************************************************
+
+Filename : DistortionChroma_vs.vsh
+
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.2
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+float2 EyeToSourceUVScale;
+float2 EyeToSourceUVOffset;
+
+void main(in float2 Position : POSITION,
+ in float4 Color : COLOR0,
+ in float2 TexCoord0 : TEXCOORD0,
+ in float2 TexCoord1 : TEXCOORD1,
+ in float2 TexCoord2 : TEXCOORD2,
+ out float4 oPosition : SV_Position,
+ out float1 oColor : COLOR,
+ out float2 oTexCoord0 : TEXCOORD0,
+ out float2 oTexCoord1 : TEXCOORD1,
+ out float2 oTexCoord2 : TEXCOORD2)
+{
+ oPosition.x = Position.x;
+ oPosition.y = Position.y;
+ oPosition.z = 0.5;
+ oPosition.w = 1.0;
+
+ // Scale them into UV lookup space
+ float2 tc0scaled = EyeToSourceUVScale * TexCoord0 + EyeToSourceUVOffset;
+ float2 tc1scaled = EyeToSourceUVScale * TexCoord1 + EyeToSourceUVOffset;
+ float2 tc2scaled = EyeToSourceUVScale * TexCoord2 + EyeToSourceUVOffset;
+
+ oTexCoord0 = tc0scaled; // R sample.
+ oTexCoord1 = tc1scaled; // G sample.
+ oTexCoord2 = tc2scaled; // B sample.
+ oColor = Color.r; // Used for vignette fade.
+}
+
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionChroma_vs_refl.h b/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionChroma_vs_refl.h
new file mode 100644
index 0000000..7feb789
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionChroma_vs_refl.h
@@ -0,0 +1,9 @@
+#ifndef DistortionChroma_vs_refl
+
+const OVR::CAPI::D3D_NS::ShaderBase::Uniform DistortionChroma_vs_refl[] =
+{
+ { "EyeToSourceUVScale", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 0, 8 },
+ { "EyeToSourceUVOffset", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 8, 8 },
+};
+
+#endif
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionTimewarpChroma_vs.h b/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionTimewarpChroma_vs.h
new file mode 100644
index 0000000..418b740
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionTimewarpChroma_vs.h
@@ -0,0 +1,214 @@
+#ifndef DISTORTIONTIMEWARPCHROMA_VS_H
+#define DISTORTIONTIMEWARPCHROMA_VS_H
+
+static const unsigned char DistortionTimewarpChroma_vs[] = {
+ 0x44, 0x58, 0x42, 0x43, 0x46, 0xb0, 0x5a, 0x1b, 0xfd, 0x8c, 0xdb, 0xa9,
+ 0x8d, 0x82, 0x83, 0x1f, 0xd6, 0x4f, 0x4a, 0x8f, 0x01, 0x00, 0x00, 0x00,
+ 0xac, 0x09, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
+ 0x98, 0x01, 0x00, 0x00, 0x38, 0x02, 0x00, 0x00, 0xdc, 0x02, 0x00, 0x00,
+ 0x30, 0x09, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x5c, 0x01, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x1c, 0x00, 0x00, 0x00, 0x00, 0x04, 0xfe, 0xff, 0x00, 0x01, 0x00, 0x00,
+ 0x2b, 0x01, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x73, 0x00, 0xab, 0xab, 0xab,
+ 0x3c, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00,
+ 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xe4, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xf8, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x0c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x1c, 0x01, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x0c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x45, 0x79, 0x65, 0x54, 0x6f, 0x53, 0x6f, 0x75, 0x72, 0x63, 0x65, 0x55,
+ 0x56, 0x53, 0x63, 0x61, 0x6c, 0x65, 0x00, 0xab, 0x01, 0x00, 0x03, 0x00,
+ 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x45, 0x79, 0x65, 0x54, 0x6f, 0x53, 0x6f, 0x75, 0x72, 0x63, 0x65, 0x55,
+ 0x56, 0x4f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x00, 0x45, 0x79, 0x65, 0x52,
+ 0x6f, 0x74, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x53, 0x74, 0x61, 0x72, 0x74,
+ 0x00, 0xab, 0xab, 0xab, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x45, 0x79, 0x65, 0x52,
+ 0x6f, 0x74, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x45, 0x6e, 0x64, 0x00, 0x4d,
+ 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29,
+ 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72,
+ 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e,
+ 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00,
+ 0x49, 0x53, 0x47, 0x4e, 0x98, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
+ 0x08, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x03, 0x03, 0x00, 0x00, 0x89, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x0f, 0x09, 0x00, 0x00, 0x8f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x03, 0x03, 0x00, 0x00, 0x8f, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x03, 0x03, 0x00, 0x00, 0x8f, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
+ 0x03, 0x03, 0x00, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e,
+ 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f,
+ 0x4f, 0x52, 0x44, 0x00, 0x4f, 0x53, 0x47, 0x4e, 0x9c, 0x00, 0x00, 0x00,
+ 0x05, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x8c, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x01, 0x0e, 0x00, 0x00, 0x92, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x06, 0x09, 0x00, 0x00, 0x92, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x03, 0x0c, 0x00, 0x00, 0x92, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x0c, 0x03, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50,
+ 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x43, 0x4f, 0x4c, 0x4f,
+ 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab,
+ 0x53, 0x48, 0x44, 0x52, 0x4c, 0x06, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00,
+ 0x93, 0x01, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03,
+ 0x32, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03,
+ 0x92, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03,
+ 0x32, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03,
+ 0x32, 0x10, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03,
+ 0x32, 0x10, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04,
+ 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x65, 0x00, 0x00, 0x03, 0x12, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x65, 0x00, 0x00, 0x03, 0x62, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x65, 0x00, 0x00, 0x03, 0x32, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x65, 0x00, 0x00, 0x03, 0xc2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x68, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05,
+ 0x32, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x08, 0xc2, 0x20, 0x10, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x80, 0x3f,
+ 0x36, 0x00, 0x00, 0x05, 0x12, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x0a, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
+ 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x80, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09,
+ 0x12, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x80,
+ 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x80, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
+ 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x80, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09,
+ 0x22, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x80,
+ 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x80, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
