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-rw-r--r--LibOVR/Src/OVR_ThreadCommandQueue.cpp740
1 files changed, 370 insertions, 370 deletions
diff --git a/LibOVR/Src/OVR_ThreadCommandQueue.cpp b/LibOVR/Src/OVR_ThreadCommandQueue.cpp
index d9dbab3..00a5a39 100644
--- a/LibOVR/Src/OVR_ThreadCommandQueue.cpp
+++ b/LibOVR/Src/OVR_ThreadCommandQueue.cpp
@@ -1,370 +1,370 @@
-/************************************************************************************
-
-PublicHeader: None
-Filename : OVR_ThreadCommandQueue.cpp
-Content : Command queue for operations executed on a thread
-Created : October 29, 2012
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-************************************************************************************/
-
-#include "OVR_ThreadCommandQueue.h"
-
-namespace OVR {
-
-
-//------------------------------------------------------------------------
-// ***** CircularBuffer
-
-// CircularBuffer is a FIFO buffer implemented in a single block of memory,
-// which allows writing and reading variable-size data chucks. Write fails
-// if buffer is full.
-
-class CircularBuffer
-{
- enum {
- AlignSize = 16,
- AlignMask = AlignSize - 1
- };
-
- UByte* pBuffer;
- UPInt Size;
- UPInt Tail; // Byte offset of next item to be popped.
- UPInt Head; // Byte offset of where next push will take place.
- UPInt End; // When Head < Tail, this is used instead of Size.
-
- inline UPInt roundUpSize(UPInt size)
- { return (size + AlignMask) & ~(UPInt)AlignMask; }
-
-public:
-
- CircularBuffer(UPInt size)
- : Size(size), Tail(0), Head(0), End(0)
- {
- pBuffer = (UByte*)OVR_ALLOC_ALIGNED(roundUpSize(size), AlignSize);
- }
- ~CircularBuffer()
- {
- // For ThreadCommands, we must consume everything before shutdown.
- OVR_ASSERT(IsEmpty());
- OVR_FREE_ALIGNED(pBuffer);
- }
-
- bool IsEmpty() const { return (Head == Tail); }
-
- // Allocates a state block of specified size and advances pointers,
- // returning 0 if buffer is full.
- UByte* Write(UPInt size);
-
- // Returns a pointer to next available data block; 0 if none available.
- UByte* ReadBegin()
- { return (Head != Tail) ? (pBuffer + Tail) : 0; }
- // Consumes data of specified size; this must match size passed to Write.
- void ReadEnd(UPInt size);
-};
-
-
-// Allocates a state block of specified size and advances pointers,
-// returning 0 if buffer is full.
-UByte* CircularBuffer::Write(UPInt size)
-{
- UByte* p = 0;
-
- size = roundUpSize(size);
- // Since this is circular buffer, always allow at least one item.
- OVR_ASSERT(size < Size/2);
-
- if (Head >= Tail)
- {
- OVR_ASSERT(End == 0);
-
- if (size <= (Size - Head))
- {
- p = pBuffer + Head;
- Head += size;
- }
- else if (size < Tail)
- {
- p = pBuffer;
- End = Head;
- Head = size;
- OVR_ASSERT(Head != Tail);
- }
- }
- else
- {
- OVR_ASSERT(End != 0);
-
- if ((Tail - Head) > size)
- {
- p = pBuffer + Head;
- Head += size;
- OVR_ASSERT(Head != Tail);
- }
- }
-
- return p;
-}
-
-void CircularBuffer::ReadEnd(UPInt size)
-{
- OVR_ASSERT(Head != Tail);
- size = roundUpSize(size);
-
- Tail += size;
- if (Tail == End)
- {
- Tail = End = 0;
- }
- else if (Tail == Head)
- {
- OVR_ASSERT(End == 0);
- Tail = Head = 0;
- }
-}
-
-
-//-------------------------------------------------------------------------------------
-// ***** ThreadCommand
-
-ThreadCommand::PopBuffer::~PopBuffer()
-{
- if (Size)
- Destruct<ThreadCommand>(toCommand());
-}
-
-void ThreadCommand::PopBuffer::InitFromBuffer(void* data)
-{
- ThreadCommand* cmd = (ThreadCommand*)data;
- OVR_ASSERT(cmd->Size <= MaxSize);
-
- if (Size)
- Destruct<ThreadCommand>(toCommand());
- Size = cmd->Size;
- memcpy(Buffer, (void*)cmd, Size);
-}
-
-void ThreadCommand::PopBuffer::Execute()
-{
- ThreadCommand* command = toCommand();
- OVR_ASSERT(command);
- command->Execute();
- if (NeedsWait())
- GetEvent()->PulseEvent();
-}
-
-//-------------------------------------------------------------------------------------
-
-class ThreadCommandQueueImpl : public NewOverrideBase
-{
- typedef ThreadCommand::NotifyEvent NotifyEvent;
- friend class ThreadCommandQueue;
-
-public:
-
- ThreadCommandQueueImpl(ThreadCommandQueue* queue)
- : pQueue(queue), CommandBuffer(2048),
- ExitEnqueued(false), ExitProcessed(false)
- {
- }
- ~ThreadCommandQueueImpl();
-
-
- bool PushCommand(const ThreadCommand& command);
- bool PopCommand(ThreadCommand::PopBuffer* popBuffer);
-
-
- // ExitCommand is used by notify us that Thread is shutting down.
