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+/************************************************************************************
+
+PublicHeader: OVR.h
+Filename : OVR_Alg.h
+Content : Simple general purpose algorithms: Sort, Binary Search, etc.
+Created : September 19, 2012
+Notes :
+
+Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_Alg_h
+#define OVR_Alg_h
+
+#include "OVR_Types.h"
+#include <string.h>
+
+namespace OVR { namespace Alg {
+
+
+//-----------------------------------------------------------------------------------
+// ***** Operator extensions
+
+template <typename T> OVR_FORCE_INLINE void Swap(T &a, T &b)
+{ T temp(a); a = b; b = temp; }
+
+
+// ***** min/max are not implemented in Visual Studio 6 standard STL
+
+template <typename T> OVR_FORCE_INLINE const T Min(const T a, const T b)
+{ return (a < b) ? a : b; }
+
+template <typename T> OVR_FORCE_INLINE const T Max(const T a, const T b)
+{ return (b < a) ? a : b; }
+
+template <typename T> OVR_FORCE_INLINE const T Clamp(const T v, const T minVal, const T maxVal)
+{ return Max<T>(minVal, Min<T>(v, maxVal)); }
+
+template <typename T> OVR_FORCE_INLINE int Chop(T f)
+{ return (int)f; }
+
+template <typename T> OVR_FORCE_INLINE T Lerp(T a, T b, T f)
+{ return (b - a) * f + a; }
+
+
+// These functions stand to fix a stupid VC++ warning (with /Wp64 on):
+// "warning C4267: 'argument' : conversion from 'size_t' to 'const unsigned', possible loss of data"
+// Use these functions instead of gmin/gmax if the argument has size
+// of the pointer to avoid the warning. Though, functionally they are
+// absolutelly the same as regular gmin/gmax.
+template <typename T> OVR_FORCE_INLINE const T PMin(const T a, const T b)
+{
+ OVR_COMPILER_ASSERT(sizeof(T) == sizeof(UPInt));
+ return (a < b) ? a : b;
+}
+template <typename T> OVR_FORCE_INLINE const T PMax(const T a, const T b)
+{
+ OVR_COMPILER_ASSERT(sizeof(T) == sizeof(UPInt));
+ return (b < a) ? a : b;
+}
+
+
+template <typename T> OVR_FORCE_INLINE const T Abs(const T v)
+{ return (v>=0) ? v : -v; }
+
+
+//-----------------------------------------------------------------------------------
+// ***** OperatorLess
+//
+template<class T> struct OperatorLess
+{
+ static bool Compare(const T& a, const T& b)
+ {
+ return a < b;
+ }
+};
+
+
+//-----------------------------------------------------------------------------------
+// ***** QuickSortSliced
+//
+// Sort any part of any array: plain, Array, ArrayPaged, ArrayUnsafe.
+// The range is specified with start, end, where "end" is exclusive!
+// The comparison predicate must be specified.
+template<class Array, class Less>
+void QuickSortSliced(Array& arr, UPInt start, UPInt end, Less less)
+{
+ enum
+ {
+ Threshold = 9
+ };
+
+ if(end - start < 2) return;
+
+ SPInt stack[80];
+ SPInt* top = stack;
+ SPInt base = (SPInt)start;
+ SPInt limit = (SPInt)end;
+
+ for(;;)
+ {
+ SPInt len = limit - base;
+ SPInt i, j, pivot;
+
+ if(len > Threshold)
+ {
+ // we use base + len/2 as the pivot
+ pivot = base + len / 2;
+ Swap(arr[base], arr[pivot]);
+
+ i = base + 1;
+ j = limit - 1;
+
+ // now ensure that *i <= *base <= *j
+ if(less(arr[j], arr[i])) Swap(arr[j], arr[i]);
+ if(less(arr[base], arr[i])) Swap(arr[base], arr[i]);
+ if(less(arr[j], arr[base])) Swap(arr[j], arr[base]);
+
+ for(;;)
+ {
+ do i++; while( less(arr[i], arr[base]) );
+ do j--; while( less(arr[base], arr[j]) );
+
+ if( i > j )
+ {
+ break;
+ }
+
+ Swap(arr[i], arr[j]);
+ }
+
+ Swap(arr[base], arr[j]);
+
+ // now, push the largest sub-array
+ if(j - base > limit - i)
+ {
+ top[0] = base;
+ top[1] = j;
+ base = i;
+ }
+ else
+ {
+ top[0] = i;
+ top[1] = limit;
+ limit = j;
+ }
+ top += 2;
+ }
+ else
+ {
+ // the sub-array is small, perform insertion sort
+ j = base;
+ i = j + 1;
+
+ for(; i < limit; j = i, i++)
+ {
+ for(; less(arr[j + 1], arr[j]); j--)
+ {
+ Swap(arr[j + 1], arr[j]);
+ if(j == base)
+ {
+ break;
+ }
+ }
+ }
+ if(top > stack)
+ {
+ top -= 2;
+ base = top[0];
+ limit = top[1];
+ }
+ else
+ {
+ break;
+ }
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------------
+// ***** QuickSortSliced
+//
+// Sort any part of any array: plain, Array, ArrayPaged, ArrayUnsafe.
