diff options
Diffstat (limited to 'LibOVR/Src/OVR_Win32_DeviceManager.cpp')
-rw-r--r-- | LibOVR/Src/OVR_Win32_DeviceManager.cpp | 846 |
1 files changed, 423 insertions, 423 deletions
diff --git a/LibOVR/Src/OVR_Win32_DeviceManager.cpp b/LibOVR/Src/OVR_Win32_DeviceManager.cpp index f7bb9eb..eebb924 100644 --- a/LibOVR/Src/OVR_Win32_DeviceManager.cpp +++ b/LibOVR/Src/OVR_Win32_DeviceManager.cpp @@ -1,423 +1,423 @@ -/************************************************************************************
-
-Filename : OVR_Win32_DeviceManager.cpp
-Content : Win32 implementation of DeviceManager.
-Created : September 21, 2012
-Authors : Michael Antonov
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#include "OVR_Win32_DeviceManager.h"
-
-// Sensor & HMD Factories
-#include "OVR_SensorImpl.h"
-#include "OVR_LatencyTestImpl.h"
-#include "OVR_Win32_HMDDevice.h"
-#include "OVR_Win32_DeviceStatus.h"
-#include "OVR_Win32_HIDDevice.h"
-
-#include "Kernel/OVR_Timer.h"
-#include "Kernel/OVR_Std.h"
-#include "Kernel/OVR_Log.h"
-
-DWORD Debug_WaitedObjectCount = 0;
-
-namespace OVR { namespace Win32 {
-
-
-//-------------------------------------------------------------------------------------
-// **** Win32::DeviceManager
-
-DeviceManager::DeviceManager()
-{
- HidDeviceManager = *HIDDeviceManager::CreateInternal(this);
-}
-
-DeviceManager::~DeviceManager()
-{
- // make sure Shutdown was called.
- OVR_ASSERT(!pThread);
-}
-
-bool DeviceManager::Initialize(DeviceBase*)
-{
- if (!DeviceManagerImpl::Initialize(0))
- return false;
-
- pThread = *new DeviceManagerThread(this);
- if (!pThread || !pThread->Start())
- return false;
-
- pCreateDesc->pDevice = this;
- LogText("OVR::DeviceManager - initialized.\n");
- return true;
-}
-
-void DeviceManager::Shutdown()
-{
- LogText("OVR::DeviceManager - shutting down.\n");
-
- // Set Manager shutdown marker variable; this prevents
- // any existing DeviceHandle objects from accessing device.
- pCreateDesc->pLock->pManager = 0;
-
- // Push for thread shutdown *WITH NO WAIT*.
- // This will have the following effect:
- // - Exit command will get enqueued, which will be executed later on the thread itself.
- // - Beyond this point, this DeviceManager object may be deleted by our caller.
- // - Other commands, such as CreateDevice, may execute before ExitCommand, but they will
- // fail gracefully due to pLock->pManager == 0. Future commands can't be enqued
- // after pManager is null.
- // - Once ExitCommand executes, ThreadCommand::Run loop will exit and release the last
- // reference to the thread object.
- pThread->PushExitCommand(false);
- pThread->DetachDeviceManager();
- pThread.Clear();
-
- DeviceManagerImpl::Shutdown();
-}
-
-ThreadCommandQueue* DeviceManager::GetThreadQueue()
-{
- return pThread;
-}
-
-bool DeviceManager::GetDeviceInfo(DeviceInfo* info) const
-{
- if ((info->InfoClassType != Device_Manager) &&
- (info->InfoClassType != Device_None))
- return false;
-
- info->Type = Device_Manager;
- info->Version = 0;
- OVR_strcpy(info->ProductName, DeviceInfo::MaxNameLength, "DeviceManager");
- OVR_strcpy(info->Manufacturer,DeviceInfo::MaxNameLength, "Oculus VR, Inc.");
- return true;
-}
-
-DeviceEnumerator<> DeviceManager::EnumerateDevicesEx(const DeviceEnumerationArgs& args)
-{
- // TBD: Can this be avoided in the future, once proper device notification is in place?
