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+/************************************************************************************
+
+PublicHeader: Kernel
+Filename : OVR_Observer.h
+Content : Observer pattern
+Created : June 20, 2014
+Author : Chris Taylor
+
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.2
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_Observer_h
+#define OVR_Observer_h
+
+#include "OVR_Types.h"
+#include "OVR_Atomic.h"
+#include "OVR_RefCount.h"
+#include "OVR_Delegates.h"
+#include "OVR_Array.h"
+#include "OVR_String.h"
+#include "OVR_Hash.h"
+
+namespace OVR {
+
+template<class DelegateT> class Observer;
+template<class DelegateT> class ObserverScope;
+template<class DelegateT> class ObserverHash;
+
+
+//-----------------------------------------------------------------------------
+// Observer pattern
+
+// An Observer will observe a Subject. The Subject can emit callbacks that get
+// serviced by the Observers.
+
+// The trickiest part of this is the shutdown code.
+// To simplify shutdown, the Observer is a reference-counted object divorced
+// from the handler that is called. To avoid misuse, the ObserverScope object
+// is provided to ensure that the Shutdown() method is called when it goes out
+// of scope.
+
+// The Observer<> class doubles as the subject class.
+// To avoid misuse, assertions are added if a subject tries to observe, or if
+// an observer tries to be watched.
+
+/*
+ Usage example:
+
+ Say we want to invoke a handler with the signature:
+
+ void MyHandler(int i, bool b);
+
+ The corresponding delegate type is:
+
+ typedef Delegate2<void, int, bool> Handler;
+
+ Note: The return value will be ignored for the Observer pattern.
+
+ For this example there are two classes, one that emits events and another
+ that listens for events:
+*/
+
+/*
+ Event emitter example:
+
+ class MyEmitter
+ {
+ ObserverScope<Handler> TheSubject;
+
+ public:
+ void ClearAllListeners()
+ {
+ TheSubject.ReleaseAll();
+ }
+
+ void CallListeners(int x, bool y)
+ {
+ TheSubject->Call(x, y);
+ }
+
+ Observer<Handler>* GetSubject()
+ {
+ return TheSubject;
+ }
+ };
+*/
+
+/*
+ Event listener example:
+
+ class MyListener
+ {
+ ObserverScope<Handler> TheObserver;
+
+ void OnEvent(int x, bool y)
+ {
+ // Handle event here
+ }
+
+ public:
+ MyListener()
+ {
+ TheObserver.SetHandler(
+ Handler::FromMember<MyListener, &MyListener::OnEvent>(this)
+ );
+ }
+
+ void ClearListener()
+ {
+ TheObserver.ReleaseAll();
+ }
+
+ void ListenTo(Observer<Handler>* emitter)
+ {
+ TheObserver->Observe(emitter);
+ }
+ };
+*/
+
+/*
+ Usage example:
+
+ MyListener listener;
+ MyEmitter emitter;
+
+ // To listen to an emitter,
+ listener.ListenTo(emitter.GetSubject());
+
+ // To call the listeners,
+ emitter.CallListeners(22, true);
+*/
+
+template<class DelegateT>
+class Observer : public RefCountBase< Observer<DelegateT> >
+{
+ friend class ObserverScope<DelegateT>;
+ friend class ObserverHash<DelegateT>;
+
+public:
+ typedef Observer<DelegateT> ThisType;
+ typedef DelegateT Handler;
+
+protected:
+ bool IsShutdown; // Flag to indicate that the object went out of scope
+ mutable Lock TheLock; // Lock to synchronize calls and shutdown
+ Array< Ptr< ThisType > > References; // List of observed or observing objects
+ Handler TheHandler; // Observer-only: Handler for callbacks
+
+ Observer() :
+ IsShutdown(false)
+ {
+ TheHandler.Invalidate();
+ }
+ Observer(Handler handler) :
+ IsShutdown(false),
+ TheHandler(handler)
+ {
+ }
+ ~Observer()
+ {
+ OVR_ASSERT(References.GetSizeI() == 0);
+ }
+
+public:
+ void SetHandler(Handler handler)
+ {
+ OVR_ASSERT(References.GetSizeI() == 0);
+ TheHandler = handler;
+ }
+
+ // Release references and prevent further actions
+ void Shutdown()
+ {
+ Lock::Locker locker(&TheLock);
+ IsShutdown = true;
+ References.ClearAndRelease();
+ }
+
+ // Get count of references held
+ int GetSizeI() const
+ {
+ Lock::Locker locker(&TheLock);
+ return References.GetSizeI();
+ }
+
+ // Observe a subject
+ bool Observe(ThisType *subject)
+ {
+ OVR_ASSERT(TheHandler.IsValid());
+
+ if (!subject)
+ {
+ return false;
+ }
+
+ Lock::Locker locker(&TheLock);
+
+ if (IsShutdown)
+ {
+ return false;
+ }
+
+ if (!subject->SubjectAddObserver(this))
+ {
+ return false;
+ }
+
+ References.PushBack(subject);
+ return true;
+ }
+
+protected:
+ // Subject function: AddObserver()
+ // Returns true if the observer was added
+ bool SubjectAddObserver(ThisType* observer)
+ {
+ OVR_ASSERT(!TheHandler.IsValid());
