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Diffstat (limited to 'LibOVR/Src/Kernel/OVR_Array.h')
-rw-r--r-- | LibOVR/Src/Kernel/OVR_Array.h | 833 |
1 files changed, 833 insertions, 0 deletions
diff --git a/LibOVR/Src/Kernel/OVR_Array.h b/LibOVR/Src/Kernel/OVR_Array.h new file mode 100644 index 0000000..7a715ba --- /dev/null +++ b/LibOVR/Src/Kernel/OVR_Array.h @@ -0,0 +1,833 @@ +/************************************************************************************ + +PublicHeader: OVR.h +Filename : OVR_Array.h +Content : Template implementation for Array +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#ifndef OVR_Array_h +#define OVR_Array_h + +#include "OVR_ContainerAllocator.h" + +namespace OVR { + +//----------------------------------------------------------------------------------- +// ***** ArrayDefaultPolicy +// +// Default resize behavior. No minimal capacity, Granularity=4, +// Shrinking as needed. ArrayConstPolicy actually is the same as +// ArrayDefaultPolicy, but parametrized with constants. +// This struct is used only in order to reduce the template "matroska". +struct ArrayDefaultPolicy +{ + ArrayDefaultPolicy() : Capacity(0) {} + ArrayDefaultPolicy(const ArrayDefaultPolicy&) : Capacity(0) {} + + UPInt GetMinCapacity() const { return 0; } + UPInt GetGranularity() const { return 4; } + bool NeverShrinking() const { return 0; } + + UPInt GetCapacity() const { return Capacity; } + void SetCapacity(UPInt capacity) { Capacity = capacity; } +private: + UPInt Capacity; +}; + + +//----------------------------------------------------------------------------------- +// ***** ArrayConstPolicy +// +// Statically parametrized resizing behavior: +// MinCapacity, Granularity, and Shrinking flag. +template<int MinCapacity=0, int Granularity=4, bool NeverShrink=false> +struct ArrayConstPolicy +{ + typedef ArrayConstPolicy<MinCapacity, Granularity, NeverShrink> SelfType; + + ArrayConstPolicy() : Capacity(0) {} + ArrayConstPolicy(const SelfType&) : Capacity(0) {} + + UPInt GetMinCapacity() const { return MinCapacity; } + UPInt GetGranularity() const { return Granularity; } + bool NeverShrinking() const { return NeverShrink; } + + UPInt GetCapacity() const { return Capacity; } + void SetCapacity(UPInt capacity) { Capacity = capacity; } +private: + UPInt Capacity; +}; + +//----------------------------------------------------------------------------------- +// ***** ArrayDataBase +// +// Basic operations with array data: Reserve, Resize, Free, ArrayPolicy. +// For internal use only: ArrayData,ArrayDataCC and others. +template<class T, class Allocator, class SizePolicy> +struct ArrayDataBase +{ + typedef T ValueType; + typedef Allocator AllocatorType; + typedef SizePolicy SizePolicyType; + typedef ArrayDataBase<T, Allocator, SizePolicy> SelfType; + + ArrayDataBase() + : Data(0), Size(0), Policy() {} + + ArrayDataBase(const SizePolicy& p) + : Data(0), Size(0), Policy(p) {} + + ~ArrayDataBase() + { + Allocator::DestructArray(Data, Size); + Allocator::Free(Data); + } + + UPInt GetCapacity() const + { + return Policy.GetCapacity(); + } + + void ClearAndRelease() + { + Allocator::DestructArray(Data, Size); + Allocator::Free(Data); + Data = 0; + Size = 0; + Policy.SetCapacity(0); + } + + void Reserve(UPInt newCapacity) + { + if (Policy.NeverShrinking() && newCapacity < GetCapacity()) + return; + + if (newCapacity < Policy.GetMinCapacity()) + newCapacity = Policy.GetMinCapacity(); + + // Resize the buffer. + if (newCapacity == 0) + { + if (Data) + { + Allocator::Free(Data); + Data = 0; + } + Policy.SetCapacity(0); + } + else + { + UPInt gran = Policy.GetGranularity(); + newCapacity = (newCapacity + gran - 1) / gran * gran; + if (Data) + { + if (Allocator::IsMovable()) + { + Data = (T*)Allocator::Realloc(Data, sizeof(T) * newCapacity); + } + else + { + T* newData = (T*)Allocator::Alloc(sizeof(T) * newCapacity); + UPInt i, s; + s = (Size < newCapacity) ? Size : newCapacity; + for (i = 0; i < s; ++i) + { + Allocator::Construct(&newData[i], Data[i]); + Allocator::Destruct(&Data[i]); + } + for (i = s; i < Size; ++i) + { + Allocator::Destruct(&Data[i]); + } + Allocator::Free(Data); + Data = newData; + } + } + else + { + Data = (T*)Allocator::Alloc(sizeof(T) * newCapacity); + //memset(Buffer, 0, (sizeof(ValueType) * newSize)); // Do we need this? + } + Policy.SetCapacity(newCapacity); + // OVR_ASSERT(Data); // need to throw (or something) on alloc failure! + } + } + + // This version of Resize DOES NOT construct the elements. + // It's done to optimize PushBack, which uses a copy constructor + // instead of the default constructor and assignment + void ResizeNoConstruct(UPInt newSize) + { + UPInt oldSize = Size; + + if (newSize < oldSize) + { + Allocator::DestructArray(Data + newSize, oldSize - newSize); + if (newSize < (Policy.GetCapacity() >> 1)) + { + Reserve(newSize); + } + } + else if(newSize >= Policy.GetCapacity()) + { + Reserve(newSize + (newSize >> 2)); + } + //! IMPORTANT to modify Size only after Reserve completes, because garbage collectable + // array may use this array and may traverse it during Reserve (in the case, if + // collection occurs because of heap limit exceeded). + Size = newSize; + } + + ValueType* Data; + UPInt Size; + SizePolicy Policy; +}; + + + +//----------------------------------------------------------------------------------- +// ***** ArrayData +// +// General purpose array data. +// For internal use only in Array, ArrayLH, ArrayPOD and so on. +template<class T, class Allocator, class SizePolicy> +struct ArrayData : ArrayDataBase<T, Allocator, SizePolicy> +{ + typedef T ValueType; + typedef Allocator AllocatorType; + typedef SizePolicy SizePolicyType; + typedef ArrayDataBase<T, Allocator, SizePolicy> BaseType; + typedef ArrayData <T, Allocator, SizePolicy> SelfType; + + ArrayData() + : BaseType() { } + + ArrayData(UPInt size) + : BaseType() { Resize(size); } + + ArrayData(const SelfType& a) + : BaseType(a.Policy) { Append(a.Data, a.Size); } + + + void Resize(UPInt newSize) + { + UPInt oldSize = this->Size; + BaseType::ResizeNoConstruct(newSize); + if(newSize > oldSize) + Allocator::ConstructArray(this->Data + oldSize, newSize - oldSize); + } + + void PushBack(const ValueType& val) + { + BaseType::ResizeNoConstruct(this->Size + 1); + Allocator::Construct(this->Data + this->Size - 1, val); + } + + template<class S> + void PushBackAlt(const S& val) + { + BaseType::ResizeNoConstruct(this->Size + 1); + Allocator::ConstructAlt(this->Data + this->Size - 1, val); + } + + // Append the given data to the array. + void Append(const ValueType other[], UPInt count) + { + if (count) + { + UPInt oldSize = this->Size; + BaseType::ResizeNoConstruct(this->Size + count); + Allocator::ConstructArray(this->Data + oldSize, count, other); + } + } +}; + + + +//----------------------------------------------------------------------------------- +// ***** ArrayDataCC +// +// A modification of ArrayData that always copy-constructs new elements +// using a specified DefaultValue. For internal use only in ArrayCC. +template<class T, class Allocator, class SizePolicy> +struct ArrayDataCC : ArrayDataBase<T, Allocator, SizePolicy> +{ + typedef T ValueType; + typedef Allocator AllocatorType; + typedef SizePolicy SizePolicyType; + typedef ArrayDataBase<T, Allocator, SizePolicy> BaseType; + typedef ArrayDataCC <T, Allocator, SizePolicy> SelfType; + + ArrayDataCC(const ValueType& defval) + : BaseType(), DefaultValue(defval) { } + + ArrayDataCC(const ValueType& defval, UPInt