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-rw-r--r--LibOVR/Src/CAPI/Shaders/Distortion_vs.vsh32
1 files changed, 18 insertions, 14 deletions
diff --git a/LibOVR/Src/CAPI/Shaders/Distortion_vs.vsh b/LibOVR/Src/CAPI/Shaders/Distortion_vs.vsh
index d22ea02..90a4aaa 100644
--- a/LibOVR/Src/CAPI/Shaders/Distortion_vs.vsh
+++ b/LibOVR/Src/CAPI/Shaders/Distortion_vs.vsh
@@ -1,14 +1,18 @@
-float2 EyeToSourceUVScale;
-float2 EyeToSourceUVOffset;
-
-void main(in float2 Position : POSITION, in float4 Color : COLOR0, in float2 TexCoord0 : TEXCOORD0,
- out float4 oPosition : SV_Position, out float4 oColor : COLOR, out float3 oTexCoord0 : TEXCOORD0)
-{
- oPosition.x = Position.x;
- oPosition.y = Position.y;
- oPosition.z = 0.5;
- oPosition.w = 1.0;
- oTexCoord0 = float3(EyeToSourceUVScale * TexCoord0 + EyeToSourceUVOffset, 1);
- oColor = Color; // Used for vignette fade.
-}
-
+float2 EyeToSourceUVScale;
+float2 EyeToSourceUVOffset;
+
+void main(in float2 Position : POSITION,
+ in float4 Color : COLOR0,
+ in float2 TexCoord0 : TEXCOORD0,
+ out float4 oPosition : SV_Position,
+ out float1 oColor : COLOR,
+ out float2 oTexCoord0 : TEXCOORD0)
+{
+ oPosition.x = Position.x;
+ oPosition.y = Position.y;
+ oPosition.z = 0.5;
+ oPosition.w = 1.0;
+ oTexCoord0 = EyeToSourceUVScale * TexCoord0 + EyeToSourceUVOffset;
+ oColor = Color.r; // Used for vignette fade.
+}
+