- if (GetThreadId() != OVR::GetCurrentThreadId())
- {
- pThread->PushCall((DeviceManagerImpl*)this,
- &DeviceManager::EnumerateAllFactoryDevices, true);
- }
- else
- DeviceManager::EnumerateAllFactoryDevices();
-
- return DeviceManagerImpl::EnumerateDevicesEx(args);
-}
-
-ThreadId DeviceManager::GetThreadId() const
-{
- return pThread->GetThreadId();
-}
-
-bool DeviceManager::GetHIDDeviceDesc(const String& path, HIDDeviceDesc* pdevDesc) const
-{
- if (GetHIDDeviceManager())
- return static_cast<HIDDeviceManager*>(GetHIDDeviceManager())->GetHIDDeviceDesc(path, pdevDesc);
- return false;
-}
-
-
-//-------------------------------------------------------------------------------------
-// ***** DeviceManager Thread
-
-DeviceManagerThread::DeviceManagerThread(DeviceManager* pdevMgr)
- : Thread(ThreadStackSize), hCommandEvent(0), pDeviceMgr(pdevMgr)
-{
- // Create a non-signaled manual-reset event.
- hCommandEvent = ::CreateEvent(0, TRUE, FALSE, 0);
- if (!hCommandEvent)
- return;
-
- // Must add event before starting.
- AddOverlappedEvent(0, hCommandEvent);
-
- // Create device messages object.
- pStatusObject = *new DeviceStatus(this);
-}
-
-DeviceManagerThread::~DeviceManagerThread()
-{
- // Remove overlapped event [0], after thread service exit.
- if (hCommandEvent)
- {
- RemoveOverlappedEvent(0, hCommandEvent);
- ::CloseHandle(hCommandEvent);
- hCommandEvent = 0;
- }
-}
-
-int DeviceManagerThread::Run()
-{
- ThreadCommand::PopBuffer command;
-
- SetThreadName("OVR::DeviceManagerThread");
- LogText("OVR::DeviceManagerThread - running (ThreadId=0x%X).\n", GetThreadId());
-
- if (!pStatusObject->Initialize())
- {
- LogText("OVR::DeviceManagerThread - failed to initialize MessageObject.\n");
- }
-
- while(!IsExiting())
- {
- // PopCommand will reset event on empty queue.
- if (PopCommand(&command))
- {
- command.Execute();
- }
- else
- {
- DWORD eventIndex = 0;
- do {
- UPInt numberOfWaitHandles = WaitHandles.GetSize();
- Debug_WaitedObjectCount = (DWORD)numberOfWaitHandles;
-
- DWORD waitMs = INFINITE;
-
- // If devices have time-dependent logic registered, get the longest wait
- // allowed based on current ticks.
- if (!TicksNotifiers.IsEmpty())
- {
- UInt64 ticksMks = Timer::GetTicks();
- DWORD waitAllowed;
-
- for (UPInt j = 0; j < TicksNotifiers.GetSize(); j++)
- {
- waitAllowed = (DWORD)(TicksNotifiers[j]->OnTicks(ticksMks) / Timer::MksPerMs);
- if (waitAllowed < waitMs)
- waitMs = waitAllowed;
- }
- }
-
- // Wait for event signals or window messages.
- eventIndex = MsgWaitForMultipleObjects((DWORD)numberOfWaitHandles, &WaitHandles[0], FALSE, waitMs, QS_ALLINPUT);
-
- if (eventIndex != WAIT_FAILED)
- {
- if (eventIndex == WAIT_TIMEOUT)
- continue;
-
- // TBD: Does this ever apply?
- OVR_ASSERT(eventIndex < WAIT_ABANDONED_0);
-
- if (eventIndex == WAIT_OBJECT_0)
- {
- // Handle [0] services commands.
- break;
- }
- else if (eventIndex == WAIT_OBJECT_0 + numberOfWaitHandles)
- {
- // Handle Windows messages.
- pStatusObject->ProcessMessages();
- }
- else
- {
- // Notify waiting device that its event is signaled.
- unsigned i = eventIndex - WAIT_OBJECT_0;
- OVR_ASSERT(i < numberOfWaitHandles);
- if (WaitNotifiers[i])
- WaitNotifiers[i]->OnOverlappedEvent(WaitHandles[i]);
- }
- }
-
- } while(eventIndex != WAIT_FAILED);
-
- }
- }
-
- pStatusObject->ShutDown();
-
- LogText("OVR::DeviceManagerThread - exiting (ThreadId=0x%X).\n", GetThreadId());
- return 0;
-}
-
-bool DeviceManagerThread::AddOverlappedEvent(Notifier* notify, HANDLE hevent)
-{
- WaitNotifiers.PushBack(notify);
- WaitHandles.PushBack(hevent);
-
- OVR_ASSERT(WaitNotifiers.GetSize() <= MAXIMUM_WAIT_OBJECTS);
- return true;
-}
-
-bool DeviceManagerThread::RemoveOverlappedEvent(Notifier* notify, HANDLE hevent)
-{
- // [0] is reserved for thread commands with notify of null, but we still
- // can use this function to remove it.