size) + : BaseType(), DefaultValue(defval) { Resize(size); } + + ArrayDataCC(const SelfType& a) + : BaseType(a.Policy), DefaultValue(a.DefaultValue) { Append(a.Data, a.Size); } + + + void Resize(UPInt newSize) + { + UPInt oldSize = this->Size; + BaseType::ResizeNoConstruct(newSize); + if(newSize > oldSize) + Allocator::ConstructArray(this->Data + oldSize, newSize - oldSize, DefaultValue); + } + + void PushBack(const ValueType& val) + { + BaseType::ResizeNoConstruct(this->Size + 1); + Allocator::Construct(this->Data + this->Size - 1, val); + } + + template<class S> + void PushBackAlt(const S& val) + { + BaseType::ResizeNoConstruct(this->Size + 1); + Allocator::ConstructAlt(this->Data + this->Size - 1, val); + } + + // Append the given data to the array. + void Append(const ValueType other[], UPInt count) + { + if (count) + { + UPInt oldSize = this->Size; + BaseType::ResizeNoConstruct(this->Size + count); + Allocator::ConstructArray(this->Data + oldSize, count, other); + } + } + + ValueType DefaultValue; +}; + + + + + +//----------------------------------------------------------------------------------- +// ***** ArrayBase +// +// Resizable array. The behavior can be POD (suffix _POD) and +// Movable (no suffix) depending on the allocator policy. +// In case of _POD the constructors and destructors are not called. +// +// Arrays can't handle non-movable objects! Don't put anything in here +// that can't be moved around by bitwise copy. +// +// The addresses of elements are not persistent! Don't keep the address +// of an element; the array contents will move around as it gets resized. +template<class ArrayData> +class ArrayBase +{ +public: + typedef typename ArrayData::ValueType ValueType; + typedef typename ArrayData::AllocatorType AllocatorType; + typedef typename ArrayData::SizePolicyType SizePolicyType; + typedef ArrayBase<ArrayData> SelfType; + + +#undef new + OVR_MEMORY_REDEFINE_NEW(ArrayBase) +// Redefine operator 'new' if necessary. +#if defined(OVR_DEFINE_NEW) +#define new OVR_DEFINE_NEW +#endif + + + ArrayBase() + : Data() {} + ArrayBase(UPInt size) + : Data(size) {} + ArrayBase(const SelfType& a) + : Data(a.Data) {} + + ArrayBase(const ValueType& defval) + : Data(defval) {} + ArrayBase(const ValueType& defval, UPInt size) + : Data(defval, size) {} + + SizePolicyType* GetSizePolicy() const { return Data.Policy; } + void SetSizePolicy(const SizePolicyType& p) { Data.Policy = p; } + + bool NeverShrinking()const { return Data.Policy.NeverShrinking(); } + UPInt GetSize() const { return Data.Size; } + bool IsEmpty() const { return Data.Size == 0; } + UPInt GetCapacity() const { return Data.GetCapacity(); } + UPInt GetNumBytes() const { return Data.GetCapacity() * sizeof(ValueType); } + + void ClearAndRelease() { Data.ClearAndRelease(); } + void Clear() { Data.Resize(0); } + void Resize(UPInt newSize) { Data.Resize(newSize); } + + // Reserve can only increase the capacity + void Reserve(UPInt newCapacity) + { + if (newCapacity > Data.GetCapacity()) + Data.Reserve(newCapacity); + } + + // Basic access. + ValueType& At(UPInt index) + { + OVR_ASSERT(index < Data.Size); + return Data.Data[index]; + } + const ValueType& At(UPInt index) const + { + OVR_ASSERT(index < Data.Size); + return Data.Data[index]; + } + + ValueType ValueAt(UPInt index) const + { + OVR_ASSERT(index < Data.Size); + return Data.Data[index]; + } + + // Basic access. + ValueType& operator [] (UPInt index) + { + OVR_ASSERT(index < Data.Size); + return Data.Data[index]; + } + const ValueType& operator [] (UPInt index) const + { + OVR_ASSERT(index < Data.Size); + return Data.Data[index]; + } + + // Raw pointer to the data. Use with caution! + const ValueType* GetDataPtr() const { return Data.Data; } + ValueType* GetDataPtr() { return Data.Data; } + + // Insert the given