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-rw-r--r--LibOVR/Src/CAPI/Shaders/Distortion_vs.vsh14
1 files changed, 14 insertions, 0 deletions
diff --git a/LibOVR/Src/CAPI/Shaders/Distortion_vs.vsh b/LibOVR/Src/CAPI/Shaders/Distortion_vs.vsh
new file mode 100644
index 0000000..d22ea02
--- /dev/null
+++ b/LibOVR/Src/CAPI/Shaders/Distortion_vs.vsh
@@ -0,0 +1,14 @@
+float2 EyeToSourceUVScale;
+float2 EyeToSourceUVOffset;
+
+void main(in float2 Position : POSITION, in float4 Color : COLOR0, in float2 TexCoord0 : TEXCOORD0,
+ out float4 oPosition : SV_Position, out float4 oColor : COLOR, out float3 oTexCoord0 : TEXCOORD0)
+{
+ oPosition.x = Position.x;
+ oPosition.y = Position.y;
+ oPosition.z = 0.5;
+ oPosition.w = 1.0;
+ oTexCoord0 = float3(EyeToSourceUVScale * TexCoord0 + EyeToSourceUVOffset, 1);
+ oColor = Color; // Used for vignette fade.
+}
+