- for (UPInt i = 0; i < WaitNotifiers.GetSize(); i++)
- {
- if ((WaitNotifiers[i] == notify) && (WaitHandles[i] == hevent))
- {
- WaitNotifiers.RemoveAt(i);
- WaitHandles.RemoveAt(i);
- return true;
- }
- }
- return false;
-}
-
-bool DeviceManagerThread::AddTicksNotifier(Notifier* notify)
-{
- TicksNotifiers.PushBack(notify);
- return true;
-}
-
-bool DeviceManagerThread::RemoveTicksNotifier(Notifier* notify)
-{
- for (UPInt i = 0; i < TicksNotifiers.GetSize(); i++)
- {
- if (TicksNotifiers[i] == notify)
- {
- TicksNotifiers.RemoveAt(i);
- return true;
- }
- }
- return false;
-}
-
-bool DeviceManagerThread::AddMessageNotifier(Notifier* notify)
-{
- MessageNotifiers.PushBack(notify);
- return true;
-}
-
-bool DeviceManagerThread::RemoveMessageNotifier(Notifier* notify)
-{
- for (UPInt i = 0; i < MessageNotifiers.GetSize(); i++)
- {
- if (MessageNotifiers[i] == notify)
- {
- MessageNotifiers.RemoveAt(i);
- return true;
- }
- }
- return false;
-}
-
-bool DeviceManagerThread::OnMessage(MessageType type, const String& devicePath)
-{
- Notifier::DeviceMessageType notifierMessageType = Notifier::DeviceMessage_DeviceAdded;
- if (type == DeviceAdded)
- {
- }
- else if (type == DeviceRemoved)
- {
- notifierMessageType = Notifier::DeviceMessage_DeviceRemoved;
- }
- else
- {
- OVR_ASSERT(false);
- }
-
- bool error = false;
- bool deviceFound = false;
- for (UPInt i = 0; i < MessageNotifiers.GetSize(); i++)
- {
- if (MessageNotifiers[i] &&
- MessageNotifiers[i]->OnDeviceMessage(notifierMessageType, devicePath, &error))
- {
- // The notifier belonged to a device with the specified device name so we're done.
- deviceFound = true;
- break;
- }
- }
- if (type == DeviceAdded && !deviceFound)
- {
- Lock::Locker devMgrLock(&DevMgrLock);
- // a new device was connected. Go through all device factories and
- // try to detect the device using HIDDeviceDesc.
- HIDDeviceDesc devDesc;
- if (pDeviceMgr->GetHIDDeviceDesc(devicePath, &devDesc))
- {
- Lock::Locker deviceLock(pDeviceMgr->GetLock());
- DeviceFactory* factory = pDeviceMgr->Factories.GetFirst();
- while(!pDeviceMgr->Factories.IsNull(factory))
- {
- if (factory->DetectHIDDevice(pDeviceMgr, devDesc))
- {
- deviceFound = true;
- break;
- }
- factory = factory->pNext;
- }
- }
- }
-
- if (!deviceFound && strstr(devicePath.ToCStr(), "#OVR00"))
- {
- Ptr<DeviceManager> pmgr;
- {
- Lock::Locker devMgrLock(&DevMgrLock);
- pmgr = pDeviceMgr;
- }
- // HMD plugged/unplugged
- // This is not a final solution to enumerate HMD devices and get
- // a first available handle. This won't work with multiple rifts.
- // @TODO (!AB)
- pmgr->EnumerateDevices<HMDDevice>();
- }
-
- return !error;
-}
-
-void DeviceManagerThread::DetachDeviceManager()
-{
- Lock::Locker devMgrLock(&DevMgrLock);
- pDeviceMgr = NULL;
-}
-
-} // namespace Win32
-
-
-//-------------------------------------------------------------------------------------
-// ***** Creation
-
-
-// Creates a new DeviceManager and initializes OVR.
-DeviceManager* DeviceManager::Create()
-{
-
- if (!System::IsInitialized())
- {
- // Use custom message, since Log is not yet installed.