+ 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x80, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09,
+ 0x42, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x10, 0x80,
+ 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x80, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
+ 0x82, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x80, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09,
+ 0x82, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x10, 0x80,
+ 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2a, 0x80, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x09,
+ 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf6, 0x1f, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05,
+ 0x32, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x08, 0xc2, 0x00, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f,
+ 0x11, 0x00, 0x00, 0x07, 0x42, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x32, 0x00, 0x10, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x46, 0x80, 0x20, 0x80, 0x41, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x80, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a,
+ 0x12, 0x00, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3a, 0x10, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x1a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x32, 0x00, 0x00, 0x0a, 0x12, 0x00, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x3a, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x32, 0x00, 0x10, 0x00,
+ 0x04, 0x00, 0x00, 0x00, 0x16, 0x85, 0x20, 0x80, 0x41, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x85, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a,
+ 0x22, 0x00, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3a, 0x10, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00,
+ 0x1a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x32, 0x00, 0x00, 0x0a, 0x22, 0x00, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x3a, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00,
+ 0x04, 0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x52, 0x00, 0x10, 0x00,
+ 0x04, 0x00, 0x00, 0x00, 0x56, 0x84, 0x20, 0x80, 0x41, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x56, 0x84, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a,
+ 0x42, 0x00, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3a, 0x10, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00,
+ 0x1a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x32, 0x00, 0x00, 0x0a, 0x42, 0x00, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x3a, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x10, 0x00,
+ 0x04, 0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x92, 0x00, 0x10, 0x00,
+ 0x04, 0x00, 0x00, 0x00, 0x56, 0x81, 0x20, 0x80, 0x41, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x56, 0x81, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a,
+ 0x82, 0x00, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3a, 0x10, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00,
+ 0x1a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
+ 0x32, 0x00, 0x00, 0x0a, 0x82, 0x00, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x3a, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x10, 0x00,
+ 0x04, 0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x04, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x07, 0x22, 0x00, 0x10, 0x00,
+ 0x04, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x46, 0x0f, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x07,
+ 0x42, 0x00, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0x46, 0x0f, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x0e, 0x00, 0x00, 0x07, 0x32, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x96, 0x05, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00, 0xa6, 0x0a, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0b, 0x62, 0x20, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x06, 0x01, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x06, 0x81, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xa6, 0x8b, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x36, 0x00, 0x00, 0x05, 0x32, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x46, 0x10, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x08,
+ 0xc2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f,
+ 0x00, 0x00, 0x80, 0x3f, 0x11, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00,
+ 0x04, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x46, 0x0f, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x07,
+ 0x22, 0x00, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0x46, 0x0f, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x11, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x07, 0x32, 0x00, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x46, 0x00, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00,
+ 0x06, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0b,
+ 0x32, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x00, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x46, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xe6, 0x8a, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x32, 0x00, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00,
+ 0x36, 0x00, 0x00, 0x08, 0xc2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x11, 0x00, 0x00, 0x07,
+ 0x42, 0x00, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x11, 0x00, 0x00, 0x07, 0x82, 0x00, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x46, 0x0e, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x07,
+ 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe6, 0x0a, 0x10, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x32, 0x00, 0x00, 0x0b, 0xc2, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x06, 0x04, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x84, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa6, 0x8e, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01,
+ 0x53, 0x54, 0x41, 0x54, 0x74, 0x00, 0x00, 0x00, 0x2e, 0x00, 0x00, 0x00,
+ 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00,
+ 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00
+};
+
+#endif
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionTimewarpChroma_vs.vsh b/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionTimewarpChroma_vs.vsh
new file mode 100644
index 0000000..7e5512b
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionTimewarpChroma_vs.vsh
@@ -0,0 +1,66 @@
+/************************************************************************************
+
+Filename : DistortionTimewarpChroma_vs.vsh
+
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.2
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+float2 EyeToSourceUVScale;
+float2 EyeToSourceUVOffset;
+float4x4 EyeRotationStart;
+float4x4 EyeRotationEnd;
+
+float2 TimewarpTexCoordToWarpedPos(float2 inTexCoord, float4x4 rotMat)
+{
+ // Vertex inputs are in TanEyeAngle space for the R,G,B channels (i.e. after chromatic aberration and distortion).
+ // These are now "real world" vectors in direction (x,y,1) relative to the eye of the HMD.
+ // Apply the 3x3 timewarp rotation to these vectors.