- struct ExitCommand : public ThreadCommand
- {
- ThreadCommandQueueImpl* pImpl;
-
- ExitCommand(ThreadCommandQueueImpl* impl, bool wait)
- : ThreadCommand(sizeof(ExitCommand), wait, true), pImpl(impl) { }
-
- virtual void Execute() const
- {
- Lock::Locker lock(&pImpl->QueueLock);
- pImpl->ExitProcessed = true;
- }
- virtual ThreadCommand* CopyConstruct(void* p) const
- { return Construct<ExitCommand>(p, *this); }
- };
-
-
- NotifyEvent* AllocNotifyEvent_NTS()
- {
- NotifyEvent* p = AvailableEvents.GetFirst();
-
- if (!AvailableEvents.IsNull(p))
- p->RemoveNode();
- else
- p = new NotifyEvent;
- return p;
- }
-
- void FreeNotifyEvent_NTS(NotifyEvent* p)
- {
- AvailableEvents.PushBack(p);
- }
-
- void FreeNotifyEvents_NTS()
- {
- while(!AvailableEvents.IsEmpty())
- {
- NotifyEvent* p = AvailableEvents.GetFirst();
- p->RemoveNode();
- delete p;
- }
- }
-
- ThreadCommandQueue* pQueue;
- Lock QueueLock;
- volatile bool ExitEnqueued;
- volatile bool ExitProcessed;
- List<NotifyEvent> AvailableEvents;
- List<NotifyEvent> BlockedProducers;
- CircularBuffer CommandBuffer;
-};
-
-
-
-ThreadCommandQueueImpl::~ThreadCommandQueueImpl()
-{
- Lock::Locker lock(&QueueLock);
- OVR_ASSERT(BlockedProducers.IsEmpty());
- FreeNotifyEvents_NTS();
-}
-
-bool ThreadCommandQueueImpl::PushCommand(const ThreadCommand& command)
-{
- ThreadCommand::NotifyEvent* completeEvent = 0;
- ThreadCommand::NotifyEvent* queueAvailableEvent = 0;
-
- // Repeat writing command into buffer until it is available.
- do {
-
- { // Lock Scope
- Lock::Locker lock(&QueueLock);
-
- if (queueAvailableEvent)
- {
- FreeNotifyEvent_NTS(queueAvailableEvent);
- queueAvailableEvent = 0;
- }
-
- // Don't allow any commands after PushExitCommand() is called.
- if (ExitEnqueued && !command.ExitFlag)
- return false;
-
-
- bool bufferWasEmpty = CommandBuffer.IsEmpty();
- UByte* buffer = CommandBuffer.Write(command.GetSize());
- if (buffer)
- {
- ThreadCommand* c = command.CopyConstruct(buffer);
- if (c->NeedsWait())
- completeEvent = c->pEvent = AllocNotifyEvent_NTS();
- // Signal-waker consumer when we add data to buffer.
- if (bufferWasEmpty)
- pQueue->OnPushNonEmpty_Locked();
- break;
- }
-
- queueAvailableEvent = AllocNotifyEvent_NTS();
- BlockedProducers.PushBack(queueAvailableEvent);
- } // Lock Scope
-
- queueAvailableEvent->Wait();
-
- } while(1);
-
- // Command was enqueued, wait if necessary.
- if (completeEvent)
- {
- completeEvent->Wait();
- Lock::Locker lock(&QueueLock);
- FreeNotifyEvent_NTS(completeEvent);
- }
-
- return true;
-}
-
-
-// Pops the next command from the thread queue, if any is available.