+// The range is specified with start, end, where "end" is exclusive!
+// The data type must have a defined "<" operator.
+template<class Array>
+void QuickSortSliced(Array& arr, UPInt start, UPInt end)
+{
+ typedef typename Array::ValueType ValueType;
+ QuickSortSliced(arr, start, end, OperatorLess<ValueType>::Compare);
+}
+
+// Same as corresponding G_QuickSortSliced but with checking array limits to avoid
+// crash in the case of wrong comparator functor.
+template<class Array, class Less>
+bool QuickSortSlicedSafe(Array& arr, UPInt start, UPInt end, Less less)
+{
+ enum
+ {
+ Threshold = 9
+ };
+
+ if(end - start < 2) return true;
+
+ SPInt stack[80];
+ SPInt* top = stack;
+ SPInt base = (SPInt)start;
+ SPInt limit = (SPInt)end;
+
+ for(;;)
+ {
+ SPInt len = limit - base;
+ SPInt i, j, pivot;
+
+ if(len > Threshold)
+ {
+ // we use base + len/2 as the pivot
+ pivot = base + len / 2;
+ Swap(arr[base], arr[pivot]);
+
+ i = base + 1;
+ j = limit - 1;
+
+ // now ensure that *i <= *base <= *j
+ if(less(arr[j], arr[i])) Swap(arr[j], arr[i]);
+ if(less(arr[base], arr[i])) Swap(arr[base], arr[i]);
+ if(less(arr[j], arr[base])) Swap(arr[j], arr[base]);
+
+ for(;;)
+ {
+ do
+ {
+ i++;
+ if (i >= limit)
+ return false;
+ } while( less(arr[i], arr[base]) );
+ do
+ {
+ j--;
+ if (j < 0)
+ return false;
+ } while( less(arr[base], arr[j]) );
+
+ if( i > j )
+ {
+ break;
+ }
+
+ Swap(arr[i], arr[j]);
+ }
+
+ Swap(arr[base], arr[j]);
+
+ // now, push the largest sub-array
+ if(j - base > limit - i)
+ {
+ top[0] = base;
+ top[1] = j;
+ base = i;
+ }
+ else
+ {
+ top[0] = i;
+ top[1] = limit;
+ limit = j;
+ }
+ top += 2;
+ }
+ else
+ {
+ // the sub-array is small, perform insertion sort
+ j = base;
+ i = j + 1;
+
+ for(; i < limit; j = i, i++)
+ {
+ for(; less(arr[j + 1], arr[j]); j--)
+ {
+ Swap(arr[j + 1], arr[j]);
+ if(j == base)
+ {
+ break;
+ }
+ }
+ }
+ if(top > stack)
+ {
+ top -= 2;
+ base = top[0];
+ limit = top[1];
+ }
+ else
+ {
+ break;
+ }
+ }
+ }
+ return true;
+}
+
+template<class Array>
+bool QuickSortSlicedSafe(Array& arr, UPInt start, UPInt end)
+{
+ typedef typename Array::ValueType ValueType;
+ return QuickSortSlicedSafe(arr, start, end, OperatorLess<ValueType>::Compare);
+}
+
+//-----------------------------------------------------------------------------------
+// ***** QuickSort
+//
+// Sort an array Array, ArrayPaged, ArrayUnsafe.
+// The array must have GetSize() function.
+// The comparison predicate must be specified.
+template<class Array, class Less>
+void QuickSort(Array& arr, Less less)
+{
+ QuickSortSliced(arr, 0, arr.GetSize(), less);
+}
+
+// checks for boundaries
+template<class Array, class Less>
+bool QuickSortSafe(Array& arr, Less less)
+{
+ return QuickSortSlicedSafe(arr, 0, arr.GetSize(), less);
+}
+
+
+//-----------------------------------------------------------------------------------
+// ***** QuickSort
+//
+// Sort an array Array, ArrayPaged, ArrayUnsafe.