+ float3 transformed = float3( mul ( rotMat, float4(inTexCoord.xy, 1, 1) ).xyz);
+ // Project them back onto the Z=1 plane of the rendered images.
+ float2 flattened = transformed.xy / transformed.z;
+ // Scale them into ([0,0.5],[0,1]) or ([0.5,0],[0,1]) UV lookup space (depending on eye)
+ return flattened * EyeToSourceUVScale + EyeToSourceUVOffset;
+}
+
+void main(in float2 Position : POSITION,
+ in float4 Color : COLOR0,
+ in float2 TexCoord0 : TEXCOORD0,
+ in float2 TexCoord1 : TEXCOORD1,
+ in float2 TexCoord2 : TEXCOORD2,
+ out float4 oPosition : SV_Position,
+ out float1 oColor : COLOR,
+ out float2 oTexCoord0 : TEXCOORD0,
+ out float2 oTexCoord1 : TEXCOORD1,
+ out float2 oTexCoord2 : TEXCOORD2)
+{
+ oPosition.x = Position.x;
+ oPosition.y = Position.y;
+ oPosition.z = 0.5;
+ oPosition.w = 1.0;
+
+ float timewarpLerpFactor = Color.a;
+ float4x4 lerpedEyeRot = lerp(EyeRotationStart, EyeRotationEnd, timewarpLerpFactor);
+
+ // warped positions are a bit more involved, hence a separate function
+ oTexCoord0 = TimewarpTexCoordToWarpedPos(TexCoord0, lerpedEyeRot);
+ oTexCoord1 = TimewarpTexCoordToWarpedPos(TexCoord1, lerpedEyeRot);
+ oTexCoord2 = TimewarpTexCoordToWarpedPos(TexCoord2, lerpedEyeRot);
+
+ oColor = Color.r; // Used for vignette fade.
+}
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionTimewarpChroma_vs_refl.h b/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionTimewarpChroma_vs_refl.h
new file mode 100644
index 0000000..38a168f
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionTimewarpChroma_vs_refl.h
@@ -0,0 +1,11 @@
+#ifndef DistortionTimewarpChroma_vs_refl
+
+const OVR::CAPI::D3D_NS::ShaderBase::Uniform DistortionTimewarpChroma_vs_refl[] =
+{
+ { "EyeToSourceUVScale", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 0, 8 },
+ { "EyeToSourceUVOffset", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 8, 8 },
+ { "EyeRotationStart", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 16, 64 },
+ { "EyeRotationEnd", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 80, 64 },
+};
+
+#endif
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionTimewarp_vs.h b/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionTimewarp_vs.h
new file mode 100644
index 0000000..26fc0e2
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionTimewarp_vs.h
@@ -0,0 +1,167 @@
+#ifndef DISTORTIONTIMEWARP_VS_H
+#define DISTORTIONTIMEWARP_VS_H
+
+static const unsigned char DistortionTimewarp_vs[] = {
+ 0x44, 0x58, 0x42, 0x43, 0x96, 0x74, 0x01, 0x0e, 0x69, 0xc5, 0xe0, 0xbd,
+ 0x73, 0x27, 0xa6, 0x54, 0x7e, 0xee, 0xb9, 0xb6, 0x01, 0x00, 0x00, 0x00,
+ 0x7c, 0x07, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
+ 0x98, 0x01, 0x00, 0x00, 0x08, 0x02, 0x00, 0x00, 0x7c, 0x02, 0x00, 0x00,
+ 0x00, 0x07, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x5c, 0x01, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x1c, 0x00, 0x00, 0x00, 0x00, 0x04, 0xfe, 0xff, 0x00, 0x01, 0x00, 0x00,
+ 0x2b, 0x01, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x73, 0x00, 0xab, 0xab, 0xab,
+ 0x3c, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00,
+ 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xe4, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xf8, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x0c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x1c, 0x01, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x0c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x45, 0x79, 0x65, 0x54, 0x6f, 0x53, 0x6f, 0x75, 0x72, 0x63, 0x65, 0x55,
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+ 0x1a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x62, 0x00, 0x10, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x56, 0x84, 0x20, 0x80, 0x41, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x56, 0x84, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a,
+ 0x22, 0x00, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3a, 0x10, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x1a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x32, 0x00, 0x00, 0x0a, 0x22, 0x00, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x3a, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x10, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
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+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x56, 0x84, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a,
+ 0x42, 0x00, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3a, 0x10, 0x10, 0x00,
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+ 0x1a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x32, 0x00, 0x00, 0x0a, 0x42, 0x00, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x3a, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x10, 0x00,
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+ 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x92, 0x00, 0x10, 0x00,
+ 0x04, 0x00, 0x00, 0x00, 0x56, 0x81, 0x20, 0x80, 0x41, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x56, 0x81, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a,
+ 0x82, 0x00, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3a, 0x10, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00,
+ 0x1a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
+ 0x11, 0x00, 0x00, 0x07, 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x46, 0x0e, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x82, 0x00, 0x10, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0x3a, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x3a, 0x00, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x07,
+ 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x0e, 0x00, 0x00, 0x07, 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x96, 0x05, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0b, 0x62, 0x20, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x06, 0x01, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x06, 0x81, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xa6, 0x8b, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x74, 0x00, 0x00, 0x00,
+ 0x20, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x06, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
+};
+
+#endif
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionTimewarp_vs.vsh b/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionTimewarp_vs.vsh
new file mode 100644
index 0000000..d594042
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionTimewarp_vs.vsh
@@ -0,0 +1,63 @@
+/************************************************************************************
+
+Filename : DistortionTimewarp_vs.vsh
+
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.2
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+float2 EyeToSourceUVScale;
+float2 EyeToSourceUVOffset;
+float4x4 EyeRotationStart;
+float4x4 EyeRotationEnd;
+
+float2 TimewarpTexCoordToWarpedPos(float2 inTexCoord, float4x4 rotMat)
+{
+ // Vertex inputs are in TanEyeAngle space for the R,G,B channels (i.e. after chromatic aberration and distortion).