-bool ThreadCommandQueueImpl::PopCommand(ThreadCommand::PopBuffer* popBuffer)
-{
- Lock::Locker lock(&QueueLock);
-
- UByte* buffer = CommandBuffer.ReadBegin();
- if (!buffer)
- {
- // Notify thread while in lock scope, enabling initialization of wait.
- pQueue->OnPopEmpty_Locked();
- return false;
- }
-
- popBuffer->InitFromBuffer(buffer);
- CommandBuffer.ReadEnd(popBuffer->GetSize());
-
- if (!BlockedProducers.IsEmpty())
- {
- ThreadCommand::NotifyEvent* queueAvailableEvent = BlockedProducers.GetFirst();
- queueAvailableEvent->RemoveNode();
- queueAvailableEvent->PulseEvent();
- // Event is freed later by waiter.
- }
- return true;
-}
-
-
-//-------------------------------------------------------------------------------------
-
-ThreadCommandQueue::ThreadCommandQueue()
-{
- pImpl = new ThreadCommandQueueImpl(this);
-}
-ThreadCommandQueue::~ThreadCommandQueue()
-{
- delete pImpl;
-}
-
-bool ThreadCommandQueue::PushCommand(const ThreadCommand& command)
-{
- return pImpl->PushCommand(command);
-}
-
-bool ThreadCommandQueue::PopCommand(ThreadCommand::PopBuffer* popBuffer)
-{
- return pImpl->PopCommand(popBuffer);
-}
-
-void ThreadCommandQueue::PushExitCommand(bool wait)
-{
- // Exit is processed in two stages:
- // - First, ExitEnqueued flag is set to block further commands from queuing up.
- // - Second, the actual exit call is processed on the consumer thread, flushing
- // any prior commands.
- // IsExiting() only returns true after exit has flushed.
- {
- Lock::Locker lock(&pImpl->QueueLock);
- if (pImpl->ExitEnqueued)
- return;
- pImpl->ExitEnqueued = true;
- }
-
- PushCommand(ThreadCommandQueueImpl::ExitCommand(pImpl, wait));
-}
-
-bool ThreadCommandQueue::IsExiting() const
-{
- return pImpl->ExitProcessed;
-}
-
-
-} // namespace OVR
+/************************************************************************************
+
+PublicHeader: None
+Filename : OVR_ThreadCommandQueue.cpp
+Content : Command queue for operations executed on a thread
+Created : October 29, 2012
+
+Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
+
+Use of this software is subject to the terms of the Oculus license
+agreement provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+************************************************************************************/
+
+#include "OVR_ThreadCommandQueue.h"
+
+namespace OVR {
+
+
+//------------------------------------------------------------------------
+// ***** CircularBuffer
+
+// CircularBuffer is a FIFO buffer implemented in a single block of memory,
+// which allows writing and reading variable-size data chucks. Write fails
+// if buffer is full.
+
+class CircularBuffer
+{
+ enum {
+ AlignSize = 16,
+ AlignMask = AlignSize - 1
+ };
+
+ UByte* pBuffer;
+ UPInt Size;
+ UPInt Tail; // Byte offset of next item to be popped.
+ UPInt Head; // Byte offset of where next push will take place.
+ UPInt End; // When Head < Tail, this is used instead of Size.
+
+ inline UPInt roundUpSize(UPInt size)
+ { return (size + AlignMask) & ~(UPInt)AlignMask; }
+
+public:
+
+ CircularBuffer(UPInt size)
+ : Size(size), Tail(0), Head(0), End(0)
+ {
+ pBuffer = (UByte*)OVR_ALLOC_ALIGNED(roundUpSize(size), AlignSize);
+ }
+ ~CircularBuffer()
+ {
+ // For ThreadCommands, we must consume everything before shutdown.
+ OVR_ASSERT(IsEmpty());
+ OVR_FREE_ALIGNED(pBuffer);
+ }
+
+ bool IsEmpty() const { return (Head == Tail); }
+
+ // Allocates a state block of specified size and advances pointers,
+ // returning 0 if buffer is full.
+ UByte* Write(UPInt size);
+
+ // Returns a pointer to next available data block; 0 if none available.
+ UByte* ReadBegin()
+ { return (Head != Tail) ? (pBuffer + Tail) : 0; }
+ // Consumes data of specified size; this must match size passed to Write.
+ void ReadEnd(UPInt size);
+};
+
+
+// Allocates a state block of specified size and advances pointers,
+// returning 0 if buffer is full.
