aboutsummaryrefslogtreecommitdiffstats
path: root/LibOVR/Src/Kernel/OVR_Math.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'LibOVR/Src/Kernel/OVR_Math.cpp')
-rw-r--r--LibOVR/Src/Kernel/OVR_Math.cpp91
1 files changed, 91 insertions, 0 deletions
diff --git a/LibOVR/Src/Kernel/OVR_Math.cpp b/LibOVR/Src/Kernel/OVR_Math.cpp
new file mode 100644
index 0000000..396d3ff
--- /dev/null
+++ b/LibOVR/Src/Kernel/OVR_Math.cpp
@@ -0,0 +1,91 @@
+/************************************************************************************
+
+Filename : OVR_Math.h
+Content : Implementation of 3D primitives such as vectors, matrices.
+Created : September 4, 2012
+Authors : Andrew Reisse, Michael Antonov, Anna Yershova
+
+Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+*************************************************************************************/
+
+#include "OVR_Math.h"
+#include "OVR_Log.h"
+
+#include <float.h>
+
+
+namespace OVR {
+
+
+//-------------------------------------------------------------------------------------
+// ***** Math
+
+
+// Single-precision Math constants class.
+const float Math<float>::Pi = 3.1415926f;
+const float Math<float>::TwoPi = 3.1415926f * 2;
+const float Math<float>::PiOver2 = 3.1415926f / 2.0f;
+const float Math<float>::PiOver4 = 3.1415926f / 4.0f;
+const float Math<float>::E = 2.7182818f;
+
+const float Math<float>::MaxValue = FLT_MAX;
+const float Math<float>::MinPositiveValue = FLT_MIN;
+
+const float Math<float>::RadToDegreeFactor = 360.0f / Math<float>::TwoPi;
+const float Math<float>::DegreeToRadFactor = Math<float>::TwoPi / 360.0f;
+
+const float Math<float>::Tolerance = 0.00001f;
+const float Math<float>::SingularityRadius = 0.0000001f; // Use for Gimbal lock numerical problems
+
+// Double-precision Math constants class.
+const double Math<double>::Pi = 3.14159265358979;
+const double Math<double>::TwoPi = 3.14159265358979 * 2;
+const double Math<double>::PiOver2 = 3.14159265358979 / 2.0;
+const double Math<double>::PiOver4 = 3.14159265358979 / 4.0;
+const double Math<double>::E = 2.71828182845905;
+
+const double Math<double>::MaxValue = DBL_MAX;
+const double Math<double>::MinPositiveValue = DBL_MIN;
+
+const double Math<double>::RadToDegreeFactor = 360.0 / Math<double>::TwoPi;
+const double Math<double>::DegreeToRadFactor = Math<double>::TwoPi / 360.0;
+
+const double Math<double>::Tolerance = 0.00001;
+const double Math<double>::SingularityRadius = 0.000000000001; // Use for Gimbal lock numerical problems
+
+
+
+//-------------------------------------------------------------------------------------
+// ***** Matrix4
+
+template<>
+const Matrix4<float> Matrix4<float>::IdentityValue = Matrix4<float>(1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f);
+
+template<>
+const Matrix4<double> Matrix4<double>::IdentityValue = Matrix4<double>(1.0, 0.0, 0.0, 0.0,
+ 0.0, 1.0, 0.0, 0.0,
+ 0.0, 0.0, 1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0);
+
+
+
+} // Namespace OVR