+ // These are now "real world" vectors in direction (x,y,1) relative to the eye of the HMD.
+ // Apply the 3x3 timewarp rotation to these vectors.
+ float3 transformed = float3( mul ( rotMat, float4(inTexCoord,1,1) ).xyz);
+ // Project them back onto the Z=1 plane of the rendered images.
+ float2 flattened = transformed.xy / transformed.z;
+ // Scale them into ([0,0.5],[0,1]) or ([0.5,0],[0,1]) UV lookup space (depending on eye)
+ return flattened * EyeToSourceUVScale + EyeToSourceUVOffset;
+
+}
+
+void main(in float2 Position : POSITION,
+ in float4 Color : COLOR0,
+ in float2 TexCoord0 : TEXCOORD0,
+ out float4 oPosition : SV_Position,
+ out float1 oColor : COLOR,
+ out float2 oTexCoord0 : TEXCOORD0)
+{
+
+ oPosition.x = Position.x;
+ oPosition.y = Position.y;
+ oPosition.z = 0.5;
+ oPosition.w = 1.0;
+
+ float timewarpLerpFactor = Color.a;
+ float4x4 lerpedEyeRot = lerp(EyeRotationStart, EyeRotationEnd, timewarpLerpFactor);
+
+ // Warped positions are a bit more involved, hence a separate function
+ oTexCoord0 = TimewarpTexCoordToWarpedPos(TexCoord0, lerpedEyeRot);
+ oColor = Color.r; // Used for vignette fade.
+}
+
+
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionTimewarp_vs_refl.h b/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionTimewarp_vs_refl.h
new file mode 100644
index 0000000..eab6baf
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/DistortionTimewarp_vs_refl.h
@@ -0,0 +1,11 @@
+#ifndef DistortionTimewarp_vs_refl
+
+const OVR::CAPI::D3D_NS::ShaderBase::Uniform DistortionTimewarp_vs_refl[] =
+{
+ { "EyeToSourceUVScale", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 0, 8 },
+ { "EyeToSourceUVOffset", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 8, 8 },
+ { "EyeRotationStart", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 16, 64 },
+ { "EyeRotationEnd", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 80, 64 },
+};
+
+#endif
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/Distortion_ps.h b/LibOVR/Src/CAPI/D3D1X/Shaders/Distortion_ps.h
new file mode 100644
index 0000000..8d7867a
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/Distortion_ps.h
@@ -0,0 +1,65 @@
+#ifndef DISTORTION_PS_H
+#define DISTORTION_PS_H
+
+static const unsigned char Distortion_ps[] = {
+ 0x44, 0x58, 0x42, 0x43, 0x9d, 0x0b, 0x61, 0x6e, 0xd2, 0x1b, 0xc9, 0x8e,
+ 0x12, 0xdf, 0xf7, 0xa6, 0xae, 0xfe, 0x1e, 0x39, 0x01, 0x00, 0x00, 0x00,
+ 0xac, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
+ 0xd8, 0x00, 0x00, 0x00, 0x4c, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00,
+ 0x30, 0x02, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x9c, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x1c, 0x00, 0x00, 0x00, 0x00, 0x04, 0xff, 0xff, 0x00, 0x01, 0x00, 0x00,
+ 0x6b, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x63, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
+ 0x04, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x4c, 0x69, 0x6e, 0x65,
+ 0x61, 0x72, 0x00, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x4d,
+ 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29,
+ 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72,
+ 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e,
+ 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00,
+ 0x49, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x01, 0x01, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x06, 0x06, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74,
+ 0x69, 0x6f, 0x6e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45,
+ 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x4f, 0x53, 0x47, 0x4e,
+ 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
+ 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00,
+ 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x00, 0xab, 0xab,
+ 0x53, 0x48, 0x44, 0x52, 0xa8, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
+ 0x2a, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x58, 0x18, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03,
+ 0x12, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03,
+ 0x62, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03,
+ 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02,
+ 0x01, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x09, 0xf2, 0x00, 0x10, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x96, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x72, 0x20, 0x10, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05,
+ 0x82, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00,
+ 0x00, 0x00, 0x80, 0x3f, 0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54,
+ 0x74, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
+
+};
+
+#endif
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/Distortion_ps.psh b/LibOVR/Src/CAPI/D3D1X/Shaders/Distortion_ps.psh
new file mode 100644
index 0000000..e83c6d1
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/Distortion_ps.psh
@@ -0,0 +1,34 @@
+/************************************************************************************
+
+Filename : Distortion_ps.psh
+
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.2
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+
+Texture2D Texture : register(t0);
+SamplerState Linear : register(s0);
+
+float4 main(in float4 oPosition : SV_Position,
