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-rw-r--r--LibOVR/Src/CAPI/Shaders/Distortion_ps.psh2
1 files changed, 1 insertions, 1 deletions
diff --git a/LibOVR/Src/CAPI/Shaders/Distortion_ps.psh b/LibOVR/Src/CAPI/Shaders/Distortion_ps.psh
index 4a33de5..36a7dc7 100644
--- a/LibOVR/Src/CAPI/Shaders/Distortion_ps.psh
+++ b/LibOVR/Src/CAPI/Shaders/Distortion_ps.psh
@@ -4,6 +4,6 @@ SamplerState Linear : register(s0);
float4 main(in float4 oPosition : SV_Position, in float4 oColor : COLOR,
in float3 oTexCoord0 : TEXCOORD0) : SV_Target
{
- float3 Result = Texture.Sample(Linear, oTexCoord0.xy).rgb;
+ float3 Result = Texture.SampleLevel(Linear, oTexCoord0.xy, 0.0).rgb;
return float4(Result.r * oColor.r, Result.g * oColor.g, Result.b * oColor.b, 1.0);
}