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-rw-r--r--LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp199
1 files changed, 193 insertions, 6 deletions
diff --git a/LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp b/LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp
index ed9e654..82e48b3 100644
--- a/LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp
+++ b/LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp
@@ -1,19 +1,22 @@
/************************************************************************************
-Filename : Render_GL_Device.cpp
+Filename : CAPI_GL_Util.cpp
Content : RenderDevice implementation for OpenGL
Created : September 10, 2012
Authors : David Borel, Andrew Reisse
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
-Licensed under the Apache License, Version 2.0 (the "License");
-you may not use this file except in compliance with the License.
You may obtain a copy of the License at
-http://www.apache.org/licenses/LICENSE-2.0
+http://www.oculusvr.com/licenses/LICENSE-3.2
-Unless required by applicable law or agreed to in writing, software
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
@@ -25,6 +28,21 @@ limitations under the License.
#include "../../Kernel/OVR_Log.h"
#include <string.h>
+#if defined(OVR_OS_LINUX)
+ #include "../../Displays/OVR_Linux_SDKWindow.h"
+#endif
+
+#if defined(OVR_OS_MAC)
+
+typedef void *CGSConnectionID;
+typedef int32_t CGSWindowID;
+typedef int32_t CGSSurfaceID;
+
+extern "C" CGLError CGLGetSurface(CGLContextObj ctx, CGSConnectionID *cid, CGSWindowID *wid, CGSSurfaceID *sid);
+extern "C" CGLError CGLSetSurface(CGLContextObj ctx, CGSConnectionID cid, CGSWindowID wid, CGSSurfaceID sid);
+
+#endif
+
namespace OVR { namespace CAPI { namespace GL {
@@ -66,6 +84,12 @@ PFNGLPOLYGONMODEPROC glPolygonMode;
PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT;
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
+PFNWGLGETCURRENTDCPROC wglGetCurrentDC;
+PFNWGLGETCURRENTCONTEXTPROC wglGetCurrentContext;
+PFNWGLCREATECONTEXTPROC wglCreateContext;
+PFNWGLDELETECONTEXTPROC wglDeleteContext;
+PFNWGLSHARELISTSPROC wglShareLists;
+PFNWGLMAKECURRENTPROC wglMakeCurrent;
#elif defined(OVR_OS_LINUX)
@@ -125,6 +149,8 @@ PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
+PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebuffer;
+PFNGLDRAWBUFFERSPROC glDrawBuffers;
#if defined(OVR_OS_WIN32)
@@ -183,6 +209,12 @@ void InitGLExtensions()
glPolygonMode = (PFNGLPOLYGONMODEPROC) GetProcAddress(hInst, "glPolygonMode");
wglGetProcAddress = (PFNWGLGETPROCADDRESS) GetProcAddress(hInst, "wglGetProcAddress");
+ wglGetCurrentDC = (PFNWGLGETCURRENTDCPROC) GetProcAddress(hInst, "wglGetCurrentDC");
+ wglGetCurrentContext = (PFNWGLGETCURRENTCONTEXTPROC) GetProcAddress(hInst, "wglGetCurrentContext");
+ wglCreateContext = (PFNWGLCREATECONTEXTPROC) GetProcAddress(hInst, "wglCreateContext");
+ wglDeleteContext = (PFNWGLDELETECONTEXTPROC) GetProcAddress(hInst, "wglDeleteContext");
+ wglShareLists = (PFNWGLSHARELISTSPROC) GetProcAddress(hInst, "wglShareLists");
+ wglMakeCurrent = (PFNWGLMAKECURRENTPROC) GetProcAddress(hInst, "wglMakeCurrent");
wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC) GetFunction("wglGetSwapIntervalEXT");
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) GetFunction("wglSwapIntervalEXT");
@@ -244,6 +276,8 @@ void InitGLExtensions()
glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) GetFunction("glBindAttribLocation");
glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) GetFunction("glGetAttribLocation");
glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) GetFunction("glBlendFuncSeparate");
+ glBlitFramebuffer = (PFNGLBLITFRAMEBUFFEREXTPROC) GetFunction("glBlitFramebufferEXT");
+ glDrawBuffers = (PFNGLDRAWBUFFERSPROC) GetFunction("glDrawBuffers");
}
#endif