+ in float1 oColor : COLOR,
+ in float2 oTexCoord0 : TEXCOORD0) : SV_Target
+{
+ float3 Result = Texture.Sample(Linear, oTexCoord0).rgb;
+ return float4(Result * oColor, 1.0 );
+}
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/Distortion_ps_refl.h b/LibOVR/Src/CAPI/D3D1X/Shaders/Distortion_ps_refl.h
new file mode 100644
index 0000000..8a613f5
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/Distortion_ps_refl.h
@@ -0,0 +1 @@
+// No data available for shader reflection Distortion_ps_refl \ No newline at end of file
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/Distortion_vs.h b/LibOVR/Src/CAPI/D3D1X/Shaders/Distortion_vs.h
new file mode 100644
index 0000000..52b9413
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/Distortion_vs.h
@@ -0,0 +1,82 @@
+#ifndef DISTORTION_VS_H
+#define DISTORTION_VS_H
+
+static const unsigned char Distortion_vs[] = {
+ 0x44, 0x58, 0x42, 0x43, 0xfd, 0x23, 0xd7, 0xc6, 0x1a, 0x85, 0x42, 0xd8,
+ 0xf1, 0xf2, 0x06, 0x88, 0x86, 0xf0, 0xd9, 0xc7, 0x01, 0x00, 0x00, 0x00,
+ 0x7c, 0x03, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
+ 0x38, 0x01, 0x00, 0x00, 0xa8, 0x01, 0x00, 0x00, 0x1c, 0x02, 0x00, 0x00,
+ 0x00, 0x03, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0xfc, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x1c, 0x00, 0x00, 0x00, 0x00, 0x04, 0xfe, 0xff, 0x00, 0x01, 0x00, 0x00,
+ 0xc8, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x73, 0x00, 0xab, 0xab, 0xab,
+ 0x3c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00,
+ 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0xa4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xb4, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0xa4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x45, 0x79, 0x65, 0x54, 0x6f, 0x53, 0x6f, 0x75, 0x72, 0x63, 0x65, 0x55,
+ 0x56, 0x53, 0x63, 0x61, 0x6c, 0x65, 0x00, 0xab, 0x01, 0x00, 0x03, 0x00,
+ 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x45, 0x79, 0x65, 0x54, 0x6f, 0x53, 0x6f, 0x75, 0x72, 0x63, 0x65, 0x55,
+ 0x56, 0x4f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x00, 0x4d, 0x69, 0x63, 0x72,
+ 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c,
+ 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f,
+ 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e,
+ 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0xab,
+ 0x49, 0x53, 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x03, 0x03, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x0f, 0x01, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x03, 0x03, 0x00, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e,
+ 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f,
+ 0x4f, 0x52, 0x44, 0x00, 0x4f, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x01, 0x0e, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x06, 0x09, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50,
+ 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x43, 0x4f, 0x4c, 0x4f,
+ 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab,
+ 0x53, 0x48, 0x44, 0x52, 0xdc, 0x00, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00,
+ 0x37, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03,
+ 0x32, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03,
+ 0x12, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03,
+ 0x32, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04,
+ 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x65, 0x00, 0x00, 0x03, 0x12, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x65, 0x00, 0x00, 0x03, 0x62, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x36, 0x00, 0x00, 0x05, 0x32, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x46, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x08,
+ 0xc2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f,
+ 0x00, 0x00, 0x80, 0x3f, 0x36, 0x00, 0x00, 0x05, 0x12, 0x20, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x0a, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x32, 0x00, 0x00, 0x0b, 0x62, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x06, 0x81, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x06, 0x11, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x8b, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01,
+ 0x53, 0x54, 0x41, 0x54, 0x74, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00
+};
+
+#endif
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/Distortion_vs.vsh b/LibOVR/Src/CAPI/D3D1X/Shaders/Distortion_vs.vsh
new file mode 100644
index 0000000..d947772
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/Distortion_vs.vsh
@@ -0,0 +1,41 @@
+/************************************************************************************
+
+Filename : Distortion_vs.vsh
+
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.2
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+float2 EyeToSourceUVScale;
+float2 EyeToSourceUVOffset;
+
+void main(in float2 Position : POSITION,
+ in float4 Color : COLOR0,
+ in float2 TexCoord0 : TEXCOORD0,
+ out float4 oPosition : SV_Position,
+ out float1 oColor : COLOR,
+ out float2 oTexCoord0 : TEXCOORD0)
+{
+ oPosition.x = Position.x;
+ oPosition.y = Position.y;
+ oPosition.z = 0.5;
+ oPosition.w = 1.0;
+ oTexCoord0 = EyeToSourceUVScale * TexCoord0 + EyeToSourceUVOffset;
+ oColor = Color.r; // Used for vignette fade.