+
+ if (!observer)
+ {
+ return true;
+ }
+
+ Lock::Locker locker(&TheLock);
+
+ if (IsShutdown)
+ {
+ return false;
+ }
+
+ const int count = References.GetSizeI();
+ for (int i = 0; i < count; ++i)
+ {
+ if (References[i] == observer)
+ {
+ // Already watched
+ return true;
+ }
+ }
+
+ References.PushBack(observer);
+
+ return true;
+ }
+
+public:
+ // Subject function: Call()
+#define OVR_OBSERVER_CALL_BODY(params) \
+ bool callSuccess = false; \
+ Lock::Locker locker(&TheLock); \
+ int count = References.GetSizeI(); \
+ for (int i = 0; i < count; ++i) \
+ { \
+ if (!References[i]->IsShutdown) \
+ { \
+ OVR_ASSERT(References[i]->TheHandler.IsValid()); \
+ References[i]->TheHandler params; \
+ callSuccess = true; \
+ } \
+ if (References[i]->IsShutdown) \
+ { \
+ References.RemoveAt(i); \
+ --i; --count; \
+ } \
+ } \
+ return callSuccess;
+
+ // Call: Various parameter counts
+ // Returns true if a call was made
+ bool Call()
+ {
+ OVR_OBSERVER_CALL_BODY(())
+ }
+ template<class Param1>
+ bool Call(Param1& p1)
+ {
+ OVR_OBSERVER_CALL_BODY((p1))
+ }
+ template<class Param1>
+ bool Call(Param1* p1)
+ {
+ OVR_OBSERVER_CALL_BODY((p1))
+ }
+ template<class Param1, class Param2>
+ bool Call(Param1& p1, Param2& p2)
+ {
+ OVR_OBSERVER_CALL_BODY((p1, p2))
+ }
+ template<class Param1, class Param2>
+ bool Call(Param1* p1, Param2* p2)
+ {
+ OVR_OBSERVER_CALL_BODY((p1, p2))
+ }
+ template<class Param1, class Param2, class Param3>
+ bool Call(Param1& p1, Param2& p2, Param3& p3)
+ {
+ OVR_OBSERVER_CALL_BODY((p1, p2, p3))
+ }
+ template<class Param1, class Param2, class Param3>
+ bool Call(Param1* p1, Param2* p2, Param3* p3)
+ {
+ OVR_OBSERVER_CALL_BODY((p1, p2, p3))
+ }
+
+#undef OVR_OBSERVER_CALL_BODY
+};
+
+
+//-----------------------------------------------------------------------------
+// ObserverScope
+
+// Scoped shutdown of the Observer object
+template<class DelegateT>
+class ObserverScope : public NewOverrideBase
+{
+ Ptr< Observer<DelegateT> > TheObserver;
+ DelegateT TheHandler;
+
+ void Shutdown()
+ {
+ if (TheObserver)
+ {
+ TheObserver->Shutdown();
+ TheObserver.Clear();
+ }
+ }
+
+public:
+ ObserverScope()
+ {
+ TheObserver = *new Observer<DelegateT>;
+ }
+ ~ObserverScope()
+ {
+ Shutdown();
+ }
+
+ // Release all references and recreate it
+ void ReleaseAll()
+ {
+ Shutdown();
+ TheObserver = *new Observer<DelegateT>;
+ if (TheHandler.IsValid())
+ {
+ TheObserver->SetHandler(TheHandler);
+ }
+ }
+
+ void SetHandler(DelegateT handler)
+ {
+ TheHandler = handler;
+ TheObserver->SetHandler(handler);
+ }
+
+ Observer<DelegateT>* GetPtr()
+ {
+ return TheObserver.GetPtr();
+ }
+ Observer<DelegateT>* operator->()
+ {
+ return TheObserver.GetPtr();
+ }
+ const Observer<DelegateT>* operator->() const
+ {
+ return TheObserver.GetPtr();
+ }
+ operator Observer<DelegateT>*()
+ {
+ return TheObserver.GetPtr();
+ }
+};
+
+
+//-----------------------------------------------------------------------------
+// ObserverHash
+
+// A hash containing Observers
+template<class DelegateT>
+class ObserverHash : public NewOverrideBase
+{
+public:
+ ObserverHash() {}
+ ~ObserverHash() {Clear();}
+ void Clear()
+ {
+ Lock::Locker locker(&TheLock);
+ typename OVR::Hash< String, Ptr<Observer<DelegateT> >, OVR::String::HashFunctor >::Iterator it = _Hash.Begin();
+ for( it = _Hash.Begin(); it != _Hash.End(); ++it )
+ {
+ Ptr<Observer<DelegateT> > o = it->Second;
+ o->Shutdown();
+ }
+ }
+
+ Ptr<Observer<DelegateT> > GetSubject(OVR::String key)
+ {
+ Lock::Locker locker(&TheLock);
+ Ptr<Observer<DelegateT> > *o = _Hash.Get(key);
+ if (o)
+ return (*o);
+ return NULL;
+ }
+
+ // Add handler to new observer with implicit creation of subject.
+ void AddObserverToSubject(OVR::String key, Observer<DelegateT> *observer)
+ {
+ Lock::Locker locker(&TheLock);
+ Ptr<Observer<DelegateT> > *subjectPtr = _Hash.Get(key);
+
+ if (subjectPtr==NULL)
+ {
+ Ptr<Observer<DelegateT> > subject = *new Observer<DelegateT>();
+ _Hash.Add(key, subject);
+ observer->Observe(subject);
+ }
+ else
+ {
+ observer->Observe(*subjectPtr);
+ }
+ }
+
+ void RemoveSubject(OVR::String key)
+ {
+ Lock::Locker locker(&TheLock);
+ Ptr<Observer<DelegateT> > *subjectPtr = _Hash.Get(key);
+ if (subjectPtr!=NULL)
+ {
+ (*subjectPtr)->Shutdown();
+ _Hash.Remove(key);
+ }
+ }
+
+protected:
+ OVR::Hash< OVR::String, Ptr<Observer<DelegateT> >, OVR::String::HashFunctor > _Hash;
+ Lock TheLock; // Lock to synchronize calls and shutdown
+};
+
+
+} // namespace OVR
+
+#endif // OVR_Observer_h