element at the end of the array. + void PushBack(const ValueType& val) + { + // DO NOT pass elements of your own vector into + // push_back()! Since we're using references, + // resize() may munge the element storage! + // OVR_ASSERT(&val < &Buffer[0] || &val > &Buffer[BufferSize]); + Data.PushBack(val); + } + + template<class S> + void PushBackAlt(const S& val) + { + Data.PushBackAlt(val); + } + + // Remove the last element. + void PopBack(UPInt count = 1) + { + OVR_ASSERT(Data.Size >= count); + Data.Resize(Data.Size - count); + } + + ValueType& PushDefault() + { + Data.PushBack(ValueType()); + return Back(); + } + + ValueType Pop() + { + ValueType t = Back(); + PopBack(); + return t; + } + + + // Access the first element. + ValueType& Front() { return At(0); } + const ValueType& Front() const { return At(0); } + + // Access the last element. + ValueType& Back() { return At(Data.Size - 1); } + const ValueType& Back() const { return At(Data.Size - 1); } + + // Array copy. Copies the contents of a into this array. + const SelfType& operator = (const SelfType& a) + { + Resize(a.GetSize()); + for (UPInt i = 0; i < Data.Size; i++) { + *(Data.Data + i) = a[i]; + } + return *this; + } + + // Removing multiple elements from the array. + void RemoveMultipleAt(UPInt index, UPInt num) + { + OVR_ASSERT(index + num <= Data.Size); + if (Data.Size == num) + { + Clear(); + } + else + { + AllocatorType::DestructArray(Data.Data + index, num); + AllocatorType::CopyArrayForward( + Data.Data + index, + Data.Data + index + num, + Data.Size - num - index); + Data.Size -= num; + } + } + + // Removing an element from the array is an expensive operation! + // It compacts only after removing the last element. + // If order of elements in the array is not important then use + // RemoveAtUnordered, that could be much faster than the regular + // RemoveAt. + void RemoveAt(UPInt index) + { + OVR_ASSERT(index < Data.Size); + if (Data.Size == 1) + { + Clear(); + } + else + { + AllocatorType::Destruct(Data.Data + index); + AllocatorType::CopyArrayForward( + Data.Data + index, + Data.Data + index + 1, + Data.Size - 1 - index); + --Data.Size; + } + } + + // Removes an element from the array without respecting of original order of + // elements for better performance. Do not use on array where order of elements + // is important, otherwise use it instead of regular RemoveAt(). + void RemoveAtUnordered(UPInt index) + { + OVR_ASSERT(index < Data.Size); + if (Data.Size == 1) + { + Clear(); + } + else + { + // copy the last element into the 'index' position + // and decrement the size (instead of moving all elements + // in [index + 1 .. size - 1] range). + const UPInt lastElemIndex = Data.Size - 1; + if (index < lastElemIndex) + { + AllocatorType::Destruct(Data.Data + index); + AllocatorType::Construct(Data.Data + index, Data.Data[lastElemIndex]); + } + AllocatorType::Destruct(Data.Data + lastElemIndex); + --Data.Size; + } + } + + // Insert the given object at the given index shifting all the elements up. + void InsertAt(UPInt index, const ValueType& val = ValueType()) + { + OVR_ASSERT(index <= Data.Size); + + Data.Resize(Data.Size + 1); + if (index < Data.Size - 1) + { + AllocatorType::CopyArrayBackward( + Data.Data + index + 1, + Data.Data + index, + Data.Size - 1 - index); + } + AllocatorType::Construct(Data.Data + index, val); + } + + // Insert the given object at the given index shifting all the elements up. + void InsertMultipleAt(UPInt index, UPInt num, const ValueType& val = ValueType()) + { + OVR_ASSERT(index <= Data.Size); + + Data.Resize(Data.Size + num); + if (index < Data.Size - num) + { + AllocatorType::CopyArrayBackward( + Data.Data + index + num, + Data.Data + index, + Data.Size - num - index); + } + for (UPInt i = 0; i < num; ++i) + AllocatorType::Construct(Data.Data + index + i, val); + } + + // Append the given data to the array. + void Append(const SelfType& other) + { + Append(other.Data.Data, other.GetSize()); + } + + // Append the given data to the array. + void Append(const ValueType other[], UPInt count) + { + Data.Append(other, count); + } + + class Iterator + { + SelfType* pArray; + SPInt CurIndex; + + public: + Iterator() : pArray(0), CurIndex(-1) {} + Iterator(SelfType* parr, SPInt idx = 0) : pArray(parr), CurIndex(idx) {} + + bool operator==(const Iterator& it) const { return pArray == it.pArray && CurIndex == it.CurIndex; } + bool operator!=(const Iterator& it) const { return pArray != it.pArray || CurIndex != it.CurIndex; } + + Iterator& operator++() + { + if (pArray) + { + if (CurIndex < (SPInt)pArray->GetSize()) + ++CurIndex; + } + return *this; + } + Iterator operator++(int) + { + Iterator it(*this); + operator++(); + return it; + } + Iterator& operator--() + { + if (pArray) + { + if (CurIndex >= 0) + --CurIndex; + } + return *this; + } + Iterator operator--(int) + { + Iterator it(*this); + operator--(); + return it; + } + Iterator operator+(int delta) const + { + return Iterator(pArray, CurIndex + delta); + } + Iterator operator-(int delta) const + { + return Iterator(pArray, CurIndex - delta); + } + SPInt operator-(const Iterator& right) const + { + OVR_ASSERT(pArray == right.pArray); + return CurIndex - right.CurIndex; + } + ValueType& operator*() const { OVR_ASSERT(pArray); return (*pArray)[CurIndex]; } + ValueType* operator->() const { OVR_ASSERT(pArray); return &(*pArray)[CurIndex]; } + ValueType* GetPtr() const { OVR_ASSERT(pArray); return &(*pArray)[CurIndex]; } + + bool IsFinished() const { return !pArray || CurIndex < 0 || CurIndex >= (int)pArray->GetSize(); } + + void Remove() + { + if (!IsFinished()) + pArray->RemoveAt(CurIndex); + } + + SPInt GetIndex() const { return CurIndex; } + }; + + Iterator Begin() { return Iterator(this); } + Iterator End() { return Iterator(this, (SPInt)GetSize()); } + Iterator Last() { return Iterator(this, (SPInt)GetSize() - 1); } + + class ConstIterator + { + const SelfType* pArray; + SPInt CurIndex; + + public: + ConstIterator() : pArray(0), CurIndex(-1) {} + ConstIterator(const SelfType* parr, SPInt idx = 0) : pArray(parr), CurIndex(idx) {} + + bool operator==(const ConstIterator& it) const { return pArray == it.pArray && CurIndex == it.CurIndex; } + bool operator!=(const ConstIterator& it) const { return pArray != it.pArray || CurIndex != it.CurIndex; } + + ConstIterator& operator++() + { + if (pArray) + { + if (CurIndex < (int)pArray->GetSize()) + ++CurIndex; + } + return *this; + } + ConstIterator operator++(int) + { + ConstIterator it(*this); + operator++(); + return it; + } + ConstIterator& operator--() + { + if (pArray) + { + if (CurIndex >= 0) + --CurIndex; + } + return *this; + } + ConstIterator operator--(int) + { + ConstIterator it(*this); + operator--(); + return it; + } + ConstIterator operator+(int delta) const + { + return ConstIterator(pArray, CurIndex + delta); + } + ConstIterator operator-(int delta) const + { + return ConstIterator(pArray, CurIndex - delta); + } + SPInt operator-(const ConstIterator& right) const + { + OVR_ASSERT(pArray == right.pArray); + return CurIndex - right.CurIndex; + } + const ValueType& operator*() const { OVR_ASSERT(pArray); return (*pArray)[CurIndex]; } + const ValueType* operator->() const { OVR_ASSERT(pArray); return &(*pArray)[CurIndex]; } + const ValueType* GetPtr() const { OVR_ASSERT(pArray); return &(*pArray)[CurIndex]; } + + bool IsFinished() const { return !pArray || CurIndex < 0 || CurIndex >= (int)pArray->GetSize(); } + + SPInt GetIndex() const { return CurIndex; } + }; + ConstIterator Begin() const { return