+UByte* CircularBuffer::Write(UPInt size)
+{
+ UByte* p = 0;
+
+ size = roundUpSize(size);
+ // Since this is circular buffer, always allow at least one item.
+ OVR_ASSERT(size < Size/2);
+
+ if (Head >= Tail)
+ {
+ OVR_ASSERT(End == 0);
+
+ if (size <= (Size - Head))
+ {
+ p = pBuffer + Head;
+ Head += size;
+ }
+ else if (size < Tail)
+ {
+ p = pBuffer;
+ End = Head;
+ Head = size;
+ OVR_ASSERT(Head != Tail);
+ }
+ }
+ else
+ {
+ OVR_ASSERT(End != 0);
+
+ if ((Tail - Head) > size)
+ {
+ p = pBuffer + Head;
+ Head += size;
+ OVR_ASSERT(Head != Tail);
+ }
+ }
+
+ return p;
+}
+
+void CircularBuffer::ReadEnd(UPInt size)
+{
+ OVR_ASSERT(Head != Tail);
+ size = roundUpSize(size);
+
+ Tail += size;
+ if (Tail == End)
+ {
+ Tail = End = 0;
+ }
+ else if (Tail == Head)
+ {
+ OVR_ASSERT(End == 0);
+ Tail = Head = 0;
+ }
+}
+
+
+//-------------------------------------------------------------------------------------
+// ***** ThreadCommand
+
+ThreadCommand::PopBuffer::~PopBuffer()
+{
+ if (Size)
+ Destruct<ThreadCommand>(toCommand());
+}
+
+void ThreadCommand::PopBuffer::InitFromBuffer(void* data)
+{
+ ThreadCommand* cmd = (ThreadCommand*)data;
+ OVR_ASSERT(cmd->Size <= MaxSize);
+
+ if (Size)
+ Destruct<ThreadCommand>(toCommand());
+ Size = cmd->Size;
+ memcpy(Buffer, (void*)cmd, Size);
+}
+
+void ThreadCommand::PopBuffer::Execute()
+{
+ ThreadCommand* command = toCommand();
+ OVR_ASSERT(command);
+ command->Execute();
+ if (NeedsWait())
+ GetEvent()->PulseEvent();
+}
+
+//-------------------------------------------------------------------------------------
+
+class ThreadCommandQueueImpl : public NewOverrideBase
+{
+ typedef ThreadCommand::NotifyEvent NotifyEvent;
+ friend class ThreadCommandQueue;
+
+public:
+
+ ThreadCommandQueueImpl(ThreadCommandQueue* queue)
+ : pQueue(queue), CommandBuffer(2048),
+ ExitEnqueued(false), ExitProcessed(false)
+ {
+ }
+ ~ThreadCommandQueueImpl();
+
+
+ bool PushCommand(const ThreadCommand& command);
+ bool PopCommand(ThreadCommand::PopBuffer* popBuffer);
+
+
+ // ExitCommand is used by notify us that Thread is shutting down.
+ struct ExitCommand : public ThreadCommand
+ {
+ ThreadCommandQueueImpl* pImpl;
+
+ ExitCommand(ThreadCommandQueueImpl* impl, bool wait)
+ : ThreadCommand(sizeof(ExitCommand), wait, true), pImpl(impl) { }
+
+ virtual void Execute() const
+ {
+ Lock::Locker lock(&pImpl->QueueLock);
+ pImpl->ExitProcessed = true;
+ }
+ virtual ThreadCommand* CopyConstruct(void* p) const
+ { return Construct<ExitCommand>(p, *this); }
+ };
+
+
+ NotifyEvent* AllocNotifyEvent_NTS()
+ {
+ NotifyEvent* p = AvailableEvents.GetFirst();
+
+ if (!AvailableEvents.IsNull(p))
+ p->RemoveNode();
+ else
+ p = new NotifyEvent;
+ return p;
+ }
+
+ void FreeNotifyEvent_NTS(NotifyEvent* p)
+ {
+ AvailableEvents.PushBack(p);
+ }
+
+ void FreeNotifyEvents_NTS()
+ {
+ while(!AvailableEvents.IsEmpty())
+ {
+ NotifyEvent* p = AvailableEvents.GetFirst();
+ p->RemoveNode();
+ delete p;
+ }
+ }
+
+ ThreadCommandQueue* pQueue;
+ Lock QueueLock;
+ volatile bool ExitEnqueued;
+ volatile bool ExitProcessed;
+ List<NotifyEvent> AvailableEvents;
+ List<NotifyEvent> BlockedProducers;
+ CircularBuffer CommandBuffer;
+};
+
+
+
+ThreadCommandQueueImpl::~ThreadCommandQueueImpl()
+{
+ Lock::Locker lock(&QueueLock);
+ OVR_ASSERT(BlockedProducers.IsEmpty());
+ FreeNotifyEvents_NTS();
+}
+
+bool ThreadCommandQueueImpl::PushCommand(const ThreadCommand& command)
+{
+ ThreadCommand::NotifyEvent* completeEvent = 0;
+ ThreadCommand::NotifyEvent* queueAvailableEvent = 0;
+
+ // Repeat writing command into buffer until it is available.