+// The array must have GetSize() function.
+// The data type must have a defined "<" operator.
+template<class Array>
+void QuickSort(Array& arr)
+{
+ typedef typename Array::ValueType ValueType;
+ QuickSortSliced(arr, 0, arr.GetSize(), OperatorLess<ValueType>::Compare);
+}
+
+template<class Array>
+bool QuickSortSafe(Array& arr)
+{
+ typedef typename Array::ValueType ValueType;
+ return QuickSortSlicedSafe(arr, 0, arr.GetSize(), OperatorLess<ValueType>::Compare);
+}
+
+//-----------------------------------------------------------------------------------
+// ***** InsertionSortSliced
+//
+// Sort any part of any array: plain, Array, ArrayPaged, ArrayUnsafe.
+// The range is specified with start, end, where "end" is exclusive!
+// The comparison predicate must be specified.
+// Unlike Quick Sort, the Insertion Sort works much slower in average,
+// but may be much faster on almost sorted arrays. Besides, it guarantees
+// that the elements will not be swapped if not necessary. For example,
+// an array with all equal elements will remain "untouched", while
+// Quick Sort will considerably shuffle the elements in this case.
+template<class Array, class Less>
+void InsertionSortSliced(Array& arr, UPInt start, UPInt end, Less less)
+{
+ UPInt j = start;
+ UPInt i = j + 1;
+ UPInt limit = end;
+
+ for(; i < limit; j = i, i++)
+ {
+ for(; less(arr[j + 1], arr[j]); j--)
+ {
+ Swap(arr[j + 1], arr[j]);
+ if(j <= start)
+ {
+ break;
+ }
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------------
+// ***** InsertionSortSliced
+//
+// Sort any part of any array: plain, Array, ArrayPaged, ArrayUnsafe.
+// The range is specified with start, end, where "end" is exclusive!
+// The data type must have a defined "<" operator.
+template<class Array>
+void InsertionSortSliced(Array& arr, UPInt start, UPInt end)
+{
+ typedef typename Array::ValueType ValueType;
+ InsertionSortSliced(arr, start, end, OperatorLess<ValueType>::Compare);
+}
+
+//-----------------------------------------------------------------------------------
+// ***** InsertionSort
+//
+// Sort an array Array, ArrayPaged, ArrayUnsafe.
+// The array must have GetSize() function.
+// The comparison predicate must be specified.
+
+template<class Array, class Less>
+void InsertionSort(Array& arr, Less less)
+{
+ InsertionSortSliced(arr, 0, arr.GetSize(), less);
+}
+
+//-----------------------------------------------------------------------------------
+// ***** InsertionSort
+//
+// Sort an array Array, ArrayPaged, ArrayUnsafe.
+// The array must have GetSize() function.
+// The data type must have a defined "<" operator.
+template<class Array>
+void InsertionSort(Array& arr)
+{
+ typedef typename Array::ValueType ValueType;
+ InsertionSortSliced(arr, 0, arr.GetSize(), OperatorLess<ValueType>::Compare);
+}
+
+//-----------------------------------------------------------------------------------
+// ***** Median
+// Returns a median value of the input array.
