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-rw-r--r--LibOVR/Src/OVR_CAPI_D3D.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/LibOVR/Src/OVR_CAPI_D3D.h b/LibOVR/Src/OVR_CAPI_D3D.h
index fbbd1f5..c0b0667 100644
--- a/LibOVR/Src/OVR_CAPI_D3D.h
+++ b/LibOVR/Src/OVR_CAPI_D3D.h
@@ -5,16 +5,16 @@ Content : D3D specific structures used by the CAPI interface.
Created : November 7, 2013
Authors : Michael Antonov
-Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved.
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
-Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License");
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
you may not use the Oculus VR Rift SDK except in compliance with the License,
which is provided at the time of installation or download, or which
otherwise accompanies this software in either electronic or hard copy form.
You may obtain a copy of the License at
-http://www.oculusvr.com/licenses/LICENSE-3.1
+http://www.oculusvr.com/licenses/LICENSE-3.2
Unless required by applicable law or agreed to in writing, the Oculus VR SDK
distributed under the License is distributed on an "AS IS" BASIS,
@@ -41,7 +41,9 @@ limitations under the License.
//-----------------------------------------------------------------------------------
// ***** D3D11 Specific
+#if defined(OVR_OS_WIN32) // Desktop Windows only.
#include <d3d11.h>
+#endif
/// Used to configure slave D3D rendering (i.e. for devices created externally).
struct ovrD3D11ConfigData