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Diffstat (limited to 'LibOVR/Src/Kernel/OVR_Deque.h')
-rw-r--r-- | LibOVR/Src/Kernel/OVR_Deque.h | 310 |
1 files changed, 310 insertions, 0 deletions
diff --git a/LibOVR/Src/Kernel/OVR_Deque.h b/LibOVR/Src/Kernel/OVR_Deque.h new file mode 100644 index 0000000..747810e --- /dev/null +++ b/LibOVR/Src/Kernel/OVR_Deque.h @@ -0,0 +1,310 @@ +/************************************************************************************ + +Filename : OVR_Deque.h +Content : Deque container +Created : Nov. 15, 2013 +Authors : Dov Katz + +Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +*************************************************************************************/ + +#ifndef OVR_Deque_h +#define OVR_Deque_h + +namespace OVR{ + +template <class Elem> +class Deque +{ +public: + enum + { + DefaultCapacity = 500 + }; + + Deque(int capacity = DefaultCapacity); + Deque(const Deque<Elem> &OtherDeque); + virtual ~Deque(void); + + virtual void PushBack (const Elem &Item); // Adds Item to the end + virtual void PushFront (const Elem &Item); // Adds Item to the beginning + virtual Elem PopBack (void); // Removes Item from the end + virtual Elem PopFront (void); // Removes Item from the beginning + virtual const Elem& PeekBack (int count = 0) const; // Returns count-th Item from the end + virtual const Elem& PeekFront (int count = 0) const; // Returns count-th Item from the beginning + + virtual inline UPInt GetSize (void) const; // Returns Number of Elements + virtual inline UPInt GetCapacity(void) const; // Returns the maximum possible number of elements + virtual void Clear (void); // Remove all elements + virtual inline bool IsEmpty () const; + virtual inline bool IsFull () const; + +protected: + Elem *Data; // The actual Data array + const int Capacity; // Deque capacity + int Beginning; // Index of the first element + int End; // Index of the next after last element + + // Instead of calculating the number of elements, using this variable + // is much more convenient. + int ElemCount; + +private: + Deque& operator= (const Deque& q) { }; // forbidden +}; + +template <class Elem> +class InPlaceMutableDeque : public Deque<Elem> +{ +public: + InPlaceMutableDeque( int capacity = Deque<Elem>::DefaultCapacity ) : Deque<Elem>( capacity ) {} + virtual ~InPlaceMutableDeque() {}; + + virtual Elem& PeekBack (int count = 0); // Returns count-th Item from the end + virtual Elem& PeekFront (int count = 0); // Returns count-th Item from the beginning +private: + InPlaceMutableDeque& operator=(const InPlaceMutableDeque& q) {}; +}; + +// Same as Deque, but allows to write more elements than maximum capacity +// Old elements are lost as they are overwritten with the new ones +template <class Elem> +class CircularBuffer : public Deque<Elem> +{ +public: + CircularBuffer(int MaxSize = Deque<Elem>::DefaultCapacity) : Deque<Elem>(MaxSize) { }; + + // The following methods are inline as a workaround for a VS bug causing erroneous C4505 warnings + // See: http://stackoverflow.com/questions/3051992/compiler-warning-at-c-template-base-class + inline virtual void PushBack (const Elem &Item); // Adds Item to the end, overwriting the oldest element at the beginning if necessary + inline virtual void PushFront (const Elem &Item); // Adds Item to the beginning, overwriting the oldest element at the end if necessary +}; + +//---------------------------------------------------------------------------------- + +// Deque Constructor function +template <class Elem> +Deque<Elem>::Deque(int capacity) : +Capacity( capacity ), Beginning(0), End(0), ElemCount(0) +{ + Data = (Elem*) OVR_ALLOC(Capacity * sizeof(Elem)); + ConstructArray<Elem>(Data, Capacity); +} + +// Deque Copy Constructor function +template <class Elem> +Deque<Elem>::Deque(const Deque &OtherDeque) : +Capacity( OtherDeque.Capacity ) // Initialize the constant +{ + Beginning = OtherDeque.Beginning; + End = OtherDeque.End; + ElemCount = OtherDeque.ElemCount; + + Data = (Elem*) OVR_ALLOC(Capacity * sizeof(Elem)); + for (int i = 0; i < Capacity; i++) + Data[i] = OtherDeque.Data[i]; +} + +// Deque Destructor function +template <class Elem> +Deque<Elem>::~Deque(void) +{ + DestructArray<Elem>(Data, Capacity); + OVR_FREE(Data); +} + +template <class Elem> +void Deque<Elem>::Clear() +{ + Beginning = 0; + End = 0; + ElemCount = 0; + + DestructArray<Elem>(Data, Capacity); + ConstructArray<Elem>(Data, Capacity); +} + +// Push functions +template <class Elem> +void Deque<Elem>::PushBack(const Elem &Item) +{ + // Error Check: Make sure we aren't + // exceeding our maximum storage space + OVR_ASSERT( ElemCount < Capacity ); + + Data[ End++ ] = Item; + ++ElemCount; + + // Check for wrap-around + if (End >= Capacity) + End -= Capacity; +} + +template <class Elem> +void Deque<Elem>::PushFront(const Elem &Item) +{ + // Error Check: Make sure we aren't + // exceeding our maximum storage space + OVR_ASSERT( ElemCount < Capacity ); + + Beginning--; + // Check for wrap-around + if (Beginning < 0) + Beginning += Capacity; + + Data[ Beginning ] = Item; + ++ElemCount; +} + +// Pop functions +template <class Elem> +Elem Deque<Elem>::PopFront(void) +{ + // Error Check: Make sure we aren't reading from an empty Deque + OVR_ASSERT( ElemCount > 0 ); + + Elem ReturnValue = Data[ Beginning ]; + Destruct<Elem>(&Data[ Beginning ]); + Construct<Elem>(&Data[ Beginning ]); + + ++Beginning; + --ElemCount; + + // Check for wrap-around + if (Beginning >= Capacity) + Beginning -= Capacity; + + return ReturnValue; +} + +template <class Elem> +Elem Deque<Elem>::PopBack(void) +{ + // Error Check: Make sure we aren't reading from an empty Deque + OVR_ASSERT( ElemCount > 0 ); + + End--; + --ElemCount; + + // Check for wrap-around + if (End < 0) + End += Capacity; + + Elem ReturnValue = Data[ End ]; + Destruct<Elem>(&Data[ End ]); + Construct<Elem>(&Data[ End ]); + + return ReturnValue; +} + +// Peek functions +template <class Elem> +const Elem& Deque<Elem>::PeekFront(int count) const +{ + // Error Check: Make sure we aren't reading from an empty Deque + OVR_ASSERT( ElemCount > count ); + + int idx = Beginning + count; + if (idx >= Capacity) + idx -= Capacity; + return Data[ idx ]; +} + +template <class Elem> +const Elem& Deque<Elem>::PeekBack(int count) const +{ + // Error Check: Make sure we aren't reading from an empty Deque + OVR_ASSERT( ElemCount > count ); + + int idx = End - count - 1; + if (idx < 0) + idx += Capacity; + return Data[ idx ]; +} + +// Mutable Peek functions +template <class Elem> +Elem& InPlaceMutableDeque<Elem>::PeekFront(int count) +{ + // Error Check: Make sure we aren't reading from an empty Deque + OVR_ASSERT( Deque<Elem>::ElemCount > count ); + + int idx = Deque<Elem>::Beginning + count; + if (idx >= Deque<Elem>::Capacity) + idx -= Deque<Elem>::Capacity; + return Deque<Elem>::Data[ idx ]; +} + +template <class Elem> +Elem& InPlaceMutableDeque<Elem>::PeekBack(int count) +{ + // Error Check: Make sure we aren't reading from an empty Deque + OVR_ASSERT( Deque<Elem>::ElemCount > count ); + + int idx = Deque<Elem>::End - count - 1; + if (idx < 0) + idx += Deque<Elem>::Capacity; + return Deque<Elem>::Data[ idx ]; +} + +template <class Elem> +inline UPInt Deque<Elem>::GetCapacity(void) const +{ + return Deque<Elem>::Capacity; +} + +template <class Elem> +inline UPInt Deque<Elem>::GetSize(void) const +{ + return Deque<Elem>::ElemCount; +} + +template <class Elem> +inline bool Deque<Elem>::IsEmpty(void) const +{ + return Deque<Elem>::ElemCount==0; +} + +template <class Elem> +inline bool Deque<Elem>::IsFull(void) const +{ + return Deque<Elem>::ElemCount==Deque<Elem>::Capacity; +} + +// ******* CircularBuffer<Elem> ******* +// Push functions +template <class Elem> +void CircularBuffer<Elem>::PushBack(const Elem &Item) +{ + if (this->IsFull()) + this->PopFront(); + Deque<Elem>::PushBack(Item); +} + +template <class Elem> +void CircularBuffer<Elem>::PushFront(const Elem &Item) +{ + if (this->IsFull()) + this->PopBack(); + Deque<Elem>::PushFront(Item); +} + +}; + +#endif |