+// Caveats: partially sorts the array, returns a reference to the array element
+// TBD: This needs to be optimized and generalized
+//
+template<class Array>
+typename Array::ValueType& Median(Array& arr)
+{
+ UPInt count = arr.GetSize();
+ UPInt mid = (count - 1) / 2;
+ OVR_ASSERT(count > 0);
+
+ for (UPInt j = 0; j <= mid; j++)
+ {
+ UPInt min = j;
+ for (UPInt k = j + 1; k < count; k++)
+ if (arr[k] < arr[min])
+ min = k;
+ Swap(arr[j], arr[min]);
+ }
+ return arr[mid];
+}
+
+//-----------------------------------------------------------------------------------
+// ***** LowerBoundSliced
+//
+template<class Array, class Value, class Less>
+UPInt LowerBoundSliced(const Array& arr, UPInt start, UPInt end, const Value& val, Less less)
+{
+ SPInt first = (SPInt)start;
+ SPInt len = (SPInt)(end - start);
+ SPInt half;
+ SPInt middle;
+
+ while(len > 0)
+ {
+ half = len >> 1;
+ middle = first + half;
+ if(less(arr[middle], val))
+ {
+ first = middle + 1;
+ len = len - half - 1;
+ }
+ else
+ {
+ len = half;
+ }
+ }
+ return (UPInt)first;
+}
+
+
+//-----------------------------------------------------------------------------------
+// ***** LowerBoundSliced
+//
+template<class Array, class Value>
+UPInt LowerBoundSliced(const Array& arr, UPInt start, UPInt end, const Value& val)
+{
+ return LowerBoundSliced(arr, start, end, val, OperatorLess<Value>::Compare);
+}
+
+//-----------------------------------------------------------------------------------
+// ***** LowerBoundSized
+//
+template<class Array, class Value>
+UPInt LowerBoundSized(const Array& arr, UPInt size, const Value& val)
+{
+ return LowerBoundSliced(arr, 0, size, val, OperatorLess<Value>::Compare);
+}
+
+//-----------------------------------------------------------------------------------
+// ***** LowerBound
+//
+template<class Array, class Value, class Less>
+UPInt LowerBound(const Array& arr, const Value& val, Less less)
+{
+ return LowerBoundSliced(arr, 0, arr.GetSize(), val, less);
+}
+
+
+//-----------------------------------------------------------------------------------
+// ***** LowerBound
+//
+template<class Array, class Value>
+UPInt LowerBound(const Array& arr, const Value& val)
+{
+ return LowerBoundSliced(arr, 0, arr.GetSize(), val, OperatorLess<Value>::Compare);
+}
+
+
+
+//-----------------------------------------------------------------------------------
+// ***** UpperBoundSliced
+//
+template<class Array, class Value, class Less>
+UPInt UpperBoundSliced(const Array& arr, UPInt start, UPInt end, const Value& val, Less less)
+{
+ SPInt first = (SPInt)start;
+ SPInt len = (SPInt)(end - start);
+ SPInt half;
+ SPInt middle;
+
+ while(len > 0)
+ {
+ half = len >> 1;
+ middle = first + half;
+ if(less(val, arr[middle]))
+ {
+ len = half;
+ }
+ else
+ {
+ first = middle + 1;
+ len = len - half - 1;
+ }
+ }
+ return (UPInt)first;
+}
+
+
+//-----------------------------------------------------------------------------------
+// ***** UpperBoundSliced
+//
+template<class Array, class Value>
+UPInt UpperBoundSliced(const Array& arr, UPInt start, UPInt end, const Value& val)
+{
+ return UpperBoundSliced(arr, start, end, val, OperatorLess<Value>::Compare);
+}
+
+
+//-----------------------------------------------------------------------------------
+// ***** UpperBoundSized
+//
+template<class Array, class Value>
+UPInt UpperBoundSized(const Array& arr, UPInt size, const Value& val)
+{
+ return UpperBoundSliced(arr, 0, size, val, OperatorLess<Value>::Compare);
+}
+
+
+//-----------------------------------------------------------------------------------
+// ***** UpperBound
+//
+template<class Array, class Value, class Less>
+UPInt UpperBound(const Array& arr, const Value& val, Less less)
+{
+ return UpperBoundSliced(arr, 0, arr.GetSize(), val, less);
+}
+
+
+//-----------------------------------------------------------------------------------
+// ***** UpperBound
+//
+template<class Array, class Value>
+UPInt UpperBound(const Array& arr, const Value& val)
+{
+ return UpperBoundSliced(arr, 0, arr.GetSize(), val, OperatorLess<Value>::Compare);
+}
+
+
+//-----------------------------------------------------------------------------------
+// ***** ReverseArray
+//
+template<class Array> void ReverseArray(Array& arr)
+{
+ SPInt from = 0;
+ SPInt to = arr.GetSize() - 1;
+ while(from < to)
+ {
+ Swap(arr[from], arr[to]);
+ ++from;
+ --to;
+ }
+}
+
+
+// ***** AppendArray
+//
+template<class CDst, class CSrc>
+void AppendArray(CDst& dst, const CSrc& src)
+{
+ UPInt i;
+ for(i = 0; i < src.GetSize(); i++)
+ dst.PushBack(src[i]);
+}
+
+//-----------------------------------------------------------------------------------
+// ***** ArrayAdaptor
+//
+// A simple adapter that provides the GetSize() method and overloads
+// operator []. Used to wrap plain arrays in QuickSort and such.
