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+/************************************************************************************
+
+PublicHeader: n/a
+Filename : OVR_Unix_Socket.h
+Content : Berkley sockets networking implementation
+Created : July 1, 2014
+Authors : Kevin Jenkins
+
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.2
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_Unix_Socket_h
+#define OVR_Unix_Socket_h
+
+#include "OVR_Socket.h"
+#include "OVR_BitStream.h"
+
+#include <sys/types.h>
+#include <sys/socket.h>
+#include <netinet/in.h>
+#include <arpa/inet.h>
+#include <netdb.h>
+#include <fcntl.h>
+
+namespace OVR { namespace Net {
+
+//-----------------------------------------------------------------------------
+// SockAddr
+
+// Abstraction for IPV6 socket address, with various convenience functions
+class SockAddr
+{
+public:
+ SockAddr();
+ SockAddr(SockAddr* sa);
+ SockAddr(sockaddr_storage* sa);
+ SockAddr(sockaddr_in6* sa);
+ SockAddr(const char* hostAddress, UInt16 port, int sockType);
+
+public:
+ void Set(const sockaddr_storage* sa);
+ void Set(const sockaddr_in6* sa);
+ void Set(const char* hostAddress, UInt16 port, int sockType); // SOCK_DGRAM or SOCK_STREAM
+
+ UInt16 GetPort();
+
+ String ToString(bool writePort, char portDelineator) const;
+
+ bool IsLocalhost() const;
+
+ void Serialize(BitStream* bs);
+ bool Deserialize(BitStream);
+
+ bool operator==( const SockAddr& right ) const;
+ bool operator!=( const SockAddr& right ) const;
+ bool operator >( const SockAddr& right ) const;
+ bool operator <( const SockAddr& right ) const;
+
+public:
+ sockaddr_in6 Addr6;
+};
+
+
+//-----------------------------------------------------------------------------
+// UDP Socket
+
+// Windows version of TCP socket
+class UDPSocket : public UDPSocketBase
+{
+public:
+ UDPSocket();
+ virtual ~UDPSocket();
+
+public:
+ virtual SocketHandle Bind(BerkleyBindParameters* pBindParameters);
+ virtual int Send(const void* pData, int bytes, SockAddr* address);
+ virtual void Poll(SocketEvent_UDP* eventHandler);
+
+protected:
+ static const int RecvBufSize = 1048576;
+ UByte* RecvBuf;
+
+ virtual void OnRecv(SocketEvent_UDP* eventHandler, UByte* pData,
+ int bytesRead, SockAddr* address);
+};
+
+
+//-----------------------------------------------------------------------------
+// TCP Socket
+
+// Windows version of TCP socket
+class TCPSocket : public TCPSocketBase
+{
+ friend class TCPSocketPollState;
+
+public:
+ TCPSocket();
+ TCPSocket(SocketHandle boundHandle, bool isListenSocket);
+ virtual ~TCPSocket();
+
+public:
+ virtual SocketHandle Bind(BerkleyBindParameters* pBindParameters);
+ virtual int Listen();
+ virtual int Connect(SockAddr* address);
+ virtual int Send(const void* pData, int bytes);
+
+protected:
+ virtual void OnRecv(SocketEvent_TCP* eventHandler, UByte* pData,
+ int bytesRead);
+
+public:
+ bool IsConnecting; // Is in the process of connecting?
+};
+
+
+//-----------------------------------------------------------------------------
+// TCPSocketPollState
+
+// Polls multiple blocking TCP sockets at once
+class TCPSocketPollState
+{
+ fd_set readFD, exceptionFD, writeFD;
+ SocketHandle largestDescriptor;
+
+public:
+ TCPSocketPollState();
+ bool IsValid() const;
+ void Add(TCPSocket* tcpSocket);
+ bool Poll(long usec = 30000, long seconds = 0);
+ void HandleEvent(TCPSocket* tcpSocket, SocketEvent_TCP* eventHandler);
+};
+
+
+}} // OVR::Net
+
+#endif