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-/************************************************************************************
-
-PublicHeader: OVR_Kernel.h
-Filename : OVR_KeyCodes.h
-Content : Common keyboard constants
-Created : September 19, 2012
-
-Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
-
-Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
-you may not use the Oculus VR Rift SDK except in compliance with the License,
-which is provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-You may obtain a copy of the License at
-
-http://www.oculusvr.com/licenses/LICENSE-3.2
-
-Unless required by applicable law or agreed to in writing, the Oculus VR SDK
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-
-************************************************************************************/
-
-#ifndef OVR_KeyCodes_h
-#define OVR_KeyCodes_h
-
-namespace OVR {
-
-//-----------------------------------------------------------------------------------
-// ***** KeyCode
-
-// KeyCode enumeration defines platform-independent keyboard key constants.
-// Note that Key_A through Key_Z are mapped to capital ascii constants.
-
-enum KeyCode
-{
- // Key_None indicates that no key was specified.
- Key_None = 0,
-
- // A through Z and numbers 0 through 9.
- Key_A = 65,
- Key_B,
- Key_C,
- Key_D,
- Key_E,
- Key_F,
- Key_G,
- Key_H,
- Key_I,
- Key_J,
- Key_K,
- Key_L,
- Key_M,
- Key_N,
- Key_O,
- Key_P,
- Key_Q,
- Key_R,
- Key_S,
- Key_T,
- Key_U,
- Key_V,
- Key_W,
- Key_X,
- Key_Y,
- Key_Z,
- Key_Num0 = 48,
- Key_Num1,
- Key_Num2,
- Key_Num3,
- Key_Num4,
- Key_Num5,
- Key_Num6,
- Key_Num7,
- Key_Num8,
- Key_Num9,
-
- // Numeric keypad.
- Key_KP_0 = 0xa0,
- Key_KP_1,
- Key_KP_2,
- Key_KP_3,
- Key_KP_4,
- Key_KP_5,
- Key_KP_6,
- Key_KP_7,
- Key_KP_8,
- Key_KP_9,
- Key_KP_Multiply,
- Key_KP_Add,
- Key_KP_Enter,
- Key_KP_Subtract,
- Key_KP_Decimal,
- Key_KP_Divide,
-
- // Function keys.
- Key_F1 = 0xb0,
- Key_F2,
- Key_F3,
- Key_F4,
- Key_F5,
- Key_F6,
- Key_F7,
- Key_F8,
- Key_F9,
- Key_F10,
- Key_F11,
- Key_F12,
- Key_F13,
- Key_F14,
- Key_F15,
-
- // Other keys.
- Key_Backspace = 8,
- Key_Tab,
- Key_Clear = 12,
- Key_Return,
- Key_Shift = 16,
- Key_Control,
- Key_Alt,
- Key_Pause,
- Key_CapsLock = 20, // Toggle
- Key_Escape = 27,
- Key_Space = 32,
- Key_Quote = 39,
- Key_PageUp = 0xc0,
- Key_PageDown,
- Key_End,
- Key_Home,
- Key_Left,
- Key_Up,
- Key_Right,
- Key_Down,
- Key_Insert,
- Key_Delete,
- Key_Help,
-
- Key_Comma = 44,
- Key_Minus,
- Key_Slash = 47,
- Key_Period,
- Key_NumLock = 144, // Toggle
- Key_ScrollLock = 145, // Toggle
-
- Key_Semicolon = 59,
- Key_Equal = 61,
- Key_Backtick = 96, // ` and tilda~ when shifted (US keyboard)
- Key_BracketLeft = 91,
- Key_Backslash,
- Key_BracketRight,
-
- Key_OEM_AX = 0xE1, // 'AX' key on Japanese AX keyboard
- Key_OEM_102 = 0xE2, // "<>" or "\|" on RT 102-key keyboard.
- Key_ICO_HELP = 0xE3, // Help key on ICO
- Key_ICO_00 = 0xE4, // 00 key on ICO
-
- Key_Meta,
-
- // Total number of keys.
- Key_CodeCount
-};
-
-
-//-----------------------------------------------------------------------------------
-
-class KeyModifiers
-{
-public:
- enum
- {
- Key_ShiftPressed = 0x01,
- Key_CtrlPressed = 0x02,
- Key_AltPressed = 0x04,
- Key_MetaPressed = 0x08,
- Key_CapsToggled = 0x10,
- Key_NumToggled = 0x20,
- Key_ScrollToggled = 0x40,
-
- Initialized_Bit = 0x80,
- Initialized_Mask = 0xFF
- };
- unsigned char States;
-
- KeyModifiers() : States(0) { }
- KeyModifiers(unsigned char st) : States((unsigned char)(st | Initialized_Bit)) { }
-
- void Reset() { States = 0; }
-
- bool IsShiftPressed() const { return (States & Key_ShiftPressed) != 0; }
- bool IsCtrlPressed() const { return (States & Key_CtrlPressed) != 0; }
- bool IsAltPressed() const { return (States & Key_AltPressed) != 0; }
- bool IsMetaPressed() const { return (States & Key_MetaPressed) != 0; }
- bool IsCapsToggled() const { return (States & Key_CapsToggled) != 0; }
- bool IsNumToggled() const { return (States & Key_NumToggled) != 0; }
- bool IsScrollToggled() const{ return (States & Key_ScrollToggled) != 0; }
-
- void SetShiftPressed(bool v = true) { (v) ? States |= Key_ShiftPressed : States &= ~Key_ShiftPressed; }
- void SetCtrlPressed(bool v = true) { (v) ? States |= Key_CtrlPressed : States &= ~Key_CtrlPressed; }
- void SetAltPressed(bool v = true) { (v) ? States |= Key_AltPressed : States &= ~Key_AltPressed; }
- void SetMetaPressed(bool v = true) { (v) ? States |= Key_MetaPressed : States &= ~Key_MetaPressed; }
- void SetCapsToggled(bool v = true) { (v) ? States |= Key_CapsToggled : States &= ~Key_CapsToggled; }
- void SetNumToggled(bool v = true) { (v) ? States |= Key_NumToggled : States &= ~Key_NumToggled; }
- void SetScrollToggled(bool v = true) { (v) ? States |= Key_ScrollToggled: States &= ~Key_ScrollToggled; }
-
- bool IsInitialized() const { return (States & Initialized_Mask) != 0; }
-};
-
-
-//-----------------------------------------------------------------------------------
-
-/*
-enum PadKeyCode
-{
- Pad_None, // Indicates absence of key code.
- Pad_Back,
- Pad_Start,
- Pad_A,
- Pad_B,
- Pad_X,
- Pad_Y,
- Pad_R1, // RightShoulder;
- Pad_L1, // LeftShoulder;
- Pad_R2, // RightTrigger;
- Pad_L2, // LeftTrigger;
- Pad_Up,
- Pad_Down,
- Pad_Right,
- Pad_Left,
- Pad_Plus,
- Pad_Minus,
- Pad_1,
- Pad_2,
- Pad_H,
- Pad_C,
- Pad_Z,
- Pad_O,
- Pad_T,
- Pad_S,
- Pad_Select,
- Pad_Home,
- Pad_RT, // RightThumb;
- Pad_LT // LeftThumb;
-};
-*/
-
-} // OVR
-
-#endif