+}
+
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/Distortion_vs_refl.h b/LibOVR/Src/CAPI/D3D1X/Shaders/Distortion_vs_refl.h
new file mode 100644
index 0000000..b3e86ac
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/Distortion_vs_refl.h
@@ -0,0 +1,9 @@
+#ifndef Distortion_vs_refl
+
+const OVR::CAPI::D3D_NS::ShaderBase::Uniform Distortion_vs_refl[] =
+{
+ { "EyeToSourceUVScale", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 0, 8 },
+ { "EyeToSourceUVOffset", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 8, 8 },
+};
+
+#endif
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleQuad_ps.h b/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleQuad_ps.h
new file mode 100644
index 0000000..00f928d
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleQuad_ps.h
@@ -0,0 +1,51 @@
+#ifndef SIMPLEQUAD_PS_H
+#define SIMPLEQUAD_PS_H
+
+static const unsigned char SimpleQuad_ps[] = {
+ 0x44, 0x58, 0x42, 0x43, 0x8c, 0x53, 0x2f, 0x7c, 0x3d, 0xea, 0xa5, 0xb6,
+ 0x05, 0xb7, 0xe0, 0x83, 0x67, 0x16, 0x9c, 0x93, 0x01, 0x00, 0x00, 0x00,
+ 0x08, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
+ 0x00, 0x01, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0x44, 0x01, 0x00, 0x00,
+ 0x8c, 0x01, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0xc4, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x1c, 0x00, 0x00, 0x00, 0x00, 0x04, 0xff, 0xff, 0x00, 0x01, 0x00, 0x00,
+ 0x90, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x73, 0x00, 0xab, 0xab, 0xab,
+ 0x3c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00,
+ 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00,
+ 0x01, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52,
+ 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65,
+ 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39,
+ 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31,
+ 0x00, 0xab, 0xab, 0xab, 0x49, 0x53, 0x47, 0x4e, 0x08, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x4f, 0x53, 0x47, 0x4e,
+ 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
+ 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00,
+ 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x00, 0xab, 0xab,
+ 0x53, 0x48, 0x44, 0x52, 0x40, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
+ 0x10, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03,
+ 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06,
+ 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01,
+ 0x53, 0x54, 0x41, 0x54, 0x74, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00
+};
+
+#endif
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleQuad_ps.psh b/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleQuad_ps.psh
new file mode 100644
index 0000000..c03d293
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleQuad_ps.psh
@@ -0,0 +1,29 @@
+/************************************************************************************
+
+Filename : SimpleQuad_ps.psh
+
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.2
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+float4 Color;
+
+float4 main() : SV_Target
+{
+ return Color;
+}
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleQuad_ps_refl.h b/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleQuad_ps_refl.h
new file mode 100644
index 0000000..7980b65
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleQuad_ps_refl.h
@@ -0,0 +1,8 @@
+#ifndef SimpleQuad_ps_refl
+
+const OVR::CAPI::D3D_NS::ShaderBase::Uniform SimpleQuad_ps_refl[] =
+{
+ { "Color", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 0, 16 },
+};
+
+#endif
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleQuad_vs.h b/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleQuad_vs.h
new file mode 100644
index 0000000..e68903f
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleQuad_vs.h
@@ -0,0 +1,64 @@
+#ifndef SIMPLEQUAD_VS_H
+#define SIMPLEQUAD_VS_H
+
+static const unsigned char SimpleQuad_vs[] = {
+ 0x44, 0x58, 0x42, 0x43, 0xd5, 0x40, 0x5f, 0xa6, 0x2d, 0x0a, 0xd9, 0x2a,
+ 0x84, 0x41, 0x9e, 0x1f, 0xab, 0xa5, 0xa9, 0x2c, 0x01, 0x00, 0x00, 0x00,
+ 0xa8, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
+ 0x38, 0x01, 0x00, 0x00, 0x6c, 0x01, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00,
+ 0x2c, 0x02, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0xfc, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x1c, 0x00, 0x00, 0x00, 0x00, 0x04, 0xfe, 0xff, 0x00, 0x01, 0x00, 0x00,
+ 0xc8, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x73, 0x00, 0xab, 0xab, 0xab,
+ 0x3c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00,
+ 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x00, 0x00, 0x00,
+ 0xb8, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00,
+ 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x4f, 0x66, 0x66, 0x73,
+ 0x65, 0x74, 0x00, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x02, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x53, 0x63, 0x61, 0x6c, 0x65, 0x00, 0xab, 0xab,
+ 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x4d, 0x69, 0x63, 0x72,
+ 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c,
+ 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f,
+ 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e,
+ 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0xab,
+ 0x49, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x07, 0x03, 0x00, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e,
+ 0x00, 0xab, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50,
+ 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x53, 0x48, 0x44, 0x52,
+ 0x84, 0x00, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x21, 0x00, 0x00, 0x00,
+ 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0b,
+ 0x32, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0xe6, 0x8a, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x46, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x08, 0xc2, 0x20, 0x10, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x80, 0x3f,
+ 0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x74, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
+};
+
+#endif
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleQuad_vs.vsh b/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleQuad_vs.vsh