+template<class T> class ArrayAdaptor
+{
+public:
+ typedef T ValueType;
+ ArrayAdaptor() : Data(0), Size(0) {}
+ ArrayAdaptor(T* ptr, UPInt size) : Data(ptr), Size(size) {}
+ UPInt GetSize() const { return Size; }
+ const T& operator [] (UPInt i) const { return Data[i]; }
+ T& operator [] (UPInt i) { return Data[i]; }
+private:
+ T* Data;
+ UPInt Size;
+};
+
+
+//-----------------------------------------------------------------------------------
+// ***** GConstArrayAdaptor
+//
+// A simple const adapter that provides the GetSize() method and overloads
+// operator []. Used to wrap plain arrays in LowerBound and such.
+template<class T> class ConstArrayAdaptor
+{
+public:
+ typedef T ValueType;
+ ConstArrayAdaptor() : Data(0), Size(0) {}
+ ConstArrayAdaptor(const T* ptr, UPInt size) : Data(ptr), Size(size) {}
+ UPInt GetSize() const { return Size; }
+ const T& operator [] (UPInt i) const { return Data[i]; }
+private:
+ const T* Data;
+ UPInt Size;
+};
+
+
+
+//-----------------------------------------------------------------------------------
+extern const UByte UpperBitTable[256];
+extern const UByte LowerBitTable[256];
+
+
+
+//-----------------------------------------------------------------------------------
+inline UByte UpperBit(UPInt val)
+{
+#ifndef OVR_64BIT_POINTERS
+
+ if (val & 0xFFFF0000)
+ {
+ return (val & 0xFF000000) ?
+ UpperBitTable[(val >> 24) ] + 24:
+ UpperBitTable[(val >> 16) & 0xFF] + 16;
+ }
+ return (val & 0xFF00) ?
+ UpperBitTable[(val >> 8) & 0xFF] + 8:
+ UpperBitTable[(val ) & 0xFF];
+
+#else
+
+ if (val & 0xFFFFFFFF00000000)
+ {
+ if (val & 0xFFFF000000000000)
+ {
+ return (val & 0xFF00000000000000) ?
+ UpperBitTable[(val >> 56) ] + 56:
+ UpperBitTable[(val >> 48) & 0xFF] + 48;
+ }
+ return (val & 0xFF0000000000) ?
+ UpperBitTable[(val >> 40) & 0xFF] + 40:
+ UpperBitTable[(val >> 32) & 0xFF] + 32;
+ }
+ else
+ {
+ if (val & 0xFFFF0000)
+ {
+ return (val & 0xFF000000) ?
+ UpperBitTable[(val >> 24) ] + 24:
+ UpperBitTable[(val >> 16) & 0xFF] + 16;
+ }
+ return (val & 0xFF00) ?
+ UpperBitTable[(val >> 8) & 0xFF] + 8:
+ UpperBitTable[(val ) & 0xFF];
+ }
+
+#endif
+}
+
+//-----------------------------------------------------------------------------------
+inline UByte LowerBit(UPInt val)
+{
+#ifndef OVR_64BIT_POINTERS
+
+ if (val & 0xFFFF)
+ {
+ return (val & 0xFF) ?
+ LowerBitTable[ val & 0xFF]:
+ LowerBitTable[(val >> 8) & 0xFF] + 8;
+ }
+ return (val & 0xFF0000) ?
+ LowerBitTable[(val >> 16) & 0xFF] + 16:
+ LowerBitTable[(val >> 24) & 0xFF] + 24;
+
+#else
+
+ if (val & 0xFFFFFFFF)
+ {
+ if (val & 0xFFFF)
+ {
+ return (val & 0xFF) ?
+ LowerBitTable[ val & 0xFF]:
+ LowerBitTable[(val >> 8) & 0xFF] + 8;
+ }
+ return (val & 0xFF0000) ?
+ LowerBitTable[(val >> 16) & 0xFF] + 16:
+ LowerBitTable[(val >> 24) & 0xFF] + 24;
+ }
+ else
+ {
+ if (val & 0xFFFF00000000)
+ {
+ return (val & 0xFF00000000) ?
+ LowerBitTable[(val >> 32) & 0xFF] + 32:
+ LowerBitTable[(val >> 40) & 0xFF] + 40;
+ }
+ return (val & 0xFF000000000000) ?