ConstIterator(this); } + ConstIterator End() const { return ConstIterator(this, (SPInt)GetSize()); } + ConstIterator Last() const { return ConstIterator(this, (SPInt)GetSize() - 1); } + +protected: + ArrayData Data; +}; + + + +//----------------------------------------------------------------------------------- +// ***** Array +// +// General purpose array for movable objects that require explicit +// construction/destruction. +template<class T, class SizePolicy=ArrayDefaultPolicy> +class Array : public ArrayBase<ArrayData<T, ContainerAllocator<T>, SizePolicy> > +{ +public: + typedef T ValueType; + typedef ContainerAllocator<T> AllocatorType; + typedef SizePolicy SizePolicyType; + typedef Array<T, SizePolicy> SelfType; + typedef ArrayBase<ArrayData<T, ContainerAllocator<T>, SizePolicy> > BaseType; + + Array() : BaseType() {} + Array(UPInt size) : BaseType(size) {} + Array(const SizePolicyType& p) : BaseType() { SetSizePolicy(p); } + Array(const SelfType& a) : BaseType(a) {} + const SelfType& operator=(const SelfType& a) { BaseType::operator=(a); return *this; } +}; + +// ***** ArrayPOD +// +// General purpose array for movable objects that DOES NOT require +// construction/destruction. Constructors and destructors are not called! +// Global heap is in use. +template<class T, class SizePolicy=ArrayDefaultPolicy> +class ArrayPOD : public ArrayBase<ArrayData<T, ContainerAllocator_POD<T>, SizePolicy> > +{ +public: + typedef T ValueType; + typedef ContainerAllocator_POD<T> AllocatorType; + typedef SizePolicy SizePolicyType; + typedef ArrayPOD<T, SizePolicy> SelfType; + typedef ArrayBase<ArrayData<T, ContainerAllocator_POD<T>, SizePolicy> > BaseType; + + ArrayPOD() : BaseType() {} + ArrayPOD(UPInt size) : BaseType(size) {} + ArrayPOD(const SizePolicyType& p) : BaseType() { SetSizePolicy(p); } + ArrayPOD(const SelfType& a) : BaseType(a) {} + const SelfType& operator=(const SelfType& a) { BaseType::operator=(a); return *this; } +}; + + +// ***** ArrayCPP +// +// General purpose, fully C++ compliant array. Can be used with non-movable data. +// Global heap is in use. +template<class T, class SizePolicy=ArrayDefaultPolicy> +class ArrayCPP : public ArrayBase<ArrayData<T, ContainerAllocator_CPP<T>, SizePolicy> > +{ +public: + typedef T ValueType; + typedef ContainerAllocator_CPP<T> AllocatorType; + typedef SizePolicy SizePolicyType; + typedef ArrayCPP<T, SizePolicy> SelfType; + typedef ArrayBase<ArrayData<T, ContainerAllocator_CPP<T>, SizePolicy> > BaseType; + + ArrayCPP() : BaseType() {} + ArrayCPP(UPInt size) : BaseType(size) {} + ArrayCPP(const SizePolicyType& p) : BaseType() { SetSizePolicy(p); } + ArrayCPP(const SelfType& a) : BaseType(a) {} + const SelfType& operator=(const SelfType& a) { BaseType::operator=(a); return *this; } +}; + + +// ***** ArrayCC +// +// A modification of the array that uses the given default value to +// construct the elements. The constructors and destructors are +// properly called, the objects must be movable. + +template<class T, class SizePolicy=ArrayDefaultPolicy> +class ArrayCC : public ArrayBase<ArrayDataCC<T, ContainerAllocator<T>, SizePolicy> > +{ +public: + typedef T ValueType; + typedef ContainerAllocator<T> AllocatorType; + typedef SizePolicy SizePolicyType; + typedef ArrayCC<T, SizePolicy> SelfType; + typedef ArrayBase<ArrayDataCC<T, ContainerAllocator<T>, SizePolicy> > BaseType; + + ArrayCC(const ValueType& defval) : BaseType(defval) {} + ArrayCC(const ValueType& defval, UPInt size) : BaseType(defval, size) {} + ArrayCC(const ValueType& defval, const SizePolicyType& p) : BaseType(defval) { SetSizePolicy(p); } + ArrayCC(const SelfType& a) : BaseType(a) {} + const SelfType& operator=(const SelfType& a) { BaseType::operator=(a); return *this; } +}; + +} // OVR + +#endif |