+ do {
+
+ { // Lock Scope
+ Lock::Locker lock(&QueueLock);
+
+ if (queueAvailableEvent)
+ {
+ FreeNotifyEvent_NTS(queueAvailableEvent);
+ queueAvailableEvent = 0;
+ }
+
+ // Don't allow any commands after PushExitCommand() is called.
+ if (ExitEnqueued && !command.ExitFlag)
+ return false;
+
+
+ bool bufferWasEmpty = CommandBuffer.IsEmpty();
+ UByte* buffer = CommandBuffer.Write(command.GetSize());
+ if (buffer)
+ {
+ ThreadCommand* c = command.CopyConstruct(buffer);
+ if (c->NeedsWait())
+ completeEvent = c->pEvent = AllocNotifyEvent_NTS();
+ // Signal-waker consumer when we add data to buffer.
+ if (bufferWasEmpty)
+ pQueue->OnPushNonEmpty_Locked();
+ break;
+ }
+
+ queueAvailableEvent = AllocNotifyEvent_NTS();
+ BlockedProducers.PushBack(queueAvailableEvent);
+ } // Lock Scope
+
+ queueAvailableEvent->Wait();
+
+ } while(1);
+
+ // Command was enqueued, wait if necessary.
+ if (completeEvent)
+ {
+ completeEvent->Wait();
+ Lock::Locker lock(&QueueLock);
+ FreeNotifyEvent_NTS(completeEvent);
+ }
+
+ return true;
+}
+
+
+// Pops the next command from the thread queue, if any is available.
+bool ThreadCommandQueueImpl::PopCommand(ThreadCommand::PopBuffer* popBuffer)
+{
+ Lock::Locker lock(&QueueLock);
+
+ UByte* buffer = CommandBuffer.ReadBegin();
+ if (!buffer)
+ {
+ // Notify thread while in lock scope, enabling initialization of wait.
+ pQueue->OnPopEmpty_Locked();
+ return false;
+ }
+
+ popBuffer->InitFromBuffer(buffer);
+ CommandBuffer.ReadEnd(popBuffer->GetSize());
+
+ if (!BlockedProducers.IsEmpty())
+ {
+ ThreadCommand::NotifyEvent* queueAvailableEvent = BlockedProducers.GetFirst();
+ queueAvailableEvent->RemoveNode();
+ queueAvailableEvent->PulseEvent();
+ // Event is freed later by waiter.
+ }
+ return true;
+}
+
+
+//-------------------------------------------------------------------------------------
+
+ThreadCommandQueue::ThreadCommandQueue()
+{
+ pImpl = new ThreadCommandQueueImpl(this);
+}
+ThreadCommandQueue::~ThreadCommandQueue()
+{
+ delete pImpl;
+}
+
+bool ThreadCommandQueue::PushCommand(const ThreadCommand& command)
+{
+ return pImpl->PushCommand(command);
+}
+
+bool ThreadCommandQueue::PopCommand(ThreadCommand::PopBuffer* popBuffer)
+{
+ return pImpl->PopCommand(popBuffer);
+}
+
+void ThreadCommandQueue::PushExitCommand(bool wait)
+{
+ // Exit is processed in two stages:
+ // - First, ExitEnqueued flag is set to block further commands from queuing up.
+ // - Second, the actual exit call is processed on the consumer thread, flushing
+ // any prior commands.
+ // IsExiting() only returns true after exit has flushed.
+ {
+ Lock::Locker lock(&pImpl->QueueLock);
+ if (pImpl->ExitEnqueued)
+ return;
+ pImpl->ExitEnqueued = true;
+ }
+
+ PushCommand(ThreadCommandQueueImpl::ExitCommand(pImpl, wait));
+}
+
+bool ThreadCommandQueue::IsExiting() const
+{
+ return pImpl->ExitProcessed;
+}
+
+
+} // namespace OVR