+ LowerBitTable[(val >> 48) & 0xFF] + 48:
+ LowerBitTable[(val >> 56) & 0xFF] + 56;
+ }
+
+#endif
+}
+
+
+
+// ******* Special (optimized) memory routines
+// Note: null (bad) pointer is not tested
+class MemUtil
+{
+public:
+
+ // Memory compare
+ static int Cmp (const void* p1, const void* p2, UPInt byteCount) { return memcmp(p1, p2, byteCount); }
+ static int Cmp16(const void* p1, const void* p2, UPInt int16Count);
+ static int Cmp32(const void* p1, const void* p2, UPInt int32Count);
+ static int Cmp64(const void* p1, const void* p2, UPInt int64Count);
+};
+
+// ** Inline Implementation
+
+inline int MemUtil::Cmp16(const void* p1, const void* p2, UPInt int16Count)
+{
+ SInt16* pa = (SInt16*)p1;
+ SInt16* pb = (SInt16*)p2;
+ unsigned ic = 0;
+ if (int16Count == 0)
+ return 0;
+ while (pa[ic] == pb[ic])
+ if (++ic==int16Count)
+ return 0;
+ return pa[ic] > pb[ic] ? 1 : -1;
+}
+inline int MemUtil::Cmp32(const void* p1, const void* p2, UPInt int32Count)
+{
+ SInt32* pa = (SInt32*)p1;
+ SInt32* pb = (SInt32*)p2;
+ unsigned ic = 0;
+ if (int32Count == 0)
+ return 0;
+ while (pa[ic] == pb[ic])
+ if (++ic==int32Count)
+ return 0;
+ return pa[ic] > pb[ic] ? 1 : -1;
+}
+inline int MemUtil::Cmp64(const void* p1, const void* p2, UPInt int64Count)
+{
+ SInt64* pa = (SInt64*)p1;
+ SInt64* pb = (SInt64*)p2;
+ unsigned ic = 0;
+ if (int64Count == 0)
+ return 0;
+ while (pa[ic] == pb[ic])
+ if (++ic==int64Count)
+ return 0;
+ return pa[ic] > pb[ic] ? 1 : -1;
+}
+
+// ** End Inline Implementation
+
+
+//-----------------------------------------------------------------------------------
+// ******* Byte Order Conversions
+namespace ByteUtil {
+
+ // *** Swap Byte Order
+
+ // Swap the byte order of a byte array
+ inline void SwapOrder(void* pv, int size)
+ {
+ UByte* pb = (UByte*)pv;
+ UByte temp;
+ for (int i = 0; i < size>>1; i++)
+ {
+ temp = pb[size-1-i];
+ pb[size-1-i] = pb[i];
+ pb[i] = temp;
+ }
+ }
+
+ // Swap the byte order of primitive types
+ inline UByte SwapOrder(UByte v) { return v; }
+ inline SByte SwapOrder(SByte v) { return v; }
+ inline UInt16 SwapOrder(UInt16 v) { return UInt16(v>>8)|UInt16(v<<8); }
+ inline SInt16 SwapOrder(SInt16 v) { return SInt16((UInt16(v)>>8)|(v<<8)); }
+ inline UInt32 SwapOrder(UInt32 v) { return (v>>24)|((v&0x00FF0000)>>8)|((v&0x0000FF00)<<8)|(v<<24); }
+ inline SInt32 SwapOrder(SInt32 p) { return (SInt32)SwapOrder(UInt32(p)); }
+ inline UInt64 SwapOrder(UInt64 v)
+ {
+ return (v>>56) |
+ ((v&UInt64(0x00FF000000000000ULL))>>40) |
+ ((v&UInt64(0x0000FF0000000000ULL))>>24) |
+ ((v&UInt64(0x000000FF00000000ULL))>>8) |
+ ((v&UInt64(0x00000000FF000000ULL))<<8) |
+ ((v&UInt64(0x0000000000FF0000ULL))<<24) |
+ ((v&UInt64(0x000000000000FF00ULL))<<40) |
+ (v<<56);
+ }
+ inline SInt64 SwapOrder(SInt64 v) { return (SInt64)SwapOrder(UInt64(v)); }
+ inline float SwapOrder(float p)
+ {
+ union {
+ float p;
+ UInt32 v;
+ } u;
+ u.p = p;
+ u.v = SwapOrder(u.v);
+ return u.p;
+ }
+
+ inline double SwapOrder(double p)
+ {
+ union {
+ double p;
+ UInt64 v;
+ } u;
+ u.p = p;
+ u.v = SwapOrder(u.v);
+ return u.p;
+ }
+
+ // *** Byte-order conversion
+
+#if (OVR_BYTE_ORDER == OVR_LITTLE_ENDIAN)
+ // Little Endian to System (LE)
