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-rw-r--r--LibOVR/Src/Kernel/OVR_Math.cpp58
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diff --git a/LibOVR/Src/Kernel/OVR_Math.cpp b/LibOVR/Src/Kernel/OVR_Math.cpp
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--- a/LibOVR/Src/Kernel/OVR_Math.cpp
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-/************************************************************************************
-
-Filename : OVR_Math.h
-Content : Implementation of 3D primitives such as vectors, matrices.
-Created : September 4, 2012
-Authors : Andrew Reisse, Michael Antonov, Anna Yershova
-
-Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
-
-Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
-you may not use the Oculus VR Rift SDK except in compliance with the License,
-which is provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-You may obtain a copy of the License at
-
-http://www.oculusvr.com/licenses/LICENSE-3.2
-
-Unless required by applicable law or agreed to in writing, the Oculus VR SDK
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-
-*************************************************************************************/
-
-#include "OVR_Math.h"
-#include "OVR_Log.h"
-
-#include <float.h>
-
-
-namespace OVR {
-
-
-//-------------------------------------------------------------------------------------
-// ***** Constants
-
-template<>
-const Vector3<float> Vector3<float>::ZERO = Vector3<float>();
-
-template<>
-const Vector3<double> Vector3<double>::ZERO = Vector3<double>();
-
-template<>
-const Matrix4<float> Matrix4<float>::IdentityValue = Matrix4<float>(1.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 1.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 1.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, 1.0f);
-
-template<>
-const Matrix4<double> Matrix4<double>::IdentityValue = Matrix4<double>(1.0, 0.0, 0.0, 0.0,
- 0.0, 1.0, 0.0, 0.0,
- 0.0, 0.0, 1.0, 0.0,
- 0.0, 0.0, 0.0, 1.0);
-
-
-} // Namespace OVR