new file mode 100644
index 0000000..94d6694
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleQuad_vs.vsh
@@ -0,0 +1,31 @@
+/************************************************************************************
+
+Filename : SimplaeQuad_vs.vsh
+
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.2
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+float2 PositionOffset = float2(0, 0);
+float2 Scale = float2(1, 1);
+
+void main( in float3 Position : POSITION,
+out float4 oPosition : SV_Position)
+{
+ oPosition = float4(Position.xy * Scale + PositionOffset, 0.5, 1.0);
+} \ No newline at end of file
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleQuad_vs_refl.h b/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleQuad_vs_refl.h
new file mode 100644
index 0000000..23bb021
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleQuad_vs_refl.h
@@ -0,0 +1,9 @@
+#ifndef SimpleQuad_vs_refl
+
+const OVR::CAPI::D3D_NS::ShaderBase::Uniform SimpleQuad_vs_refl[] =
+{
+ { "PositionOffset", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 0, 8 },
+ { "Scale", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 8, 8 },
+};
+
+#endif
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleTexturedQuad_ps.h b/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleTexturedQuad_ps.h
new file mode 100644
index 0000000..39fda03
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleTexturedQuad_ps.h
@@ -0,0 +1,77 @@
+#ifndef SIMPLETEXTUREDQUAD_PS_H
+#define SIMPLETEXTUREDQUAD_PS_H
+
+static const unsigned char SimpleTexturedQuad_ps[] = {
+ 0x44, 0x58, 0x42, 0x43, 0xbe, 0x17, 0xf1, 0xab, 0xc8, 0x62, 0x4c, 0x11,
+ 0xe8, 0x29, 0xb0, 0x5b, 0x0b, 0xf8, 0x73, 0x38, 0x01, 0x00, 0x00, 0x00,
+ 0x44, 0x03, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
+ 0x54, 0x01, 0x00, 0x00, 0xc8, 0x01, 0x00, 0x00, 0xfc, 0x01, 0x00, 0x00,
+ 0xc8, 0x02, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0x18, 0x01, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x1c, 0x00, 0x00, 0x00, 0x00, 0x04, 0xff, 0xff, 0x00, 0x01, 0x00, 0x00,
+ 0xe4, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x8a, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
+ 0x04, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x92, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x4c, 0x69, 0x6e, 0x65, 0x61, 0x72, 0x53, 0x61,
+ 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72,
+ 0x65, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x73, 0x00, 0xab,
+ 0x92, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00,
+ 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xcc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00,
+ 0x01, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52,
+ 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65,
+ 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39,
+ 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31,
+ 0x00, 0xab, 0xab, 0xab, 0x49, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50,
+ 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x43, 0x4f, 0x4c, 0x4f,
+ 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab,
+ 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65,
+ 0x74, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0xc4, 0x00, 0x00, 0x00,
+ 0x40, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04,
+ 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x58, 0x18, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00,
+ 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x46, 0x1e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x09,
+ 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07,
+ 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x3e, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x74, 0x00, 0x00, 0x00,
+ 0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
+};
+
+#endif
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleTexturedQuad_ps.psh b/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleTexturedQuad_ps.psh
new file mode 100644
index 0000000..d29c9af
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleTexturedQuad_ps.psh
@@ -0,0 +1,39 @@
+/************************************************************************************
+
+Filename : SimpleTextureQuad_ps.psh
+
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.2
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+float4 Color;
+
+SamplerState LinearSampler : register(s0);
+Texture2D Texture : register(t0);
+
+struct Values
+{
+ float4 Position : SV_Position;
+ float4 Color : COLOR0;
+ float2 TexCoord : TEXCOORD0;
+};
+
+float4 main(in Values inputValues) : SV_Target
+{
+ return Color * inputValues.Color * Texture.Sample(LinearSampler, inputValues.TexCoord);
+}
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleTexturedQuad_ps_refl.h b/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleTexturedQuad_ps_refl.h
new file mode 100644
index 0000000..578cc45
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleTexturedQuad_ps_refl.h
@@ -0,0 +1,8 @@
+#ifndef SimpleTexturedQuad_ps_refl
+
+const OVR::CAPI::D3D_NS::ShaderBase::Uniform SimpleTexturedQuad_ps_refl[] =
+{
+ { "Color", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 0, 16 },
+};
+
+#endif
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleTexturedQuad_vs.h b/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleTexturedQuad_vs.h
new file mode 100644
index 0000000..8e18f8e
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleTexturedQuad_vs.h
@@ -0,0 +1,82 @@
+#ifndef SIMPLETEXTUREDQUAD_VS_H
+#define SIMPLETEXTUREDQUAD_VS_H
+
+static const unsigned char SimpleTexturedQuad_vs[] = {
+ 0x44, 0x58, 0x42, 0x43, 0xe3, 0x2d, 0x41, 0xb3, 0xee, 0x4c, 0x7d, 0xb3,
+ 0x80, 0x0d, 0x3a, 0x0c, 0xb6, 0x80, 0x5e, 0xb1, 0x01, 0x00, 0x00, 0x00,
+ 0x7c, 0x03, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00,
+ 0x38, 0x01, 0x00, 0x00, 0xa8, 0x01, 0x00, 0x00, 0x1c, 0x02, 0x00, 0x00,
+ 0x00, 0x03, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0xfc, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x1c, 0x00, 0x00, 0x00, 0x00, 0x04, 0xfe, 0xff, 0x00, 0x01, 0x00, 0x00,