+ inline UByte LEToSystem(UByte v) { return v; }
+ inline SByte LEToSystem(SByte v) { return v; }
+ inline UInt16 LEToSystem(UInt16 v) { return v; }
+ inline SInt16 LEToSystem(SInt16 v) { return v; }
+ inline UInt32 LEToSystem(UInt32 v) { return v; }
+ inline SInt32 LEToSystem(SInt32 v) { return v; }
+ inline UInt64 LEToSystem(UInt64 v) { return v; }
+ inline SInt64 LEToSystem(SInt64 v) { return v; }
+ inline float LEToSystem(float v) { return v; }
+ inline double LEToSystem(double v) { return v; }
+
+ // Big Endian to System (LE)
+ inline UByte BEToSystem(UByte v) { return SwapOrder(v); }
+ inline SByte BEToSystem(SByte v) { return SwapOrder(v); }
+ inline UInt16 BEToSystem(UInt16 v) { return SwapOrder(v); }
+ inline SInt16 BEToSystem(SInt16 v) { return SwapOrder(v); }
+ inline UInt32 BEToSystem(UInt32 v) { return SwapOrder(v); }
+ inline SInt32 BEToSystem(SInt32 v) { return SwapOrder(v); }
+ inline UInt64 BEToSystem(UInt64 v) { return SwapOrder(v); }
+ inline SInt64 BEToSystem(SInt64 v) { return SwapOrder(v); }
+ inline float BEToSystem(float v) { return SwapOrder(v); }
+ inline double BEToSystem(double v) { return SwapOrder(v); }
+
+ // System (LE) to Little Endian
+ inline UByte SystemToLE(UByte v) { return v; }
+ inline SByte SystemToLE(SByte v) { return v; }
+ inline UInt16 SystemToLE(UInt16 v) { return v; }
+ inline SInt16 SystemToLE(SInt16 v) { return v; }
+ inline UInt32 SystemToLE(UInt32 v) { return v; }
+ inline SInt32 SystemToLE(SInt32 v) { return v; }
+ inline UInt64 SystemToLE(UInt64 v) { return v; }
+ inline SInt64 SystemToLE(SInt64 v) { return v; }
+ inline float SystemToLE(float v) { return v; }
+ inline double SystemToLE(double v) { return v; }
+
+ // System (LE) to Big Endian
+ inline UByte SystemToBE(UByte v) { return SwapOrder(v); }
+ inline SByte SystemToBE(SByte v) { return SwapOrder(v); }
+ inline UInt16 SystemToBE(UInt16 v) { return SwapOrder(v); }
+ inline SInt16 SystemToBE(SInt16 v) { return SwapOrder(v); }
+ inline UInt32 SystemToBE(UInt32 v) { return SwapOrder(v); }
+ inline SInt32 SystemToBE(SInt32 v) { return SwapOrder(v); }
+ inline UInt64 SystemToBE(UInt64 v) { return SwapOrder(v); }
+ inline SInt64 SystemToBE(SInt64 v) { return SwapOrder(v); }
+ inline float SystemToBE(float v) { return SwapOrder(v); }
+ inline double SystemToBE(double v) { return SwapOrder(v); }
+
+#elif (OVR_BYTE_ORDER == OVR_BIG_ENDIAN)
+ // Little Endian to System (BE)
+ inline UByte LEToSystem(UByte v) { return SwapOrder(v); }
+ inline SByte LEToSystem(SByte v) { return SwapOrder(v); }
+ inline UInt16 LEToSystem(UInt16 v) { return SwapOrder(v); }
+ inline SInt16 LEToSystem(SInt16 v) { return SwapOrder(v); }
+ inline UInt32 LEToSystem(UInt32 v) { return SwapOrder(v); }
+ inline SInt32 LEToSystem(SInt32 v) { return SwapOrder(v); }
+ inline UInt64 LEToSystem(UInt64 v) { return SwapOrder(v); }
+ inline SInt64 LEToSystem(SInt64 v) { return SwapOrder(v); }
+ inline float LEToSystem(float v) { return SwapOrder(v); }
+ inline double LEToSystem(double v) { return SwapOrder(v); }
+
+ // Big Endian to System (BE)
+ inline UByte BEToSystem(UByte v) { return v; }
+ inline SByte BEToSystem(SByte v) { return v; }
+ inline UInt16 BEToSystem(UInt16 v) { return v; }
+ inline SInt16 BEToSystem(SInt16 v) { return v; }