- OVR_DEBUG_STATEMENT(Log::GetDefaultLog()->
- LogMessage(Log_Debug, "DeviceManager::Create failed - OVR::System not initialized"); );
- return 0;
- }
-
- Ptr<Win32::DeviceManager> manager = *new Win32::DeviceManager;
-
- if (manager)
- {
- if (manager->Initialize(0))
- {
- manager->AddFactory(&SensorDeviceFactory::Instance);
- manager->AddFactory(&LatencyTestDeviceFactory::Instance);
- manager->AddFactory(&Win32::HMDDeviceFactory::Instance);
-
- manager->AddRef();
- }
- else
- {
- manager.Clear();
- }
-
- }
-
- return manager.GetPtr();
-}
-
-
-} // namespace OVR
-
+/************************************************************************************ + +Filename : OVR_Win32_DeviceManager.cpp +Content : Win32 implementation of DeviceManager. +Created : September 21, 2012 +Authors : Michael Antonov + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#include "OVR_Win32_DeviceManager.h" + +// Sensor & HMD Factories +#include "OVR_SensorImpl.h" +#include "OVR_LatencyTestImpl.h" +#include "OVR_Win32_HMDDevice.h" +#include "OVR_Win32_DeviceStatus.h" +#include "OVR_Win32_HIDDevice.h" + +#include "Kernel/OVR_Timer.h" +#include "Kernel/OVR_Std.h" +#include "Kernel/OVR_Log.h" + +DWORD Debug_WaitedObjectCount = 0; + +namespace OVR { namespace Win32 { + + +//------------------------------------------------------------------------------------- +// **** Win32::DeviceManager + +DeviceManager::DeviceManager() +{ + HidDeviceManager = *HIDDeviceManager::CreateInternal(this); +} + +DeviceManager::~DeviceManager() +{ + // make sure Shutdown was called. + OVR_ASSERT(!pThread); +} + +bool DeviceManager::Initialize(DeviceBase*) +{ + if (!DeviceManagerImpl::Initialize(0)) + return false; + + pThread = *new DeviceManagerThread(this); + if (!pThread || !pThread->Start()) + return false; + + pCreateDesc->pDevice = this; + LogText("OVR::DeviceManager - initialized.\n"); + return true; +} + +void DeviceManager::Shutdown() +{ + LogText("OVR::DeviceManager - shutting down.\n"); + + // Set Manager shutdown marker variable; this prevents + // any existing DeviceHandle objects from accessing device. + pCreateDesc->pLock->pManager = 0; + + // Push for thread shutdown *WITH NO WAIT*. + // This will have the following effect: + // - Exit command will get enqueued, which will be executed later on the thread itself. + // - Beyond this point, this DeviceManager object may be deleted by our caller. + // - Other commands, such as CreateDevice, may execute before ExitCommand, but they will + // fail gracefully due to pLock->pManager == 0. Future commands can't be enqued + // after pManager is null. + // - Once ExitCommand executes, ThreadCommand::Run loop will exit and release the last + // reference to the thread object. + pThread->PushExitCommand(false); + pThread->DetachDeviceManager(); + pThread.Clear(); + + DeviceManagerImpl::Shutdown(); +} + +ThreadCommandQueue* DeviceManager::GetThreadQueue() +{ + return pThread; +} + +bool DeviceManager::GetDeviceInfo(DeviceInfo* info) const +{ + if ((info->InfoClassType != Device_Manager) && + (info->InfoClassType != Device_None)) + return false; + + info->Type = Device_Manager; + info->Version = 0; + OVR_strcpy(info->ProductName, DeviceInfo::MaxNameLength, "DeviceManager"); + OVR_strcpy(info->Manufacturer,DeviceInfo::MaxNameLength, "Oculus VR, Inc."); + return true; +} + +DeviceEnumerator<> DeviceManager::EnumerateDevicesEx(const DeviceEnumerationArgs& args) +{ + // TBD: Can this be avoided in the future, once proper device notification is in place? + if (GetThreadId() != OVR::GetCurrentThreadId()) + { + pThread->PushCall((DeviceManagerImpl*)this, + &DeviceManager::EnumerateAllFactoryDevices, true); + } + else + DeviceManager::EnumerateAllFactoryDevices(); + + return DeviceManagerImpl::EnumerateDevicesEx(args); +} + +ThreadId DeviceManager::GetThreadId() const +{ + return pThread->GetThreadId(); +} + +bool DeviceManager::GetHIDDeviceDesc(const String& path, HIDDeviceDesc* pdevDesc) const +{ + if (GetHIDDeviceManager()) + return static_cast<HIDDeviceManager*>(GetHIDDeviceManager())->GetHIDDeviceDesc(path, pdevDesc); + return false; +} + + +//------------------------------------------------------------------------------------- +// ***** DeviceManager Thread + +DeviceManagerThread::DeviceManagerThread(DeviceManager* pdevMgr) + : Thread(ThreadStackSize), hCommandEvent(0), pDeviceMgr(pdevMgr) +{ + // Create a non-signaled manual-reset event. + hCommandEvent = ::CreateEvent(0, TRUE, FALSE, 0); + if (!hCommandEvent) + return; + + // Must add event before starting. + AddOverlappedEvent(0, hCommandEvent); + + // Create device messages object. + pStatusObject = *new DeviceStatus(this); +} + +DeviceManagerThread::~DeviceManagerThread() +{ + // Remove overlapped event [0], after thread service exit. + if (hCommandEvent) + { + RemoveOverlappedEvent(0, hCommandEvent); + ::CloseHandle(hCommandEvent); + hCommandEvent = 0; + } +} + +int DeviceManagerThread::Run() +{ + ThreadCommand::PopBuffer command; + + SetThreadName("OVR::DeviceManagerThread"); + LogText("OVR::DeviceManagerThread - running (ThreadId=0x%X).\n", GetThreadId()); + + if (!pStatusObject->Initialize()) + { + LogText("OVR::DeviceManagerThread - failed to initialize MessageObject.\n"); + } + + while(!IsExiting()) + { + // PopCommand will reset event on empty queue. + if (PopCommand(&command)) + { + command.Execute(); + } + else + { + DWORD eventIndex = 0; + do { + UPInt numberOfWaitHandles = WaitHandles.GetSize(); + Debug_WaitedObjectCount = (DWORD)numberOfWaitHandles; + + DWORD waitMs = INFINITE; + + // If devices have time-dependent logic registered, get the longest wait + // allowed based on current ticks. + if (!TicksNotifiers.IsEmpty()) + { + UInt64 ticksMks = Timer::GetTicks(); + DWORD waitAllowed; + + for (UPInt j = 0; j < TicksNotifiers.GetSize(); j++) + { + waitAllowed = (DWORD)(TicksNotifiers[j]->OnTicks(ticksMks) / Timer::MksPerMs); + if (waitAllowed < waitMs) + waitMs = waitAllowed; + } + } + + // Wait for event signals or window messages. + eventIndex = MsgWaitForMultipleObjects((DWORD)numberOfWaitHandles, &WaitHandles[0], FALSE, waitMs, QS_ALLINPUT); + + if (eventIndex != WAIT_FAILED) + { + if (eventIndex == WAIT_TIMEOUT) + continue; + + // TBD: Does this ever apply? + OVR_ASSERT(eventIndex < WAIT_ABANDONED_0); + + if (eventIndex == WAIT_OBJECT_0) + { + // Handle [0] services commands. + break; + } + else if (eventIndex == WAIT_OBJECT_0 + numberOfWaitHandles) + { + // Handle Windows messages. + pStatusObject->ProcessMessages(); + } + else + { + // Notify waiting device that its event is signaled. + unsigned i = eventIndex - WAIT_OBJECT_0; + OVR_ASSERT(i < numberOfWaitHandles); + if (WaitNotifiers[i]) + WaitNotifiers[i]->OnOverlappedEvent(WaitHandles[i]); + } + } + + } while(eventIndex != WAIT_FAILED); + + } + } + + pStatusObject->ShutDown(); + + LogText("OVR::DeviceManagerThread - exiting (ThreadId=0x%X).