@@ -730,4 +764,157 @@ void GetGLVersionAndExtensions(GLVersionAndExtensions& versionInfo)
}
+Context::Context() : initialized(false), ownsContext(true), incarnation(0)
+{
+#if defined(OVR_OS_MAC)
+ systemContext = 0;
+#elif defined(OVR_OS_WIN32)
+ hdc = 0;
+ systemContext = 0;
+#elif defined(OVR_OS_LINUX)
+ x11Display = 0;
+ x11Drawable = 0;
+ systemContext = 0;
+#endif
+
+}
+
+void Context::InitFromCurrent()
+{
+ Destroy();
+
+ initialized = true;
+ ownsContext = false;
+ incarnation++;
+
+#if defined(OVR_OS_MAC)
+ systemContext = CGLGetCurrentContext();
+ {
+ CGSConnectionID cid;
+ CGSWindowID wid;
+ CGSSurfaceID sid;
+ CGLError e = kCGLNoError;
+ e = CGLGetSurface(systemContext, &cid, &wid, &sid);
+ OVR_ASSERT(e == kCGLNoError); OVR_UNUSED(e);
+ }
+
+#elif defined(OVR_OS_WIN32)
+ hdc = wglGetCurrentDC();
+ systemContext = wglGetCurrentContext();
+#elif defined(OVR_OS_LINUX)
+ x11Display = glXGetCurrentDisplay();
+ x11Drawable = glXGetCurrentDrawable();
+ systemContext = glXGetCurrentContext();
+ if (!SDKWindow::getVisualFromDrawable(x11Drawable, &x11Visual))
+ {
+ OVR::LogError("[Context] Unable to obtain x11 visual from context");
+ }
+#endif
+}
+
+
+void Context::CreateShared( Context & ctx )
+{
+ Destroy();
+ OVR_ASSERT( ctx.initialized == true );
+ if( ctx.initialized == false )
+ {
+ return;
+ }
+
+ initialized = true;
+ ownsContext = true;
+ incarnation++;
+
+#if defined(OVR_OS_MAC)
+ CGLPixelFormatObj pixelFormat = CGLGetPixelFormat( ctx.systemContext );
+ CGLError e = CGLCreateContext( pixelFormat, ctx.systemContext, &systemContext );
+ OVR_ASSERT(e == kCGLNoError); OVR_UNUSED(e);
+ SetSurface(ctx);
+#elif defined(OVR_OS_WIN32)
+ hdc = ctx.hdc;
+ systemContext = wglCreateContext( ctx.hdc );
+ BOOL success = wglShareLists(ctx.systemContext, systemContext );
+ OVR_ASSERT( success == TRUE );
+ OVR_UNUSED(success);
+#elif defined(OVR_OS_LINUX)
+ x11Display = ctx.x11Display;
+ x11Drawable = ctx.x11Drawable;
+ x11Visual = ctx.x11Visual;
+ systemContext = glXCreateContext( ctx.x11Display, &x11Visual, ctx.systemContext, True );
+ OVR_ASSERT( systemContext != NULL );
+#endif
+}
+
+#if defined(OVR_OS_MAC)
+void Context::SetSurface( Context & ctx ) {
+ CGLError e = kCGLNoError;
+ CGSConnectionID cid, cid2;
+ CGSWindowID wid, wid2;
+ CGSSurfaceID sid, sid2;
+
+
+
+ e = CGLGetSurface(ctx.systemContext, &cid, &wid, &sid);
+ OVR_ASSERT(e == kCGLNoError); OVR_UNUSED(e);
+ e = CGLGetSurface(systemContext, &cid2, &wid2, &sid2);
+ OVR_ASSERT(e == kCGLNoError); OVR_UNUSED(e);
+ if( sid && sid != sid2 ) {
+ e = CGLSetSurface(systemContext, cid, wid, sid);
+ OVR_ASSERT(e == kCGLNoError); OVR_UNUSED(e);
+ }
+}
+#endif
+
+void Context::Destroy()
+{
+ if( initialized == false )
+ {
+ return;
+ }
+
+ if( ownsContext )
+ {
+#if defined(OVR_OS_MAC)
+ CGLDestroyContext( systemContext );
+#elif defined(OVR_OS_WIN32)
+ BOOL success = wglDeleteContext( systemContext );
+ OVR_ASSERT( success == TRUE );
+ OVR_UNUSED( success );
+#elif defined(OVR_OS_LINUX)
+ glXDestroyContext( x11Display, systemContext );
+#endif
+ systemContext = NULL;
+ }
+
+ initialized = false;
+ ownsContext = true;
+
+
+}
+
+void Context::Bind()
+{
+#if defined(OVR_OS_MAC)
+ glFlush(); //Apple doesn't automatically flush within CGLSetCurrentContext, unlike other platforms.
+ CGLSetCurrentContext( systemContext );
+#elif defined(OVR_OS_WIN32)
+ wglMakeCurrent( hdc, systemContext );
+#elif defined(OVR_OS_LINUX)
+ glXMakeCurrent( x11Display, x11Drawable, systemContext );
+#endif
+}
+
+void Context::Unbind()
+{
+#if defined(OVR_OS_MAC)
+ glFlush(); //Apple doesn't automatically flush within CGLSetCurrentContext, unlike other platforms.
+ CGLSetCurrentContext( NULL );
+#elif defined(OVR_OS_WIN32)
+ wglMakeCurrent( hdc, NULL );
+#elif defined(OVR_OS_LINUX)
+ glXMakeCurrent( x11Display, None, NULL );
+#endif
+}
+
}}} // namespace OVR::CAPI::GL