+ inline UInt32 BEToSystem(UInt32 v) { return v; }
+ inline SInt32 BEToSystem(SInt32 v) { return v; }
+ inline UInt64 BEToSystem(UInt64 v) { return v; }
+ inline SInt64 BEToSystem(SInt64 v) { return v; }
+ inline float BEToSystem(float v) { return v; }
+ inline double BEToSystem(double v) { return v; }
+
+ // System (BE) to Little Endian
+ inline UByte SystemToLE(UByte v) { return SwapOrder(v); }
+ inline SByte SystemToLE(SByte v) { return SwapOrder(v); }
+ inline UInt16 SystemToLE(UInt16 v) { return SwapOrder(v); }
+ inline SInt16 SystemToLE(SInt16 v) { return SwapOrder(v); }
+ inline UInt32 SystemToLE(UInt32 v) { return SwapOrder(v); }
+ inline SInt32 SystemToLE(SInt32 v) { return SwapOrder(v); }
+ inline UInt64 SystemToLE(UInt64 v) { return SwapOrder(v); }
+ inline SInt64 SystemToLE(SInt64 v) { return SwapOrder(v); }
+ inline float SystemToLE(float v) { return SwapOrder(v); }
+ inline double SystemToLE(double v) { return SwapOrder(v); }
+
+ // System (BE) to Big Endian
+ inline UByte SystemToBE(UByte v) { return v; }
+ inline SByte SystemToBE(SByte v) { return v; }
+ inline UInt16 SystemToBE(UInt16 v) { return v; }
+ inline SInt16 SystemToBE(SInt16 v) { return v; }
+ inline UInt32 SystemToBE(UInt32 v) { return v; }
+ inline SInt32 SystemToBE(SInt32 v) { return v; }
+ inline UInt64 SystemToBE(UInt64 v) { return v; }
+ inline SInt64 SystemToBE(SInt64 v) { return v; }
+ inline float SystemToBE(float v) { return v; }
+ inline double SystemToBE(double v) { return v; }
+
+#else
+ #error "OVR_BYTE_ORDER must be defined to OVR_LITTLE_ENDIAN or OVR_BIG_ENDIAN"
+#endif
+
+} // namespace ByteUtil
+
+
+
+// Used primarily for hardware interfacing such as sensor reports, firmware, etc.
+// Reported data is all little-endian.
+inline UInt16 DecodeUInt16(const UByte* buffer)
+{
+ return ByteUtil::LEToSystem ( *(const UInt16*)buffer );
+}
+
+inline SInt16 DecodeSInt16(const UByte* buffer)
+{
+ return ByteUtil::LEToSystem ( *(const SInt16*)buffer );
+}
+
+inline UInt32 DecodeUInt32(const UByte* buffer)
+{
+ return ByteUtil::LEToSystem ( *(const UInt32*)buffer );
+}
+
+inline SInt32 DecodeSInt32(const UByte* buffer)
+{
+ return ByteUtil::LEToSystem ( *(const SInt32*)buffer );
+}
+
+inline float DecodeFloat(const UByte* buffer)
+{
+ union {
+ UInt32 U;
+ float F;
+ };
+
+ U = DecodeUInt32(buffer);
+ return F;
+}
+
+inline void EncodeUInt16(UByte* buffer, UInt16 val)
+{
+ *(UInt16*)buffer = ByteUtil::SystemToLE ( val );
+}
+
+inline void EncodeSInt16(UByte* buffer, SInt16 val)
+{
+ *(SInt16*)buffer = ByteUtil::SystemToLE ( val );
+}
+
+inline void EncodeUInt32(UByte* buffer, UInt32 val)
+{
+ *(UInt32*)buffer = ByteUtil::SystemToLE ( val );
+}
+
+inline void EncodeSInt32(UByte* buffer, SInt32 val)
+{
+ *(SInt32*)buffer = ByteUtil::SystemToLE ( val );
+}
+
+inline void EncodeFloat(UByte* buffer, float val)
+{
+ union {
+ UInt32 U;
+ float F;
+ };
+
+ F = val;
+ EncodeUInt32(buffer, U);
+}
+
+// Converts an 8-bit binary-coded decimal
+inline SByte DecodeBCD(UByte byte)
+{
+ UByte digit1 = (byte >> 4) & 0x0f;
+ UByte digit2 = byte & 0x0f;
+ int decimal = digit1 * 10 + digit2; // maximum value = 99
+ return (SByte)decimal;
+}
+
+
+}} // OVR::Alg
+
+#endif