\n", GetThreadId()); + return 0; +} + +bool DeviceManagerThread::AddOverlappedEvent(Notifier* notify, HANDLE hevent) +{ + WaitNotifiers.PushBack(notify); + WaitHandles.PushBack(hevent); + + OVR_ASSERT(WaitNotifiers.GetSize() <= MAXIMUM_WAIT_OBJECTS); + return true; +} + +bool DeviceManagerThread::RemoveOverlappedEvent(Notifier* notify, HANDLE hevent) +{ + // [0] is reserved for thread commands with notify of null, but we still + // can use this function to remove it. + for (UPInt i = 0; i < WaitNotifiers.GetSize(); i++) + { + if ((WaitNotifiers[i] == notify) && (WaitHandles[i] == hevent)) + { + WaitNotifiers.RemoveAt(i); + WaitHandles.RemoveAt(i); + return true; + } + } + return false; +} + +bool DeviceManagerThread::AddTicksNotifier(Notifier* notify) +{ + TicksNotifiers.PushBack(notify); + return true; +} + +bool DeviceManagerThread::RemoveTicksNotifier(Notifier* notify) +{ + for (UPInt i = 0; i < TicksNotifiers.GetSize(); i++) + { + if (TicksNotifiers[i] == notify) + { + TicksNotifiers.RemoveAt(i); + return true; + } + } + return false; +} + +bool DeviceManagerThread::AddMessageNotifier(Notifier* notify) +{ + MessageNotifiers.PushBack(notify); + return true; +} + +bool DeviceManagerThread::RemoveMessageNotifier(Notifier* notify) +{ + for (UPInt i = 0; i < MessageNotifiers.GetSize(); i++) + { + if (MessageNotifiers[i] == notify) + { + MessageNotifiers.RemoveAt(i); + return true; + } + } + return false; +} + +bool DeviceManagerThread::OnMessage(MessageType type, const String& devicePath) +{ + Notifier::DeviceMessageType notifierMessageType = Notifier::DeviceMessage_DeviceAdded; + if (type == DeviceAdded) + { + } + else if (type == DeviceRemoved) + { + notifierMessageType = Notifier::DeviceMessage_DeviceRemoved; + } + else + { + OVR_ASSERT(false); + } + + bool error = false; + bool deviceFound = false; + for (UPInt i = 0; i < MessageNotifiers.GetSize(); i++) + { + if (MessageNotifiers[i] && + MessageNotifiers[i]->OnDeviceMessage(notifierMessageType, devicePath, &error)) + { + // The notifier belonged to a device with the specified device name so we're done. + deviceFound = true; + break; + } + } + if (type == DeviceAdded && !deviceFound) + { + Lock::Locker devMgrLock(&DevMgrLock); + // a new device was connected. Go through all device factories and + // try to detect the device using HIDDeviceDesc. + HIDDeviceDesc devDesc; + if (pDeviceMgr->GetHIDDeviceDesc(devicePath, &devDesc)) + { + Lock::Locker deviceLock(pDeviceMgr->GetLock()); + DeviceFactory* factory = pDeviceMgr->Factories.GetFirst(); + while(!pDeviceMgr->Factories.IsNull(factory)) + { + if (factory->DetectHIDDevice(pDeviceMgr, devDesc)) + { + deviceFound = true; + break; + } + factory = factory->pNext; + } + } + } + + if (!deviceFound && strstr(devicePath.ToCStr(), "#OVR00")) + { + Ptr<DeviceManager> pmgr; + { + Lock::Locker devMgrLock(&DevMgrLock); + pmgr = pDeviceMgr; + } + // HMD plugged/unplugged + // This is not a final solution to enumerate HMD devices and get + // a first available handle. This won't work with multiple rifts. + // @TODO (!AB) + pmgr->EnumerateDevices<HMDDevice>(); + } + + return !error; +} + +void DeviceManagerThread::DetachDeviceManager() +{ + Lock::Locker devMgrLock(&DevMgrLock); + pDeviceMgr = NULL; +} + +} // namespace Win32 + + +//------------------------------------------------------------------------------------- +// ***** Creation + + +// Creates a new DeviceManager and initializes OVR. +DeviceManager* DeviceManager::Create() +{ + + if (!System::IsInitialized()) + { + // Use custom message, since Log is not yet installed. + OVR_DEBUG_STATEMENT(Log::GetDefaultLog()-> + LogMessage(Log_Debug, "DeviceManager::Create failed - OVR::System not initialized"); ); + return 0; + } + + Ptr<Win32::DeviceManager> manager = *new Win32::DeviceManager; + + if (manager) + { + if (manager->Initialize(0)) + { + manager->AddFactory(&SensorDeviceFactory::Instance); + manager->AddFactory(&LatencyTestDeviceFactory::Instance); + manager->AddFactory(&Win32::HMDDeviceFactory::Instance); + + manager->AddRef(); + } + else + { + manager.Clear(); + } + + } + + return manager.GetPtr(); +} + + +} // namespace OVR + |