+ 0xc8, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x73, 0x00, 0xab, 0xab, 0xab,
+ 0x3c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00,
+ 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x00, 0x00, 0x00,
+ 0xb8, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00,
+ 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x4f, 0x66, 0x66, 0x73,
+ 0x65, 0x74, 0x00, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x02, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x53, 0x63, 0x61, 0x6c, 0x65, 0x00, 0xab, 0xab,
+ 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x4d, 0x69, 0x63, 0x72,
+ 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c,
+ 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f,
+ 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e,
+ 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0xab, 0xab, 0xab,
+ 0x49, 0x53, 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x07, 0x03, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x0f, 0x0f, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x03, 0x03, 0x00, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e,
+ 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f,
+ 0x4f, 0x52, 0x44, 0x00, 0x4f, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+ 0x02, 0x00, 0x00, 0x00, 0x03, 0x0c, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50,
+ 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x43, 0x4f, 0x4c, 0x4f,
+ 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab,
+ 0x53, 0x48, 0x44, 0x52, 0xdc, 0x00, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00,
+ 0x37, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03,
+ 0x32, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03,
+ 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03,
+ 0x32, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04,
+ 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x65, 0x00, 0x00, 0x03, 0x32, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x32, 0x00, 0x00, 0x0b, 0x32, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x46, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe6, 0x8a, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x80, 0x20, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x08,
+ 0xc2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f,
+ 0x00, 0x00, 0x80, 0x3f, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x36, 0x00, 0x00, 0x05, 0x32, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x46, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01,
+ 0x53, 0x54, 0x41, 0x54, 0x74, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00
+};
+
+#endif
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleTexturedQuad_vs.vsh b/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleTexturedQuad_vs.vsh
new file mode 100644
index 0000000..33a5fe5
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleTexturedQuad_vs.vsh
@@ -0,0 +1,39 @@
+/************************************************************************************
+
+Filename : SimpleTextureQuad_vs.vsh
+
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.2
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+struct Values
+{
+ float4 Position : SV_Position;
+ float4 Color : COLOR0;
+ float2 TexCoord : TEXCOORD0;
+};
+
+float2 PositionOffset = float2(0, 0);
+float2 Scale = float2(1, 1);
+
+void main(in float3 Position : POSITION, in float4 Color : COLOR0, in float2 TexCoord : TEXCOORD0, out Values outputValues)
+{
+ outputValues.Position = float4(Position.xy * Scale + PositionOffset, 0.5, 1.0);
+ outputValues.Color = Color;
+ outputValues.TexCoord = TexCoord;
+}
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleTexturedQuad_vs_refl.h b/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleTexturedQuad_vs_refl.h
new file mode 100644
index 0000000..5adb8a0
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/SimpleTexturedQuad_vs_refl.h
@@ -0,0 +1,9 @@
+#ifndef SimpleTexturedQuad_vs_refl
+
+const OVR::CAPI::D3D_NS::ShaderBase::Uniform SimpleTexturedQuad_vs_refl[] =
+{
+ { "PositionOffset", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 0, 8 },
+ { "Scale", OVR::CAPI::D3D_NS::ShaderBase::VARTYPE_FLOAT, 8, 8 },
+};
+
+#endif
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/bin2header.exe b/LibOVR/Src/CAPI/D3D1X/Shaders/bin2header.exe
new file mode 100644
index 0000000..b3f8d10
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/bin2header.exe
Binary files differ
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/genComputeShaderHeader.bat b/LibOVR/Src/CAPI/D3D1X/Shaders/genComputeShaderHeader.bat
new file mode 100644
index 0000000..784bc86
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/genComputeShaderHeader.bat
@@ -0,0 +1,15 @@
+@echo off
+pushd %~dp0
+echo Compiling shader and packing into header: %~2
+setlocal
+
+set PATH=%PATH%;"%DXSDK_DIR%Utilities\bin\x86\"
+fxc.exe /nologo /E main /T cs_5_0 /Fo "%1" %2
+bin2header.exe "%1"
+
+echo Generating shader reflection data for %1
+ShaderReflector "%1" "%1_refl.h"
+
+del "%1"
+endlocal
+popd
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/genPixelShaderHeader.bat b/LibOVR/Src/CAPI/D3D1X/Shaders/genPixelShaderHeader.bat
new file mode 100644
index 0000000..76f17c2
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/genPixelShaderHeader.bat
@@ -0,0 +1,15 @@
+@echo off
+pushd %~dp0
+echo Compiling shader and packing into header: %~2
+setlocal
+
+set PATH=%PATH%;"%DXSDK_DIR%Utilities\bin\x86\"
+fxc.exe /nologo /E main /T ps_4_0 /Fo "%1" %2
+bin2header.exe "%1"
+
+echo Generating shader reflection data for %1
+ShaderReflector "%1" "%1_refl.h"
+
+del "%1"
+endlocal
+popd
diff --git a/LibOVR/Src/CAPI/D3D1X/Shaders/genVertexShaderHeader.bat b/LibOVR/Src/CAPI/D3D1X/Shaders/genVertexShaderHeader.bat
new file mode 100644
index 0000000..7085775
--- /dev/null
+++ b/LibOVR/Src/CAPI/D3D1X/Shaders/genVertexShaderHeader.bat
@@ -0,0 +1,15 @@
+@echo off
+pushd %~dp0
+echo Compiling shader and packing into header: %~2
+setlocal
+
+set PATH=%PATH%;"%DXSDK_DIR%Utilities\bin\x86\"
+fxc.exe /nologo /E main /T vs_4_0 /Fo "%1" %2
+bin2header.exe "%1"
+
+echo Generating shader reflection data for %1
+ShaderReflector "%1" "%1_refl.h"
+
+del "%1"
+endlocal
+popd